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the shape of things to come

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version, by comparison, is a bit more compact and one <strong>to</strong>n lighter, but<br />

gains an extra fi fty percent <strong>of</strong> <strong>the</strong>rmo-kinetic damage at no signifi cant<br />

increase in reach.)<br />

ER PPCs reached <strong>the</strong>ir apex in <strong>the</strong> fi nal days <strong>of</strong> <strong>the</strong> Star League with<br />

Terra-based Martinson Armaments’ Kinslaughter H-Class, mounted on <strong>the</strong><br />

SPT-N2 Spartan. The Draconis Combine managed <strong>to</strong> revive <strong>the</strong> technology<br />

shortly before <strong>the</strong> War <strong>of</strong> 3039, but only a handful <strong>of</strong> <strong>the</strong>se weapons<br />

reached <strong>the</strong> fi eld during that confl ict. By <strong>the</strong> time <strong>of</strong> <strong>the</strong> Clan Invasion,<br />

this re-proven technology was back in broad production, with Ceres Arms,<br />

Defi ance Industries and Johns<strong>to</strong>n Industries all among <strong>the</strong> chief producers<br />

<strong>of</strong> <strong>the</strong> upgraded models.<br />

HEAVY PPC<br />

[Introduced: 3067 (Draconis Combine)<br />

The Combine was on a veritable PPC binge in <strong>the</strong> early months <strong>of</strong> 3067,<br />

with several variant models under development and even shared with<br />

<strong>the</strong> Free Worlds League in a dubious tech trade. Reportedly, Coordina<strong>to</strong>r<br />

Theodore Kurita was aware <strong>of</strong> <strong>the</strong> deal, but was trying <strong>to</strong> shield <strong>the</strong> project<br />

from <strong>the</strong> new Star League’s prying eyes. Whe<strong>the</strong>r <strong>the</strong> Coordina<strong>to</strong>r did this<br />

<strong>to</strong> preserve Combine security or merely <strong>to</strong> test <strong>the</strong> reborn Star League’s<br />

intelligence capability is anyone’s guess.<br />

The heavy PPC was an eff ort <strong>to</strong> match <strong>the</strong> destructive force <strong>of</strong> <strong>the</strong> Clan<br />

ER PPC without overloading a BattleMech’s heat sink system. The weapon<br />

achieves this eff ect, but at a cost in range, <strong>to</strong>nnage and size. The heavy<br />

model is nearly half again as massive as <strong>the</strong> standard and ER models, and<br />

has <strong>the</strong> same range pr<strong>of</strong>i le as <strong>the</strong> standard PPC—complete with focusing<br />

issues at distances <strong>of</strong> less than 90 meters.<br />

LIGHT PPC<br />

Introduced: 3067 (Draconis Combine)<br />

The light PPC, an eff ort <strong>to</strong> produce a more compact versions <strong>of</strong> <strong>the</strong><br />

same weapon, also proved a limited success. Once more achieving <strong>the</strong><br />

same range pr<strong>of</strong>i le as <strong>the</strong> standard Inner Sphere PPC, this model has half<br />

<strong>the</strong> heat and damage potential as well—with a weight and size pr<strong>of</strong>i le<br />

roughly half that <strong>of</strong> <strong>the</strong> standard PPC. Only <strong>the</strong> fact that its reach is<br />

still half again better than <strong>the</strong> Spheroid ER medium laser has kept this<br />

weapon viable.<br />

PPC<br />

SNUB-NOSE PPC<br />

[Introduced: 3067 (Draconis Combine)<br />

The snub-nose PPC was a Star League-era experiment in “overcharging”<br />

<strong>the</strong> standard PPC design that died before it was fully completed and<br />

deployed. The intent <strong>of</strong> <strong>the</strong> experiment was <strong>to</strong> achieve <strong>the</strong> same devastating<br />

eff ect at a reduced weapon size, and <strong>to</strong> eliminate <strong>the</strong> standard model’s<br />

minimum-range eff ect. The net result, unfortunately, was a weapon that<br />

lost eff ectiveness over range and lacked some <strong>of</strong> <strong>the</strong> reach <strong>of</strong> <strong>the</strong> standard<br />

PPC, but had a better short-range envelope none<strong>the</strong>less. The weapon failed<br />

<strong>to</strong> reach widespread production before <strong>the</strong> Exodus, and its lessons were<br />

integrated with early Clan eff orts <strong>to</strong> refi ne <strong>the</strong> standard PPC (a process that<br />

fi nally resulted in <strong>the</strong> hard-hitting power <strong>of</strong> <strong>the</strong> Clan ER PPC). Combine<br />

engineers, however, apparently managed <strong>to</strong> revive this abandoned concept<br />

while developing <strong>the</strong>ir light and heavy PPC models. –EB]<br />

STANDARD PPC<br />

Introduced: 2460 (Terran Hegemony)<br />

Extinct: Circa 2820 (Clan only)<br />

The standard PPC is <strong>the</strong> favored “big gun” <strong>of</strong> lighter ’Mech classes and<br />

long-distance raiders that can’t aff ord <strong>to</strong> pay <strong>the</strong> <strong>to</strong>nnage for big ballistics<br />

like <strong>the</strong> Gauss rifl e or au<strong>to</strong>cannon/20. Once considered <strong>the</strong> apex <strong>of</strong> energy<br />

weapon technology, <strong>the</strong>se particle cannons have excellent reach for <strong>the</strong><br />

tactical battlefi eld and can vaporize about two <strong>to</strong>ns <strong>of</strong> standard militarygrade<br />

armor in just three solid hits. Unfortunately, <strong>the</strong>y are less eff ective at<br />

ranges <strong>of</strong> less than 90 meters, as <strong>the</strong> particle fi elds at this range are deliberately<br />

inhibited by <strong>the</strong> weapon design. This feature—hardwired <strong>to</strong> every<br />

standard PPC model from <strong>the</strong> Donals produced in <strong>the</strong> Taurian Concordat<br />

