the shape of things to come
the shape of things to come
the shape of things to come
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INFANTRY COMPARTMENT/BAY<br />
Infantry compartments are not bays per se, but cargo space for personnel,<br />
with maybe a fl at shelf for a community seat and hooks in <strong>the</strong> wall for<br />
gear. Used mainly by vehicular units ra<strong>the</strong>r than in spacecraft, compartments<br />
can transport infantry and <strong>the</strong>ir equipment over short distances<br />
but lack any amenities beyond <strong>the</strong> space needed <strong>to</strong> brea<strong>the</strong>.<br />
Infantry bays, on <strong>the</strong> o<strong>the</strong>r hand, include basic life support (air fi lters<br />
and conditioning that draw from <strong>the</strong> vehicle’s external environment or an<br />
internal ship-wide life support apparatus), basic sleeping arrangements<br />
(such as bunks, cots or simple pads), a communal waste facility, and even<br />
food and equipment s<strong>to</strong>wage compartments that allow for a bit more<br />
comfort and longer hauls. Infantry bays can even provide proper anchorage<br />
for <strong>the</strong> infantry unit’s gear, based on its type.<br />
The <strong>to</strong>nnage that vehicles and DropShips must devote <strong>to</strong> <strong>the</strong>se<br />
compartments or bays varies with <strong>the</strong> type and quantity <strong>of</strong> infantry<br />
being transported.<br />
’MECH/FIGHTER BAY<br />
‘Mech and fi ghter bays consist <strong>of</strong> one or more cubicles designed for <strong>the</strong><br />
long-range transport <strong>of</strong> ’Mechs, aerospace fi ghters, conventional fi ghters<br />
or Fixed-Wing Support Vehicles massing up <strong>to</strong> 100 <strong>to</strong>ns. Because <strong>the</strong><br />
cubicles are quite heavy and large, ’Mech and fi ghter bays are much more<br />
common <strong>to</strong> DropShips and truly large support vehicles. Each component<br />
cubicle in <strong>the</strong>se bays includes maintenance and/or launch facilities for a<br />
single ’Mech (or aerospace craft, as appropriate), as well as basic facilities<br />
and bunking for said unit’s crew and technical support personnel.<br />
Introduced: 3050 (Capellan Confederation)<br />
The legend <strong>of</strong> <strong>the</strong> development <strong>of</strong> triple-strength myomer (TSM, for<br />
those <strong>of</strong> you in<strong>to</strong> shorthand), is a long and sordid one. During <strong>the</strong> Fourth<br />
Succession War, FedSuns intelligence allowed <strong>the</strong> Capellan Confederation<br />
access <strong>to</strong> <strong>the</strong> NAIS development as part <strong>of</strong> an elaborate ploy. These<br />
enhanced myomers provided great physical strength <strong>to</strong> <strong>the</strong> ’Mechs that<br />
used <strong>the</strong>m, but <strong>the</strong> resulting musculature was extremely susceptible <strong>to</strong><br />
a chemical catalyst that led NAIS researchers <strong>to</strong> label <strong>the</strong>m unstable in<br />
combat. While this fl aw worked in<strong>to</strong> <strong>the</strong> FedSuns’ gambit on Sian in <strong>the</strong><br />
waning days <strong>of</strong> <strong>the</strong> war, it also placed a potentially powerful innovation<br />
in Confederation hands. Indeed, in 3050, after more than two decades<br />
<strong>of</strong> research, House Liao once more fi elded BattleMechs enhanced with<br />
TSM—BattleMechs immune <strong>to</strong> <strong>the</strong> eff ects <strong>of</strong> <strong>the</strong> catalyst gas, that could<br />
actually control when <strong>the</strong> powerful musculature engaged in battle.<br />
(Ironically, FedSuns engineers had also completed refi nements <strong>to</strong> <strong>the</strong><br />
technology by this time, fi elding it on a few one-<strong>of</strong>f ‘Mechs in time for <strong>the</strong><br />
Clan invasion. However, in true conservative fashion, <strong>the</strong>y were loath <strong>to</strong><br />
declare <strong>the</strong>ir catalyst-pro<strong>of</strong> TSM “production-ready” at <strong>the</strong> time, as <strong>the</strong><br />
operating range for <strong>the</strong> myomers’ enhancements was considered <strong>to</strong>o narrow.<br />
Thus, credit for <strong>the</strong> fi rst fully functional TSM units in our time goes <strong>to</strong><br />
our Capellan neighbors. Sorry, kids.)<br />
The production-quality TSM <strong>the</strong> Capellans introduced is much bulkier<br />
than standard musculature, but employs heat as its performance-enhanc-<br />
PROTOMECH BAY<br />
Obviously common only among Clan DropShips and (presumably)<br />
Clan Support Vehicles <strong>of</strong> suffi cient size and function, <strong>the</strong> Pro<strong>to</strong>Mech bay is<br />
comprised <strong>of</strong> cubicles that may carry a full Clan Point <strong>of</strong> fi ve Pro<strong>to</strong>Mechs<br />
each. Like ‘Mech cubicles, those within a Pro<strong>to</strong>Mech bay include suffi cient<br />
facilities for <strong>the</strong>ir pilots and supporting techs.<br />
SMALL CRAFT BAY<br />
Only seen on truly large Support Vehicles, DropShips and o<strong>the</strong>r capital<br />
