the shape of things to come
the shape of things to come
the shape of things to come
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
TECHNOLOGY BASE<br />
In Total Warfare standard rules play, aerospace units fall<br />
in<strong>to</strong> one <strong>of</strong> two available technology bases: Inner Sphere or<br />
Clan. Inner Sphere aerospace units may only use Inner Sphere<br />
equipment, while Clan aerospace units may only use Clan<br />
equipment. Many standard components, however, such as<br />
armor, control systems, engines and heat sinks are considered<br />
universal, and so may be available <strong>to</strong> Clan and Inner Sphere<br />
technology bases.<br />
Technology Rating<br />
In <strong>the</strong> Weapons and Equipment Tables used for creating<br />
aerospace units and o<strong>the</strong>r units in this book, all items receive<br />
a Technology Rating in addition <strong>to</strong> a technology base. This<br />
rating (expressed as a series <strong>of</strong> letter grades that defi ne <strong>the</strong><br />
level <strong>of</strong> technology and its availability through <strong>the</strong> major eras<br />
<strong>of</strong> Classic BattleTech his<strong>to</strong>ry) helps <strong>to</strong> defi ne <strong>the</strong> item’s level<br />
<strong>of</strong> sophistication and may be used <strong>to</strong> help standardize <strong>the</strong><br />
level <strong>of</strong> advancement <strong>the</strong> unit demonstrates for purposes <strong>of</strong><br />
era-based campaigning. Beyond this, however, an item’s Technology<br />
Rating has no direct bearing on aerospace design. See<br />
Costs and Availability (p. 274) for more on Tech Ratings.<br />
OmniFighters<br />
OmniFighters—aerospace fi ghters designed <strong>to</strong> be rapidly<br />
reconfi gured between missions—are available <strong>to</strong> Clan and<br />
Inner Sphere technology bases. OmniFighters use <strong>the</strong> same<br />
construction rules as standard aerospace fi ghters, but when<br />
an Omni is made, <strong>the</strong> designer must fi rst establish its base<br />
configuration. The base configuration <strong>of</strong> an OmniFighter<br />
includes its chassis, engine, control systems, armor and—if<br />
desired—any additional weapons and heat sinks “hardwired”<br />
<strong>to</strong> its design.<br />
The <strong>to</strong>nnage, weapon slots and arrangement for all <strong>of</strong> this<br />
equipment is considered “fi xed” on all confi gurations <strong>of</strong> that<br />
OmniFighter, leaving any lef<strong>to</strong>ver <strong>to</strong>nnage and critical space<br />
open <strong>to</strong> pods that can mix and match additional heat sinks,<br />
weapons and equipment based on mission needs. A base<br />
OmniFighter configuration is never considered a finished<br />
aerospace fi ghter and is generally not legal for Total Warfare<br />
standard rules play (as such units are essentially open frames<br />
<strong>of</strong> empty pods). Only <strong>the</strong> completed Primary and Alternate<br />
confi gurations (which must always comply with <strong>the</strong> rules for<br />
constructing standard aerospace fighters) are considered<br />
legal for game play.<br />
Conventional fi ghters, Small Craft and DropShips cannot be<br />
built as Omni units under <strong>the</strong>se rules.<br />
WEIGHT (TONNAGE)<br />
All aerospace units described in <strong>the</strong>se rules use <strong>the</strong> <strong>to</strong>nnage<br />
standard, with <strong>the</strong> weight ranges legal for Total Warfare standard<br />
rules play described above under Unit Type and Shape.<br />
Weight and Unit Classes<br />
The weight classes used by most combat units be<strong>come</strong><br />
more complex with aerospace units, as <strong>the</strong>y break up among<br />
<strong>the</strong> various unit types. Still, depending on <strong>the</strong> unit’s weight<br />
