the shape of things to come
the shape of things to come
the shape of things to come
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must adhere <strong>to</strong> <strong>the</strong>ir basic rules when used, including adherence<br />
<strong>to</strong> any requirements for paired mounting. Enough weight<br />
should be left over after <strong>the</strong> design is completed <strong>to</strong> accommodate<br />
<strong>the</strong> desired manipula<strong>to</strong>r types; for example, a battle<br />
armor that leaves only 45 kilograms unaccounted for after<br />
construction may not use a 50-kilogram vibroclaw-enhanced<br />
battle claw with its modular equipment adap<strong>to</strong>r, but it can<br />
install a standard battle claw that weighs only 15 kg.<br />
DETERMINING ANTI-’MECH AND<br />
MECHANIZED BATTLE ARMOR CAPABILITIES<br />
Once manipula<strong>to</strong>rs are chosen, <strong>the</strong> designer can determine<br />
what <strong>the</strong> battle armor’s anti-’Mech and mechanized battle armor<br />
capabilities are. These capabilities are determined not only by<br />
<strong>the</strong> battle armor’s manipula<strong>to</strong>rs, but by its configuration as<br />
well. To determine which capabilities battle armor may possess<br />
by its weight class, consult <strong>the</strong> Battle Armor Capabilities Table<br />
below, noting <strong>the</strong> battle armor’s weight class, body type and<br />
minimum manipula<strong>to</strong>r requirements. Battle armor that qualifi es<br />
for a capability lists a “Yes” under that capability’s column (with<br />
any special restrictions noted), while a “No” indicates <strong>the</strong> unit<br />
cannot exercise that capability. If battle armor meets multiple<br />
lines on this table based on its weight class, body type and<br />
o<strong>the</strong>r features (such as <strong>the</strong> use <strong>of</strong> UMUs), <strong>the</strong> most restrictive<br />
qualifi cations apply <strong>of</strong> all relevant classes, types and features.<br />
Battle armor listed as qualifi ed for a given capability still may<br />
not perform such tasks if it does not possess <strong>the</strong> required manipula<strong>to</strong>rs<br />
<strong>to</strong> do so. Battle armor using modular equipment adap<strong>to</strong>rs<br />
that are o<strong>the</strong>rwise qualifi ed for <strong>the</strong>se actions by weight class and<br />
features must install <strong>the</strong> proper manipula<strong>to</strong>rs in order <strong>to</strong> gain<br />
<strong>the</strong>se capabilities in a scenario. O<strong>the</strong>rwise, <strong>the</strong>y are considered<br />
incapable <strong>of</strong> executing anti-’Mech attacks or using Mechanized<br />
Battle Armor rules. Note that battle armor which o<strong>the</strong>rwise qualifi<br />
es for <strong>the</strong>se actions and does not met at least one <strong>of</strong> <strong>the</strong> listed<br />
Battle Armor Weight<br />
Class and Features<br />
BATTLE ARMOR CAPABILITIES TABLE<br />
manipula<strong>to</strong>r requirements shown may not engage in Anti-’Mech<br />
Attacks or use Mechanized Battle Armor rules.<br />
Magnetic Clamps: A special item, available only <strong>to</strong> humanoid<br />
battle armors using an Inner Sphere Tech Base, and even<br />
<strong>the</strong>n only up <strong>to</strong> those <strong>of</strong> Heavy weight class or lighter, is <strong>the</strong><br />
Magnetic Clamps system. This item allows a battle armor <strong>to</strong><br />
use Mechanized Battle Armor rules on even non-Omni units,<br />
without meeting any o<strong>the</strong>r manipula<strong>to</strong>r requirements. This<br />
system weighs 30 kilograms and occupies 2 Weapon Slots (in<br />
any one location). Magnetic Clamps may not be used on <strong>the</strong><br />
same battle armor as UMUs, and do not provide <strong>the</strong> ability <strong>to</strong><br />
engage in Anti-’Mech attacks unless <strong>the</strong> battle armor also<br />
features <strong>the</strong> required manipula<strong>to</strong>rs <strong>to</strong> do so.<br />
Believing that his Tunnel Rat industrial<br />
exoskele<strong>to</strong>n can best benefi t from<br />
maximizing its fl exibility, Keith decides<br />
<strong>to</strong> equip <strong>the</strong> design with modular<br />
equipment adap<strong>to</strong>rs, and places one in<br />
each arm. The adap<strong>to</strong>rs weigh 10 kilograms<br />
and occupy 2 weapon slots each,<br />
leaving <strong>the</strong> Rat with 300 kilograms (320 kg – [2 Modular<br />
Equipment Adap<strong>to</strong>rs x 10 kg per adap<strong>to</strong>r] = 300 kg) and<br />
no weapon slots in <strong>the</strong> arms (2 slots per arm – 2 slots<br />
per Modular Equipment Adap<strong>to</strong>r = 0 slots per arm).<br />
Keith also decides <strong>to</strong> install a default configuration for<br />
<strong>the</strong>se modular adap<strong>to</strong>rs; he places a basic manipula<strong>to</strong>r in <strong>the</strong><br />
exoskele<strong>to</strong>n’s left-arm adap<strong>to</strong>r and an industrial drill on <strong>the</strong><br />
right. These manipula<strong>to</strong>rs weigh 30 kilograms in <strong>to</strong>tal (0 kg for<br />
<strong>the</strong> basic manipula<strong>to</strong>r + 30 kg for <strong>the</strong> drill), leaving <strong>the</strong> default<br />
Tunnel Rat confi guration with 270 unspent kilograms.<br />
Checking <strong>the</strong> Battle Armor Capabilities Table, Keith<br />
notes that his Tunnel Rat—as an exoskele<strong>to</strong>n that lacks<br />
<strong>the</strong> minimum manipula<strong>to</strong>r requirements—may not<br />
Anti-’Mech Attacks<br />
Mechanized<br />
Swarm Leg Battle Armor<br />
Minimum Manipula<strong>to</strong>r Requirements*<br />
Quad Body Type (Any) No No No Not Applicable<br />
PA(L) / Exoskele<strong>to</strong>n Yes Yes Yes<br />
2 Armored Gloves; 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw<br />
(Heavy or Standard)<br />
Light Yes Yes Yes<br />
2 Armored Gloves; 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw<br />
(Heavy or Standard)<br />
Medium Yes Yes Yes 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw (Heavy or Standard)<br />
Heavy No No Yes 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw (Heavy or Standard)<br />
Assault No No No Not Applicable<br />
Uses UMU Equipment No Yes** Yes† As Weight Class<br />
Uses Magnetic Clamps ‡ ‡ Yes‡ None<br />
*Basic Manipula<strong>to</strong>r and/or Battle Claw requirements include such modifi cations with Vibro-Claws, Mine-Clearance, or Magnets.<br />
**Only possible against targets in Depth 1+ Water.<br />
†So long as all o<strong>the</strong>r requirements are met in terms <strong>of</strong> weight class, body type and minimum manipula<strong>to</strong>r requirements<br />
‡See Magnetic Clamps, above.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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