the shape of things to come
the shape of things to come
the shape of things to come
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version, by comparison, is a bit more compact and one <strong>to</strong>n lighter, but<br />
gains an extra fi fty percent <strong>of</strong> <strong>the</strong>rmo-kinetic damage at no signifi cant<br />
increase in reach.)<br />
ER PPCs reached <strong>the</strong>ir apex in <strong>the</strong> fi nal days <strong>of</strong> <strong>the</strong> Star League with<br />
Terra-based Martinson Armaments’ Kinslaughter H-Class, mounted on <strong>the</strong><br />
SPT-N2 Spartan. The Draconis Combine managed <strong>to</strong> revive <strong>the</strong> technology<br />
shortly before <strong>the</strong> War <strong>of</strong> 3039, but only a handful <strong>of</strong> <strong>the</strong>se weapons<br />
reached <strong>the</strong> fi eld during that confl ict. By <strong>the</strong> time <strong>of</strong> <strong>the</strong> Clan Invasion,<br />
this re-proven technology was back in broad production, with Ceres Arms,<br />
Defi ance Industries and Johns<strong>to</strong>n Industries all among <strong>the</strong> chief producers<br />
<strong>of</strong> <strong>the</strong> upgraded models.<br />
HEAVY PPC<br />
[Introduced: 3067 (Draconis Combine)<br />
The Combine was on a veritable PPC binge in <strong>the</strong> early months <strong>of</strong> 3067,<br />
with several variant models under development and even shared with<br />
<strong>the</strong> Free Worlds League in a dubious tech trade. Reportedly, Coordina<strong>to</strong>r<br />
Theodore Kurita was aware <strong>of</strong> <strong>the</strong> deal, but was trying <strong>to</strong> shield <strong>the</strong> project<br />
from <strong>the</strong> new Star League’s prying eyes. Whe<strong>the</strong>r <strong>the</strong> Coordina<strong>to</strong>r did this<br />
<strong>to</strong> preserve Combine security or merely <strong>to</strong> test <strong>the</strong> reborn Star League’s<br />
intelligence capability is anyone’s guess.<br />
The heavy PPC was an eff ort <strong>to</strong> match <strong>the</strong> destructive force <strong>of</strong> <strong>the</strong> Clan<br />
ER PPC without overloading a BattleMech’s heat sink system. The weapon<br />
achieves this eff ect, but at a cost in range, <strong>to</strong>nnage and size. The heavy<br />
model is nearly half again as massive as <strong>the</strong> standard and ER models, and<br />
has <strong>the</strong> same range pr<strong>of</strong>i le as <strong>the</strong> standard PPC—complete with focusing<br />
issues at distances <strong>of</strong> less than 90 meters.<br />
LIGHT PPC<br />
Introduced: 3067 (Draconis Combine)<br />
The light PPC, an eff ort <strong>to</strong> produce a more compact versions <strong>of</strong> <strong>the</strong><br />
same weapon, also proved a limited success. Once more achieving <strong>the</strong><br />
same range pr<strong>of</strong>i le as <strong>the</strong> standard Inner Sphere PPC, this model has half<br />
<strong>the</strong> heat and damage potential as well—with a weight and size pr<strong>of</strong>i le<br />
roughly half that <strong>of</strong> <strong>the</strong> standard PPC. Only <strong>the</strong> fact that its reach is<br />
still half again better than <strong>the</strong> Spheroid ER medium laser has kept this<br />
weapon viable.<br />
PPC<br />
SNUB-NOSE PPC<br />
[Introduced: 3067 (Draconis Combine)<br />
The snub-nose PPC was a Star League-era experiment in “overcharging”<br />
<strong>the</strong> standard PPC design that died before it was fully completed and<br />
deployed. The intent <strong>of</strong> <strong>the</strong> experiment was <strong>to</strong> achieve <strong>the</strong> same devastating<br />
eff ect at a reduced weapon size, and <strong>to</strong> eliminate <strong>the</strong> standard model’s<br />
minimum-range eff ect. The net result, unfortunately, was a weapon that<br />
lost eff ectiveness over range and lacked some <strong>of</strong> <strong>the</strong> reach <strong>of</strong> <strong>the</strong> standard<br />
PPC, but had a better short-range envelope none<strong>the</strong>less. The weapon failed<br />
<strong>to</strong> reach widespread production before <strong>the</strong> Exodus, and its lessons were<br />
integrated with early Clan eff orts <strong>to</strong> refi ne <strong>the</strong> standard PPC (a process that<br />
fi nally resulted in <strong>the</strong> hard-hitting power <strong>of</strong> <strong>the</strong> Clan ER PPC). Combine<br />
engineers, however, apparently managed <strong>to</strong> revive this abandoned concept<br />
while developing <strong>the</strong>ir light and heavy PPC models. –EB]<br />
STANDARD PPC<br />
Introduced: 2460 (Terran Hegemony)<br />
Extinct: Circa 2820 (Clan only)<br />
The standard PPC is <strong>the</strong> favored “big gun” <strong>of</strong> lighter ’Mech classes and<br />
long-distance raiders that can’t aff ord <strong>to</strong> pay <strong>the</strong> <strong>to</strong>nnage for big ballistics<br />
like <strong>the</strong> Gauss rifl e or au<strong>to</strong>cannon/20. Once considered <strong>the</strong> apex <strong>of</strong> energy<br />
weapon technology, <strong>the</strong>se particle cannons have excellent reach for <strong>the</strong><br />