<strong>to</strong> <strong>the</strong> Parti-Kills made on New Earth—is an electronics safety feature,<br />

intended <strong>to</strong> prevent <strong>the</strong> unfocused static <strong>of</strong> a discharging PPC from<br />

overloading <strong>the</strong> fi ring unit’s electronics. The enhancements that make<br />

ER models possible overcame this drawback, though <strong>the</strong> original models<br />

have remained popular for <strong>the</strong>ir lower cost and centuries <strong>of</strong> reliability.<br />

The Clans discontinued use <strong>of</strong> <strong>the</strong> standard PPC after developing <strong>the</strong>ir<br />

own ER version, which is lighter and more compact than <strong>the</strong> original<br />

design. Akin <strong>to</strong> <strong>the</strong>ir treatment <strong>of</strong> standard au<strong>to</strong>cannon and laser weapons,<br />

<strong>the</strong> heirs <strong>of</strong> Kerensky apparently relegated <strong>the</strong> somewhat “advancedstandard”<br />

models <strong>the</strong>y had designed <strong>to</strong> <strong>the</strong> scrap heaps or solahma duty<br />

sometime around <strong>the</strong> 2820s, leaving only a handful <strong>to</strong> survive <strong>to</strong> <strong>the</strong><br />

modern era—typically on DropShip hulls.<br />

Tech Base: Inner Sphere (Standard, ER, Light, Heavy and Snub-Nosed) and Clan (ER only)<br />

Unit Restrictions: No restrictions<br />

Game Rules: PPCs may not be fi red if <strong>the</strong> unit is shut down or if its pilot/crew is o<strong>the</strong>rwise prevented from acting.<br />

Construction Rules: PPCs may be mounted on any unit in accordance with <strong>the</strong> unit’s standard core construction rules. In addition, OmniMechs<br />

must remove lower arm or hand actua<strong>to</strong>rs in any Arm location selected <strong>to</strong> carry a PPC <strong>of</strong> any size.<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 98<br />

[At <strong>the</strong> time <strong>of</strong> this document, plasma weaponry—which uses a lasing<br />

process <strong>to</strong> fl ash cartridges <strong>of</strong> plastic foam in<strong>to</strong> white-hot projectiles—was<br />

an infantry support weapon fi elded by <strong>the</strong> Capellan Confederation for<br />

battle armor use only. That changed in 3068, when <strong>the</strong> Capellans fi elded<br />

<strong>the</strong> first vehicular-scaled models during <strong>the</strong>ir counter-assault on <strong>the</strong><br />

Federated Suns’ Capellan March. Since <strong>the</strong>n, two such weapons have<br />

entered service. Though classed as energy weapons, <strong>the</strong> plasma rifl e and<br />

cannon both require ammunition <strong>to</strong> function, making <strong>the</strong>m a curious<br />

hybrid <strong>of</strong> energy weapons and ballistics.<br />

PLASMA CANNON<br />

Introduced: 3069 (Clan Diamond Shark)<br />

Clan Diamond Shark engineers were stymied in <strong>the</strong>ir own eff orts <strong>to</strong><br />

utilize fusion plasma as an eff ective long-range weapon when news <strong>of</strong> <strong>the</strong><br />

Capellan innovation somehow reached <strong>the</strong>m in late 3068. After some hasty,<br />

PLASMA WEAPONS<br />

desperate eff orts, <strong>the</strong> Sharks apparently managed <strong>to</strong> obtain enough samples<br />

<strong>of</strong> <strong>the</strong> Capellans’ man-portable technology <strong>to</strong> reverse-engineer <strong>the</strong> process<br />

and adapt it <strong>to</strong> <strong>the</strong>ir own weapon design, ultimately producing <strong>the</strong>ir plasma<br />

cannon by mid-3069—a year after <strong>the</strong> Confederation had already begun <strong>to</strong><br />

fi eld its own vehicle-scale version. Compared <strong>to</strong> <strong>the</strong> Spheroid plasma rifl e,<br />

<strong>the</strong> Clan version is much smaller and more compact, with a slight advantage<br />

in range for <strong>the</strong> same battlefi eld endurance <strong>of</strong> 10 shots per <strong>to</strong>n. However,<br />

<strong>the</strong> Clan model cannot match <strong>the</strong> armor-defeating capabilities <strong>of</strong> <strong>the</strong> House<br />

Liao innovation, and is eff ectively a “heat gun” in battle, able <strong>to</strong> spike a target<br />

’Mech’s heat levels without infl icting hard armor damage.<br />

PLASMA RIFLE<br />

Introduced: 3068 (Capellan Confederation)<br />

The plasma rifl e began as an attempt <strong>to</strong> deploy a long-range fl amer<br />

technology for use as a heat-inducing “’Mech stunner” weapon system.<br />

i

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