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the shape of things to come

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CLASSiC<br />

AIRSHIP DATA<br />

Type:<br />

Name: Tonnage:<br />

Thrust: Tech Base:<br />

Safe Thrust:<br />

Clan<br />

Maximum Thrust:<br />

Inner Sphere<br />

Weapons & Equipment Inven<strong>to</strong>ry<br />

Ammo:<br />

Cost:<br />

NOTES<br />

VELOCITY RECORD<br />

Turn #<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

AIRSHIP RECORD SHEET<br />

Standard Scale (0–6) (6–12) (13–20) (21–25)<br />

Qty Type Loc. Ht SRV MRV LRV ERV<br />

Turn #<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

BV:<br />

Left Wing<br />

Damage Threshold<br />

(Total Armor)<br />

( )<br />

CREW DATA<br />

Gunnery Skill:<br />

Piloting Skill:<br />

Hits Taken 1 2 3 4 5 6<br />

Modifier +1 +2 +3 +4 +5 Incp.<br />

Crew:<br />

Marines:<br />

Passengers:<br />

Elementals:<br />

O<strong>the</strong>r:<br />

Battle Armor:<br />

Life Boats/Escape Pods: /<br />

1 2 3 4 5 6 7 8 9 10<br />

11 12 13 14 15 16 17 18 19 20<br />

© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />

Permission <strong>to</strong> pho<strong>to</strong>copy for personal use.<br />

TM<br />

Structural Integrity:<br />

Aft Damage Threshold<br />

(Total Armor)<br />

( )<br />

CRITICAL DAMAGE<br />

Avionics +1 +2 +5<br />

FCS +2 +4 D<br />

Sensors +1 +2 +5<br />

Thrusters<br />

Nose Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

Left +1 +2 +3 D<br />

Right +1 +2 +3 D<br />

ARMOR DIAGRAM<br />

BAR:<br />

Gear +5<br />

Life<br />

Support<br />

+2<br />

Engine –1 –2 –3 –4 –5 D<br />

AIRSHIP VELOCITY TABLE<br />

Thrust Points per Cycle Turn<br />

Current<br />

Velocity 1 2 3 4<br />

0.25 1 — — —<br />

0.5 1 — 1 —<br />

0.75 1 — 1 1<br />

1 1 1 1 1<br />

1.25 2 1 1 1<br />

1.5 2 1 2 1<br />

1.75 2 1 2 2<br />

2 2 2 2 2<br />

2.25 3 2 2 2<br />

2.5 3 2 3 2<br />

2.75 3 2 3 3<br />

3 3 3 3 3<br />

Right Wing<br />

Damage Threshold<br />

(Total Armor)<br />

( )

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