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HYPER-ASSAULT GAUSS RIFLE<br />

[Introduced: 3068 (Clan Hell’s Horses)<br />

Clan Hell’s Horses evidently developed <strong>the</strong> hyper-assault Gauss rifl e<br />

in <strong>the</strong> midst <strong>of</strong> a hasty Homeworld re-armament eff ort, suggesting<br />

that <strong>the</strong> weapon was under development for some time beforehand.<br />

How <strong>the</strong>y kept <strong>the</strong> secret so well is unclear, but we do know that <strong>the</strong><br />

weapon came as a complete surprise <strong>to</strong> <strong>the</strong> Wolf Clan forces in <strong>the</strong><br />

coreward Periphery when <strong>the</strong> Horses attacked <strong>the</strong>m in 3068. Very<br />

soon afterward, this weapon system appeared in Diamond Shark and<br />

Coyote arsenals (all but confi rming alliances or deals struck between<br />

those two Clans and <strong>the</strong> Horses).<br />

Possibly inspired by reports <strong>of</strong> <strong>the</strong> Lyrans’ heavy Gauss, <strong>the</strong> Horses’<br />

weapon is especially eff ective against vehicles, battle armor and aircraft—but<br />

it avoids <strong>the</strong> design fl aws <strong>of</strong> Defi ance Industries’ creation<br />

in fi ring multiple projectiles <strong>of</strong> far lighter caliber though a battery <strong>of</strong><br />

capaci<strong>to</strong>rs, making up for <strong>the</strong> lack <strong>of</strong> punch with an extremely high<br />

rate <strong>of</strong> fi re—sort <strong>of</strong> a “rotary Gauss” concept. Varying <strong>the</strong> amount <strong>of</strong><br />

capaci<strong>to</strong>rs <strong>to</strong> increase potential damage, <strong>the</strong> Horses have developed<br />

three distinct “HAG” models (now <strong>the</strong>re’s an unfortunate acronym!)<br />

that operate on <strong>the</strong> same principles, with each larger model <strong>of</strong>f ering<br />

an increase in heat and mass for a corresponding increase in sheer<br />

volume <strong>of</strong> fi re. –EB]<br />

LIGHT GAUSS RIFLE<br />

Introduced: 3056 (Free Worlds League)<br />

The light Gauss rifle was born as a joint project by Impera<strong>to</strong>r<br />

Au<strong>to</strong>matic Weaponry <strong>of</strong> Atreus and Corean Enterprises <strong>of</strong> Stewart.<br />

Sponsored personally by Captain-General Thomas Marik, <strong>the</strong>ir eff orts<br />

were aimed at duplicating <strong>the</strong> lightweight construction <strong>of</strong> <strong>the</strong> Clan<br />

Gauss rifl e system for use by Free Worlds League Military forces. While<br />

<strong>the</strong> result was a weapon as light as <strong>the</strong> standard Clan design and<br />

even more compact, it could only fi re projectiles half as massive as a<br />

standard Star League model, eff ectively halving <strong>the</strong> damage. Despite<br />

a loss <strong>of</strong> hitting power, <strong>the</strong> light Gauss can fi re its smaller rounds faster,<br />

far<strong>the</strong>r and with greater accuracy than a standard Gauss rifl e—fac<strong>to</strong>rs<br />

that combine for a much-improved eff ective range.<br />

STANDARD GAUSS RIFLE<br />

Introduced: 2590 (Terran Hegemony)<br />

Extinct: 2865 (Inner Sphere)<br />

Recovered: 3040 (Free Worlds, Lyran Commonwealth, Draconis<br />

Combine)<br />

Despite <strong>the</strong> advent <strong>of</strong> newer designs, <strong>the</strong> Star League-era Gauss<br />

rifl e—fi rst developed by Norse Technologies and deployed (originally<br />

in pro<strong>to</strong>type form) on NETC’s Alacorn main battle tank—remains <strong>the</strong><br />

standard by which all o<strong>the</strong>rs are measured. Powerful enough <strong>to</strong> tear<br />

an enemy ’Mech’s head clean <strong>of</strong>f at more than half a kilometer, even<br />

Clan designers found little <strong>to</strong> improve upon in <strong>the</strong> three hundred<br />

years <strong>the</strong>y had <strong>to</strong> fur<strong>the</strong>r develop it. The Clan standard model is only<br />

about 20 percent lighter and more compact than <strong>the</strong> Zeus Slingshot<br />

or Poland Main Model A—both <strong>of</strong> which match <strong>the</strong> specs <strong>of</strong> original<br />

SLDF models—all for <strong>the</strong> exact same range and damage pr<strong>of</strong>i le.<br />

Tech Base: Inner Sphere (Standard, Light and Heavy only) and Clan (AP, Standard and Hyper-Assault only)<br />

Prohibited Units: Heavy Gauss rifl es may not be carried by any unit that does not mount a fusion or fi ssion engine.<br />