tactical battlefi eld and can vaporize about two <strong>to</strong>ns <strong>of</strong> standard militarygrade<br />
armor in just three solid hits. Unfortunately, <strong>the</strong>y are less eff ective at<br />
ranges <strong>of</strong> less than 90 meters, as <strong>the</strong> particle fi elds at this range are deliberately<br />
inhibited by <strong>the</strong> weapon design. This feature—hardwired <strong>to</strong> every<br />
standard PPC model from <strong>the</strong> Donals produced in <strong>the</strong> Taurian Concordat<br />
<strong>to</strong> <strong>the</strong> Parti-Kills made on New Earth—is an electronics safety feature,<br />
intended <strong>to</strong> prevent <strong>the</strong> unfocused static <strong>of</strong> a discharging PPC from<br />
overloading <strong>the</strong> fi ring unit’s electronics. The enhancements that make<br />
ER models possible overcame this drawback, though <strong>the</strong> original models<br />
have remained popular for <strong>the</strong>ir lower cost and centuries <strong>of</strong> reliability.<br />
The Clans discontinued use <strong>of</strong> <strong>the</strong> standard PPC after developing <strong>the</strong>ir<br />
own ER version, which is lighter and more compact than <strong>the</strong> original<br />
design. Akin <strong>to</strong> <strong>the</strong>ir treatment <strong>of</strong> standard au<strong>to</strong>cannon and laser weapons,<br />
<strong>the</strong> heirs <strong>of</strong> Kerensky apparently relegated <strong>the</strong> somewhat “advancedstandard”<br />
models <strong>the</strong>y had designed <strong>to</strong> <strong>the</strong> scrap heaps or solahma duty<br />
sometime around <strong>the</strong> 2820s, leaving only a handful <strong>to</strong> survive <strong>to</strong> <strong>the</strong><br />
modern era—typically on DropShip hulls.<br />
Tech Base: Inner Sphere (Standard, ER, Light, Heavy and Snub-Nosed) and Clan (ER only)<br />
Unit Restrictions: No restrictions<br />
Game Rules: PPCs may not be fi red if <strong>the</strong> unit is shut down or if its pilot/crew is o<strong>the</strong>rwise prevented from acting.<br />
Construction Rules: PPCs may be mounted on any unit in accordance with <strong>the</strong> unit’s standard core construction rules. In addition, OmniMechs<br />
must remove lower arm or hand actua<strong>to</strong>rs in any Arm location selected <strong>to</strong> carry a PPC <strong>of</strong> any size.<br />
Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 98<br />
[At <strong>the</strong> time <strong>of</strong> this document, plasma weaponry—which uses a lasing<br />
process <strong>to</strong> fl ash cartridges <strong>of</strong> plastic foam in<strong>to</strong> white-hot projectiles—was<br />
an infantry support weapon fi elded by <strong>the</strong> Capellan Confederation for<br />
battle armor use only. That changed in 3068, when <strong>the</strong> Capellans fi elded<br />
<strong>the</strong> first vehicular-scaled models during <strong>the</strong>ir counter-assault on <strong>the</strong><br />
Federated Suns’ Capellan March. Since <strong>the</strong>n, two such weapons have<br />
entered service. Though classed as energy weapons, <strong>the</strong> plasma rifl e and<br />
cannon both require ammunition <strong>to</strong> function, making <strong>the</strong>m a curious<br />
hybrid <strong>of</strong> energy weapons and ballistics.<br />
PLASMA CANNON<br />
Introduced: 3069 (Clan Diamond Shark)<br />
Clan Diamond Shark engineers were stymied in <strong>the</strong>ir own eff orts <strong>to</strong><br />
utilize fusion plasma as an eff ective long-range weapon when news <strong>of</strong> <strong>the</strong><br />
Capellan innovation somehow reached <strong>the</strong>m in late 3068. After some hasty,<br />
PLASMA WEAPONS<br />
desperate eff orts, <strong>the</strong> Sharks apparently managed <strong>to</strong> obtain enough samples<br />
<strong>of</strong> <strong>the</strong> Capellans’ man-portable technology <strong>to</strong> reverse-engineer <strong>the</strong> process<br />
and adapt it <strong>to</strong> <strong>the</strong>ir own weapon design, ultimately producing <strong>the</strong>ir plasma<br />
cannon by mid-3069—a year after <strong>the</strong> Confederation had already begun <strong>to</strong><br />
fi eld its own vehicle-scale version. Compared <strong>to</strong> <strong>the</strong> Spheroid plasma rifl e,<br />
<strong>the</strong> Clan version is much smaller and more compact, with a slight advantage<br />
in range for <strong>the</strong> same battlefi eld endurance <strong>of</strong> 10 shots per <strong>to</strong>n. However,<br />
<strong>the</strong> Clan model cannot match <strong>the</strong> armor-defeating capabilities <strong>of</strong> <strong>the</strong> House<br />
Liao innovation, and is eff ectively a “heat gun” in battle, able <strong>to</strong> spike a target<br />
’Mech’s heat levels without infl icting hard armor damage.<br />
PLASMA RIFLE<br />
Introduced: 3068 (Capellan Confederation)<br />
The plasma rifl e began as an attempt <strong>to</strong> deploy a long-range fl amer<br />
technology for use as a heat-inducing “’Mech stunner” weapon system.<br />
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