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the shape of things to come

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improve <strong>the</strong> weight savings over basic ferro-fibrous at a significant<br />

increase in bulk (heavy ferro-fi brous) or trim down bulk at a cost in weight<br />

(light ferro-fi brous). As <strong>of</strong> this writing, production-grade versions <strong>of</strong> <strong>the</strong>se<br />

armors are appearing on only a few new variants <strong>of</strong> older battlefi eld unit<br />

designs, but dedicated chasses may not be far <strong>of</strong>f . –EB]<br />

STEALTH ARMOR<br />

Introduced: 3063 (Capellan Confederation)<br />

Based on an eff ort <strong>to</strong> recover <strong>the</strong> long-lost Star League-era null signature<br />

system, <strong>the</strong> Capellan Confederation’s stealth armor technology is actually a<br />

complex system <strong>of</strong> heat baffl es and layers <strong>of</strong> radar- and EM-absorbent materials<br />

that—while about as bulky as ferro-fi brous armor—provides <strong>the</strong> same<br />

physical protection as standard armor. Limited exclusively <strong>to</strong> BattleMechs,<br />

Introduced: 2598 (Terran Hegemony)<br />

Extinct: 2855 (Inner Sphere)<br />

Recovered: 3035 (Free Worlds League)<br />

In an eff ort <strong>to</strong> enhance <strong>the</strong> accuracy and lethality <strong>of</strong> standard missile<br />

racks, <strong>the</strong> fi rst Star League developed <strong>the</strong> Artemis IV fi re-control system.<br />

Mounted in a dome near <strong>the</strong> enhanced launcher, <strong>the</strong> Artemis was in<br />

essence an infrared laser designa<strong>to</strong>r, target lock mechanism and tightbeam<br />

microwave transmitter that—<strong>to</strong>ge<strong>the</strong>r with specialized missile control<br />

systems—helped <strong>to</strong> focus <strong>the</strong> spread <strong>of</strong> all missile volleys so enhanced.<br />

Though not as foolpro<strong>of</strong> as <strong>the</strong> Streak system (as a consequence <strong>of</strong> design<br />

philosophy), <strong>the</strong> Artemis IV’s constant course-correction data stream rendered<br />

standard short- and long-range missile launchers even more lethal<br />

in combat with an average increase <strong>of</strong> roughly 35 percent in <strong>the</strong> number<br />

<strong>of</strong> missiles per volley that hit <strong>the</strong> target.<br />

ARMOR<br />

this system requires <strong>the</strong> use <strong>of</strong> a Guardian ECM suite <strong>to</strong> function, but when<br />

activated, <strong>the</strong> ’Mech be<strong>come</strong>s virtually invisible <strong>to</strong> hostile sensors and EW<br />

devices. Radical in form and design, stealth armor can undermine even <strong>the</strong><br />

abilities <strong>of</strong> active probes, though this system also scrambles its user’s own<br />

targeting systems and traps a great deal <strong>of</strong> waste heat when active.<br />

SUPPORT VEHICLE ARMOR<br />

Introduced: pre-spacefl ight<br />

Extremely varied, based on <strong>the</strong> form and type <strong>of</strong> Support Vehicle and<br />

<strong>the</strong> nature <strong>of</strong> its chassis design, Support Vehicle armor <strong>come</strong>s in all <strong>shape</strong>s,<br />

sizes and weights, with only <strong>the</strong> most sophisticated considered on par with<br />

standard battlefi eld armor. Rarely intended <strong>to</strong> stand up <strong>to</strong> heavy weapons<br />

fi re, this armor type is outlined here for completeness.<br />

Tech Base: Inner Sphere (Commercial, Industrial, Standard/Heavy Industrial, Ferro-Fibrous/Ferro-Aluminum [Light, Heavy and IS Standard],<br />

Stealth, Support Vehicle); Clan (Commercial, Industrial, Standard/Heavy Industrial, Ferro-Fibrous/Ferro-Aluminum [Clan Standard only], Pro<strong>to</strong>Mech<br />

and Support Vehicle)<br />

Unit Restrictions: See chart<br />

Game Rules: Armor is considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury.<br />

Construction Rules: The chart below indicates <strong>the</strong> availability <strong>of</strong> <strong>the</strong> featured armor types <strong>to</strong> particular unit types, as well as <strong>the</strong>ir construction<br />

rules page references and main weight (and points) tables. BattleMech armor that occupies critical space may break up <strong>the</strong> slots and spread <strong>the</strong>m<br />

across <strong>the</strong> overall design <strong>to</strong> make room for o<strong>the</strong>r components; OmniMechs may not move <strong>the</strong>se spaces around once <strong>the</strong>y are determined for <strong>the</strong><br />

base design.<br />

Armor Type Unit Availability Construction Rules Reference Weight Table<br />

Commercial IM p. 72 (IM) Master Armor<br />

Industrial IM p. 72 (IM) Master Armor<br />

Standard/Heavy Industrial BM, IM, CV, CF, AF p. 56 (BM), 72 (IM), 105 (CV), 191 (CF), 191 (AF) Master Armor<br />

Pro<strong>to</strong>Mech PM p. 86 (PM) Pro<strong>to</strong>Mech Armor<br />

Ferro-Fibrous, Light* BM, CV, CF, AF p. 56 (BM), 105 (CV), 191 (CF), 191 (AF) Master Armor<br />

Ferro-Fibrous, Standard* BM, CV, CF, AF p. 56 (BM), 105 (CV), 191 (CF), 191 (AF) Master Armor<br />

Ferro-Fibrous, Heavy* BM, CV, CF, AF p. 56 (BM), 105 (CV), 191 (CF), 191 (AF) Master Armor<br />

Stealth BM p. 56 (BM) Master Armor<br />

DropShip/Small Craft SC, DS p. 191 (SC, DS) Master Armor<br />

Support Vehicle (Any) SV p. 134 (SV) Support Vehicle Armor<br />

* Includes Ferro-Aluminum (for aerospace units)<br />

Key: BM=BattleMechs, IM=IndustrialMechs, PM=Pro<strong>to</strong>Mechs, CV=Combat Vehicles, SV=Support Vehicles, CF=Conventional Fighters, AF=Aerospace Fighters, SC=Small Craft,<br />

DS = DropShips<br />

Table Reference: See Chart Game Rules: See Above.<br />

ARTEMIS IV FIRE-CONTROL SYSTEM<br />

The Artemis is a jealous electronics system by nature; its compatibility<br />

is solely focused on standard LRM and SRM launch systems and <strong>the</strong>ir<br />

one-shot varieties, and requires that all such systems on a given chassis<br />

be similarly equipped. Even <strong>the</strong>n, <strong>the</strong> launchers receive <strong>the</strong> targeting benefi<br />

ts only when using Artemis-equipped munitions. (The launchers may<br />

also fi re standard missiles, but <strong>the</strong> Artemis has no impact on accuracy.)<br />

O<strong>the</strong>r targeting enhancements like <strong>the</strong> Streak system, Narc beacons or<br />

even modern special munitions do not benefi t from <strong>the</strong> use <strong>of</strong> Artemis<br />

IV, though most may still be fi red by an Artemis-equipped launcher. While<br />

this hardware restriction may seem an inconvenience, in practice it can<br />

simplify <strong>the</strong> munitions needs <strong>of</strong> a given combat unit by encouraging <strong>the</strong><br />

use <strong>of</strong> only one type <strong>of</strong> missile load in <strong>the</strong> fi eld. [NOTE: The new MML systems<br />

can also use Artemis IV . –EB]<br />

i

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