Game Rules: Gauss rifl e capaci<strong>to</strong>rs remain charged (and thus explosive) throughout Total Warfare game play, even if <strong>the</strong> unit is shut<br />

down or its crew/pilot is unable <strong>to</strong> act.<br />

Construction Rules: AP, Light, Standard (Inner Sphere and Clan) and Hyper-Assault Gauss rifl es may be mounted on any unit per lower<br />

arm and standard weapon and equipment rules. Humanoid OmniMechs that choose <strong>to</strong> mount a Gauss rifl e in <strong>the</strong> arm must remove that<br />

arm’s hand actua<strong>to</strong>r before doing so.<br />

Heavy Gauss rifl es may only be mounted by units powered by fusion or fi ssion engines (including BattleMechs, IndustrialMechs, aerospace<br />

units, Combat Vehicles and Support Vehicles). On BattleMechs or IndustrialMechs, Heavy Gauss rifl es may only be mounted in Torso<br />

locations, and <strong>the</strong>ir critical slots may be divided (but only among two adjacent Torso locations, side-<strong>to</strong>-center). Heavy Gauss rifl es mounted<br />

on vehicles (Combat or Support) may only be installed in <strong>the</strong> Front or Rear sections, never in <strong>the</strong> sides or <strong>the</strong> turret.<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 98<br />

The gyroscope system <strong>of</strong> a BattleMech or IndustrialMech is one <strong>of</strong><br />

<strong>the</strong> most critical components in <strong>the</strong> design <strong>of</strong> such units, on par with<br />

<strong>the</strong> engine systems and cockpit controls. Without this sophisticated<br />

equipment, ’Mechs would be far clumsier than <strong>to</strong>day, scarcely able<br />

<strong>to</strong> maintain stability under even <strong>the</strong> simplest <strong>of</strong> actions, let alone<br />

<strong>the</strong> punishment <strong>of</strong> enemy weapons fi re. The stabilizing infl uence <strong>of</strong><br />

<strong>the</strong> gyro makes <strong>the</strong> BattleMech an eff ective war machine, and <strong>the</strong><br />

IndustrialMech a versatile <strong>to</strong>ol.<br />

The standard ’Mech’s gyro <strong>to</strong>day is a refi ned form <strong>of</strong> <strong>the</strong> types used<br />

in <strong>the</strong> early myomer-based IndustrialMechs <strong>of</strong> <strong>the</strong> mid-24th century.<br />

By <strong>the</strong> time <strong>of</strong> <strong>the</strong> Mackie’s development in 2439, gyro-stabilizers<br />

were a proven technology, only slightly bulkier than <strong>the</strong>ir modern<br />

counterparts.<br />

COMPACT GYRO<br />

[Introduced: 3068 (Federated Suns and Lyran Alliance)<br />

Military gyro technologies were apparently about <strong>to</strong> surge ahead<br />

even as Habeas published this document. In late 3067, even as<br />

two o<strong>the</strong>r new gyro types hit <strong>the</strong> fi eld elsewhere, Lyran producers<br />

GAUSS RIFLE<br />

GYROS<br />

were on <strong>the</strong> verge <strong>of</strong> releasing <strong>the</strong>ir new compact gyro at TharHes<br />

Industries on Tharkad and Coventry Metal Works on Coventry. The<br />

onset <strong>of</strong> <strong>the</strong> Jihad delayed deployment <strong>of</strong> <strong>the</strong>se systems until 3068,<br />

long enough for <strong>the</strong> FedSuns—working from Civil War-era plans—<strong>to</strong><br />

begin producing <strong>the</strong>ir own models, which a few Davion mercs helped<br />

<strong>to</strong> test. Sadly, some <strong>of</strong> <strong>the</strong>se mercenaries defected <strong>to</strong> Blakist command<br />

soon afterward, and <strong>the</strong> technology has spread <strong>to</strong> o<strong>the</strong>r Inner<br />

Sphere powers since.<br />

Built along <strong>the</strong> same premise as <strong>the</strong> compact fusion engine, <strong>the</strong><br />

compact gyro increases its mass by fifty percent, in exchange for<br />

reducing its physical size by half. This makes it harder <strong>to</strong> hit a gyro<br />

through internal damage, and enables ’Mechs so equipped <strong>to</strong> pack<br />

larger weapons in <strong>the</strong> central <strong>to</strong>rso area. –EB]<br />

HEAVY-DUTY GYRO<br />

[Introduced: 3067 (Draconis Combine)<br />

The Draconis Combine unveiled <strong>the</strong> heavy-duty gyro sometime in<br />

mid-3067 and shared it with <strong>the</strong> Free Worlds League as part <strong>of</strong> a secret<br />

technologies exchange. Since <strong>the</strong> start <strong>of</strong> <strong>the</strong> Jihad, this technology<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

219

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