03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

FIRE RESISTANT<br />

Introduced: 3058 (Clan Fire Mandrill)<br />

Despite its resilience and self-contained nature, battle armor—like<br />

most conventional vehicles—remains particularly susceptible <strong>to</strong> <strong>the</strong><br />

lethal eff ects <strong>of</strong> fi re and incendiary weapons. Recognizing this, Clan<br />

Fire Mandrill recently developed an enhanced fi re-resistant battlesuit<br />

armor—<strong>the</strong>ir Salamander design. Inner Sphere scientists have yet <strong>to</strong><br />

crack <strong>the</strong> secrets <strong>of</strong> this technology, but many suspect it combines<br />

advanced iridium cermets, highly effi cient insulation and a powerful<br />

refrigeration system.<br />

MIMETIC<br />

Introduced: 3061 (Word <strong>of</strong> Blake)<br />

The mimetic battlesuit armor that debuted on <strong>the</strong> Word <strong>of</strong> Blake’s<br />

Purifi er designs was, according <strong>to</strong> all accounts, under development<br />

by ComStar on Terra when <strong>the</strong> Blakists captured that world in 3058.<br />

The Word was quick <strong>to</strong> follow <strong>the</strong> program through <strong>to</strong> its conclusion,<br />

creating an armor that uses integral sensors and cameras <strong>to</strong> sample<br />

<strong>the</strong> external surroundings and—through a sophisticated computer in<br />

<strong>the</strong> suit’s chest plate—control an array <strong>of</strong> pigments imbedded in <strong>the</strong><br />

armor’s composites. This feature enables <strong>the</strong> color and pattern on <strong>the</strong><br />

armor <strong>to</strong> shift, even as it moves, <strong>to</strong> match <strong>the</strong> surrounding environment.<br />

Most eff ective when <strong>the</strong> suit is motionless, mimetic armor also<br />

features an impressive ECM and IR baffl ing capability that makes targeting<br />

a squad <strong>of</strong> troopers so equipped nearly impossible, especially<br />

if <strong>the</strong>y move quite slowly.<br />

The Clans have yet <strong>to</strong> fi eld an equivalent <strong>of</strong> mimetic armor. Indeed,<br />

beyond <strong>the</strong> Word <strong>of</strong> Blake—and likely <strong>the</strong>ir Free Worlds allies—only<br />

<strong>the</strong> Capellan Confederation has demonstrated a capability <strong>to</strong> produce<br />

mimetic armor, given last year’s debut <strong>of</strong> <strong>the</strong>ir Trinity battlesuit design.<br />

Though some among <strong>the</strong> Word have accused <strong>the</strong> Capellans <strong>of</strong> stealing<br />

this technology, <strong>the</strong> fact that Sian has yet <strong>to</strong> see a Blakist interdiction<br />

speaks <strong>to</strong> less outrage than one might expect from an act <strong>of</strong> boldfaced<br />

espionage.<br />

Tech Base: Inner Sphere (Standard [Pro<strong>to</strong>type, Basic and Advanced], Stealth [Pro<strong>to</strong>type, Basic, Standard and Improved], Mimetic); Clan<br />

(Standard [Basic only], Stealth [Basic, Standard and Improved], Fire Resistant)<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Armor is considered structural and any modifi ers applied (for stealth capabilities) are considered active until <strong>the</strong> trooper is<br />

destroyed.Construction Rules: The weight, space and construction limitations <strong>of</strong> all armor types for battle armor are covered in Step 4 <strong>of</strong> <strong>the</strong><br />

Battle Armor core construction rules.<br />

Table Reference: Battle Armor (p. 347) Game Rules: Total Warfare, p. 228<br />

Introduced: 3060 (Clan Cloud Cobra)<br />

As battle armor weapons go, <strong>the</strong> bomb rack used by <strong>the</strong> Clans is<br />

an odd duck. Usable only by VTOL-capable battlesuits—which only<br />

<strong>the</strong> Clans have developed <strong>to</strong> date; Inner Sphere engineers have yet <strong>to</strong><br />

over<strong>come</strong> many <strong>of</strong> <strong>the</strong> quirks <strong>of</strong> such motive designs—<strong>the</strong>se on-shot<br />

ARMOR<br />

BOMB RACK<br />

racks allow a battlesuit in fl ight <strong>to</strong> drop explosive cluster munitions<br />

on ground targets. Though not particularly potent against armored<br />

targets individually, a Point <strong>of</strong> bomb-equipped units can deliver an<br />

attack even a BattleMech might notice.<br />

Tech Base: Clan only<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Bomb racks may not be used if <strong>the</strong> unit’s troopers are rendered incapable <strong>of</strong> acting in combat.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple bomb racks. Each rack is<br />

a one-shot item and may purchase no additional ammo.<br />

Table Reference: Battle Armor Weapons and Equipment (Clan, pp. 347–348) Game Rules: Total Warfare, p. 228<br />

Introduced: Circa 2800 (ComStar)<br />

According <strong>to</strong> reports, ComStar developed <strong>the</strong> visual camoufl age<br />

system used by <strong>the</strong>ir power armor suits from Star League-era research<br />

recovered on Terra after <strong>the</strong> Order’s successful conquest <strong>of</strong> <strong>the</strong> planet<br />

in 2788. This camo system, developed more as a module than an<br />

armor type, essentially uses mimetic technology <strong>to</strong> produce a visual<br />

BOMB RACK<br />

CAMO SYSTEM<br />

CAMO SYSTEM<br />

eff ect similar <strong>to</strong> a sneak suit—where a central computer and sensors<br />

sample <strong>the</strong> surrounding terrain visually and change <strong>the</strong> armor’s colors<br />

<strong>to</strong> match. Incorporated in<strong>to</strong> ComStar’s Tornado Power Armor (Light)<br />

suit, this system is <strong>the</strong> basis for <strong>the</strong> Word <strong>of</strong> Blake’s mimetic armor<br />

technology.<br />

Tech Base: Inner Sphere only<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Like armor, a trooper’s camo system is considered active until <strong>the</strong> trooper is destroyed, even if <strong>the</strong> trooper is o<strong>the</strong>rwise<br />

rendered incapable <strong>of</strong> acting in combat.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount only one camo system.<br />

Table Reference: Battle Armor (p. 347) Game Rules: Total Warfare, p. 228<br />

i<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

253

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!