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Interestingly enough, <strong>the</strong> Clan version <strong>of</strong> <strong>the</strong> Artemis performs<br />

exactly <strong>the</strong> same as those produced in <strong>the</strong> Inner Sphere in terms <strong>of</strong><br />

<strong>to</strong>nnage, compactness and battlefi eld accuracy. The Artemis IV used<br />

For what amounts <strong>to</strong> one <strong>of</strong> <strong>the</strong> most basic combat systems on<br />

<strong>the</strong> modern battlefi eld, au<strong>to</strong>cannons (<strong>of</strong>ten abbreviated as ACs) are<br />

a broadly varied class <strong>of</strong> rapid-fi ring, au<strong>to</strong>-loading, heavy ballistic<br />

weaponry—gigantic machine guns, in o<strong>the</strong>r words. With calibers<br />

ranging from 30 <strong>to</strong> 90 millimeters at <strong>the</strong> lighter end, <strong>to</strong> as much as 203<br />

millimeters or more at <strong>the</strong> heaviest, most au<strong>to</strong>cannons deliver <strong>the</strong>ir<br />

damage by fi ring high-speed streams or bursts <strong>of</strong> high-explosive,<br />

armor-defeating shells through one or more barrels. While caliber<br />

and fi ring rate can vary greatly, four main classes have emerged over<br />

<strong>the</strong> centuries, setting <strong>the</strong> standards by which all o<strong>the</strong>r ACs are rated,<br />

based on <strong>the</strong>ir relative ballistic damage. At <strong>the</strong> lightest end is <strong>the</strong> AC/2<br />

class, followed by <strong>the</strong> long-time standard AC/5, <strong>the</strong>n <strong>the</strong> heavy punch<br />

<strong>of</strong> <strong>the</strong> AC/10 class, and fi nally <strong>the</strong> brutal, close-in AC/20.<br />

At <strong>the</strong> dawn <strong>of</strong> <strong>the</strong> BattleMech era, only two proven au<strong>to</strong>cannon<br />

models existed: <strong>the</strong> AC/2 and <strong>the</strong> AC/5. Production model versions<br />

<strong>of</strong> <strong>the</strong> heavier AC/10 and <strong>the</strong> ’Mech-killing AC/20 did not appear until<br />

after 2460 and 2500, respectively (though <strong>the</strong> Mackie sported a pro<strong>to</strong>type<br />

<strong>of</strong> <strong>the</strong> AC/10 as far back as its 2443 battlefi eld debut).<br />

In <strong>the</strong> centuries since, additional au<strong>to</strong>cannon variants have evolved,<br />

including <strong>the</strong> cluster-style LB-X, <strong>the</strong> high-speed Ultra and <strong>the</strong> multibarreled,<br />

high-cycle rotary. These three au<strong>to</strong>cannon styles—as well as<br />

<strong>the</strong> standard models—are discussed below.<br />

[Once again, since <strong>the</strong> publication <strong>of</strong> this document, additional<br />

au<strong>to</strong>cannon types—light au<strong>to</strong>cannons—have entered production<br />

and front-line service. They are described in detail below. –EB]<br />

LB-X AUTOCANNON<br />

Introduced: 2595 (Terran Hegemony [LB 10-X]); circa 2820 (Clans [LB<br />

2-X, 5-X, 20-X])<br />

Extinct: 2840 (Inner Sphere)<br />

Reintroduced: 3035 (Federated Commonwealth [LB 10-X]); 3058<br />

(Federated Suns [LB 2-X, 5-X, 20-X])<br />

An improvement on <strong>the</strong> common au<strong>to</strong>cannon intended <strong>to</strong> expand<br />

<strong>the</strong> weapon’s role in<strong>to</strong> anti-vehicle and anti-infantry work, <strong>the</strong> LB-X<br />

makes use <strong>of</strong> light, heat-dissipating alloys <strong>to</strong> reduce its weight and<br />

<strong>the</strong>rmal buildup. These materials, coupled with a smooth-bore,<br />

multi-munition feed mechanism, make <strong>the</strong> LB more expensive than<br />

standard au<strong>to</strong>cannons. However, <strong>the</strong> slight range increase and <strong>the</strong><br />

ability <strong>to</strong> switch between standard-style bursts and explosive cluster<br />

munitions—both specially developed for this weapon system—more<br />

than mitigate this higher cost.<br />

ARTEMIS IV FIRE-CONTROL SYSTEM<br />

by <strong>the</strong> Clan-made Series XXXII Multitrack system is identical in all such<br />

aspects <strong>to</strong>, say, <strong>the</strong> one used with IMB System’s RCA Instatrac XIII.<br />

Tech Rating: Inner Sphere and Clan<br />

Unit Restrictions: Pro<strong>to</strong>Mechs may not install Artemis IV systems.<br />

Construction Rules: The Artemis IV FCS may only be combined with standard long-range missile (LRM) and short-range missile (SRM)<br />

launchers and <strong>the</strong> multi-missile launcher (MML). One Artemis system must be installed on <strong>the</strong> unit for every applicable launcher—including<br />

one-shot launchers, if any. (Streak SRMs, MRMs, rocket launchers and Narc beacons may not use Artemis, and so do not count <strong>to</strong>ward this<br />

requirement, even though <strong>the</strong>y can be installed on a unit that uses Artemis-enhanced launchers.) This equipment must also be placed in<br />

