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the shape of things to come

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Introduced: 2436 (Draconis Combine)<br />

Originally developed by New Samarkand Small Arms along <strong>the</strong><br />

same lines as <strong>the</strong> standard vehicular-scale version, <strong>the</strong> support particle<br />

projec<strong>to</strong>r cannon (sometimes shortened <strong>to</strong> S-PPC) is a bit more<br />

exotic than <strong>the</strong> standard laser weapon and delivers a powerful punch.<br />

Introduced: 3065 (Capellan Confederation)<br />

A curious new weapon from our Capellan neighbors, <strong>the</strong> manportable<br />

plasma rifl e (M-PPR) fi rst appeared on <strong>the</strong> battlefi eld in late<br />

3065. Analysis <strong>of</strong> captured samples have revealed this weapon <strong>to</strong> be<br />

a hybrid energy and ballistic rifl e system that features a ceramic-lined<br />

rifl e tube, energy coupler, cooling system and an ammunition supply<br />

<strong>of</strong> plastic foam cartridges. When fi red, a lasing process converts <strong>the</strong><br />

cartridges in<strong>to</strong> a ball <strong>of</strong> white-hot plasma, which splashes <strong>the</strong> target<br />

and delivers damage more through its incendiary eff ects than true<br />

kinetic impact. Though in principle <strong>the</strong>se methods sound like a high-<br />

Introduced: 3050 (Federated Commonwealth)<br />

One <strong>of</strong> <strong>the</strong> fi rst weapons deployed by Inner Sphere-made battle<br />

armor—specifically <strong>the</strong> FedCom-era Sloth—<strong>the</strong> one-shot pop-up<br />

mine was a clever enough concept, but dangerous <strong>to</strong> employ because<br />

it required <strong>the</strong> attacker <strong>to</strong> get within point-blank range <strong>of</strong> a target.<br />

Fired from very close ranges (ideally, in fact, from directly below <strong>the</strong><br />

target), <strong>the</strong> pop-up mine is a magnetized limpet mine that uses a<br />

PARTICLE PROJECTOR CANNON (SUPPORT)<br />

PLASMA RIFLE (MAN-PORTABLE)<br />

POP-UP MINE<br />

Though easily adapted for use on battle armor, it was not until <strong>the</strong><br />

Draconis Combine began development <strong>of</strong> <strong>the</strong> Void battlesuit that this<br />

weapon saw deployment in such a fashion. The Void entered service<br />

earlier this year.<br />

PARTICLE PROJECTOR CANNON (SUPPORT)<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s particle projec<strong>to</strong>r cannon will remain operational as long as <strong>the</strong> suit is not<br />

destroyed and its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple particle projec<strong>to</strong>r cannons if desired.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 214<br />

PLASMA RIFLE (MAN-PORTABLE)<br />

tech variation on <strong>the</strong> Firedrake, <strong>the</strong> plasma bolt’s high energy and<br />

velocity allows it <strong>to</strong> burn through even battlefi eld armor, with almost<br />

<strong>the</strong> same eff ectiveness as a small laser.<br />

As expected, <strong>the</strong> M-PPR was quickly deployed for battle armor<br />

usage, appearing on <strong>the</strong> Capellan version <strong>of</strong> <strong>the</strong> Trinity battlesuits that<br />

debuted last year. Rumors abound that <strong>the</strong> Confederation is looking<br />

in<strong>to</strong> a ’Mech-scale upgrade, but has yet <strong>to</strong> produce a viable large-scale<br />

adaptation <strong>of</strong> this technology. [As noted earlier, both <strong>the</strong> Clans and<br />

<strong>the</strong> Inner Sphere eventually accomplished that feat after this publication<br />

appeared. –EB]<br />

Tech Base: Inner Sphere only<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s plasma weapons remain operational as long as <strong>the</strong> suit is not destroyed and<br />

its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple plasma rifl es if desired.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere, pp. 346–348) Game Rules: Total Warfare, p. 214<br />

POP-UP MINE<br />

<strong>shape</strong>d charge powerful enough <strong>to</strong> breach even heavy battlefi eld<br />

armor and cause internal systems damage. As powerful as this system<br />

is, however, since <strong>the</strong> Sloth went out <strong>of</strong> production very few pop-up<br />

mines have seen use on modern battlesuits, largely because <strong>the</strong> attack<br />

procedure literally throws <strong>the</strong> trooper under <strong>the</strong> proverbial bus<br />

in<strong>to</strong> <strong>the</strong> bargain.<br />

Tech Base: Inner Sphere only<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s pop-up mine remains operational as long as it is not already fi red in combat.<br />

O<strong>the</strong>rwise, <strong>the</strong> weapon remains operational as long as its carrying suit is not destroyed and its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple pop-up mines if desired.<br />

Pop-up mines are one-shot devices and may not add extra reloads.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere, pp. 346–348) Game Rules: Total Warfare, p. 229<br />

i<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

267

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