the shape of things to come
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the shape of things to come
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CALCULATING THE BV OF:<br />
A UNI CARGOMECH<br />
CALCULATE DEFENSIVE BATTLE RATING<br />
216 points Commercial Armor (0.5 multiplier)<br />
Total Armor x 2.5 x 0.5: 216 x 2.5 x 0.5 = 270<br />
115 Points Industrial (0.5 multiplier) with Inner<br />
Sphere Fuel Cell (1.0 multiplier)<br />
Total Internal Structure Points<br />
x 1.5 x 1.0 x 0.5: 115 x 1.5 x 1.0 x 0.5 = 86.25<br />
Gyro: 70 x 0.5 = 35<br />
Total BV <strong>of</strong> all Defensive Equipment: 0<br />
391.25<br />
At a run, <strong>the</strong> Uni CargoMech presents a Target Movement Modifi<br />
er <strong>of</strong> +2. That gives <strong>the</strong> ’Mech a Defensive Fac<strong>to</strong>r <strong>of</strong> 1.1.<br />
CALCULATE OFFENSIVE BATTLE RATING<br />
391.25<br />
x 1.2<br />
Defensive Battle Rating = 469.5<br />
As <strong>the</strong> Uni CargoMech is unarmed, heat need not be considered.<br />
1. Calculate Base Weapon Battle Rating<br />
Find <strong>the</strong> ’Mech Heat Effi ciency and <strong>to</strong>tal heat generated by fi ring<br />
all weapons.<br />
’Mech Heat Effi ciency = 6 + 1 = 7<br />
Total Heat Generated = 0<br />
No weapons: 0<br />
Add O<strong>the</strong>r Equipment<br />
No o<strong>the</strong>r equipment with BV ratings: 0<br />
0<br />
0<br />
Add Total ’Mech Tonnage<br />
70-<strong>to</strong>n ’Mech: 70<br />
70<br />
2. Multiply Adjusted Weapon Battle Rating by Speed Fac<strong>to</strong>r<br />
70 x 1.0 = 70<br />
Off ensive Battle Rating = 70<br />
CALCULATE FINAL BATTLE VALUE<br />
Defensive Battle Rating + Off ensive Battle Rating = BV<br />
469.5 + 70 = 539.5<br />
Uni CargoMech BV = 540<br />
CALCULATING PROTOMECH BV<br />
The procedure for calculating <strong>the</strong> Battle Value (BV) <strong>of</strong> a Pro<strong>to</strong>Mech<br />
is similar <strong>to</strong> that for ’Mechs. The player fi rst determines<br />
<strong>the</strong> Pro<strong>to</strong>Mech’s Defensive and Off ensive battle ratings and <strong>the</strong>n<br />
combines <strong>the</strong>m <strong>to</strong> produce <strong>the</strong> fi nal BV. In all cases, retain fractions<br />
until reaching <strong>the</strong> fi nal BV, <strong>the</strong>n round <strong>to</strong> <strong>the</strong> nearest whole<br />
number (.5 rounds up). As you read each step, refer <strong>to</strong> p. 307 for an<br />
example <strong>of</strong> calculating <strong>the</strong> BV for a Delphyne-2.<br />
STEP 1: CALCULATE DEFENSIVE BATTLE RATING<br />
First, ADD <strong>the</strong> following fi gures:<br />
Total Armor Fac<strong>to</strong>r x 2.5<br />
Total Internal Structure Points x 1.5<br />
Total BV <strong>of</strong> all Defensive Equipment<br />
Defensive equipment includes active probes and ECM suites.<br />
All o<strong>the</strong>r weapons and equipment are considered <strong>of</strong>f ensive.<br />
Next, MULTIPLY <strong>the</strong> current <strong>to</strong>tal by <strong>the</strong> Pro<strong>to</strong>Mech’s Defensive<br />
Fac<strong>to</strong>r. The Defensive Fac<strong>to</strong>r is based on <strong>the</strong> unit’s highest potential<br />
target modifi er (including bonuses for jump capability and <strong>the</strong><br />
use <strong>of</strong> a Pro<strong>to</strong>Mech myomer booster), as shown on <strong>the</strong> Defensive<br />
Fac<strong>to</strong>rs Table and Defensive Fac<strong>to</strong>r Modifi er Table (p. 315). Pro<strong>to</strong>-<br />
Mechs add 0.1 <strong>to</strong> <strong>the</strong> value from <strong>the</strong> table.<br />
The final result is <strong>the</strong> Pro<strong>to</strong>Mech’s Defensive Battle Rating<br />
(DBR).<br />
STEP 2: CALCULATE OFFENSIVE BATTLE RATING<br />
To calculate <strong>the</strong> Off ensive Battle Rating, MULTIPLY <strong>the</strong> Weapon<br />
Battle Rating by <strong>the</strong> Pro<strong>to</strong>Mech’s Speed Fac<strong>to</strong>r.<br />
Calculate Weapon Battle Rating<br />
Add <strong>the</strong> BV ratings <strong>of</strong> all remaining weapons, ammunition and<br />
equipment.<br />
If <strong>the</strong> Pro<strong>to</strong>Mech carries a quantity <strong>of</strong> ammo o<strong>the</strong>r than a full<br />
<strong>to</strong>n, follow <strong>the</strong>se steps <strong>to</strong> fi nd <strong>the</strong> ammo BV: Divide <strong>the</strong> kilograms<br />
<strong>of</strong> ammo carried by 1,000, <strong>the</strong>n multiply <strong>the</strong> result by <strong>the</strong> BV <strong>of</strong><br />
<strong>the</strong> ammo per <strong>to</strong>n. The result is <strong>the</strong> BV for <strong>the</strong> amount <strong>of</strong> ammo<br />
carried. Keep any fractional results.<br />
To prevent excessive ammo from dis<strong>to</strong>rting <strong>the</strong> Battle Value, <strong>the</strong><br />
BV added for ammunition cannot exceed <strong>the</strong> BV <strong>of</strong> <strong>the</strong> weapon<br />
itself. If <strong>the</strong> ammo BV exceeds that <strong>of</strong> <strong>the</strong> weapon, reduce <strong>the</strong><br />
ammo BV <strong>to</strong> match <strong>the</strong> weapon BV.<br />
Multiply <strong>the</strong> Weapon Battle Rating by <strong>the</strong> Pro<strong>to</strong>Mech’s Speed Fac<strong>to</strong>r<br />
A Pro<strong>to</strong>Mech’s Speed Fac<strong>to</strong>r reflects its ability <strong>to</strong> maneuver<br />
on <strong>the</strong> battlefield. To find <strong>the</strong> Speed Fac<strong>to</strong>r, add <strong>to</strong>ge<strong>the</strong>r <strong>the</strong><br />
Pro<strong>to</strong>Mech’s Running MP and half its Jumping MP (rounded up).