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the shape of things to come

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IndustrialMechs, like BattleMechs, <strong>come</strong><br />

in light, medium, heavy and assault weight<br />

classes—<strong>the</strong> lattermost an obvious usurpation<br />

<strong>of</strong> <strong>the</strong> BattleMech classifi cation—but <strong>the</strong>y are<br />

rarely employed in battle and some can be as<br />

light as 10 <strong>to</strong>ns in mass (half <strong>the</strong> weight <strong>of</strong> <strong>the</strong><br />

lightest BattleMechs). IndustrialMechs may<br />

appear in bipedal or quad body types, but <strong>the</strong>y<br />

do not incorporate modular Omni technology.<br />

Pro<strong>to</strong>Mechs<br />

Pro<strong>to</strong>Mechs—a strictly Clan invention—stand<br />

four <strong>to</strong> six meters tall and mass from two <strong>to</strong><br />

nine <strong>to</strong>ns. Larger than a battle armor suit but<br />

smaller than a BattleMech, <strong>the</strong>se “mini-’Mechs”<br />

have abilities in common with both unit types.<br />

Their small stature means <strong>the</strong>y can hide where<br />

BattleMechs cannot, and <strong>the</strong>y can even move<br />

through buildings without causing excessive<br />

collateral damage.<br />

Though tiny compared <strong>to</strong> even <strong>the</strong> smallest<br />

BattleMech, Pro<strong>to</strong>Mechs can carry an impressive<br />

arsenal <strong>of</strong> weapons, and because <strong>the</strong>y operate in<br />

Points <strong>of</strong> fi ve, <strong>the</strong>ir coordinated fi re compensates<br />

for each Pro<strong>to</strong>’s individual shortcomings.<br />

Pro<strong>to</strong>Mechs are also extremely durable. Though<br />

<strong>the</strong>y carry little armor compared <strong>to</strong> BattleMechs,<br />

<strong>the</strong>y can survive <strong>the</strong> loss <strong>of</strong> limbs and even <strong>the</strong><br />

head and remain eff ective.<br />

Combat Vehicles<br />

Most armies choose <strong>to</strong> use <strong>the</strong>ir BattleMech<br />

resources sparingly when <strong>the</strong>y can, and so<br />

maintain forces <strong>of</strong> conventional Combat<br />

Vehicles <strong>to</strong> serve in low-intensity confl icts and<br />

as auxiliaries <strong>to</strong> BattleMech units. Classified<br />

not only by weight class <strong>the</strong> way BattleMechs<br />

are, but also by <strong>the</strong>ir locomotion (motive type),<br />

Combat Vehicles can be constructed as standard<br />

units or as modular OmniVehicles.<br />

Light vehicles have a maximum weight <strong>of</strong><br />

35 <strong>to</strong>ns, <strong>of</strong>ten built for speed and favored for<br />

reconnaissance. Though tracked and wheeled<br />

light vehicles exist on <strong>the</strong> battlefi eld, hovercraft—<br />

with <strong>the</strong>ir greater speeds—dominate this<br />

weight class.<br />

Medium vehicles weigh from 40 <strong>to</strong> 55 <strong>to</strong>ns<br />

and are favored as skirmishers. Medium vehicles<br />

are commonly fielded by <strong>the</strong> various House<br />

militaries <strong>to</strong> harass and pin down enemy forces<br />

until heavier units can be brought <strong>to</strong> bear.<br />

Heavy vehicles range in weight from 60 <strong>to</strong><br />

75 <strong>to</strong>ns. Mirroring <strong>the</strong> medium ’Mech weight<br />

class, heavy vehicles are <strong>the</strong> workhorses <strong>of</strong><br />

all Successor State armies, and pack a serious<br />

punch with <strong>the</strong> armor <strong>to</strong> match. Commonly<br />

seen in tracked form, a heavy vehicle can stay in<br />

<strong>the</strong> fi ght longer than some light ’Mechs and can<br />

handle most diffi cult terrain.<br />

Assault vehicles weigh from 80 <strong>to</strong> 100 <strong>to</strong>ns.<br />

