the shape of things to come
the shape of things to come
the shape of things to come
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Crew: Normally a concern with Support Weapons, <strong>the</strong> Crew<br />
Value is used <strong>to</strong> determine <strong>the</strong> minimum number <strong>of</strong> troopers<br />
required <strong>to</strong> operate a weapon. The Crew Value serves <strong>to</strong> limit <strong>the</strong><br />
number <strong>of</strong> Support Weapons that a pla<strong>to</strong>on can carry (per squad)<br />
and can even aff ect <strong>the</strong> pla<strong>to</strong>on’s <strong>to</strong>-hit modifi ers in close-range<br />
attacks. These eff ects are noted on <strong>the</strong> Conventional Infantry<br />
Weapon Crew Table (see p. 149).<br />
CHOOSE PRIMARY INFANTRY WEAPONS<br />
While all conventional infantry forces carry an array <strong>of</strong> armaments<br />
<strong>to</strong> <strong>the</strong> battlefi eld—combat knives, grenades, pis<strong>to</strong>ls and so<br />
forth—infantry forces in Total Warfare are constructed around <strong>the</strong><br />
principle that <strong>the</strong> majority <strong>of</strong> troops in a pla<strong>to</strong>on will carry <strong>the</strong> same<br />
standardized primary weapon (typically a rifl e). When arming a pla<strong>to</strong>on,<br />
this primary weapon must be established fi rst, <strong>to</strong> determine<br />
<strong>the</strong> pla<strong>to</strong>on’s overall damage type (similar <strong>to</strong> how <strong>the</strong> standard<br />
au<strong>to</strong>-rifl e serves as <strong>the</strong> basis for <strong>the</strong> generic Rifl e, Ballistic pla<strong>to</strong>on<br />
presented in Total Warfare).<br />
Using <strong>the</strong> statistics outlined above, <strong>the</strong> designer determines<br />
<strong>the</strong> pla<strong>to</strong>on’s weaponry by selecting <strong>the</strong> desired Primary Infantry<br />
Weapon type. Only weapons listed as Melee or Standard under<br />
<strong>the</strong> Weapon Class/Type column may be chosen as Primary Infantry<br />
Weapons. All troopers in <strong>the</strong> pla<strong>to</strong>on receive <strong>the</strong> same Primary<br />
Weapon at this point, though <strong>the</strong> addition <strong>of</strong> any Secondary<br />
(Support) Weapons will change this as some troopers trade in<br />
<strong>the</strong>ir Primary Weapons for Secondary Weapons (at right).<br />
Darrell decides that his mo<strong>to</strong>rized infantry pla<strong>to</strong>on<br />
will be a basic laser rifl e unit. The standard laser rifl e is<br />
available <strong>to</strong> <strong>the</strong> Inner Sphere and <strong>the</strong> Clans, and is listed<br />
as a Standard weapon. This means it is suitable for use<br />
as his pla<strong>to</strong>on’s Primary Weapon. Darrell notes that <strong>the</strong><br />
laser rifl e is given Damage Type (E), indicating an energy<br />
weapon used for standard ranged attacks, and has no<br />
special abilities. The laser rifl e has a Base Range <strong>of</strong> 2, which<br />
will give <strong>the</strong> pla<strong>to</strong>on a –2 <strong>to</strong>-hit modifi er at a range <strong>of</strong> 0<br />
hexes (<strong>the</strong> pla<strong>to</strong>on’s same hex), no modifi er at a range <strong>of</strong> 1<br />
<strong>to</strong> 2 hexes, a +2 modifi er at ranges <strong>of</strong> 3 <strong>to</strong> 4 hexes, and a +4<br />
<strong>to</strong>-hit modifi er at 5 <strong>to</strong> 6 hexes. The laser rifl e also provides<br />
each trooper with a Damage Value <strong>of</strong> 0.28. Finally, a Crew<br />
Value <strong>of</strong> 1 means that <strong>the</strong> use <strong>of</strong> laser rifl es will not aff ect<br />
