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the shape of things to come

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Distinguished members <strong>of</strong> <strong>the</strong> media, my name is Pr<strong>of</strong>essor<br />

Dietrich Ma<strong>the</strong>rs and I’ve been asked <strong>to</strong> provide you an overview<br />

<strong>of</strong> BattleMechs. As I understand, a number <strong>of</strong> your edi<strong>to</strong>rs<br />

requested this lecture because Kaumberg’s ‘net has gotten<br />

ra<strong>the</strong>r <strong>to</strong>asty <strong>to</strong>wards you. Apparently, legions <strong>of</strong> armchair<br />

MechWarriors are waging a holy crusade <strong>to</strong> correct technical<br />

inaccuracies in your reporting.<br />

…I suspect I could have chosen a better phrase than “holy<br />

crusade,” what with <strong>the</strong> Blakists’ current misbehavior…At any<br />

rate, <strong>the</strong> more organized ’Mech-nuts’ petitions must have<br />

hurt your ratings, else you wouldn’t be joining me here at <strong>the</strong><br />

Stuttgart School <strong>of</strong> Defense.<br />

To <strong>the</strong> point, what I hope <strong>to</strong> achieve <strong>to</strong>day is not <strong>to</strong> fully<br />

illuminate you regarding all <strong>the</strong> mysteries <strong>of</strong> BattleMech<br />

technology, but ra<strong>the</strong>r <strong>to</strong> explain enough so that when your<br />

future reports next involve BattleMechs, you know <strong>to</strong> ask <strong>the</strong><br />

correct questions and get <strong>the</strong> facts. You should thus—<strong>the</strong>oretically—<strong>come</strong><br />

away from here knowing how <strong>to</strong> avoid being<br />

fl amed by pimple-faced armchair MechWarriors.<br />

So, this is my lesson plan for <strong>the</strong> day. First, I’m going <strong>to</strong> tell<br />

you what a BattleMech is. Then I’m going <strong>to</strong> tell you about <strong>the</strong>ir<br />

guts, starting at <strong>the</strong> bones and <strong>the</strong>n covering major components.<br />

Finally, I’m going <strong>to</strong> wrap it all up by explaining how <strong>the</strong><br />

whole thing gets brought <strong>to</strong> life. Are we ready? Good.<br />

TERMINOLOGY<br />

Now, before I describe <strong>the</strong> basics, allow me <strong>to</strong> explain my<br />

terminology. First, when I say “BattleMech,” I’m referring <strong>to</strong><br />

BattleMechs and OmniMechs. If I have something <strong>to</strong> say about<br />

Omnis alone, I will say “OmniMech.” But if I just say “’Mech,” I’m<br />

referring <strong>to</strong> any type <strong>of</strong> ’Mech, including IndustrialMechs.<br />

Also, I believe some <strong>of</strong> you got in trouble from <strong>the</strong> ’Mechheads<br />

for taking your biological analogies <strong>to</strong> ’Mechs <strong>to</strong>o literally.<br />

Before I begin confusing you, I’m going <strong>to</strong> warn you right<br />

now that while I will be using terms like “bones” and “joints”<br />

and “muscles,” keep in mind I am talking about mechanical<br />

systems. For example, <strong>the</strong> “bones” <strong>of</strong> a BattleMech’s chassis<br />

are composite structural components that can endure meganew<strong>to</strong>n<br />

loads while supporting an exterior armor shell, diffusing<br />

excess electrical currents from PPC strikes, carrying a<br />

dense web <strong>of</strong> data and power lines, and anchoring myomer<br />

bundles. As a result, <strong>the</strong>y appear no more like human bones<br />

than <strong>the</strong> wings <strong>of</strong> a large aircraft resemble a bird’s wings.<br />

BATTLEMECHS: THE BASICS<br />

You would have <strong>to</strong> be a blind, deaf, and dumb inhabitant<br />

<strong>of</strong> a Deep Periphery lost colony <strong>to</strong> not know basically what<br />

a BattleMech is. But just in case, a BattleMech is a giant, armored<br />

robot <strong>to</strong>ting huge guns, piloted by those modern<br />

knights called MechWarriors.<br />

That is a simplifi cation, <strong>of</strong> course. As many <strong>of</strong> you have<br />

learned, no doubt, <strong>the</strong>re is a little more <strong>to</strong> <strong>the</strong>se machines<br />

than that.<br />

Your recent problems originate not only from people<br />

shouting at you for technical errors, but also for violating<br />

cultural taboos about <strong>the</strong> BattleMech. For example, in some<br />

‘net halls, I would be wise <strong>to</strong> wear asbes<strong>to</strong>s undies if I dared<br />

