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CALCULATING THE BV OF:<br />

A UNI CARGOMECH<br />

CALCULATE DEFENSIVE BATTLE RATING<br />

216 points Commercial Armor (0.5 multiplier)<br />

Total Armor x 2.5 x 0.5: 216 x 2.5 x 0.5 = 270<br />

115 Points Industrial (0.5 multiplier) with Inner<br />

Sphere Fuel Cell (1.0 multiplier)<br />

Total Internal Structure Points<br />

x 1.5 x 1.0 x 0.5: 115 x 1.5 x 1.0 x 0.5 = 86.25<br />

Gyro: 70 x 0.5 = 35<br />

Total BV <strong>of</strong> all Defensive Equipment: 0<br />

391.25<br />

At a run, <strong>the</strong> Uni CargoMech presents a Target Movement Modifi<br />

er <strong>of</strong> +2. That gives <strong>the</strong> ’Mech a Defensive Fac<strong>to</strong>r <strong>of</strong> 1.1.<br />

CALCULATE OFFENSIVE BATTLE RATING<br />

391.25<br />

x 1.2<br />

Defensive Battle Rating = 469.5<br />

As <strong>the</strong> Uni CargoMech is unarmed, heat need not be considered.<br />

1. Calculate Base Weapon Battle Rating<br />

Find <strong>the</strong> ’Mech Heat Effi ciency and <strong>to</strong>tal heat generated by fi ring<br />

all weapons.<br />

’Mech Heat Effi ciency = 6 + 1 = 7<br />

Total Heat Generated = 0<br />

No weapons: 0<br />

Add O<strong>the</strong>r Equipment<br />

No o<strong>the</strong>r equipment with BV ratings: 0<br />

0<br />

0<br />

Add Total ’Mech Tonnage<br />

70-<strong>to</strong>n ’Mech: 70<br />

70<br />

2. Multiply Adjusted Weapon Battle Rating by Speed Fac<strong>to</strong>r<br />

70 x 1.0 = 70<br />

Off ensive Battle Rating = 70<br />

CALCULATE FINAL BATTLE VALUE<br />

Defensive Battle Rating + Off ensive Battle Rating = BV<br />

469.5 + 70 = 539.5<br />

Uni CargoMech BV = 540<br />

CALCULATING PROTOMECH BV<br />

The procedure for calculating <strong>the</strong> Battle Value (BV) <strong>of</strong> a Pro<strong>to</strong>Mech<br />

is similar <strong>to</strong> that for ’Mechs. The player fi rst determines<br />

<strong>the</strong> Pro<strong>to</strong>Mech’s Defensive and Off ensive battle ratings and <strong>the</strong>n<br />

combines <strong>the</strong>m <strong>to</strong> produce <strong>the</strong> fi nal BV. In all cases, retain fractions<br />

until reaching <strong>the</strong> fi nal BV, <strong>the</strong>n round <strong>to</strong> <strong>the</strong> nearest whole<br />

number (.5 rounds up). As you read each step, refer <strong>to</strong> p. 307 for an<br />

example <strong>of</strong> calculating <strong>the</strong> BV for a Delphyne-2.<br />

STEP 1: CALCULATE DEFENSIVE BATTLE RATING<br />

First, ADD <strong>the</strong> following fi gures:<br />

Total Armor Fac<strong>to</strong>r x 2.5<br />

Total Internal Structure Points x 1.5<br />

Total BV <strong>of</strong> all Defensive Equipment<br />

Defensive equipment includes active probes and ECM suites.<br />

All o<strong>the</strong>r weapons and equipment are considered <strong>of</strong>f ensive.<br />

Next, MULTIPLY <strong>the</strong> current <strong>to</strong>tal by <strong>the</strong> Pro<strong>to</strong>Mech’s Defensive<br />

Fac<strong>to</strong>r. The Defensive Fac<strong>to</strong>r is based on <strong>the</strong> unit’s highest potential<br />

target modifi er (including bonuses for jump capability and <strong>the</strong><br />

use <strong>of</strong> a Pro<strong>to</strong>Mech myomer booster), as shown on <strong>the</strong> Defensive<br />

Fac<strong>to</strong>rs Table and Defensive Fac<strong>to</strong>r Modifi er Table (p. 315). Pro<strong>to</strong>-<br />

Mechs add 0.1 <strong>to</strong> <strong>the</strong> value from <strong>the</strong> table.<br />

The final result is <strong>the</strong> Pro<strong>to</strong>Mech’s Defensive Battle Rating<br />

(DBR).<br />

STEP 2: CALCULATE OFFENSIVE BATTLE RATING<br />

To calculate <strong>the</strong> Off ensive Battle Rating, MULTIPLY <strong>the</strong> Weapon<br />

Battle Rating by <strong>the</strong> Pro<strong>to</strong>Mech’s Speed Fac<strong>to</strong>r.<br />

Calculate Weapon Battle Rating<br />

Add <strong>the</strong> BV ratings <strong>of</strong> all remaining weapons, ammunition and<br />

equipment.<br />

If <strong>the</strong> Pro<strong>to</strong>Mech carries a quantity <strong>of</strong> ammo o<strong>the</strong>r than a full<br />

<strong>to</strong>n, follow <strong>the</strong>se steps <strong>to</strong> fi nd <strong>the</strong> ammo BV: Divide <strong>the</strong> kilograms<br />

<strong>of</strong> ammo carried by 1,000, <strong>the</strong>n multiply <strong>the</strong> result by <strong>the</strong> BV <strong>of</strong><br />

<strong>the</strong> ammo per <strong>to</strong>n. The result is <strong>the</strong> BV for <strong>the</strong> amount <strong>of</strong> ammo<br />

carried. Keep any fractional results.<br />

To prevent excessive ammo from dis<strong>to</strong>rting <strong>the</strong> Battle Value, <strong>the</strong><br />

BV added for ammunition cannot exceed <strong>the</strong> BV <strong>of</strong> <strong>the</strong> weapon<br />

itself. If <strong>the</strong> ammo BV exceeds that <strong>of</strong> <strong>the</strong> weapon, reduce <strong>the</strong><br />

ammo BV <strong>to</strong> match <strong>the</strong> weapon BV.<br />

Multiply <strong>the</strong> Weapon Battle Rating by <strong>the</strong> Pro<strong>to</strong>Mech’s Speed Fac<strong>to</strong>r<br />

A Pro<strong>to</strong>Mech’s Speed Fac<strong>to</strong>r reflects its ability <strong>to</strong> maneuver<br />

on <strong>the</strong> battlefield. To find <strong>the</strong> Speed Fac<strong>to</strong>r, add <strong>to</strong>ge<strong>the</strong>r <strong>the</strong><br />

Pro<strong>to</strong>Mech’s Running MP and half its Jumping MP (rounded up).

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