spacecraft, Small Craft bays provide landing, launch, shelter and maintenance<br />
facilities for aerospace craft and Fixed-Wing Support Vehicles ranging<br />
up <strong>to</strong> 200 <strong>to</strong>ns in mass. Typically designed for <strong>the</strong> long-range transport<br />
<strong>of</strong> a single Small Craft, <strong>the</strong> cubicles in <strong>the</strong>se bays include maintenance<br />
facilities and basic quarters for <strong>the</strong> craft’s crew and support personnel<br />
(though larger crews might fi nd <strong>the</strong> accommodations ra<strong>the</strong>r cramped).<br />
VEHICLE BAY (LIGHT, HEAVY, SUPER-HEAVY)<br />
Though simpler than ’Mech/fighter bays (because <strong>the</strong>y lack orbital<br />
launch, drop or recovery systems), vehicular bays provide <strong>the</strong> same basic<br />
shelter and maintenance facilities conventional vehicles might require<br />
and are most commonly seen as part <strong>of</strong> a DropShip’s design. Many <strong>of</strong> <strong>the</strong><br />
cubicles used in <strong>the</strong>se bays are actually confi gurable with relative ease,<br />
though practiced engineers fi nd it easier <strong>to</strong> work more creatively within a<br />
vessel’s design specs ra<strong>the</strong>r than dismantling and resetting cubicle walls<br />
and <strong>the</strong> like. Still, <strong>the</strong> range <strong>of</strong> vehicle bay cubicles boils down <strong>to</strong> three<br />
main classes: light vehicle cubicles, with a capacity <strong>of</strong> 50 <strong>to</strong>ns or less in<br />
individual vehicle mass; heavy vehicle cubicles, which can accommodate<br />
Combat and Support Vehicles up <strong>to</strong> 100 <strong>to</strong>ns in mass; and super-heavy<br />
vehicle cubicles, which are designed <strong>to</strong> hold a single Support Vehicle <strong>of</strong> up<br />
<strong>to</strong> 200 <strong>to</strong>ns—including small craft, if <strong>the</strong> user’s in a pinch.<br />
TRIPLE-STRENGTH MYOMER/INDUSTRIAL TSM<br />
TRIPLE-STRENGTH MYOMER<br />
ing catalyst. As a ’Mech’s internal heat levels rise and <strong>the</strong> TSM activates, <strong>the</strong><br />
’Mech gains a boost in muscle strength that enables it <strong>to</strong> double its lifting<br />
capabilities and <strong>the</strong> power <strong>of</strong> physical attacks like punches and kicks.<br />
Indeed, even at lower “overheat” levels, TSM can provide a brief speed<br />
boost where o<strong>the</strong>r ’Mechs might begin <strong>to</strong> grow more sluggish.<br />
(One interesting note: <strong>the</strong> Clans have demonstrated little interest in<br />
acquiring this technology <strong>to</strong> date, likely because TSM’s most obvious use<br />
is <strong>to</strong> enhance prowess in physical combat—a form <strong>of</strong> BattleMech warfare<br />
<strong>the</strong> Clans generally disdain.)<br />
[This last is not entirely true. Habeas forgot <strong>to</strong> mention certain confi<br />
rmed rumors that <strong>the</strong> Ice Hellions, at least, somehow obtained samples<br />
<strong>of</strong> <strong>the</strong> older TSM and its catalyzing element through o<strong>the</strong>r Inner Sphere<br />
sources. It’s a good bet that lessons from <strong>the</strong>se samples went in<strong>to</strong> <strong>the</strong> production<br />
<strong>of</strong> <strong>the</strong>ir recent myomer booster innovations, and more surprises<br />
may be in <strong>the</strong> works even as we speak. –EB]<br />
INDUSTRIAL TSM<br />
Introduced: 3045 (Federated Suns)<br />
Though <strong>the</strong> NAIS largely shelved TSM as a poor choice for military technology,<br />
<strong>the</strong> revolutionary advancement was recognized for its capabilities<br />
<strong>of</strong>f <strong>the</strong> battlefi eld (and thus, <strong>the</strong>oretically, far from its combustible catalyst).<br />
Industrial TSM—an early progeni<strong>to</strong>r <strong>of</strong> <strong>the</strong> “corrected” military TSM—fi rst<br />
appeared in <strong>the</strong> design <strong>of</strong> several FedSuns Construction- and CargoMechs<br />
Tech Base: Inner Sphere<br />
Unit Restrictions: Only BattleMechs may install triple-strength myomer. Only IndustrialMechs may install Industrial TSM.<br />
Game Rules: Triple-strength myomers (standard and Industrial) are considered inactive if <strong>the</strong> unit is shut down, and may not be used if <strong>the</strong> pilot<br />
is o<strong>the</strong>rwise prevented from acting.<br />
Construction Rules: The installation <strong>of</strong> triple-strength myomer in BattleMechs is covered under Special Physical Enhancements (MASC/TSM)<br />
in Step 2 <strong>of</strong> <strong>the</strong> BattleMech core construction rules (see p. 48). Industrial TSM is installed using <strong>the</strong> Special Physical Enhancements (Environmental<br />
Sealing, Industrial TSM) in Step 2 <strong>of</strong> <strong>the</strong> IndustrialMech core construction rules (see p. 67).<br />
Table Reference: Weapons and Equipment (Inner Sphere, pp. 341–342 [Triple-Strength Myomer], industrial, pp. 344–345 [Industrial TSM]) Game Rules: Total Warfare, p. 143<br />
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