the shape of things to come
the shape of things to come
the shape of things to come
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Interestingly enough, <strong>the</strong> Clan version <strong>of</strong> <strong>the</strong> Artemis performs<br />
exactly <strong>the</strong> same as those produced in <strong>the</strong> Inner Sphere in terms <strong>of</strong><br />
<strong>to</strong>nnage, compactness and battlefi eld accuracy. The Artemis IV used<br />
For what amounts <strong>to</strong> one <strong>of</strong> <strong>the</strong> most basic combat systems on<br />
<strong>the</strong> modern battlefi eld, au<strong>to</strong>cannons (<strong>of</strong>ten abbreviated as ACs) are<br />
a broadly varied class <strong>of</strong> rapid-fi ring, au<strong>to</strong>-loading, heavy ballistic<br />
weaponry—gigantic machine guns, in o<strong>the</strong>r words. With calibers<br />
ranging from 30 <strong>to</strong> 90 millimeters at <strong>the</strong> lighter end, <strong>to</strong> as much as 203<br />
millimeters or more at <strong>the</strong> heaviest, most au<strong>to</strong>cannons deliver <strong>the</strong>ir<br />
damage by fi ring high-speed streams or bursts <strong>of</strong> high-explosive,<br />
armor-defeating shells through one or more barrels. While caliber<br />
and fi ring rate can vary greatly, four main classes have emerged over<br />
<strong>the</strong> centuries, setting <strong>the</strong> standards by which all o<strong>the</strong>r ACs are rated,<br />
based on <strong>the</strong>ir relative ballistic damage. At <strong>the</strong> lightest end is <strong>the</strong> AC/2<br />
class, followed by <strong>the</strong> long-time standard AC/5, <strong>the</strong>n <strong>the</strong> heavy punch<br />
<strong>of</strong> <strong>the</strong> AC/10 class, and fi nally <strong>the</strong> brutal, close-in AC/20.<br />
At <strong>the</strong> dawn <strong>of</strong> <strong>the</strong> BattleMech era, only two proven au<strong>to</strong>cannon<br />
models existed: <strong>the</strong> AC/2 and <strong>the</strong> AC/5. Production model versions<br />
<strong>of</strong> <strong>the</strong> heavier AC/10 and <strong>the</strong> ’Mech-killing AC/20 did not appear until<br />
after 2460 and 2500, respectively (though <strong>the</strong> Mackie sported a pro<strong>to</strong>type<br />
<strong>of</strong> <strong>the</strong> AC/10 as far back as its 2443 battlefi eld debut).<br />
In <strong>the</strong> centuries since, additional au<strong>to</strong>cannon variants have evolved,<br />
including <strong>the</strong> cluster-style LB-X, <strong>the</strong> high-speed Ultra and <strong>the</strong> multibarreled,<br />
high-cycle rotary. These three au<strong>to</strong>cannon styles—as well as<br />
<strong>the</strong> standard models—are discussed below.<br />
[Once again, since <strong>the</strong> publication <strong>of</strong> this document, additional<br />
au<strong>to</strong>cannon types—light au<strong>to</strong>cannons—have entered production<br />
and front-line service. They are described in detail below. –EB]<br />
LB-X AUTOCANNON<br />
Introduced: 2595 (Terran Hegemony [LB 10-X]); circa 2820 (Clans [LB<br />
2-X, 5-X, 20-X])<br />
Extinct: 2840 (Inner Sphere)<br />
Reintroduced: 3035 (Federated Commonwealth [LB 10-X]); 3058<br />
(Federated Suns [LB 2-X, 5-X, 20-X])<br />
An improvement on <strong>the</strong> common au<strong>to</strong>cannon intended <strong>to</strong> expand<br />
<strong>the</strong> weapon’s role in<strong>to</strong> anti-vehicle and anti-infantry work, <strong>the</strong> LB-X<br />
makes use <strong>of</strong> light, heat-dissipating alloys <strong>to</strong> reduce its weight and<br />
<strong>the</strong>rmal buildup. These materials, coupled with a smooth-bore,<br />
multi-munition feed mechanism, make <strong>the</strong> LB more expensive than<br />
standard au<strong>to</strong>cannons. However, <strong>the</strong> slight range increase and <strong>the</strong><br />
ability <strong>to</strong> switch between standard-style bursts and explosive cluster<br />
munitions—both specially developed for this weapon system—more<br />
than mitigate this higher cost.<br />
ARTEMIS IV FIRE-CONTROL SYSTEM<br />
by <strong>the</strong> Clan-made Series XXXII Multitrack system is identical in all such<br />
aspects <strong>to</strong>, say, <strong>the</strong> one used with IMB System’s RCA Instatrac XIII.<br />
Tech Rating: Inner Sphere and Clan<br />
Unit Restrictions: Pro<strong>to</strong>Mechs may not install Artemis IV systems.<br />
Construction Rules: The Artemis IV FCS may only be combined with standard long-range missile (LRM) and short-range missile (SRM)<br />
launchers and <strong>the</strong> multi-missile launcher (MML). One Artemis system must be installed on <strong>the</strong> unit for every applicable launcher—including<br />
one-shot launchers, if any. (Streak SRMs, MRMs, rocket launchers and Narc beacons may not use Artemis, and so do not count <strong>to</strong>ward this<br />
requirement, even though <strong>the</strong>y can be installed on a unit that uses Artemis-enhanced launchers.) This equipment must also be placed in<br />
