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the shape of things to come

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Total ’Mech<br />

Tonnage<br />

BATTLEMECH INTERNAL STRUCTURE TABLE<br />

Internal Structure Tonnage Internal Structure Circles Maximum Armor<br />

Standard<br />

Structure Endo Steel Head Torso (Center) Torso (Left/Right) Arms (Each) Legs (Each)<br />

ence) is <strong>the</strong> maximum possible armor fac<strong>to</strong>r for BattleMechs<br />

at each <strong>to</strong>nnage, for biped and four-legged designs.<br />

Technology Base: Standard internal structure is equally<br />

available <strong>to</strong> BattleMechs <strong>of</strong> Clan or Inner Sphere technology<br />

bases. Inner Sphere endo-steel is available only <strong>to</strong> BattleMechs<br />

with an Inner Sphere Tech Base. Clan endo-steel is available<br />

only <strong>to</strong> BattleMechs with a Clan Tech Base.<br />

Four-legged: BattleMechs built as quads have four legs,<br />

ra<strong>the</strong>r than two arms and two legs. The number <strong>of</strong> internal<br />

structure points for all four legs is thus determined by <strong>the</strong> Legs<br />

(Each) column appropriate <strong>to</strong> <strong>the</strong> ’Mech’s <strong>to</strong>nnage. The Arms<br />

(Each) column has no bearing on quads.<br />

Space: If <strong>the</strong> design uses endo-steel internal structure,<br />

Inner Sphere ‘Mech designs must assign 14 critical slots on<br />

<strong>the</strong> BattleMech’s Critical Hit Table <strong>to</strong> endo-steel (Clan designs<br />

assign only 7 slots). The location <strong>of</strong> <strong>the</strong>se slots need not<br />

be contiguous, nor do <strong>the</strong>y need <strong>to</strong> be determined at this<br />

stage. However, <strong>the</strong>y must be assigned by <strong>the</strong> fi nal stages <strong>of</strong><br />

design, while allocating weapons, heat sinks and any o<strong>the</strong>r<br />

equipment not o<strong>the</strong>rwise preset (such as engines, gyros and<br />

cockpit systems).<br />

OmniMechs: The type <strong>of</strong> internal structure and placement<br />

<strong>of</strong> any critical slots required must be determined upon<br />

<strong>the</strong> design <strong>of</strong> <strong>the</strong> base confi guration. All complete primary<br />

and alternate confi gurations <strong>the</strong>reafter must use <strong>the</strong> same<br />

arrangement <strong>of</strong> internal structure critical slots.<br />

For Andrew’s Mongoose, weight is<br />

at a premium, so he chooses <strong>to</strong> install<br />

endo-steel internal structure on his<br />

BattleMech. At 25 <strong>to</strong>ns in <strong>to</strong>tal weight,<br />

<strong>the</strong> Mongoose’s endo-steel internal<br />

structure weighs 1.5 <strong>to</strong>ns, leaving<br />

23.5 <strong>to</strong>ns <strong>to</strong> play with [25 – 1.5 = 23.5].<br />

This endo-steel construction will<br />

require 14 slots on <strong>the</strong> Critical Hit<br />

Table, but Andrew opts <strong>to</strong> wait until later <strong>to</strong> distribute<br />

<strong>the</strong>m. In <strong>the</strong> meantime, Andrew blacks out all extraneous<br />

circles from <strong>the</strong> Internal Structure Diagram on his<br />

Mongoose’s Record Sheet, leaving only 8 open circles<br />

in <strong>the</strong> center <strong>to</strong>rso, 6 circles each in <strong>the</strong> left and right<br />

<strong>to</strong>rsos, 6 circles in each leg and 4 in each arm. (As all<br />

heads receive 3 points <strong>of</strong> structure au<strong>to</strong>matically,<br />

Andrew leaves <strong>the</strong> head’s internal structure alone.)<br />

To devote as much internal space<br />

as possible, Brent opts for standard<br />

internal structure on his Gladia<strong>to</strong>r,<br />

confident that <strong>the</strong> more efficient<br />

weight <strong>of</strong> Clan weaponry will allow<br />

him <strong>to</strong> arm <strong>the</strong> OmniMech <strong>to</strong> <strong>the</strong><br />

teeth without undue expense. Standard<br />

internal structure for a 95-<strong>to</strong>n<br />

Fac<strong>to</strong>r (Biped/<br />

Four-legged)<br />

20 2.0 1.0 3 6 5 3 4 69/73<br />

25 2.5 1.5 3 8 6 4 6 89/97<br />

30 3.0 1.5 3 10 7 5 7 105/113<br />

35 3.5 2.0 3 11 8 6 8 119/127<br />

40 4.0 2.0 3 12 10 6 10 137/153<br />

45 4.5 2.5 3 14 11 7 11 153/169<br />

50 5.0 2.5 3 16 12 8 12 169/185<br />

55 5.5 3.0 3 18 13 9 13 185/201<br />

60 6.0 3.0 3 20 14 10 14 201/217<br />

65 6.5 3.5 3 21 15 10 15 211/231<br />

70 7.0 3.5 3 22 15 11 15 217/233<br />

75 7.5 4.0 3 23 16 12 16 231/247<br />

80 8.0 4.0 3 25 17 13 17 247/263<br />

85 8.5 4.5 3 27 18 14 18 263/279<br />

90 9.0 4.5 3 29 19 15 19 279/295<br />

95 9.5 5.0 3 30 20 16 20 293/309<br />

100 10.0 5.0 3 31 21 17 21 307/323<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

47

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