the shape of things to come
the shape of things to come
the shape of things to come
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vert a standard in<strong>to</strong> an XL—such a process is not easy and <strong>the</strong><br />
required parts cost almost as much as new XL. Fur<strong>the</strong>rmore,<br />
some manufacturers don’t strive for parts commonality at all,<br />
so I guess my message here is, “Techs, if you’re trying <strong>to</strong> be <strong>the</strong><br />
next Battle Magic and convert an old clunker in<strong>to</strong> an XL engine,<br />
check <strong>the</strong> manufacturer’s specs for both engines before<br />
you try it. A fusion engine is terrible thing <strong>to</strong> waste.”<br />
Engine Cooling Systems<br />
In addition <strong>to</strong> <strong>the</strong> regenerative cooling system and heat<br />
sinks, fusion engines have a basic, integral cooling system<br />
separate from <strong>the</strong> regular heat sink network. This involves a<br />
set <strong>of</strong> liquid nitrogen jackets over key components and allows<br />
<strong>the</strong> engine <strong>to</strong> operate at minimal levels without outside cooling<br />
systems. Any exertions require <strong>the</strong> greater cooling capacity<br />
<strong>of</strong> <strong>the</strong> main heat sink system.<br />
Oversized Engines<br />
A slight digression here: For <strong>the</strong> fi rst couple <strong>of</strong> decades<br />
in BattleMech design, engineers used oversized fusion engines—power<br />
plants that were larger than needed <strong>to</strong>day for<br />
a given speed category <strong>of</strong> ’Mech. It was hoped that this would<br />
THE GREAT MYTH MYTH<br />
But while <strong>the</strong> plasma is cooling down from jillions <strong>of</strong> degrees—yes,<br />
“jillion” is a technical term, my youngest son assures<br />
me—<strong>the</strong> air is heated up <strong>to</strong> thousands <strong>of</strong> degrees and<br />
will promptly burst back out <strong>the</strong> hole in a gout <strong>of</strong> white-hot<br />
fl ame. Since a weapon heavy enough <strong>to</strong> puncture a reac<strong>to</strong>r<br />
also generally destroys <strong>the</strong> core frame <strong>of</strong> a ’Mech, you get a<br />
blinding fi reball accompanied by <strong>the</strong> ’Mech falling apart. It<br />
looks like a nuclear fi reball bursting out <strong>of</strong> <strong>the</strong> ’Mech’s chest,<br />
but it’s literally just a load <strong>of</strong> hot air.<br />
And that’s a brutal way <strong>to</strong> kill a fusion engine. When you<br />
let oxygen loose inside an operating reac<strong>to</strong>r, <strong>the</strong> super-hot<br />
oxygen just ravages <strong>the</strong> lining <strong>of</strong> <strong>the</strong> reac<strong>to</strong>r and <strong>the</strong> delicate<br />
sensors and probes in <strong>the</strong>re. It gets turned in<strong>to</strong> a fl ashrusted<br />
mess.<br />
Now, I earlier said that a reason <strong>the</strong> reac<strong>to</strong>r shielding is so<br />
heavy is that it serves as a heat sink during a hard shutdown<br />
without a functional cooling system. I also said that <strong>the</strong>re isn’t<br />
enough heat s<strong>to</strong>red in <strong>the</strong> “dead” plasma <strong>to</strong> damage shielding.<br />
Well, <strong>the</strong>re are circumstances where this ultimate in passive<br />
safety systems can be overwhelmed, and you can get<br />
<strong>the</strong> fabled “nuclear reac<strong>to</strong>r” explosion…though it’s more like<br />
a bursting balloon than a nuclear bomb. See, reac<strong>to</strong>r shielding<br />
isn’t a great <strong>the</strong>rmal conduc<strong>to</strong>r, so it takes time for heat<br />
<strong>to</strong> soak through <strong>the</strong> shielding. That means <strong>the</strong> interior <strong>of</strong> <strong>the</strong><br />
reac<strong>to</strong>r can get very hot while it’s waiting for <strong>the</strong> heat <strong>to</strong> soak<br />
outward. Engine designers know that and allow for that, at<br />
least for reasonable levels <strong>of</strong> heat left in <strong>the</strong> plasma. Over <strong>the</strong><br />
centuries, some clever and stupid MechWarriors have fi gured<br />
out that if <strong>the</strong>y overcharge <strong>the</strong> engine, <strong>the</strong>n kill <strong>the</strong> magnetic<br />
containment fi eld quickly, <strong>the</strong>y can dump so much heat in<strong>to</strong><br />
<strong>the</strong> reac<strong>to</strong>r walls that <strong>the</strong> reac<strong>to</strong>r lining explosively evaporates.<br />
This over pressurizes <strong>the</strong> reac<strong>to</strong>r, which bursts and<br />
causes a respectable explosion. Again, however, <strong>the</strong> eff ect is<br />