<strong>the</strong> same location as each such launcher.<br />

If a launcher that must receive an Artemis enhancement is set in a location with no space remaining for <strong>the</strong> Artemis, <strong>the</strong>n Artemis IV may<br />

not be mounted on that unit at all, because one <strong>of</strong> its launchers cannot receive <strong>the</strong> required upgrade. For example, an OmniMech with a<br />

fi xed SRM mount in <strong>the</strong> head that leaves no spaces free on its record sheet may not use <strong>the</strong> Artemis IV FCS.<br />

BattleMechs, IndustrialMechs and Support Vehicles must assign critical slots separately <strong>to</strong> Artemis IV; Combat Vehicles, fi ghters, Small<br />

Craft and DropShips treat Artemis as part <strong>of</strong> <strong>the</strong> weapon system it enhances, for purposes <strong>of</strong> tracking weapon slots.<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 130<br />

AUTOCANNON<br />

Inner Sphere LB-X au<strong>to</strong>cannons—like <strong>the</strong> Mydron Excel LB-X series,<br />

Impera<strong>to</strong>r’s Code Red LB 10-X or Defi ance’s Disintegra<strong>to</strong>r LB 20-X—<br />

boast much improved effi ciency over <strong>the</strong>ir standard kin. Indeed, even<br />

with <strong>the</strong>ir recent manufacture and expense, <strong>the</strong>se weapon systems<br />

might well have completely outclassed and phased out <strong>the</strong>ir standard<br />

counterparts (as evidently occurred in <strong>the</strong> Clan militaries) were it not<br />

for <strong>the</strong> advent <strong>of</strong> a host <strong>of</strong> alternative munitions over <strong>the</strong> past decade.<br />

Incompatible with LB-X au<strong>to</strong>cannon, some <strong>of</strong> <strong>the</strong>se munitions are<br />

described later in brief.<br />

LIGHT AUTOCANNON<br />

[Introduced: 3068 (Federated Suns [LAC/2, LAC/5])<br />

After spending nearly a decade in <strong>the</strong> pro<strong>to</strong>type stages—long enough<br />

<strong>to</strong> actually give rise <strong>to</strong> <strong>the</strong> rotary AC—light au<strong>to</strong>cannons (abbreviated<br />

as LACs) only hit full-scale production with <strong>the</strong> unveiling <strong>of</strong> Yeff ters<br />

Weapons’ Mydron Flyswatter and Mydron Snakekiller models in 3068.<br />

Ironically, what spurred this production was <strong>the</strong> destruction <strong>of</strong> <strong>the</strong> NAIS,<br />

where <strong>the</strong>se weapons were fi rst developed. It may be a bit <strong>of</strong> poetic justice<br />

that <strong>the</strong> fi rst models were rushed <strong>to</strong> <strong>the</strong> battlefi elds <strong>of</strong> New Avalon<br />

<strong>to</strong> help drive back <strong>the</strong> Blakists’ fi rst assault against <strong>the</strong> planet. Since <strong>the</strong>n,<br />

however, Impera<strong>to</strong>r Au<strong>to</strong>matic Weaponry has begun producing its own<br />

versions for <strong>the</strong> Free Worlds League and <strong>the</strong>ir Robe allies.<br />

Built smaller and with shorter ranges, light ACs exist only in <strong>the</strong><br />

lower calibers (LAC/2 and LAC/5), but benefi t from <strong>the</strong> ability <strong>to</strong> use<br />

<strong>the</strong> advanced munitions that LB-X, rotary and Ultra ACs cannot. The<br />

Clans, who have not seen much use for specialized ammunition and<br />

who still possess au<strong>to</strong>cannons superior <strong>to</strong> even <strong>the</strong>se versions, have<br />

shown little interest in duplicating this innovation, though <strong>the</strong> same<br />

cannot be said <strong>of</strong> <strong>the</strong> o<strong>the</strong>r Inner Sphere states. –EB]<br />

ROTARY AUTOCANNON<br />

Introduced: 3062 (Federated Suns)<br />

Ano<strong>the</strong>r product <strong>of</strong> our own New Avalon Institute <strong>of</strong> Science, <strong>the</strong><br />

rotary au<strong>to</strong>cannon (RAC for short) is, at its heart, an eff ort <strong>to</strong> obtain<br />

an even higher rate <strong>of</strong> fi re than <strong>the</strong> Ultra-class au<strong>to</strong>cannon outlined<br />

below. Using multiple barrels <strong>to</strong> attain up <strong>to</strong> three times <strong>the</strong> volume <strong>of</strong><br />

an Ultra burst, this weapon is much heavier and bulkier than its standard-model<br />

cousins, and lacks <strong>the</strong> eff ective reach <strong>of</strong> even <strong>the</strong> Ultra AC<br />

series. Its inability <strong>to</strong> make use <strong>of</strong> most specialized munitions, coupled<br />

with its sheer expense, have prevented <strong>the</strong> rotary concept from entering<br />

<strong>the</strong> heavier-caliber brackets at this time. Balancing this, however,<br />

is <strong>the</strong> ability <strong>to</strong> clear weapon jams in <strong>the</strong> fi eld—a feature lacking in<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

207

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