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TECHNOLOGY BASE<br />

In Total Warfare standard rules play, aerospace units fall<br />

in<strong>to</strong> one <strong>of</strong> two available technology bases: Inner Sphere or<br />

Clan. Inner Sphere aerospace units may only use Inner Sphere<br />

equipment, while Clan aerospace units may only use Clan<br />

equipment. Many standard components, however, such as<br />

armor, control systems, engines and heat sinks are considered<br />

universal, and so may be available <strong>to</strong> Clan and Inner Sphere<br />

technology bases.<br />

Technology Rating<br />

In <strong>the</strong> Weapons and Equipment Tables used for creating<br />

aerospace units and o<strong>the</strong>r units in this book, all items receive<br />

a Technology Rating in addition <strong>to</strong> a technology base. This<br />

rating (expressed as a series <strong>of</strong> letter grades that defi ne <strong>the</strong><br />

level <strong>of</strong> technology and its availability through <strong>the</strong> major eras<br />

<strong>of</strong> Classic BattleTech his<strong>to</strong>ry) helps <strong>to</strong> defi ne <strong>the</strong> item’s level<br />

<strong>of</strong> sophistication and may be used <strong>to</strong> help standardize <strong>the</strong><br />

level <strong>of</strong> advancement <strong>the</strong> unit demonstrates for purposes <strong>of</strong><br />

era-based campaigning. Beyond this, however, an item’s Technology<br />

Rating has no direct bearing on aerospace design. See<br />

Costs and Availability (p. 274) for more on Tech Ratings.<br />

OmniFighters<br />

OmniFighters—aerospace fi ghters designed <strong>to</strong> be rapidly<br />

reconfi gured between missions—are available <strong>to</strong> Clan and<br />

Inner Sphere technology bases. OmniFighters use <strong>the</strong> same<br />

construction rules as standard aerospace fi ghters, but when<br />

an Omni is made, <strong>the</strong> designer must fi rst establish its base<br />

configuration. The base configuration <strong>of</strong> an OmniFighter<br />

includes its chassis, engine, control systems, armor and—if<br />

desired—any additional weapons and heat sinks “hardwired”<br />

<strong>to</strong> its design.<br />

The <strong>to</strong>nnage, weapon slots and arrangement for all <strong>of</strong> this<br />

equipment is considered “fi xed” on all confi gurations <strong>of</strong> that<br />

OmniFighter, leaving any lef<strong>to</strong>ver <strong>to</strong>nnage and critical space<br />

open <strong>to</strong> pods that can mix and match additional heat sinks,<br />

weapons and equipment based on mission needs. A base<br />

OmniFighter configuration is never considered a finished<br />

aerospace fi ghter and is generally not legal for Total Warfare<br />

standard rules play (as such units are essentially open frames<br />

<strong>of</strong> empty pods). Only <strong>the</strong> completed Primary and Alternate<br />

confi gurations (which must always comply with <strong>the</strong> rules for<br />

constructing standard aerospace fighters) are considered<br />

legal for game play.<br />

Conventional fi ghters, Small Craft and DropShips cannot be<br />

built as Omni units under <strong>the</strong>se rules.<br />

WEIGHT (TONNAGE)<br />

All aerospace units described in <strong>the</strong>se rules use <strong>the</strong> <strong>to</strong>nnage<br />

standard, with <strong>the</strong> weight ranges legal for Total Warfare standard<br />

rules play described above under Unit Type and Shape.<br />

Weight and Unit Classes<br />

The weight classes used by most combat units be<strong>come</strong><br />

more complex with aerospace units, as <strong>the</strong>y break up among<br />

<strong>the</strong> various unit types. Still, depending on <strong>the</strong> unit’s weight<br />

and type, many aerospace designs can be classifi ed along<br />

similar lines, though unusual specializations and such remain<br />

possible within <strong>the</strong> weight limits <strong>of</strong> any given design.<br />

