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the shape of things to come

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Chris chooses a Safe Thrust <strong>of</strong> 5 for his<br />

Nekohono’o-class DropShip, so as <strong>to</strong> better<br />

hunt larger, slower-moving transports<br />

and <strong>the</strong> like. This provides a Max Thrust <strong>of</strong><br />

8 (5 Safe Thrust x 1.5 = 7.5, rounded up <strong>to</strong> 8<br />

Max Thrust), and a Base Movement Fac<strong>to</strong>r<br />

<strong>of</strong> 80,000 for <strong>the</strong> vessel (16,000 <strong>to</strong>ns x 5 Safe Thrust = 80,000).<br />

This in turn yields an engine weight <strong>of</strong> 5,200 <strong>to</strong>ns (80,000<br />

Base Movement Fac<strong>to</strong>r x 0.065 = 5,200 <strong>to</strong>ns). The<br />

Nekohono’o now has 10,800 <strong>to</strong>ns remaining (16,000 <strong>to</strong>ns –<br />

5,200 <strong>to</strong>ns = 10,800 <strong>to</strong>ns).<br />

Dawn wants her Arcadia <strong>to</strong> excel at fast<br />

insertions, and so selects a Safe Thrust <strong>of</strong> 6<br />

for her DropShip. This provides <strong>the</strong> 3,000<strong>to</strong>n<br />

craft with a Max Thrust <strong>of</strong> 9 (6 Safe<br />

Thrust x 1.5 = 9 Max Thrust), and a Base<br />

Movement Fac<strong>to</strong>r <strong>of</strong> 18,000 (3,000 <strong>to</strong>ns x<br />

6 Safe Thrust = 18,000). As a Clan DropShip, <strong>the</strong> Arcadia’s<br />

engine weight <strong>come</strong>s <strong>to</strong> 1,098 <strong>to</strong>ns (18,000 Base Movement<br />

Fac<strong>to</strong>r x 0.061 = 1,098 <strong>to</strong>ns), which leaves <strong>the</strong> DropShip<br />

with 1,902 <strong>to</strong>ns left <strong>to</strong> spend (3,000 <strong>to</strong>ns – 1,098 <strong>to</strong>ns = 1,902<br />

<strong>to</strong>ns).<br />

DETERMINE FUEL CAPACITY<br />

Even though fuel use is not tracked in Total Warfare standard<br />

rules play, all aerospace units must allocate some mass <strong>to</strong> fuel<br />

supply, <strong>to</strong> refl ect <strong>the</strong>ir endurance in campaign-style play (which<br />

will be covered in Tactical Operations). While no minimum amount<br />

need be allocated, it is generally recommended that fighters<br />

devote at least 2 <strong>to</strong>ns <strong>to</strong> fuel, while Small Craft and DropShips<br />

should invest at least 5 percent <strong>of</strong> <strong>the</strong>ir <strong>to</strong>tal mass in fuel s<strong>to</strong>rage.<br />

This mass is in addition <strong>to</strong> that <strong>of</strong> <strong>the</strong> engine and chassis.<br />

All aerospace units burn fuel by Thrust Points. The number <strong>of</strong><br />

“fuel points” provided per <strong>to</strong>n is shown for all fi ghters, Small Craft<br />

and DropShip units on <strong>the</strong> Aerospace Fuel Table at right. This<br />

value is based on <strong>the</strong> unit’s type and its <strong>to</strong>tal weight. Regardless <strong>of</strong><br />

unit type, fuel may only be added in full or half-<strong>to</strong>n lots. Fur<strong>the</strong>rmore,<br />

an additional 2 percent <strong>of</strong> weight applies <strong>to</strong> all non-fi ghter<br />

aerospace units, <strong>to</strong> refl ect <strong>the</strong> weight <strong>of</strong> fuel tanks and pumps<br />

(rounded up <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n).<br />

Also provided in <strong>the</strong> Aerospace Fuel Table is <strong>the</strong> Strategic Fuel<br />

Use Rating, which applies <strong>to</strong> Small Craft and DropShips that can<br />

use a fuel expansion system for long-distance travel. This value<br />

sets how many <strong>to</strong>ns <strong>of</strong> fuel <strong>the</strong> vessel burns in a given day at a constant<br />

