the shape of things to come
the shape of things to come
the shape of things to come
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misnaming because, really, you guys were using <strong>the</strong> term correctly.<br />
You grew up with primitive computers that needed heat<br />
sinks <strong>to</strong> cool <strong>the</strong>ir chips. ’Mech heat sinks should be called heat<br />
pumps. Those chips are obsolete and gone, but <strong>the</strong> term “heat<br />
sink” lingers in Kaumberg’s lexicon. And what’s a real heat sink?<br />
It’s a mass meant <strong>to</strong> soak up heat. Like <strong>the</strong> shielding <strong>of</strong> a fusion<br />
engine. That’s a heat sink.<br />
But BattleMechs generate far <strong>to</strong>o much heat <strong>to</strong> just depend on<br />
a block <strong>of</strong> silver <strong>to</strong> soak heat and slowly radiate it. For whatever<br />
his<strong>to</strong>rical reason, <strong>the</strong> required cooling units on ’Mechs are called<br />
heat sinks and I’m going <strong>to</strong> call <strong>the</strong>m heat sinks in this discussion,<br />
simply <strong>to</strong> avoid any confusion.<br />
So, before we talk about heat sink hardware fur<strong>the</strong>r, let’s look<br />
at <strong>the</strong> major sources <strong>of</strong> heat in a BattleMech. Know <strong>the</strong> enemy<br />
before looking at <strong>the</strong> solution.<br />
Heat Sources<br />
First and foremost, <strong>the</strong> fusion engine generates heat, even with<br />
all its effi cient energy conversion. The delicate balancing act <strong>of</strong> sustaining<br />
fusion <strong>of</strong>ten results in a fusion engine producing more energy<br />
than is needed. Since <strong>the</strong>re’s more energy than needed, and<br />
it’s not all converted in<strong>to</strong> electricity, <strong>the</strong> excess is dumped as heat.<br />
Second, energy weapons are not very effi cient at turning electricity<br />
in<strong>to</strong> laser or particle beams. A heavy laser weapon or PPC<br />
can thus create more waste heat than energy going in<strong>to</strong> <strong>the</strong> target.<br />
The tubes and breeches <strong>of</strong> ballistic weapons also need good<br />
cooling in <strong>the</strong> well-insulated structure <strong>of</strong> a BattleMech.<br />
Finally, myomers generate quite a bit <strong>of</strong> waste heat, though<br />
rarely as much as weapons. As I think I mentioned earlier, myomers<br />
are not very effi cient at turning electricity in<strong>to</strong> useful work,<br />
resulting in more waste heat. Incidentally, myomers are also one<br />
<strong>of</strong> <strong>the</strong> primary limitations on <strong>the</strong> temperature a BattleMech can<br />
<strong>to</strong>lerate. Despite centuries <strong>of</strong> research, only certain materials can<br />
be used <strong>to</strong> make myomers, and those materials—particularly <strong>the</strong><br />
acti-strandular fi bers—don’t like high temperatures.<br />
Collecting Heat<br />
The fi rst step <strong>to</strong> getting rid <strong>of</strong> heat is collecting it. To do this, hotrunning<br />
equipment like <strong>the</strong> engine and weapons have networks<br />
<strong>of</strong> cooling tubes built in<strong>to</strong> <strong>the</strong>ir frames, like <strong>the</strong> water jacket in<br />
your groundcar’s engine. Myomers have a distributed network <strong>of</strong><br />
coolant lines that look like a computer’s concept <strong>of</strong> a vascular system.<br />
These coolant lines in turn connect <strong>the</strong> collection systems <strong>to</strong><br />
<strong>the</strong> heat pumps and radia<strong>to</strong>rs that I’ll get <strong>to</strong> in a moment.<br />
Coolants diff er between heat sinks, depending on <strong>the</strong> manufacturer.<br />
Oils, chlor<strong>of</strong>l uorocarbons, water-based solutions, liquid<br />
nitrogen, gaseous nitrogen, gaseous helium and o<strong>the</strong>r coolants<br />
are used. No, you won’t see molten metals like <strong>the</strong> Tharkad City<br />
fusion engine. Those are simply <strong>to</strong>o hazardous in combat.<br />
The coolant is <strong>the</strong>n circulated by a wide variety <strong>of</strong> pumps. A<br />
lot <strong>of</strong> modern heat sinks like <strong>to</strong> eliminate traditional mechanical<br />
pumps and instead use myomer-wrapped fl exible tubing that<br />
pulses <strong>the</strong> coolants along, which is much more damage-<strong>to</strong>lerant<br />
than central mechanical pumps. For additional damage <strong>to</strong>lerance,<br />
<strong>the</strong> whole network <strong>of</strong> coolant lines also includes a lot <strong>of</strong><br />
cut-<strong>of</strong>f valves <strong>to</strong> prevent catastrophic loss <strong>of</strong> coolant.<br />
Dumping <strong>the</strong> Heat<br />
At <strong>the</strong> o<strong>the</strong>r end <strong>of</strong> heat sinks are <strong>the</strong> radia<strong>to</strong>rs. To understand<br />