Fighters: Conventional and aerospace fi ghters fall broadly<br />

in<strong>to</strong> three weight class: light (45 <strong>to</strong>ns and under), medium (50<br />

<strong>to</strong> 70 <strong>to</strong>ns) and heavy (75 <strong>to</strong> 100 <strong>to</strong>ns). Conventional fi ghters—which<br />

almost always fall in <strong>the</strong> light weight class—<strong>of</strong>ten<br />

get separated out in<strong>to</strong> <strong>the</strong>ir own “conventional” class. Lighter<br />

fi ghter classes tend <strong>to</strong> be fast and lightly armored, acting as<br />

scouts and intercep<strong>to</strong>rs. The more well-rounded medium<br />

fi ghter class tends <strong>to</strong> be more adept at dogfi ghts and ground<br />

support missions. Heavy fi ghters commonly serve as bombers<br />

and DropShip escorts, as <strong>the</strong>y <strong>of</strong>ten boast <strong>the</strong> heaviest armor<br />

and fi repower.<br />

Small Craft: A catchall category for <strong>the</strong> range <strong>of</strong> weight<br />

between fighters and DropShips, Small Craft are most <strong>of</strong>ten<br />

used as shuttles, and are classified more by <strong>the</strong>ir roles than<br />

by weight. Most Small Craft are merely passenger or cargo<br />

shuttles, though some combat versions see use as boarding<br />

craft. A rare few have even played <strong>the</strong> role <strong>of</strong> “assault”<br />

fighters, escorting friendly DropShips or gunning down<br />

hostile vessels.<br />

DropShips: DropShips are known by <strong>the</strong>ir weight classes<br />

and <strong>the</strong>ir roles. Small DropShips (200 <strong>to</strong> 2,499 <strong>to</strong>ns) are<br />

most <strong>of</strong>ten deployed in small-unit actions or civilian work.<br />

Medium DropShips (weighing 2,500 <strong>to</strong> 9,999 <strong>to</strong>ns) fill out<br />

<strong>the</strong> bulk <strong>of</strong> many merchant and military fleets, where <strong>the</strong>y<br />

most <strong>of</strong>ten act as transports. Large DropShips (weighing<br />

from 10,000 <strong>to</strong> 100,000 <strong>to</strong>ns) are most <strong>of</strong>ten deployed as<br />

bulk cargo haulers or large-force transports, typically seen<br />

during planetary invasions.<br />

The roles DropShips most commonly play include assault<br />

ships, cargo carriers, fi ghter carriers, ’Mech carriers, troop carriers<br />

and passenger liners. Assault ships are DropShips that<br />

emphasize armor and firepower over transport capability,<br />

intended <strong>to</strong> engage and destroy o<strong>the</strong>r DropShips and Large<br />

Craft. Carriers <strong>of</strong> all kinds are essentially long-range transports,<br />

<strong>of</strong>ten tailored <strong>to</strong> a primary cargo type, whe<strong>the</strong>r regular goods<br />

(cargo carriers), aerospace support (fighter carriers), BattleMech<br />

forces (’Mech carriers) or o<strong>the</strong>r ground units (troop<br />

carriers). It is uncommon, but not unheard <strong>of</strong>, for passenger<br />

liners <strong>to</strong> appear in a space battle, ei<strong>the</strong>r as <strong>the</strong> target <strong>of</strong> pirates<br />

and raiders or as a dragooned troop transport.<br />

SPACE<br />

Under <strong>the</strong>se rules, overall unit type ra<strong>the</strong>r than an aerospace<br />

unit’s size determines its equipment capacity and weapon<br />

limits. Space in terms <strong>of</strong> aerospace unit construction actually<br />

refers <strong>to</strong> <strong>the</strong> amount <strong>of</strong> room available for weaponry in <strong>the</strong><br />

unit’s various fi ring arcs.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

181

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