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must adhere <strong>to</strong> <strong>the</strong>ir basic rules when used, including adherence<br />

<strong>to</strong> any requirements for paired mounting. Enough weight<br />

should be left over after <strong>the</strong> design is completed <strong>to</strong> accommodate<br />

<strong>the</strong> desired manipula<strong>to</strong>r types; for example, a battle<br />

armor that leaves only 45 kilograms unaccounted for after<br />

construction may not use a 50-kilogram vibroclaw-enhanced<br />

battle claw with its modular equipment adap<strong>to</strong>r, but it can<br />

install a standard battle claw that weighs only 15 kg.<br />

DETERMINING ANTI-’MECH AND<br />

MECHANIZED BATTLE ARMOR CAPABILITIES<br />

Once manipula<strong>to</strong>rs are chosen, <strong>the</strong> designer can determine<br />

what <strong>the</strong> battle armor’s anti-’Mech and mechanized battle armor<br />

capabilities are. These capabilities are determined not only by<br />

<strong>the</strong> battle armor’s manipula<strong>to</strong>rs, but by its configuration as<br />

well. To determine which capabilities battle armor may possess<br />

by its weight class, consult <strong>the</strong> Battle Armor Capabilities Table<br />

below, noting <strong>the</strong> battle armor’s weight class, body type and<br />

minimum manipula<strong>to</strong>r requirements. Battle armor that qualifi es<br />

for a capability lists a “Yes” under that capability’s column (with<br />

any special restrictions noted), while a “No” indicates <strong>the</strong> unit<br />

cannot exercise that capability. If battle armor meets multiple<br />

lines on this table based on its weight class, body type and<br />

o<strong>the</strong>r features (such as <strong>the</strong> use <strong>of</strong> UMUs), <strong>the</strong> most restrictive<br />

qualifi cations apply <strong>of</strong> all relevant classes, types and features.<br />

Battle armor listed as qualifi ed for a given capability still may<br />

not perform such tasks if it does not possess <strong>the</strong> required manipula<strong>to</strong>rs<br />

<strong>to</strong> do so. Battle armor using modular equipment adap<strong>to</strong>rs<br />

that are o<strong>the</strong>rwise qualifi ed for <strong>the</strong>se actions by weight class and<br />

features must install <strong>the</strong> proper manipula<strong>to</strong>rs in order <strong>to</strong> gain<br />

<strong>the</strong>se capabilities in a scenario. O<strong>the</strong>rwise, <strong>the</strong>y are considered<br />

incapable <strong>of</strong> executing anti-’Mech attacks or using Mechanized<br />

Battle Armor rules. Note that battle armor which o<strong>the</strong>rwise qualifi<br />

es for <strong>the</strong>se actions and does not met at least one <strong>of</strong> <strong>the</strong> listed<br />

Battle Armor Weight<br />

Class and Features<br />

BATTLE ARMOR CAPABILITIES TABLE<br />

manipula<strong>to</strong>r requirements shown may not engage in Anti-’Mech<br />

Attacks or use Mechanized Battle Armor rules.<br />

Magnetic Clamps: A special item, available only <strong>to</strong> humanoid<br />

battle armors using an Inner Sphere Tech Base, and even<br />

<strong>the</strong>n only up <strong>to</strong> those <strong>of</strong> Heavy weight class or lighter, is <strong>the</strong><br />

Magnetic Clamps system. This item allows a battle armor <strong>to</strong><br />

use Mechanized Battle Armor rules on even non-Omni units,<br />

without meeting any o<strong>the</strong>r manipula<strong>to</strong>r requirements. This<br />

system weighs 30 kilograms and occupies 2 Weapon Slots (in<br />

any one location). Magnetic Clamps may not be used on <strong>the</strong><br />

same battle armor as UMUs, and do not provide <strong>the</strong> ability <strong>to</strong><br />

engage in Anti-’Mech attacks unless <strong>the</strong> battle armor also<br />

features <strong>the</strong> required manipula<strong>to</strong>rs <strong>to</strong> do so.<br />

Believing that his Tunnel Rat industrial<br />

exoskele<strong>to</strong>n can best benefi t from<br />

maximizing its fl exibility, Keith decides<br />

<strong>to</strong> equip <strong>the</strong> design with modular<br />

equipment adap<strong>to</strong>rs, and places one in<br />

each arm. The adap<strong>to</strong>rs weigh 10 kilograms<br />

and occupy 2 weapon slots each,<br />

leaving <strong>the</strong> Rat with 300 kilograms (320 kg – [2 Modular<br />

Equipment Adap<strong>to</strong>rs x 10 kg per adap<strong>to</strong>r] = 300 kg) and<br />

no weapon slots in <strong>the</strong> arms (2 slots per arm – 2 slots<br />

per Modular Equipment Adap<strong>to</strong>r = 0 slots per arm).<br />

Keith also decides <strong>to</strong> install a default configuration for<br />

<strong>the</strong>se modular adap<strong>to</strong>rs; he places a basic manipula<strong>to</strong>r in <strong>the</strong><br />

exoskele<strong>to</strong>n’s left-arm adap<strong>to</strong>r and an industrial drill on <strong>the</strong><br />

right. These manipula<strong>to</strong>rs weigh 30 kilograms in <strong>to</strong>tal (0 kg for<br />

<strong>the</strong> basic manipula<strong>to</strong>r + 30 kg for <strong>the</strong> drill), leaving <strong>the</strong> default<br />

Tunnel Rat confi guration with 270 unspent kilograms.<br />

Checking <strong>the</strong> Battle Armor Capabilities Table, Keith<br />

notes that his Tunnel Rat—as an exoskele<strong>to</strong>n that lacks<br />

<strong>the</strong> minimum manipula<strong>to</strong>r requirements—may not<br />

Anti-’Mech Attacks<br />

Mechanized<br />

Swarm Leg Battle Armor<br />

Minimum Manipula<strong>to</strong>r Requirements*<br />

Quad Body Type (Any) No No No Not Applicable<br />

PA(L) / Exoskele<strong>to</strong>n Yes Yes Yes<br />

2 Armored Gloves; 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw<br />

(Heavy or Standard)<br />

Light Yes Yes Yes<br />

2 Armored Gloves; 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw<br />

(Heavy or Standard)<br />

Medium Yes Yes Yes 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw (Heavy or Standard)<br />

Heavy No No Yes 2 Basic Manipula<strong>to</strong>rs; or 1 Battle Claw (Heavy or Standard)<br />

Assault No No No Not Applicable<br />

Uses UMU Equipment No Yes** Yes† As Weight Class<br />

Uses Magnetic Clamps ‡ ‡ Yes‡ None<br />

*Basic Manipula<strong>to</strong>r and/or Battle Claw requirements include such modifi cations with Vibro-Claws, Mine-Clearance, or Magnets.<br />

**Only possible against targets in Depth 1+ Water.<br />

†So long as all o<strong>the</strong>r requirements are met in terms <strong>of</strong> weight class, body type and minimum manipula<strong>to</strong>r requirements<br />

‡See Magnetic Clamps, above.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

167

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