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the shape of things to come

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vert a standard in<strong>to</strong> an XL—such a process is not easy and <strong>the</strong><br />

required parts cost almost as much as new XL. Fur<strong>the</strong>rmore,<br />

some manufacturers don’t strive for parts commonality at all,<br />

so I guess my message here is, “Techs, if you’re trying <strong>to</strong> be <strong>the</strong><br />

next Battle Magic and convert an old clunker in<strong>to</strong> an XL engine,<br />

check <strong>the</strong> manufacturer’s specs for both engines before<br />

you try it. A fusion engine is terrible thing <strong>to</strong> waste.”<br />

Engine Cooling Systems<br />

In addition <strong>to</strong> <strong>the</strong> regenerative cooling system and heat<br />

sinks, fusion engines have a basic, integral cooling system<br />

separate from <strong>the</strong> regular heat sink network. This involves a<br />

set <strong>of</strong> liquid nitrogen jackets over key components and allows<br />

<strong>the</strong> engine <strong>to</strong> operate at minimal levels without outside cooling<br />

systems. Any exertions require <strong>the</strong> greater cooling capacity<br />

<strong>of</strong> <strong>the</strong> main heat sink system.<br />

Oversized Engines<br />

A slight digression here: For <strong>the</strong> fi rst couple <strong>of</strong> decades<br />

in BattleMech design, engineers used oversized fusion engines—power<br />

plants that were larger than needed <strong>to</strong>day for<br />

a given speed category <strong>of</strong> ’Mech. It was hoped that this would<br />

THE GREAT MYTH MYTH<br />

But while <strong>the</strong> plasma is cooling down from jillions <strong>of</strong> degrees—yes,<br />

“jillion” is a technical term, my youngest son assures<br />

me—<strong>the</strong> air is heated up <strong>to</strong> thousands <strong>of</strong> degrees and<br />

will promptly burst back out <strong>the</strong> hole in a gout <strong>of</strong> white-hot<br />

fl ame. Since a weapon heavy enough <strong>to</strong> puncture a reac<strong>to</strong>r<br />

also generally destroys <strong>the</strong> core frame <strong>of</strong> a ’Mech, you get a<br />

blinding fi reball accompanied by <strong>the</strong> ’Mech falling apart. It<br />

looks like a nuclear fi reball bursting out <strong>of</strong> <strong>the</strong> ’Mech’s chest,<br />

but it’s literally just a load <strong>of</strong> hot air.<br />

And that’s a brutal way <strong>to</strong> kill a fusion engine. When you<br />

let oxygen loose inside an operating reac<strong>to</strong>r, <strong>the</strong> super-hot<br />

oxygen just ravages <strong>the</strong> lining <strong>of</strong> <strong>the</strong> reac<strong>to</strong>r and <strong>the</strong> delicate<br />

sensors and probes in <strong>the</strong>re. It gets turned in<strong>to</strong> a fl ashrusted<br />

mess.<br />

Now, I earlier said that a reason <strong>the</strong> reac<strong>to</strong>r shielding is so<br />

heavy is that it serves as a heat sink during a hard shutdown<br />

without a functional cooling system. I also said that <strong>the</strong>re isn’t<br />

enough heat s<strong>to</strong>red in <strong>the</strong> “dead” plasma <strong>to</strong> damage shielding.<br />

Well, <strong>the</strong>re are circumstances where this ultimate in passive<br />

safety systems can be overwhelmed, and you can get<br />

<strong>the</strong> fabled “nuclear reac<strong>to</strong>r” explosion…though it’s more like<br />

a bursting balloon than a nuclear bomb. See, reac<strong>to</strong>r shielding<br />

isn’t a great <strong>the</strong>rmal conduc<strong>to</strong>r, so it takes time for heat<br />

<strong>to</strong> soak through <strong>the</strong> shielding. That means <strong>the</strong> interior <strong>of</strong> <strong>the</strong><br />

reac<strong>to</strong>r can get very hot while it’s waiting for <strong>the</strong> heat <strong>to</strong> soak<br />

outward. Engine designers know that and allow for that, at<br />

least for reasonable levels <strong>of</strong> heat left in <strong>the</strong> plasma. Over <strong>the</strong><br />

centuries, some clever and stupid MechWarriors have fi gured<br />

out that if <strong>the</strong>y overcharge <strong>the</strong> engine, <strong>the</strong>n kill <strong>the</strong> magnetic<br />

containment fi eld quickly, <strong>the</strong>y can dump so much heat in<strong>to</strong><br />

<strong>the</strong> reac<strong>to</strong>r walls that <strong>the</strong> reac<strong>to</strong>r lining explosively evaporates.<br />

