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the shape of things to come

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Introduced: Pre-spacefl ight<br />

Extending ladders are typical <strong>of</strong> rescue or utility Support Vehicles,<br />

where <strong>the</strong>y are <strong>of</strong>ten turret mounted for maximum fl exibility. Most are<br />

composed <strong>of</strong> lightweight but sturdy materials such as graphite, highstrength<br />

plastics, aluminum or even wood, and tend <strong>to</strong> reach lengths<br />

LADDER<br />

<strong>of</strong> 20 <strong>to</strong> 100 meters. It’s quite rare <strong>to</strong> see large ladder mechanisms like<br />

<strong>the</strong>se deployed on combat vehicles or ’Mechs. Indeed, <strong>the</strong> closest<br />

common item is <strong>the</strong> roll-out rope or chain ladders MechWarriors and<br />

IndustrialMech drivers use <strong>to</strong> climb in<strong>to</strong> and out <strong>of</strong> <strong>the</strong>ir machines,<br />

which make for poor rescue options in a pinch.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: Ladders may not be installed on Pro<strong>to</strong>Mechs, fi ghters, Fixed-Wing Support Vehicles, Small Craft or DropShips.<br />

Game Rules: Ladders permit a single friendly foot infantry unit <strong>to</strong> climb up or down elevation levels <strong>to</strong> any terrain adjacent <strong>to</strong> a ladderequipped<br />

unit (such as a building or hill) at a rate <strong>of</strong> 1 MP per level, up <strong>to</strong> <strong>the</strong> maximum number <strong>of</strong> levels accommodated by <strong>the</strong> ladder<br />

(equal <strong>to</strong> <strong>the</strong> ladder’s length in meters, divided by 6, rounding up), <strong>to</strong> <strong>the</strong> level <strong>of</strong> <strong>the</strong> underlying terrain <strong>of</strong> <strong>the</strong> ladder-equipped unit. Infantry<br />

may not climb a ladder on a unit that spends any MP in <strong>the</strong> same turn.<br />

Construction Rules: BattleMechs and IndustrialMechs may only mount ladders in <strong>to</strong>rso locations. Combat and Support Vehicles using<br />

ladders may mount <strong>the</strong>m on any Side location or <strong>the</strong> turret. Ladders weigh 100 kg (0.1 <strong>to</strong>n) per 20-meter length (or fraction <strong>the</strong>re<strong>of</strong>, <strong>to</strong> a<br />

maximum length <strong>of</strong> 100 meters). Regardless <strong>of</strong> <strong>the</strong> ladder’s length, it only occupies one slot in a vehicle or ‘Mech design.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />

Introduced: Pre-spacefl ight<br />

IndustrialMechs and Support Vehicles designed for hauling (or<br />

merely moving) cargo <strong>of</strong>ten mount lift hoists as a means <strong>of</strong> expediting<br />

<strong>the</strong> process. Though <strong>the</strong> look and methods <strong>of</strong> <strong>the</strong>se items vary—from<br />

pull chains and high-tension cables <strong>to</strong> hydraulics and even myomerenhanced<br />

claw-like specialty lifters—<strong>the</strong> basic lift hoist system essentially<br />

takes advantage <strong>of</strong> <strong>the</strong> unit’s own mass as a counterbalance<br />

against <strong>the</strong> weight being lifted.<br />

LADDER<br />

LIFT HOIST/ARRESTING HOIST<br />

LIFT HOIST/ARRESTING HOIST<br />

Airships employ a specialized variant <strong>of</strong> <strong>the</strong> lift hoist on rare occasions.<br />

Dubbed arresting hoists, <strong>the</strong>se specially actuated mechanisms<br />

are used <strong>to</strong> snag VTOLs, aircraft and aerospace fi ghters while in fl ight,<br />

recovering said craft <strong>the</strong> way a DropShip with suitable fi ghter bays<br />

can recover smaller aerospace craft. Though such operation is fraught<br />

with danger, it has granted airships <strong>the</strong> ability <strong>to</strong> operate as light<br />

carriers after a fashion, augmenting <strong>the</strong> small air-defense forces <strong>of</strong><br />

troubled skies.<br />

Tech Base: Clan and Inner Sphere<br />

Unit Restrictions: Only Airship Support Vehicles may install arresting lift hoists; standard lift hoists may be used by any unit type except<br />