and type, many aerospace designs can be classifi ed along<br />
similar lines, though unusual specializations and such remain<br />
possible within <strong>the</strong> weight limits <strong>of</strong> any given design.<br />
Fighters: Conventional and aerospace fi ghters fall broadly<br />
in<strong>to</strong> three weight class: light (45 <strong>to</strong>ns and under), medium (50<br />
<strong>to</strong> 70 <strong>to</strong>ns) and heavy (75 <strong>to</strong> 100 <strong>to</strong>ns). Conventional fi ghters—which<br />
almost always fall in <strong>the</strong> light weight class—<strong>of</strong>ten<br />
get separated out in<strong>to</strong> <strong>the</strong>ir own “conventional” class. Lighter<br />
fi ghter classes tend <strong>to</strong> be fast and lightly armored, acting as<br />
scouts and intercep<strong>to</strong>rs. The more well-rounded medium<br />
fi ghter class tends <strong>to</strong> be more adept at dogfi ghts and ground<br />
support missions. Heavy fi ghters commonly serve as bombers<br />
and DropShip escorts, as <strong>the</strong>y <strong>of</strong>ten boast <strong>the</strong> heaviest armor<br />
and fi repower.<br />
Small Craft: A catchall category for <strong>the</strong> range <strong>of</strong> weight<br />
between fighters and DropShips, Small Craft are most <strong>of</strong>ten<br />
used as shuttles, and are classified more by <strong>the</strong>ir roles than<br />
by weight. Most Small Craft are merely passenger or cargo<br />
shuttles, though some combat versions see use as boarding<br />
craft. A rare few have even played <strong>the</strong> role <strong>of</strong> “assault”<br />
fighters, escorting friendly DropShips or gunning down<br />
hostile vessels.<br />
DropShips: DropShips are known by <strong>the</strong>ir weight classes<br />
and <strong>the</strong>ir roles. Small DropShips (200 <strong>to</strong> 2,499 <strong>to</strong>ns) are<br />
most <strong>of</strong>ten deployed in small-unit actions or civilian work.<br />
Medium DropShips (weighing 2,500 <strong>to</strong> 9,999 <strong>to</strong>ns) fill out<br />
<strong>the</strong> bulk <strong>of</strong> many merchant and military fleets, where <strong>the</strong>y<br />
most <strong>of</strong>ten act as transports. Large DropShips (weighing<br />
from 10,000 <strong>to</strong> 100,000 <strong>to</strong>ns) are most <strong>of</strong>ten deployed as<br />
bulk cargo haulers or large-force transports, typically seen<br />
during planetary invasions.<br />
The roles DropShips most commonly play include assault<br />
ships, cargo carriers, fi ghter carriers, ’Mech carriers, troop carriers<br />
and passenger liners. Assault ships are DropShips that<br />
emphasize armor and firepower over transport capability,<br />
intended <strong>to</strong> engage and destroy o<strong>the</strong>r DropShips and Large<br />
Craft. Carriers <strong>of</strong> all kinds are essentially long-range transports,<br />
<strong>of</strong>ten tailored <strong>to</strong> a primary cargo type, whe<strong>the</strong>r regular goods<br />
(cargo carriers), aerospace support (fighter carriers), BattleMech<br />
forces (’Mech carriers) or o<strong>the</strong>r ground units (troop<br />
carriers). It is uncommon, but not unheard <strong>of</strong>, for passenger<br />
liners <strong>to</strong> appear in a space battle, ei<strong>the</strong>r as <strong>the</strong> target <strong>of</strong> pirates<br />
and raiders or as a dragooned troop transport.<br />
SPACE<br />
Under <strong>the</strong>se rules, overall unit type ra<strong>the</strong>r than an aerospace<br />
unit’s size determines its equipment capacity and weapon<br />
limits. Space in terms <strong>of</strong> aerospace unit construction actually<br />
refers <strong>to</strong> <strong>the</strong> amount <strong>of</strong> room available for weaponry in <strong>the</strong><br />
unit’s various fi ring arcs.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
181