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the shape of things to come

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<strong>the</strong> 23.5 <strong>to</strong>ns he had after armoring <strong>the</strong> submarine, he has<br />

spent all 23.5 <strong>to</strong>ns ([10 <strong>to</strong>ns for LRT-20] + [6 <strong>to</strong>ns for 2 SRT-<br />

6s] + [2 <strong>to</strong>ns <strong>of</strong> ammunition] + [5 <strong>to</strong>ns for <strong>the</strong> large laser] +<br />

[0.5 <strong>to</strong>ns for <strong>the</strong> power amplifi ers] = 23.5 <strong>to</strong>ns). He is now<br />

ready <strong>to</strong> complete <strong>the</strong> vessel’s record sheet.<br />

STEP 6:<br />

COMPLETE THE RECORD SHEET<br />

By <strong>the</strong> time <strong>the</strong> designer has chosen all structure, engine<br />

and controls for <strong>the</strong> Combat Vehicle, and added its armor,<br />

weapons and equipment, all <strong>of</strong> <strong>the</strong>se items must be allocated<br />

<strong>to</strong> <strong>the</strong>ir proper places on <strong>the</strong> blank Vehicle Record Sheet. For<br />

<strong>the</strong> completed record sheet, <strong>the</strong> designer must fi rst be sure <strong>to</strong><br />

have selected <strong>the</strong> appropriate sheet for <strong>the</strong> Combat Vehicle’s<br />

type (by motive system). The sheet must have all data fi lled in<br />

for <strong>the</strong> Vehicle Data block (including name, <strong>to</strong>nnage, engine<br />

and movement types, and MPs). All equipment slots must be<br />

allocated on <strong>the</strong> Weapons and Equipment Inven<strong>to</strong>ry (including<br />

ammunition and number <strong>of</strong> shots per bin). All extraneous<br />

armor and internal structure points must be blacked out on<br />

<strong>the</strong> Armor Diagram.<br />

Once all <strong>of</strong> <strong>the</strong> above is completed, <strong>the</strong> Combat Vehicle is<br />

ready for Total Warfare game play.<br />

OMNIVEHICLES<br />

When completing <strong>the</strong> record sheet for a Combat Vehicle<br />

built as an OmniVehicle, it is highly recommended that <strong>the</strong><br />

designer create one sheet specifi cally <strong>to</strong> serve as <strong>the</strong> base<br />

configuration, with none <strong>of</strong> <strong>the</strong> weapons or equipment<br />

installed that may appear on <strong>the</strong> primary and alternate confi<br />

gurations. Copies <strong>of</strong> this Base Confi guration Record Sheet<br />

(noting all unused <strong>to</strong>nnage as “pod space” for <strong>the</strong> body and<br />

<strong>the</strong> turret separately) can <strong>the</strong>n be used <strong>to</strong> quickly generate<br />

<strong>the</strong> record sheets for <strong>the</strong> o<strong>the</strong>r confi gurations.<br />

Michael verifi es that all <strong>of</strong> <strong>the</strong> valid<br />

data blocks are completed for his Hephaestus,<br />

including noting <strong>the</strong> vehicle’s<br />

full name “Hephaestus” after Vehicle<br />

Type, checking <strong>of</strong>f that its tech base is Clan, and noting<br />

its Cruising MP as 8 and its Flank MP as 12. He also lists<br />

<strong>the</strong> weapons properly on <strong>the</strong> Weapons Inven<strong>to</strong>ry, noting<br />

<strong>the</strong> quantity per location, heat per weapon and<br />

statistics as shown on <strong>the</strong> appropriate Weapons and<br />

Equipment Tables (for instance, <strong>the</strong> Hephaestus’ fi xed<br />

Active Probe would list a “1” under QTY, “Body” under<br />

Location, “Active Probe” under Type, “0” under Damage,<br />

“0” under Heat and “5” under Long Range). After making<br />

sure no extraneous circles for internal structure, armor<br />

and heat sinks are present, that <strong>the</strong> heat sinks’ values<br />

are correct, and that all weapon slots are assigned for<br />

<strong>the</strong> vehicle’s fixed components, Mike makes a copy<br />

<strong>of</strong> <strong>the</strong> record sheet <strong>to</strong> serve as his Base Confi guration<br />

Record Sheet. He <strong>the</strong>n uses it as <strong>the</strong> basis for his second<br />

sheet, <strong>to</strong> record <strong>the</strong> primary confi guration. Once that<br />

confi guration is completed, he is ready <strong>to</strong> compute its<br />

Battle Value and Cost and bring it <strong>to</strong> play.<br />

Repeating similar steps <strong>to</strong> Michael, Nathaniel,<br />

Patrick and Rick complete <strong>the</strong> record sheets for <strong>the</strong>ir<br />

vehicles as well. As none <strong>of</strong> <strong>the</strong>m are Omnis, <strong>the</strong>y need<br />

not make copies <strong>of</strong> a Base Confi guration Record Sheet.<br />

The Word <strong>of</strong> Blake makes extensive use <strong>of</strong> combined-arms, as demonstrated by this Level II formation.<br />

RA RA<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

109

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