how <strong>the</strong> heat pumps work, I’m bringing <strong>the</strong>se up fi rst. Now, <strong>the</strong><br />
radia<strong>to</strong>rs in BattleMechs don’t look all that diff erent from those<br />
on your car or refrigera<strong>to</strong>r. They are networks <strong>of</strong> fi nned tubing<br />
carrying hot coolant, usually assisted by fans <strong>to</strong> pump external air<br />
or water over <strong>the</strong> radia<strong>to</strong>rs when those fl uids are available. These<br />
radia<strong>to</strong>rs are always hidden under armored grills.<br />
The reason that heat sinks use pumps is because <strong>of</strong> <strong>the</strong>se radia<strong>to</strong>rs<br />
and <strong>the</strong> laws <strong>of</strong> <strong>the</strong>rmodynamics. Remember that heat<br />
fl ows from hot <strong>to</strong> cold. Thus, if <strong>the</strong> heat sinks were simple coolant<br />
systems like <strong>the</strong> water pump on your car engine and your<br />
BattleMech ended up in a hot environment, its heat sinks would<br />
carry heat right back in<strong>to</strong> <strong>the</strong> BattleMech ra<strong>the</strong>r than cooling it.<br />
Thus, we <strong>come</strong> <strong>to</strong> <strong>the</strong> heat pumps.<br />
Heat Pumps<br />
Arguably <strong>the</strong> heart <strong>of</strong> a heat sink, <strong>the</strong> heat pump basically<br />
collects and condenses heat until it can be easily dumped overboard,<br />
even in<strong>to</strong> environments hotter than <strong>the</strong> ’Mech. You can<br />
fi nd plenty <strong>of</strong> descriptions <strong>of</strong> heat pumps on air-conditioning ‘net<br />
sites, so I’m not going <strong>to</strong> describe <strong>the</strong> physics behind diff erent<br />
types <strong>of</strong> pumps. A multitude <strong>of</strong> diff erent heat pumps are used<br />
<strong>to</strong>day, based on <strong>the</strong> manufacturers—including vapor-compression<br />
systems like your home refrigera<strong>to</strong>r, sonic cooling systems,<br />
magne<strong>to</strong>-caloric systems and o<strong>the</strong>rs.<br />
Alternate Materials<br />
Standard heat sink radia<strong>to</strong>rs have been using graphite tubing<br />
and fi ns since <strong>the</strong> dawn <strong>of</strong> <strong>the</strong> BattleMech. The graphite’s structure<br />
is carefully arranged for best heat fl ow, and oriented graphite<br />
can have a <strong>the</strong>rmal conductivity about fi ve times that <strong>of</strong> <strong>the</strong><br />
reigning metallic champions, silver and copper. Some Periphery<br />
nations have resorted <strong>to</strong> using copper for heat sink radia<strong>to</strong>rs. But<br />
while <strong>the</strong>se do lose some percentage <strong>of</strong> performance, such radia<strong>to</strong>rs<br />
work better than one might expect, because <strong>the</strong>y make<br />
up for <strong>the</strong>ir lower conductivity with thinner construction, as <strong>the</strong><br />
metals are <strong>to</strong>ugher than <strong>the</strong> graphite.<br />
The wonder plastics <strong>of</strong> <strong>the</strong> Star League also revolutionized<br />
BattleMech heat sinks. These semi-crystalline polymers, which<br />
are also found in XL engine shielding, don’t quite have graphite’s<br />
<strong>the</strong>rmal conductivity, but <strong>the</strong>y are dramatically lighter. They allow<br />
larger radia<strong>to</strong>rs <strong>to</strong> be constructed for <strong>the</strong> same mass as standard<br />
heat sinks and give us <strong>the</strong> famous “double strength freezers.” Unlike<br />
many recovered pieces <strong>of</strong> technology, it’s fun <strong>to</strong> note that this did<br />
not <strong>come</strong> from <strong>the</strong> Helm Memory Core. The New Avalon Institute<br />
<strong>of</strong> Science was experimenting with this technology prior <strong>to</strong> <strong>the</strong><br />
Core’s discovery. The Clans, meanwhile, never lost <strong>the</strong> technology<br />
behind this material and even improved on it by using more crystalline,<br />
which creates a more <strong>the</strong>rmally conductive—but also more<br />
brittle—freezer. The required reinforcements keep <strong>the</strong> Clan double<br />
strength heat sinks at about <strong>the</strong> same mass, but more compact.<br />
JUMP JETS<br />
I didn’t really want <strong>to</strong> get in<strong>to</strong> all <strong>the</strong> many diff erent optional<br />
items <strong>of</strong> equipment like weaponry and jump jets, but <strong>the</strong><br />
Kaumberg media has been fi lling <strong>the</strong> ‘net with far <strong>to</strong>o many computer<br />
images <strong>of</strong> ’Mechs rocketing in<strong>to</strong> orbit <strong>to</strong> defend us from<br />
bandits, WoBblies, and space monsters. So, I’m making an exception<br />
for jump jets here.<br />
Most notably, jump jets can only operate for short periods before<br />
requiring a cool-down period. They can’t operate continuously,<br />
and certainly not long enough <strong>to</strong> carry a BattleMech in<strong>to</strong>