the shape of things to come
the shape of things to come
the shape of things to come
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during <strong>the</strong> mid-3040s. Even thicker than <strong>the</strong> Confederation’s refi ned<br />
military-grade version, this enhanced industrial myomer is “active”<br />
at start-up, requiring no internal heat levels <strong>to</strong> engage. Thus, a<br />
IndustrialMech equipped with Industrial TSM (occasionally referred<br />
<strong>to</strong> as I-TSM) operates with double <strong>the</strong> eff ective lifting and physical<br />
Introduced: Pre-spacefl ight<br />
Like <strong>the</strong> pintle mount, <strong>the</strong> turret mount allows weapons and equipment<br />
a broader arc <strong>of</strong> operation than a simple fi xed-location mount.<br />
Unlike <strong>the</strong> pintle, <strong>the</strong> turret mount is designed and available for heavy<br />
weapons as well as lighter weapon types and o<strong>the</strong>r equipment.<br />
TURRET MOUNT<br />
combat capability <strong>of</strong> any non-enhanced ’Mech in <strong>the</strong> same <strong>to</strong>nnage.<br />
However, I-TSM improves only raw physical strength, not speed.<br />
Indeed, <strong>the</strong> enhanced capabilities <strong>of</strong> I-TSM can actually produce spastic<br />
motions as <strong>the</strong> myomers contract more violently than standard,<br />
resulting in clumsier motion overall for IndustrialMechs equipped<br />
TURRET MOUNT<br />
Favored on Combat Vehicles for <strong>the</strong>ir full-fi eld fi ring range, <strong>the</strong> turret<br />
mount has completely replaced <strong>the</strong> pintle mount in modern engineering<br />
for all heavy weapons, and even many more lightly equipped<br />
Support Vehicles sport full turret mounts <strong>to</strong> maximize <strong>the</strong>ir fl exibility.<br />
Tech Base: Inner Sphere and Clan<br />
Unit Restrictions: Turret mounts may only be used by ground-based and naval Combat and Support Vehicles (those using a Wheeled,<br />
Tracked, Hover, WiGE or Naval motive system).<br />
Construction Rules: Turrets are mounted on Combat and Support Vehicles in accordance with <strong>the</strong>ir standard core construction rules<br />
(beginning on pp. 94 and 116, respectively). Under <strong>the</strong>se rules, Combat and Support Vehicles may mount no more than 1 turret per<br />
unit. Turrets weigh 10 percent as much as all equipment mounted within <strong>the</strong> turret, except for armor, ammunition, heat sinks and power<br />
amplifi ers (rounded up <strong>to</strong> <strong>the</strong> nearest kilograms for Small Support Vehicles, or <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n for vehicles weighing 5 <strong>to</strong>ns and up).<br />
Turrets occupy no equipment slots and are treated as a location on <strong>the</strong> vehicle design, which receives internal structure values and may<br />
also receive armor.<br />
Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 99<br />
INDUSTRIAL EQUIPMENT<br />
A category that is literally endless, entire encyclopedia sets could be devoted <strong>to</strong> what falls within <strong>the</strong> category <strong>of</strong> “construction equipment.”<br />
For <strong>the</strong> purposes <strong>of</strong> this primer, however, <strong>the</strong> salient points cover such equipment most commonly found on IndustrialMechs<br />
and Support Vehicles (though such equipment can be found on combat vehicles, albeit such is extremely rare). Finally, while some<br />
<strong>of</strong> <strong>the</strong> equipment within this category wouldn’t normally fall under a defi nition <strong>of</strong> “construction,” due <strong>to</strong> <strong>the</strong>ir usual employment with<br />
IndustrialMechs and Support Vehicles that fall within a “construction” defi nition, <strong>the</strong>y are included here.<br />
Introduced: Pre-spacefl ight<br />
The backhoe is a common commercial and industrial <strong>to</strong>ol, designed<br />
primarily for excavating soil. It is a frequent sight on Support Vehicles<br />
and IndustrialMechs, but almost never appears on BattleMechs or<br />
battlefi eld units. Typically forged from thick industrial steel, <strong>the</strong> bucket<br />
BACKHOE<br />
BACKHOE<br />
<strong>of</strong> a backhoe—while large and ungainly—can pack quite a wallop as<br />
an improvised physical combat weapon for an IndustrialMech, but it<br />
is functionally useless in combat o<strong>the</strong>rwise.<br />
The Clans’ relative disdain <strong>of</strong> IndustrialMechs means that Clanmade<br />
backhoes only ever turn up on <strong>the</strong>ir Support Vehicles.<br />
Tech Base: Inner Sphere and Clan<br />
Unit Restrictions: Only BattleMechs, IndustrialMechs, ground-based Combat and Support Vehicles (those with Wheeled, Tracked, Hover<br />
and WiGE motive systems) and Naval Combat and Support Vehicles (including submersibles and hydr<strong>of</strong>oils) may use a backhoe.<br />
Game Rules: Note that Hover and WiGE units may not use a Backhoe unless <strong>the</strong>y have fi rst landed (s<strong>to</strong>pped in <strong>the</strong> previous turn and<br />
spent 0 MP in that turn) and are adjacent <strong>to</strong> <strong>the</strong> target. Naval units equipped with Backhoes may only use <strong>the</strong>m while stationary (spending<br />
0 MP in that turn) and directly adjacent <strong>to</strong> a target.<br />
Construction Rules: Combat and Support Vehicles may mount only one backhoe each in <strong>the</strong> Front, Back or Turret locations, but only if <strong>the</strong><br />
location(s) selected does not also include a bulldozer, chainsaw, combine, dual saw, heavy-duty pile driver, mining drill, rock cutter or wrecking ball.<br />
Humanoid BattleMechs and IndustrialMechs may mount backhoes in <strong>the</strong> arms only, but are limited <strong>to</strong> one backhoe per arm and must<br />
remove <strong>the</strong> hand actua<strong>to</strong>r on <strong>the</strong> chosen arm <strong>to</strong> do so. Quad BattleMechs and IndustrialMechs may mount backhoes in <strong>the</strong> Side Torso<br />
locations only, and are limited <strong>to</strong> one backhoe per location. As with vehicles, ‘Mechs <strong>of</strong> any type may not place a backhoe in any location<br />
that also includes a chainsaw, combine, dual saw, heavy-duty pile driver, mining drill, rock cutter or wrecking ball.<br />
Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 130<br />
i<br />
i<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
241