Though <strong>the</strong>y lack <strong>the</strong> mobility <strong>of</strong> <strong>the</strong>ir ’Mech<br />

counterparts, <strong>the</strong> sheer volume <strong>of</strong> firepower<br />

an assault vehicle carries can bring down even<br />

heavy ’Mechs under <strong>the</strong> right conditions.<br />

Tracked Vehicles: With a maximum weight<br />

<strong>of</strong> 100 <strong>to</strong>ns and a motive system based on<br />

continuous caterpillar treads, tracked vehicles<br />

can negotiate some <strong>of</strong> <strong>the</strong> most diffi cult terrain.<br />

Typically mounting <strong>the</strong> bulk <strong>of</strong> <strong>the</strong>ir heavy<br />

weapons in turrets for a full 360 degrees <strong>of</strong> fi re,<br />

tracked vehicles in <strong>the</strong> larger weight classes can<br />

<strong>of</strong>ten infl ict a great deal <strong>of</strong> damage, even against<br />

BattleMechs.<br />

Wheeled Vehicles: With a maximum weight <strong>of</strong><br />

80 <strong>to</strong>ns, wheeled vehicles tend <strong>to</strong> be lighter than<br />

tracked vehicles but also typically move faster<br />

while still mounting eff ective weaponry. Their<br />

wheel-based locomotion is more restricted than<br />

tracks, however, so commanders usually assign<br />

wheeled vehicles <strong>to</strong> relatively open terrain and<br />

cities <strong>to</strong> serve as convoy escorts and fi re-support<br />

for dismounted infantry.<br />

Hovercraft: Much lighter on average than<br />

tracked or wheeled Combat Vehicle types,<br />

battlefi eld hovercraft have a maximum weight <strong>of</strong><br />

50 <strong>to</strong>ns, and are built mostly for speed <strong>to</strong> make<br />

up for <strong>the</strong>ir comparatively light armor and fragile<br />

lift-fan-and-airskirt design. More advanced than<br />

tracked and wheeled vehicles, hovercraft are<br />

generally more costly as well, but <strong>the</strong>ir ability <strong>to</strong><br />

rapidly close with an enemy and just as rapidly<br />

break contact makes <strong>the</strong>m highly valued for<br />

reconnaissance and screening missions.<br />

Wing-in-Ground Effect (WiGE) Vehicles: A<br />

true rarity in Combat Vehicles, <strong>of</strong>ten relegated <strong>to</strong><br />

transport duties, Wing-in-Ground Eff ect (WiGE)<br />

vehicles are a cross between hovercraft and fi xedwing<br />

aircraft, eff ectively creating a unit type that<br />

can fly at an average <strong>of</strong> six meters above <strong>the</strong><br />

prevailing terrain. Fast, and with an upper weight<br />

limit <strong>of</strong> 80 <strong>to</strong>ns, <strong>the</strong>se vehicles make excellent<br />

transports, but are forced <strong>to</strong> maintain constant<br />

movement <strong>to</strong> avoid stalls.<br />

Vertical Take<strong>of</strong>f and Landing (VTOL)<br />

Vehicles: VTOL Combat Vehicles have a<br />

maximum weight <strong>of</strong> 30 <strong>to</strong>ns, making <strong>the</strong>m<br />

<strong>the</strong> lightest <strong>of</strong> all Combat Vehicle types, but<br />

<strong>the</strong>y are also one <strong>of</strong> <strong>the</strong> fastest. VTOLs include<br />

conventional rotary-wing craft (helicopters)<br />

and tilt-ro<strong>to</strong>r aircraft whose engine mountings<br />

rotate in a 90-degree arc. Though VTOLs are<br />

highly vulnerable <strong>to</strong> damage due <strong>to</strong> <strong>the</strong>ir light<br />

armor and fragile ro<strong>to</strong>r assemblies, <strong>the</strong>ir high<br />

maneuverability and ability <strong>to</strong> bypass diffi cult<br />

terrain makes <strong>the</strong>m ideal for reconnaissance and<br />

light infantry transport duties.<br />

BattleMech<br />

IndustrialMech<br />

Pro<strong>to</strong>Mech<br />

Tracked Vehicle<br />

Wheeled Vehicle<br />

Hovercraft<br />

Wing in Ground Eff ect<br />

(WIGE)

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