03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Crew: Normally a concern with Support Weapons, <strong>the</strong> Crew<br />

Value is used <strong>to</strong> determine <strong>the</strong> minimum number <strong>of</strong> troopers<br />

required <strong>to</strong> operate a weapon. The Crew Value serves <strong>to</strong> limit <strong>the</strong><br />

number <strong>of</strong> Support Weapons that a pla<strong>to</strong>on can carry (per squad)<br />

and can even aff ect <strong>the</strong> pla<strong>to</strong>on’s <strong>to</strong>-hit modifi ers in close-range<br />

attacks. These eff ects are noted on <strong>the</strong> Conventional Infantry<br />

Weapon Crew Table (see p. 149).<br />

CHOOSE PRIMARY INFANTRY WEAPONS<br />

While all conventional infantry forces carry an array <strong>of</strong> armaments<br />

<strong>to</strong> <strong>the</strong> battlefi eld—combat knives, grenades, pis<strong>to</strong>ls and so<br />

forth—infantry forces in Total Warfare are constructed around <strong>the</strong><br />

principle that <strong>the</strong> majority <strong>of</strong> troops in a pla<strong>to</strong>on will carry <strong>the</strong> same<br />

standardized primary weapon (typically a rifl e). When arming a pla<strong>to</strong>on,<br />

this primary weapon must be established fi rst, <strong>to</strong> determine<br />

<strong>the</strong> pla<strong>to</strong>on’s overall damage type (similar <strong>to</strong> how <strong>the</strong> standard<br />

au<strong>to</strong>-rifl e serves as <strong>the</strong> basis for <strong>the</strong> generic Rifl e, Ballistic pla<strong>to</strong>on<br />

presented in Total Warfare).<br />

Using <strong>the</strong> statistics outlined above, <strong>the</strong> designer determines<br />

<strong>the</strong> pla<strong>to</strong>on’s weaponry by selecting <strong>the</strong> desired Primary Infantry<br />

Weapon type. Only weapons listed as Melee or Standard under<br />

<strong>the</strong> Weapon Class/Type column may be chosen as Primary Infantry<br />

Weapons. All troopers in <strong>the</strong> pla<strong>to</strong>on receive <strong>the</strong> same Primary<br />

Weapon at this point, though <strong>the</strong> addition <strong>of</strong> any Secondary<br />

(Support) Weapons will change this as some troopers trade in<br />

<strong>the</strong>ir Primary Weapons for Secondary Weapons (at right).<br />

Darrell decides that his mo<strong>to</strong>rized infantry pla<strong>to</strong>on<br />

will be a basic laser rifl e unit. The standard laser rifl e is<br />

available <strong>to</strong> <strong>the</strong> Inner Sphere and <strong>the</strong> Clans, and is listed<br />

as a Standard weapon. This means it is suitable for use<br />

as his pla<strong>to</strong>on’s Primary Weapon. Darrell notes that <strong>the</strong><br />

laser rifl e is given Damage Type (E), indicating an energy<br />

weapon used for standard ranged attacks, and has no<br />

special abilities. The laser rifl e has a Base Range <strong>of</strong> 2, which<br />

will give <strong>the</strong> pla<strong>to</strong>on a –2 <strong>to</strong>-hit modifi er at a range <strong>of</strong> 0<br />

hexes (<strong>the</strong> pla<strong>to</strong>on’s same hex), no modifi er at a range <strong>of</strong> 1<br />

<strong>to</strong> 2 hexes, a +2 modifi er at ranges <strong>of</strong> 3 <strong>to</strong> 4 hexes, and a +4<br />

<strong>to</strong>-hit modifi er at 5 <strong>to</strong> 6 hexes. The laser rifl e also provides<br />

each trooper with a Damage Value <strong>of</strong> 0.28. Finally, a Crew<br />

Value <strong>of</strong> 1 means that <strong>the</strong> use <strong>of</strong> laser rifl es will not aff ect<br />