1-G (2 Thrust Point) acceleration rate (and is multiplied by <strong>the</strong><br />

actual acceleration—in Gs—<strong>the</strong> used during long-range transits).<br />

Again, this information is not tracked in Total Warfare game play,<br />

but is relevant <strong>to</strong> construction, as all aerospace units require fuel.<br />

Strategic fuel use is aff ected depending on whe<strong>the</strong>r a given Small<br />

Craft or DropShip is built as a civilian or a military design.<br />

Tech Base: Fuel use by fighters, Small Craft and DropShips<br />

remains <strong>the</strong> same regardless <strong>of</strong> <strong>the</strong> unit’s tech base.<br />

Space: The internal fuel tanks covered by <strong>the</strong>se rules do not<br />

aff ect <strong>the</strong> weapon slots available <strong>to</strong> aerospace units.<br />

OmniFighters: The internal fuel capacity <strong>of</strong> an OmniFighter<br />

must be established when designing <strong>the</strong> OmniFighter’s base<br />

confi guration, and may not be altered in its completed Primary or<br />

Alternate confi gurations.<br />

AEROSPACE FUEL TABLE<br />

Unit Type (Mass) Fuel Points per Ton<br />

Conventional Fighter 160<br />

Aerospace Fighter 80<br />

Small Craft<br />

DropShip<br />

80<br />

Up <strong>to</strong> 399 <strong>to</strong>ns 80<br />

400 <strong>to</strong> 799 <strong>to</strong>ns 70<br />

800 <strong>to</strong> 1,199 <strong>to</strong>ns 60<br />

1,200 <strong>to</strong> 1,899 <strong>to</strong>ns 50<br />

1,900 <strong>to</strong> 2,999 <strong>to</strong>ns 40<br />

3,000 <strong>to</strong> 19,999 <strong>to</strong>ns 30<br />

20,000 <strong>to</strong> 39,999 <strong>to</strong>ns 20<br />

40,000 <strong>to</strong> 100,000 <strong>to</strong>ns 10<br />

Unit Type (Mass)<br />

Strategic Fuel Use<br />

(<strong>to</strong>ns/day/G)<br />

Conventional Fighter NA<br />

Aerospace Fighter NA<br />

Small Craft 1.84<br />

Military DropShip (Any Tonnage)<br />

Civilian DropShip<br />

1.84<br />

100 <strong>to</strong> 999 <strong>to</strong>ns 1.84<br />

1,000 <strong>to</strong> 3,999 <strong>to</strong>ns 2.82<br />

4,000 <strong>to</strong> 8,999 <strong>to</strong>ns 3.37<br />

9,000 <strong>to</strong> 19,999 <strong>to</strong>ns 4.22<br />

20,000 <strong>to</strong> 29,999 <strong>to</strong>ns 5.19<br />

30,000 <strong>to</strong> 39,999 <strong>to</strong>ns 6.52<br />

40,000 <strong>to</strong> 49,999 <strong>to</strong>ns 7.71<br />

50,000 <strong>to</strong> 69,999 <strong>to</strong>ns 8.37<br />

70,000 <strong>to</strong> 100,000 <strong>to</strong>ns 8.83<br />

For a fuel reserve, Robert decides <strong>to</strong> give<br />

his ’Mechbuster <strong>the</strong> minimum recommended<br />

amount <strong>of</strong> fuel at 2 <strong>to</strong>ns. This<br />

amount provides <strong>the</strong> conventional fi ghter<br />

with 320 fuel points (2 <strong>to</strong>ns <strong>of</strong> fuel x 160<br />

points <strong>of</strong> conventional fi ghter fuel per <strong>to</strong>n<br />

= 320 fuel points). As a conventional fi ghter,<br />

however, <strong>the</strong> ’Mechbuster cannot use strategic fuel expansion,<br />

and so does not receive a “Tons per Burn Day” value.<br />

The Buster now has 23 unspent <strong>to</strong>ns remaining (25 <strong>to</strong>ns<br />

– 2 <strong>to</strong>ns = 23 <strong>to</strong>ns).

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