<strong>the</strong> pla<strong>to</strong>on’s <strong>to</strong>-hit numbers, and that each trooper in <strong>the</strong><br />
pla<strong>to</strong>on may carry one.<br />
For his Marian foot infantry pla<strong>to</strong>on, Eberhard chooses<br />
standard ballistic rifl es as a Primary Weapon. From <strong>the</strong><br />
Infantry Weapons List, he chooses <strong>the</strong> basic au<strong>to</strong>-rifle,<br />
which is listed as a Standard (B) weapon, for standard<br />
ranged attack capability with a Base Range <strong>of</strong> 1, and a<br />
Damage Value <strong>of</strong> 0.52 points per trooper. The Crew Value<br />
<strong>of</strong> 1 means that <strong>the</strong> au<strong>to</strong>-rifl es function without added<br />
modifi ers at close range and may be carried by all troopers.<br />
Eberhard notes that <strong>the</strong> Base Range will yield a –2<br />
<strong>to</strong>-hit modifi er at 0 hexes/same-hex range, no modifi er at<br />
1 hex, +2 at 2 hexes and +4 at 3 hexes.<br />
Glenn decides his Mechanized Hover Infantry Pla<strong>to</strong>on will<br />
also use ballistic rifl es. Like Eberhard, he chooses <strong>the</strong> au<strong>to</strong>rifl<br />
e for a Base Range <strong>of</strong> 1 and a Damage Value <strong>of</strong> 0.52 per<br />
trooper.<br />
For his Tracked Mechanized Clan pla<strong>to</strong>on (Point), Jason<br />
decides <strong>to</strong> employ <strong>the</strong> new Gauss submachine guns (SMGs)<br />
as <strong>the</strong> Point’s Primary Weapon system. Gauss submachine<br />
guns are available only <strong>to</strong> a Clan Tech Base and are listed<br />
as a Standard (B) Weapon, meaning <strong>the</strong>y are usable as Primary<br />
Weapons and attack per normal infantry direct fi re<br />
rules. With <strong>the</strong>ir Base Range <strong>of</strong> 1, <strong>the</strong> Gauss SMGs receive<br />
<strong>the</strong> same modifi ers as Eberhard’s and Glenn’s au<strong>to</strong>-rifl es,<br />
but receive a per-trooper Damage Value <strong>of</strong> 0.45.<br />
CHOOSE SECONDARY (SUPPORT) INFANTRY WEAPONS<br />
Secondary weapons—support weaponry intended <strong>to</strong> improve<br />
a pla<strong>to</strong>on’s overall hitting power and reach—are common in many<br />
conventional infantry formations, but are decidedly less numerous<br />
because <strong>the</strong>ir bulk and crew needs make <strong>the</strong>m more diffi cult<br />
<strong>to</strong> transport and fi re at <strong>the</strong> same time. As with Primary Weapons,<br />
<strong>the</strong> infantry forces used in Total Warfare are constructed around<br />
<strong>the</strong> principle that a pla<strong>to</strong>on will employ only one type <strong>of</strong> Secondary<br />
Weapon at a time, if any.<br />
Under <strong>the</strong>se rules, Secondary Weapons are chosen and<br />
assigned <strong>to</strong> a pla<strong>to</strong>on on a per-squad basis, with all squads in <strong>the</strong><br />
pla<strong>to</strong>on receiving an identical Secondary Weapons assignment.<br />
If one squad in <strong>the</strong> pla<strong>to</strong>on receives 1 Secondary Weapon, all<br />
squads in <strong>the</strong> pla<strong>to</strong>on receive 1 Secondary Weapon <strong>of</strong> <strong>the</strong> same<br />
type and statistics; if a squad receives 2 Secondary Weapons, all<br />
squads in <strong>the</strong> pla<strong>to</strong>on receive 2 Secondary Weapons <strong>of</strong> <strong>the</strong> same<br />
type and statistics.<br />
MM MM<br />
A Davion Guards’ Osiris makes <strong>the</strong> mistake <strong>of</strong> turning its back on a pla<strong>to</strong>on <strong>of</strong> conventional infantry.