the shape of things to come
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the shape of things to come
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PAGE 342<br />
INNER SPHERE HEAVY WEAPONS AND EQUIPMENT TABLE (CONT)<br />
Heat<br />
Damage<br />
Range<br />
Ammo WT<br />
Space<br />
Weapon / Item Std (Aero) Std (Aero) Min/Sht/Med/Lng (Aero) (per Ton) (Tons) M P CV SV F SC DS<br />
LRM 15 + Artemis IV 5 (5) 1/Msl (12) 6/7/14/21 (Long) 8 8 4 NA 1 4 1 1 1 E 206/229<br />
LRM 20 + Artemis IV 6 (6) 1/Msl (16) 6/7/14/21 (Long) 6 11 6 NA 1 6 1 1 1 E 206/229<br />
MML 3 (LRM) 2 (2) 1/Msl (2) 6/7/14/21 (Long) 40 1.5 2 NA 1 2 1 1 1 E 229<br />
MML 3 (SRM) 2 (2) 2/Msl (4) 0/3/6/9 (Short) 33 1.5 2 NA 1 2 1 1 1 E 229<br />
MML 5 (LRM) 3 (3) 1/Msl (3) 6/7/14/21 (Long) 24 3 3 NA 1 3 1 1 1 E 229<br />
MML 5 (SRM) 3 (3) 2/Msl (6) 0/3/6/9 (Short) 20 3 3 NA 1 3 1 1 1 E 229<br />
MML 7 (LRM) 4 (4) 1/Msl (4) 6/7/14/21 (Long) 17 4.5 4 NA 1 4 1 1 1 E 229<br />
MML 7 (SRM) 4 (4) 2/Msl (8) 0/3/6/9 (Short) 14 4.5 4 NA 1 4 1 1 1 E 229<br />
MML 9 (LRM) 5 (5) 1/Msl (5) 6/7/14/21 (Long) 13 6 5 NA 1 5 1 1 1 E 229<br />
MML 9 (SRM) 5 (5) 2/Msl (10) 0/3/6/9 (Short) 11 6 5 NA 1 5 1 1 1 E 229<br />
MML 3 (LRM)+Art. IV 2 (2) 1/Msl (2) 6/7/14/21 (Long) 40 2.5 3 NA 1 3 1 1 1 E 206/229<br />
MML 3 (SRM)+Art. IV 2 (2) 2/Msl (4) 0/3/6/9 (Short) 33 2.5 3 NA 1 3 1 1 1 E 206/229<br />
MML 5 (LRM)+Art. IV 3 (3) 1/Msl (4) 6/7/14/21 (Long) 24 4 4 NA 1 4 1 1 1 E 206/229<br />
MML 5 (SRM)+Art. IV 3 (3) 2/Msl (8) 0/3/6/9 (Short) 20 4 4 NA 1 4 1 1 1 E 206/229<br />
MML 7 (LRM)+Art. IV 4 (4) 1/Msl (6) 6/7/14/21 (Long) 17 5.5 5 NA 1 5 1 1 1 E 206/229<br />
MML 7 (SRM)+Art. IV 4 (4) 2/Msl (12) 0/3/6/9 (Short) 14 5.5 5 NA 1 5 1 1 1 E 206/229<br />
MML 9 (LRM)+Art. IV 5 (5) 1/Msl (7) 6/7/14/21 (Long) 13 7 6 NA 1 6 1 1 1 E 206/229<br />
MML 9 (SRM)+Art. IV 5 (5) 2/Msl (14) 0/3/6/9 (Short) 11 7 6 NA 1 6 1 1 1 E 206/229<br />
SRM 2 2 (2) 2/Msl (2) 0/3/6/9 (Short) 50 1 1 NA 1 1 1 1 1 C 229<br />
SRM 4 3 (3) 2/Msl (4) 0/3/6/9 (Short) 25 2 1 NA 1 1 1 1 1 C 229<br />
SRM 6 4 (4) 2/Msl (8) 0/3/6/9 (Short) 15 3 2 NA 1 2 1 1 1 C 229<br />
SRM 2 + Artemis IV 2 (2) 2/Msl (4) 0/3/6/9 (Short) 50 2 2 NA 1 2 1 1 1 E 206/229<br />
SRM 4 + Artemis IV 3 (3) 2/Msl (6) 0/3/6/9 (Short) 25 3 2 NA 1 2 1 1 1 E 206/229<br />
SRM 6 + Artemis IV 4 (4) 2/Msl (10) 0/3/6/9 (Short) 15 4 3 NA 1 3 1 1 1 E 206/229<br />
MRM 10 4 (4) 1/Msl (6) 0/3/8/15 (Medium) 24 3 2 NA 1 2 1 1 1 C 229<br />
MRM 20 6 (6) 1/Msl (12) 0/3/8/15 (Medium) 12 7 3 NA 1 3 1 1 1 C 229<br />
MRM 30 10 (10) 1/Msl (18) 0/3/8/15 (Medium) 8 10 5 NA 1 5 1 1 1 C 229<br />
MRM 40 12 (12) 1/Msl (24) 0/3/8/15 (Medium) 6 12 7 NA 1 7 1 1 1 C 229<br />
Rocket Launcher 10 3 (3) 1/Msl (6) 0/5/11/18 (Medium) OS 0.5 1 NA 1 1 1 1 1 B 229<br />
Rocket Launcher 15 4 (4) 1/Msl (9) 0/4/9/15 (Medium) OS 1 2 NA 1 2 1 1 1 B 229<br />
Rocket Launcher 20 5 (5) 1/Msl (12) 0/3/7/12 (Medium) OS 1.5 3 NA 1 3 1 1 1 B 229<br />
Streak SRM 2 2 (2) 2/Msl (4) 0/3/6/9 (Short) 50 1.5 1 NA 1 1 1 1 1 E 230<br />
Streak SRM 4 3 (3) 2/Msl (8) 0/3/6/9 (Short) 25 3 1 NA 1 1 1 1 1 E 230<br />