<strong>the</strong> same location as each such launcher.<br />
If a launcher that must receive an Artemis enhancement is set in a location with no space remaining for <strong>the</strong> Artemis, <strong>the</strong>n Artemis IV may<br />
not be mounted on that unit at all, because one <strong>of</strong> its launchers cannot receive <strong>the</strong> required upgrade. For example, an OmniMech with a<br />
fi xed SRM mount in <strong>the</strong> head that leaves no spaces free on its record sheet may not use <strong>the</strong> Artemis IV FCS.<br />
BattleMechs, IndustrialMechs and Support Vehicles must assign critical slots separately <strong>to</strong> Artemis IV; Combat Vehicles, fi ghters, Small<br />
Craft and DropShips treat Artemis as part <strong>of</strong> <strong>the</strong> weapon system it enhances, for purposes <strong>of</strong> tracking weapon slots.<br />
Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 130<br />
AUTOCANNON<br />
Inner Sphere LB-X au<strong>to</strong>cannons—like <strong>the</strong> Mydron Excel LB-X series,<br />
Impera<strong>to</strong>r’s Code Red LB 10-X or Defi ance’s Disintegra<strong>to</strong>r LB 20-X—<br />
boast much improved effi ciency over <strong>the</strong>ir standard kin. Indeed, even<br />
with <strong>the</strong>ir recent manufacture and expense, <strong>the</strong>se weapon systems<br />
might well have completely outclassed and phased out <strong>the</strong>ir standard<br />
counterparts (as evidently occurred in <strong>the</strong> Clan militaries) were it not<br />
for <strong>the</strong> advent <strong>of</strong> a host <strong>of</strong> alternative munitions over <strong>the</strong> past decade.<br />
Incompatible with LB-X au<strong>to</strong>cannon, some <strong>of</strong> <strong>the</strong>se munitions are<br />
described later in brief.<br />
LIGHT AUTOCANNON<br />
[Introduced: 3068 (Federated Suns [LAC/2, LAC/5])<br />
After spending nearly a decade in <strong>the</strong> pro<strong>to</strong>type stages—long enough<br />
<strong>to</strong> actually give rise <strong>to</strong> <strong>the</strong> rotary AC—light au<strong>to</strong>cannons (abbreviated<br />
as LACs) only hit full-scale production with <strong>the</strong> unveiling <strong>of</strong> Yeff ters<br />
Weapons’ Mydron Flyswatter and Mydron Snakekiller models in 3068.<br />
Ironically, what spurred this production was <strong>the</strong> destruction <strong>of</strong> <strong>the</strong> NAIS,<br />
where <strong>the</strong>se weapons were fi rst developed. It may be a bit <strong>of</strong> poetic justice<br />
that <strong>the</strong> fi rst models were rushed <strong>to</strong> <strong>the</strong> battlefi elds <strong>of</strong> New Avalon<br />
<strong>to</strong> help drive back <strong>the</strong> Blakists’ fi rst assault against <strong>the</strong> planet. Since <strong>the</strong>n,<br />
however, Impera<strong>to</strong>r Au<strong>to</strong>matic Weaponry has begun producing its own<br />
versions for <strong>the</strong> Free Worlds League and <strong>the</strong>ir Robe allies.<br />
Built smaller and with shorter ranges, light ACs exist only in <strong>the</strong><br />
lower calibers (LAC/2 and LAC/5), but benefi t from <strong>the</strong> ability <strong>to</strong> use<br />
<strong>the</strong> advanced munitions that LB-X, rotary and Ultra ACs cannot. The<br />
Clans, who have not seen much use for specialized ammunition and<br />
who still possess au<strong>to</strong>cannons superior <strong>to</strong> even <strong>the</strong>se versions, have<br />
shown little interest in duplicating this innovation, though <strong>the</strong> same<br />
cannot be said <strong>of</strong> <strong>the</strong> o<strong>the</strong>r Inner Sphere states. –EB]<br />
ROTARY AUTOCANNON<br />
Introduced: 3062 (Federated Suns)<br />
Ano<strong>the</strong>r product <strong>of</strong> our own New Avalon Institute <strong>of</strong> Science, <strong>the</strong><br />
rotary au<strong>to</strong>cannon (RAC for short) is, at its heart, an eff ort <strong>to</strong> obtain<br />
an even higher rate <strong>of</strong> fi re than <strong>the</strong> Ultra-class au<strong>to</strong>cannon outlined<br />
below. Using multiple barrels <strong>to</strong> attain up <strong>to</strong> three times <strong>the</strong> volume <strong>of</strong><br />
an Ultra burst, this weapon is much heavier and bulkier than its standard-model<br />
cousins, and lacks <strong>the</strong> eff ective reach <strong>of</strong> even <strong>the</strong> Ultra AC<br />
series. Its inability <strong>to</strong> make use <strong>of</strong> most specialized munitions, coupled<br />
with its sheer expense, have prevented <strong>the</strong> rotary concept from entering<br />
<strong>the</strong> heavier-caliber brackets at this time. Balancing this, however,<br />
is <strong>the</strong> ability <strong>to</strong> clear weapon jams in <strong>the</strong> fi eld—a feature lacking in<br />
i<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
207