not very much like a nuclear bomb at all.<br />
provide assorted, ill-defi ned boosts in combat. Unfortunately,<br />
<strong>the</strong>se engines simply ran <strong>to</strong>o hot or shut <strong>the</strong>mselves down<br />
with overloads. The problem—in part—was that BattleMech<br />
systems could only draw so much power at one time.<br />
Ramming more down <strong>the</strong>ir throats didn’t help.<br />
So, now that we’ve found a major heat source in ’Mechs,<br />
let’s talk about how <strong>to</strong> get rid <strong>of</strong> it—<br />
Yes, question? Speak up for <strong>the</strong> microphone… No. No; just<br />
s<strong>to</strong>p <strong>the</strong>re. Fusion reac<strong>to</strong>rs are nothing like fusion bombs.<br />
Tharkad City— Yes, I know. Calm down and let me explain.<br />
HEAT SINKS<br />
To be<strong>come</strong> fusion-powered avatars <strong>of</strong> war gods that can<br />
stalk airless wastes or battle below <strong>the</strong> waves, BattleMechs are<br />
well-sealed, well-insulated vehicles. While that prevents heat<br />
from getting in, it also prevents heat from getting out, and <strong>the</strong><br />
endless megawatts <strong>of</strong> power consumed by a BattleMech end<br />
up as a lot <strong>of</strong> waste heat. So, BattleMechs have heat sinks.<br />
Now, fi rst <strong>of</strong>f , <strong>the</strong>re’s been some confusion among <strong>the</strong> more<br />
technical journals about what BattleMech heat sinks are.<br />
Basically, BattleMech heat sinks are misnamed. It’s an honest<br />
mistake for Kaumberg’s more technically literate <strong>to</strong> miss <strong>the</strong><br />
This, incidentally, is why you don’t see fusion-powered<br />
battle armors and fusion engines much smaller than 250<br />
kilograms. Smaller fusion engines just don’t have <strong>the</strong> mass<br />
<strong>to</strong> soak up <strong>the</strong> remaining heat <strong>of</strong> a hard shutdown and can<br />
much more easily explode as described above.<br />
And <strong>the</strong>n <strong>the</strong>re’s <strong>the</strong> reac<strong>to</strong>r explosion at Tharkad City,<br />
which was yet ano<strong>the</strong>r sort <strong>of</strong> fusion engine explosion and<br />
illustrates why you only get fusion engine explosions after<br />
multitudes <strong>of</strong> unlikely failures. As I’ve read, <strong>the</strong> Tharkad Power<br />
& Heat power is—er, was—a multi-functional industrial facility,<br />
including <strong>the</strong> corners<strong>to</strong>ne <strong>of</strong> TP&H’s radioactive waste<br />
treatment. TP&H used <strong>the</strong> facility <strong>to</strong> irradiate radioactive<br />
waste in<strong>to</strong> non-radioactive or short half-life iso<strong>to</strong>pes. It was<br />
also an ancient facility built during <strong>the</strong> old Star League. While<br />
<strong>the</strong> reac<strong>to</strong>r was well maintained, <strong>the</strong> aging ro<strong>of</strong> was carrying<br />
a heavy winter snowfall. And since it was a fusion reac<strong>to</strong>r, <strong>the</strong><br />
building wasn’t reinforced like <strong>the</strong> containment domes <strong>of</strong><br />
those primitive fi ssion reac<strong>to</strong>rs outside <strong>of</strong> <strong>to</strong>wn here. There<br />
would be no real explosion risk <strong>to</strong> contain. The reac<strong>to</strong>r vessel<br />
and shielding would handle that.<br />
But over <strong>the</strong> decades, it seems, TP&H had expanded its<br />
pr<strong>of</strong>i table Star League-era facilities for producing industrial<br />
heat and processing more radioactive waste. That involved<br />
installing extra tanks <strong>of</strong> sodium coolant outside <strong>of</strong> <strong>the</strong> protected<br />
areas. It seemed reasonable and quite defensible at <strong>the</strong><br />
time, but hadn’t allowed for <strong>the</strong> centuries <strong>of</strong> penny-pinching<br />
deferred building maintenance. When <strong>the</strong> Word bombarded<br />
Tharkad City, <strong>the</strong> tremors collapsed <strong>the</strong> old ro<strong>of</strong> and dumped<br />
hundreds <strong>of</strong> <strong>to</strong>ns <strong>of</strong> snow and debris on hundreds <strong>of</strong> <strong>to</strong>ns <strong>of</strong><br />
molten sodium. There was a large chemical explosion, one<br />
big enough <strong>to</strong> generate a credible mushroom cloud, and a<br />
fi re amongst tanks <strong>of</strong> molten salts holding dissolved radioactive<br />
wastes. Frankly, <strong>the</strong> reac<strong>to</strong>r was almost a bystander <strong>to</strong> <strong>the</strong><br />
whole episode.<br />
i<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
37