This over pressurizes <strong>the</strong> reac<strong>to</strong>r, which bursts and<br />

causes a respectable explosion. Again, however, <strong>the</strong> eff ect is<br />

not very much like a nuclear bomb at all.<br />

provide assorted, ill-defi ned boosts in combat. Unfortunately,<br />

<strong>the</strong>se engines simply ran <strong>to</strong>o hot or shut <strong>the</strong>mselves down<br />

with overloads. The problem—in part—was that BattleMech<br />

systems could only draw so much power at one time.<br />

Ramming more down <strong>the</strong>ir throats didn’t help.<br />

So, now that we’ve found a major heat source in ’Mechs,<br />

let’s talk about how <strong>to</strong> get rid <strong>of</strong> it—<br />

Yes, question? Speak up for <strong>the</strong> microphone… No. No; just<br />

s<strong>to</strong>p <strong>the</strong>re. Fusion reac<strong>to</strong>rs are nothing like fusion bombs.<br />

Tharkad City— Yes, I know. Calm down and let me explain.<br />

HEAT SINKS<br />

To be<strong>come</strong> fusion-powered avatars <strong>of</strong> war gods that can<br />

stalk airless wastes or battle below <strong>the</strong> waves, BattleMechs are<br />

well-sealed, well-insulated vehicles. While that prevents heat<br />

from getting in, it also prevents heat from getting out, and <strong>the</strong><br />

endless megawatts <strong>of</strong> power consumed by a BattleMech end<br />

up as a lot <strong>of</strong> waste heat. So, BattleMechs have heat sinks.<br />

Now, fi rst <strong>of</strong>f , <strong>the</strong>re’s been some confusion among <strong>the</strong> more<br />

technical journals about what BattleMech heat sinks are.<br />

Basically, BattleMech heat sinks are misnamed. It’s an honest<br />

mistake for Kaumberg’s more technically literate <strong>to</strong> miss <strong>the</strong><br />

This, incidentally, is why you don’t see fusion-powered<br />

battle armors and fusion engines much smaller than 250<br />

kilograms. Smaller fusion engines just don’t have <strong>the</strong> mass<br />

<strong>to</strong> soak up <strong>the</strong> remaining heat <strong>of</strong> a hard shutdown and can<br />

much more easily explode as described above.<br />

And <strong>the</strong>n <strong>the</strong>re’s <strong>the</strong> reac<strong>to</strong>r explosion at Tharkad City,<br />

which was yet ano<strong>the</strong>r sort <strong>of</strong> fusion engine explosion and<br />

illustrates why you only get fusion engine explosions after<br />

multitudes <strong>of</strong> unlikely failures. As I’ve read, <strong>the</strong> Tharkad Power<br />

& Heat power is—er, was—a multi-functional industrial facility,<br />

including <strong>the</strong> corners<strong>to</strong>ne <strong>of</strong> TP&H’s radioactive waste<br />

treatment. TP&H used <strong>the</strong> facility <strong>to</strong> irradiate radioactive<br />

waste in<strong>to</strong> non-radioactive or short half-life iso<strong>to</strong>pes. It was<br />

also an ancient facility built during <strong>the</strong> old Star League. While<br />

<strong>the</strong> reac<strong>to</strong>r was well maintained, <strong>the</strong> aging ro<strong>of</strong> was carrying<br />

a heavy winter snowfall. And since it was a fusion reac<strong>to</strong>r, <strong>the</strong><br />

building wasn’t reinforced like <strong>the</strong> containment domes <strong>of</strong><br />

those primitive fi ssion reac<strong>to</strong>rs outside <strong>of</strong> <strong>to</strong>wn here. There<br />

would be no real explosion risk <strong>to</strong> contain. The reac<strong>to</strong>r vessel<br />

and shielding would handle that.<br />

But over <strong>the</strong> decades, it seems, TP&H had expanded its<br />

pr<strong>of</strong>i table Star League-era facilities for producing industrial<br />

heat and processing more radioactive waste. That involved<br />

installing extra tanks <strong>of</strong> sodium coolant outside <strong>of</strong> <strong>the</strong> protected<br />

areas. It seemed reasonable and quite defensible at <strong>the</strong><br />

time, but hadn’t allowed for <strong>the</strong> centuries <strong>of</strong> penny-pinching<br />

deferred building maintenance. When <strong>the</strong> Word bombarded<br />

Tharkad City, <strong>the</strong> tremors collapsed <strong>the</strong> old ro<strong>of</strong> and dumped<br />

hundreds <strong>of</strong> <strong>to</strong>ns <strong>of</strong> snow and debris on hundreds <strong>of</strong> <strong>to</strong>ns <strong>of</strong><br />

molten sodium. There was a large chemical explosion, one<br />

big enough <strong>to</strong> generate a credible mushroom cloud, and a<br />

fi re amongst tanks <strong>of</strong> molten salts holding dissolved radioactive<br />

wastes. Frankly, <strong>the</strong> reac<strong>to</strong>r was almost a bystander <strong>to</strong> <strong>the</strong><br />

whole episode.<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

37

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