<strong>to</strong> call those shining and magnifi cent titans <strong>of</strong> war something<br />

so crass as “giant, armored robots <strong>to</strong>ting huge guns.”<br />

So, <strong>to</strong> strip away <strong>the</strong> cultural baggage that BattleMechs have<br />

acquired over <strong>the</strong> past half-millennium, let me give you this<br />

enhanced defi nition <strong>of</strong> <strong>the</strong> BattleMech:<br />

A BattleMech is an armored combat vehicle.<br />

That’s right. Don’t be fooled by <strong>the</strong> sculpted armor and<br />

lifelike motions <strong>of</strong> its limbs. A BattleMech is just a tank on<br />

legs. The arms are complicated turrets, but turrets none<strong>the</strong>less.<br />

The legs are a complicated all-terrain propulsion system.<br />

And a BattleMech’s guns and armor do not signifi cantly<br />

diff er from those found on any o<strong>the</strong>r armored combat vehicles<br />

in use <strong>to</strong>day.<br />

There are, <strong>of</strong> course, several subtle diff erences.<br />

INTERNAL STRUCTURE<br />

First and foremost, it is <strong>the</strong> articulated structure <strong>of</strong> <strong>the</strong><br />

legs that set ’Mechs (Battle- or o<strong>the</strong>rwise) apart from o<strong>the</strong>r<br />

vehicles. No o<strong>the</strong>r vehicle has articulated legs as capable as<br />

those <strong>of</strong> a ’Mech.<br />

Making <strong>the</strong>se legs possible is a chassis, an internal structure<br />

quite diff erent than those <strong>of</strong> o<strong>the</strong>r vehicles. There is an<br />

obvious degree <strong>of</strong> articulation—joints—not found in <strong>the</strong><br />

rigid bodies <strong>of</strong> conventional vehicles. And when <strong>the</strong> fi rst<br />

’Mech designers sought <strong>to</strong> harness myomers in <strong>the</strong> 24th<br />

century <strong>to</strong> better animate <strong>the</strong> limbs <strong>of</strong> <strong>the</strong>ir IndustrialMechs,<br />

<strong>the</strong>y found <strong>the</strong> easiest approach was <strong>to</strong> mimic <strong>the</strong> layout <strong>of</strong><br />

humans and o<strong>the</strong>r advanced animals: an endoskele<strong>to</strong>n.<br />

Having an endo-skeletal frame means that many <strong>of</strong> a<br />

’Mech’s systems sit on <strong>the</strong> exterior <strong>of</strong> <strong>the</strong> frame ra<strong>the</strong>r than<br />

being caged within a frame, roughly similar <strong>to</strong> <strong>the</strong> way your<br />

skele<strong>to</strong>n serves as an internal support for muscles and organs.<br />

As rigid and unyielding as BattleMech armor might<br />

seem, few ’Mech designs use <strong>the</strong> armor <strong>to</strong> assist <strong>the</strong> internal<br />

structure’s load-bearing duty. BattleMech armor is <strong>to</strong>o thin<br />

for its width and height <strong>to</strong> be anything but a wobbly sheet.<br />

Wait, “wobbly” was ano<strong>the</strong>r bad word choice, wasn’t it?<br />

The Frame<br />

So, let’s start talking about internal structure components<br />

with <strong>the</strong> bones. A ’Mech typically only has about sixteen <strong>to</strong><br />

twenty-fi ve “bones.” This is partly because some structures<br />

that might be assembled from a dozen or more bones in a<br />

human, like <strong>the</strong> ribcage, are a one-piece cage in ’Mechs. In<br />

o<strong>the</strong>r areas ’Mechs simply don’t need <strong>the</strong> complexity <strong>of</strong> <strong>the</strong><br />

human model, like <strong>the</strong> foot, where shock pads are used. One<br />

end result <strong>of</strong> this structural streamlining compared <strong>to</strong> <strong>the</strong><br />

human inspiration is that ’Mechs generally have less fl exibility<br />

and articulation than <strong>the</strong>ir organic crea<strong>to</strong>rs.<br />

The ’Mech’s so-called bones diff er between ’Mech classes.<br />

The cheap, heavy bones <strong>of</strong> IndustrialMechs, for instance, are<br />

quite diff erent from BattleMech bones and are beyond <strong>the</strong><br />

scope <strong>of</strong> this discussion. The bones <strong>of</strong> BattleMechs, meanwhile,<br />

fall in<strong>to</strong> two major designs at <strong>the</strong> moment: standard<br />

structure and endo-steel structure.<br />

Standard BattleMech structure uses major components<br />

that are composites <strong>of</strong> foamed aluminum—<br />

Eh? Yes? Could you speak up a bit for <strong>the</strong> microph—?<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

31

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