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the shape of things to come

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Scott’s Sabutai is an aerospace fighter.<br />

According <strong>to</strong> <strong>the</strong> Aerospace Control Systems<br />

Table, this means it will receive a cockpit/<br />

control system weighing 3 <strong>to</strong>ns, regardless<br />

<strong>of</strong> <strong>the</strong> fi ghter’s size and features. This leaves<br />

<strong>the</strong> craft with 59.5 unspent <strong>to</strong>ns (62.5 – 3<br />

<strong>to</strong>ns = 59.5 <strong>to</strong>ns) and a minimum crew <strong>of</strong> 1<br />

(<strong>the</strong> pilot).<br />

After consulting <strong>the</strong> Aerospace Control Systems<br />

Table, Bruce fi nds that <strong>the</strong> control systems<br />

for his Astrolux will weigh 1.5 <strong>to</strong>ns (200 <strong>to</strong>ns <strong>of</strong><br />

craft x 0.0075 = 1.5 <strong>to</strong>ns). The Control Systems<br />

Table also notes that <strong>the</strong> Astrolux will have a minimum crew <strong>of</strong><br />

3 (more if gunners are added). The Astrolux now has 105 <strong>to</strong>ns<br />

remaining (106.5 <strong>to</strong>ns – 1.5 <strong>to</strong>ns = 105 <strong>to</strong>ns).<br />

Chris’ Nekohono’o-class DropShip is a<br />

military DropShip weighing 16,000 <strong>to</strong>ns,<br />

which means it will require 120 <strong>to</strong>ns <strong>of</strong><br />

control systems (16,000 <strong>to</strong>ns x 0.0075 =<br />

120 <strong>to</strong>ns) and has a minimum crew <strong>of</strong> 8 (4<br />

base crew for military DropShip + [16,000<br />

<strong>to</strong>ns ÷ 5,000] = 7.2, rounded up <strong>to</strong> 8)—though gunners will<br />

add <strong>to</strong> this count. After subtracting <strong>the</strong> control <strong>to</strong>nnage<br />

from <strong>the</strong> DropShip’s unspent weight, Chris fi nds that <strong>the</strong><br />

Nekohono’o has 9,760 <strong>to</strong>ns remaining (9,880 <strong>to</strong>ns – 120<br />

<strong>to</strong>ns = 9,760 <strong>to</strong>ns).<br />

For her Arcadia-class military DropShip,<br />

Dawn determines that 23 <strong>to</strong>ns <strong>of</strong> control<br />

systems will be required (3,000 <strong>to</strong>ns x 0.0075<br />

= 22.5 <strong>to</strong>ns, rounded up [for DropShips] <strong>to</strong><br />

23), along with a minimum crew <strong>of</strong> 5 (4 base<br />

crew for military DropShip + [3,000 <strong>to</strong>ns ÷<br />

5,000] = 4.6, rounded up <strong>to</strong> 5)—before any additional gunners.<br />

This leaves <strong>the</strong> Arcadia with 1,510 unspent <strong>to</strong>ns (1,533<br />

<strong>to</strong>ns – 23 <strong>to</strong>ns = 1,510 <strong>to</strong>ns).<br />

DF DF<br />

A ‘Mechbuster from <strong>the</strong> Seventeenth Donegal Guard practices a strafi ng run on a Manteuff el.<br />

SPECIAL ENHANCEMENTS<br />

(CONVENTIONAL FIGHTER VSTOL)<br />

Conventional fi ghters can be built as standard aircraft or given<br />

<strong>the</strong> Very-Short Take-Off and Landing (VSTOL) ability <strong>to</strong> launch<br />

using shorter runways. If <strong>the</strong> designer opts <strong>to</strong> install this option<br />

now, <strong>the</strong> VSTOL equipment takes up 5 percent <strong>of</strong> <strong>the</strong> aerospace<br />

fi ghter’s <strong>to</strong>tal <strong>to</strong>nnage (rounded up <strong>to</strong> <strong>the</strong> nearest 0.5 <strong>to</strong>n).<br />

Aerospace fi ghters and aerodyne Small Craft, by virtue <strong>of</strong> <strong>the</strong>ir<br />

design, already incorporate VSTOL capabilities, and so may not<br />

use this enhancement.<br />

Tech Base: VSTOL equipment is equally available <strong>to</strong> conventional<br />

fighters constructed using a Clan or Inner Sphere<br />

technology bases.<br />

Space: A conventional fi ghter’s VSTOL equipment does not<br />

aff ect its number <strong>of</strong> available weapon slots.<br />

As a conventional fighter, Robert’s<br />

’Mechbuster can receive VSTOL equipment,<br />

but as it is a 50-<strong>to</strong>n fi ghter, such equipment<br />

would take up 2.5 <strong>to</strong>ns’ worth <strong>of</strong> <strong>the</strong> fi ghter’s<br />

18 remaining <strong>to</strong>ns (5 percent <strong>of</strong> 50 <strong>to</strong>ns =<br />

0.05 x 50 <strong>to</strong>ns = 2.5 <strong>to</strong>ns). With bigger plans for <strong>the</strong> remaining<br />

weight—such as armor and weaponry—Robert decides<br />

<strong>to</strong> forego a VSTOL enhancement. His ’Mechbuster still has<br />

18 <strong>to</strong>ns remaining.<br />

As an aerospace fi ghter, Scott’s Sabutai<br />

<strong>come</strong>s with VSTOL landing and lift<strong>of</strong>f capabilities<br />

au<strong>to</strong>matically. It may not mount <strong>the</strong><br />

VSTOL enhancement.<br />

Bruce’s Astrolux, Chris’ Nekohono’o and Dawn’s Arcadia<br />

are likewise incompatible with <strong>the</strong> conventional fi ghter VSTOL<br />

enhancement and do not require such equipment anyway,<br />

as <strong>the</strong>y all have VSTOL landing and lift<strong>of</strong>f capabilities.<br />

STEP 3: ADD ARMOR<br />

Armor helps protect <strong>the</strong> aerospace unit’s structural integrity<br />

and critical components. Depending on <strong>the</strong> technology base<br />

used and <strong>the</strong> type <strong>of</strong> armor selected, armor can vary in <strong>to</strong>nnage<br />

and critical space.<br />

The maximum amount <strong>of</strong> armor an aerospace unit may mount<br />

is based on <strong>the</strong> unit’s type and body <strong>shape</strong> (conventional fi ghter,<br />

aerospace fighter aerodyne Small Craft/DropShip or spheroid<br />

Small Craft/DropShip) as well as its weight and structural integrity.<br />

This value—applicable for Clan and Inner Sphere aerospace<br />

units—is shown in <strong>the</strong> Aerospace Unit Maximum Armor Levels<br />

Table below. Regardless <strong>of</strong> what kind <strong>of</strong> armor <strong>the</strong> unit uses, aerospace<br />

units may not exceed <strong>the</strong>ir maximum point value (or armor<br />

<strong>to</strong>nnage for larger units). Note, however, that this value refl ects<br />

<strong>the</strong> aerospace unit’s maximum <strong>to</strong>tal armor; <strong>the</strong> number <strong>of</strong> points<br />

assigned per location is left up <strong>to</strong> <strong>the</strong> designer’s discretion.<br />

Aerospace unit armor may be mounted in full- or half-<strong>to</strong>n lots.<br />

The amount <strong>of</strong> points each armor type provides per <strong>to</strong>n is shown<br />

in <strong>the</strong> Aerospace Armor Points Per Ton (Clan/Inner Sphere) Table

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