Pro<strong>to</strong>Mechs, fi ghters (conventional and aerospace), Small Craft and DropShips.<br />

Game Rules: Arresting hoists enable an Airship Support Vehicle so equipped <strong>to</strong> retrieve airborne fi ghters, Fixed-Wing Support Vehicles and<br />

VTOLs (Combat and Support VTOLs) like a DropShip. Lift hoists may not be used if <strong>the</strong> unit is shut down or its pilot/crew is unable <strong>to</strong> act.<br />

Construction Rules: BattleMechs and IndustrialMechs may mount up <strong>to</strong> 2 lift hoists per unit (limited <strong>to</strong> Arm and Torso locations only).<br />

Combat and Support Vehicles may mount up <strong>to</strong> 4 (standard) lift hoists per unit. Airship and Fixed-Wing Support Vehicles mount <strong>the</strong>se in<br />

<strong>the</strong> body; VTOL Combat and Support Vehicles may mount lift hoists in any location except <strong>the</strong> ro<strong>to</strong>r. All o<strong>the</strong>r Combat and Support Vehicle<br />

types may mount lift hoists in any location except <strong>the</strong> body.<br />

Airships can only mount arresting lift hoists in <strong>the</strong> Body location and only in conjunction with a minimum <strong>of</strong> one vehicle cubicle (<strong>of</strong> any<br />

size), representing <strong>the</strong> docking stations for any airborne unit intended <strong>to</strong> dock with <strong>the</strong> Airship.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345). Game Rules: Total Warfare, p. 136<br />

Introduced: Circa 2000<br />

The modern manipula<strong>to</strong>r is eff ectively a fully (or semi-) articulated<br />

armature and gripping claw a bit more elaborate and multifunctional<br />

than a basic robotic assembler arm, but signifi cantly smaller and less<br />

sophisticated than a ’Mech’s hand actua<strong>to</strong>r. Mounted on <strong>the</strong> exterior<br />

<strong>of</strong> a vehicle—’Mechs don’t use <strong>the</strong>se devices, as any intended for<br />

manipulating objects can easily be built with hand and arm actua<strong>to</strong>rs<br />

MANIPULATOR<br />

for <strong>the</strong> job—most basic manipula<strong>to</strong>rs typically have a lifting and carrying<br />

capacity <strong>of</strong> about 100 kilograms, and a reach <strong>of</strong> maybe fi ve meters<br />

away from <strong>the</strong> vehicle’s hull. The typical use <strong>of</strong> <strong>the</strong>se devices covers<br />

<strong>the</strong> handling <strong>of</strong> dangerous chemicals and waste without exposing <strong>the</strong><br />

opera<strong>to</strong>r <strong>to</strong> harm, and so <strong>the</strong>y are most commonly seen on specialized<br />

vehicles for <strong>the</strong> disposal <strong>of</strong> bombs and hazardous materials.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: BattleMechs, IndustrialMechs, Pro<strong>to</strong>Mechs, fi ghters, Small Craft and DropShips may not mount manipula<strong>to</strong>rs.<br />

Game Rules: The limited range and capacity <strong>of</strong> <strong>the</strong> manipula<strong>to</strong>r means it has no impact in Total Warfare game play. Its full functionality<br />

will be covered in CBT: RPG (Revised). The manipula<strong>to</strong>r may not be used if its controlling unit is shut down or if its pilot/crew is o<strong>the</strong>rwise<br />

prevented from acting.<br />

Construction Rules: Qualifying units may mount a maximum <strong>of</strong> 2 manipula<strong>to</strong>rs per location (not including Ro<strong>to</strong>r locations).<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />

MANIPULATOR<br />

i<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

245

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