<strong>the</strong> pla<strong>to</strong>on’s <strong>to</strong>-hit numbers, and that each trooper in <strong>the</strong><br />

pla<strong>to</strong>on may carry one.<br />

For his Marian foot infantry pla<strong>to</strong>on, Eberhard chooses<br />

standard ballistic rifl es as a Primary Weapon. From <strong>the</strong><br />

Infantry Weapons List, he chooses <strong>the</strong> basic au<strong>to</strong>-rifle,<br />

which is listed as a Standard (B) weapon, for standard<br />

ranged attack capability with a Base Range <strong>of</strong> 1, and a<br />

Damage Value <strong>of</strong> 0.52 points per trooper. The Crew Value<br />

<strong>of</strong> 1 means that <strong>the</strong> au<strong>to</strong>-rifl es function without added<br />

modifi ers at close range and may be carried by all troopers.<br />

Eberhard notes that <strong>the</strong> Base Range will yield a –2<br />

<strong>to</strong>-hit modifi er at 0 hexes/same-hex range, no modifi er at<br />

1 hex, +2 at 2 hexes and +4 at 3 hexes.<br />

Glenn decides his Mechanized Hover Infantry Pla<strong>to</strong>on will<br />

also use ballistic rifl es. Like Eberhard, he chooses <strong>the</strong> au<strong>to</strong>rifl<br />

e for a Base Range <strong>of</strong> 1 and a Damage Value <strong>of</strong> 0.52 per<br />

trooper.<br />

For his Tracked Mechanized Clan pla<strong>to</strong>on (Point), Jason<br />

decides <strong>to</strong> employ <strong>the</strong> new Gauss submachine guns (SMGs)<br />

as <strong>the</strong> Point’s Primary Weapon system. Gauss submachine<br />

guns are available only <strong>to</strong> a Clan Tech Base and are listed<br />

as a Standard (B) Weapon, meaning <strong>the</strong>y are usable as Primary<br />

Weapons and attack per normal infantry direct fi re<br />

rules. With <strong>the</strong>ir Base Range <strong>of</strong> 1, <strong>the</strong> Gauss SMGs receive<br />

<strong>the</strong> same modifi ers as Eberhard’s and Glenn’s au<strong>to</strong>-rifl es,<br />

but receive a per-trooper Damage Value <strong>of</strong> 0.45.<br />

CHOOSE SECONDARY (SUPPORT) INFANTRY WEAPONS<br />

Secondary weapons—support weaponry intended <strong>to</strong> improve<br />

a pla<strong>to</strong>on’s overall hitting power and reach—are common in many<br />

conventional infantry formations, but are decidedly less numerous<br />

because <strong>the</strong>ir bulk and crew needs make <strong>the</strong>m more diffi cult<br />

<strong>to</strong> transport and fi re at <strong>the</strong> same time. As with Primary Weapons,<br />

<strong>the</strong> infantry forces used in Total Warfare are constructed around<br />

<strong>the</strong> principle that a pla<strong>to</strong>on will employ only one type <strong>of</strong> Secondary<br />

Weapon at a time, if any.<br />

Under <strong>the</strong>se rules, Secondary Weapons are chosen and<br />

assigned <strong>to</strong> a pla<strong>to</strong>on on a per-squad basis, with all squads in <strong>the</strong><br />

pla<strong>to</strong>on receiving an identical Secondary Weapons assignment.<br />

If one squad in <strong>the</strong> pla<strong>to</strong>on receives 1 Secondary Weapon, all<br />

squads in <strong>the</strong> pla<strong>to</strong>on receive 1 Secondary Weapon <strong>of</strong> <strong>the</strong> same<br />

type and statistics; if a squad receives 2 Secondary Weapons, all<br />

squads in <strong>the</strong> pla<strong>to</strong>on receive 2 Secondary Weapons <strong>of</strong> <strong>the</strong> same<br />

type and statistics.<br />

MM MM<br />

A Davion Guards’ Osiris makes <strong>the</strong> mistake <strong>of</strong> turning its back on a pla<strong>to</strong>on <strong>of</strong> conventional infantry.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!