Streak SRM 6 4 (4) 2/Msl (12) 0/3/6/9 (Short) 15 4.5 2 NA 1 2 1 1 1 E 230<br />
Special Equipment<br />
A-Pods 0 (NA) ** ** (NA) OS 0.5 1 NA 1 1 NA NA NA B 204<br />
B-Pods 0 (NA) ** ** (NA) OS 1 1 NA 1 1 NA NA NA E 204<br />
Anti-Missile System 1 (1) ** ** (Point Defense) 12 0.5 1 NA 1 1 1 1 1 E 204<br />
Beagle Active Probe 0 (0) NA 0/0/0/4 (**) NA 1.5 2 NA 1 2 1 1 1 E 204<br />
CASE 0 (0) NA (NA) NA (NA) NA 0.5 1 NA 1 1 0 NA NA D 210<br />
C3 Computer (Master) 0 (NA) NA (NA) NA (NA) NA 5 5* NA 1 1* NA NA NA E 209<br />
C3 Computer (Slave) 0 (NA) NA (NA) NA (NA) NA 1 1* NA 1 1* NA NA NA E 209<br />
Improved C3 Computer 0 (NA) NA (NA) NA (NA) NA 2.5 2* NA 1 1* NA NA NA E 209<br />
Guardian ECM Suite 0 (0) NA 0/0/0/6 (**) NA 1.5 2 NA 1 2 1 1 1 E 213<br />
Machine Gun Array NA ** ** (**) ** +0.5 1 NA 1 1 1 1 1 E 228<br />
MASC NA NA (NA) NA (NA) NA Var* Var* NA NA NA NA NA NA E 232<br />
One-Shot (SRM, LRM)† NA NA NA OS +0.5 NA NA NA NA NA NA NA ** 229<br />
Narc Missile Beacon 0 (**) ** 0/3/6/9 (**) 6 3 2 NA 1 2 1 1 1 E 232<br />
Imp. Narc Launcher 0 (**) ** 0/4/9/15 (**) 4 5 3 NA 1 3 1 1 1 E 232<br />
TAG 0 (0) ** 0/5/9/15 (**) NA 1 1 NA 1 1 1 1 1 E 238<br />
Targeting Computer<br />
Physical Attack Weapons<br />
0 (0) ** NA (NA) NA Var* Var* NA 1 Var* 0 NA NA E 238<br />
Hatchet 0 (NA) ** (NA) PHYS (NA) NA Var* Var* NA NA NA NA NA NA B 220<br />
Sword<br />
Capital Missiles<br />
0 (NA) ** (NA) PHYS (NA) NA Var* Var* NA NA NA NA NA NA B 237<br />
Killer Whale NA (20) NA (40) NA (Extreme) 50 t/Msl 150 NA NA NA NA NA NA 1 F 210<br />
White Shark NA (15) NA (30) NA (Extreme) 40 t/Msl 120 NA NA NA NA NA NA 1 F 210<br />
Barracuda NA (10) NA (20) NA (Extreme) 30 t/Msl 90 NA NA NA NA NA NA 1 F 210<br />
AR-10 Launcher NA (††) NA (††) NA (††) †† 250 NA NA NA NA NA NA 1 F 210<br />
Kraken-T NA (50) NA (100) NA (Extreme) 100 t/Msl 220 NA NA NA NA NA NA 1 F 210<br />
Killer Whale-T NA (20) NA (40) NA (Extreme) 50 t/Msl 160 NA NA NA NA NA NA 1 F 210<br />
White Shark-T NA (15) NA (30) NA (Extreme) 40 t/Msl 140 NA NA NA NA NA NA 1 F 210<br />
Barracuda-T NA (10) NA (20) NA (Extreme) 30 t/Msl 100 NA NA NA NA NA NA 1 F 210<br />
Screen Launcher NA (10) NA (**) NA (Short) 10 t/Msl 40 NA NA NA NA NA 1 1 F 237<br />
WEIGHT/SPACE: All weights are listed in <strong>to</strong>nnage (1 <strong>to</strong>n = 1,000 kg). Items with variable (Var) weight/space values must consult<br />
<strong>the</strong> item’s listing in on <strong>the</strong> appropriate page (Ref) <strong>to</strong> determine <strong>the</strong> fi nal weight and internal space for <strong>the</strong> specifi c item.<br />
*Special Construction Rules (see Item Description)<br />
**Special Weapon Rules (Consult Total Warfare)<br />
Tech<br />
Rating<br />
Page<br />
Ref<br />
†Applies <strong>to</strong> any desired LRM or SRM type. Adds 0.5 <strong>to</strong>n <strong>to</strong> weapon weight and is considered part <strong>of</strong> <strong>the</strong> weapon.<br />
††Weapon heat, damage, range, and ammo weight is based on missile type fi red (May fi re only standard Killer Whale, White<br />
Shark, or Barracuda missiles).