the shape of things to come
the shape of things to come
the shape of things to come
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Introduced: Pre-spacefl ight<br />
The cutting <strong>to</strong>rch mounted on a typical exoskele<strong>to</strong>n is an enhanced version<br />
<strong>of</strong> <strong>the</strong> same technology used by technicians and engineers for more than a millennium.<br />
Simply described, <strong>the</strong> <strong>to</strong>rch is a highly adaptable energy-based cut-<br />
Introduced: Circa 2715 (Star League)<br />
Under normal operations, all battle armor and many exoskele<strong>to</strong>n designs<br />
are completely sealed, intended <strong>to</strong> operate in hostile environments<br />
under great strain. Normally, <strong>the</strong>ir life support endurance in such environments<br />
is about twelve hours, but extended life support (ELS) equipment<br />
can increase this operational time by adding supplemental compressedoxygen<br />
reserves and air-recycling/purifi cation systems. This equipment<br />
CUTTING TORCH<br />
ting <strong>to</strong>ol, which can also be used <strong>to</strong> weld metal parts <strong>to</strong>ge<strong>the</strong>r or cut through<br />
even <strong>the</strong> advanced aerospace and battlefi eld materials used <strong>to</strong>day. However,<br />
<strong>the</strong> time this item requires <strong>to</strong> do its work properly, coupled with its extremely<br />
short range, makes <strong>the</strong> cutting <strong>to</strong>rch an ineff ective combat weapon.<br />
Tech Base: Inner Sphere and Clan<br />
Battle Armor Unit Restrictions: No restrictions<br />
Game Rules: Cutting <strong>to</strong>rches have no impact in Total Warfare game play. Their use will be covered in later publications.<br />
Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple cutting <strong>to</strong>rches, if desired.<br />
Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348)<br />
Introduced: Circa 2870 (Clans), 3051 (Inner Sphere)<br />
The battle armor detachable missile pack (DMP) system enables any<br />
suit-mounted missile launcher (including SRMs, advanced SRMs, MRMs,<br />
LRMs or rocket launchers) <strong>to</strong> be jettisoned in battle (voluntarily or au<strong>to</strong>matically<br />
upon depletion <strong>of</strong> <strong>the</strong> launcher in question). Essentially an adap-<br />
CUTTING TORCH<br />
DETACHABLE MISSILE PACK MODIFICATION<br />
<strong>to</strong>r that adds a little extra weight <strong>to</strong> <strong>the</strong> launcher itself, <strong>the</strong> Clan Elemental<br />
suit already featured this technology when it fi rst appeared in <strong>the</strong> Inner<br />
Sphere. Unfortunately, balancing issues have prevented Spheroid manufacturers<br />
from matching <strong>the</strong>ir techniques one-for-one.<br />
Tech Base: Inner Sphere and Clan<br />
Battle Armor Unit Restrictions: No restrictions<br />
Game Rules: Suits using Inner Sphere DMP missile launchers cannot jump or execute anti-’Mech attacks until <strong>the</strong>ir launchers are detached.<br />
Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may modify none, any or all <strong>of</strong> its missile launchers (including<br />
those <strong>of</strong> modular design) with a detachable missile pack (DMP) adaptation. Doing so adds <strong>to</strong> <strong>the</strong> launcher weight, but not its equipment space.<br />
Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 225<br />
Introduced: 2720 (Terran Hegemony)<br />
The micro-scale version <strong>of</strong> <strong>the</strong> vehicular Guardian ECM suite, <strong>the</strong><br />
battlesuit ECM suite module provides stealth technology that is not so<br />
much built in<strong>to</strong> <strong>the</strong> suit’s armored “skin” as it is an area-eff ect jamming<br />
fi eld. Active ra<strong>the</strong>r than passive, <strong>the</strong> battle armor ECM suite can disrupt<br />
DETACHABLE MISSILE PACK (DMP)<br />
ECM SUITE<br />
ECM SUITE<br />
sensors and communications <strong>to</strong> a range <strong>of</strong> fi fteen meters. The fi rst <strong>to</strong><br />
fi eld this technology beyond <strong>the</strong> Star League-era Nighthawk suits were<br />
Word <strong>of</strong> Blake Militia forces, in a modifi ed form <strong>of</strong> <strong>the</strong> Free Worlds League’s<br />
Achileus suit.<br />
Tech Base: Inner Sphere and Clan<br />
Battle Armor Unit Restrictions: No restrictions<br />
Game Rules: Suits equipped with an ECM suite may continue <strong>to</strong> operate <strong>the</strong>m until destroyed. Only one ECM suite per suit may be engaged at<br />
one time.<br />
Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may carry any number <strong>of</strong> ECM suites desired.<br />
Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 228<br />
EXTENDED LIFE SUPPORT<br />
is fairly lightweight compared <strong>to</strong> most battlesuit gear, but because <strong>of</strong> its<br />
bulk a battle armor suit or exoskele<strong>to</strong>n can carry only enough ELS gear <strong>to</strong><br />
double <strong>the</strong> normal life support time.<br />
Of interesting his<strong>to</strong>rical note, ELS gear actually predates <strong>the</strong> development<br />
<strong>of</strong> battle armor. The progeni<strong>to</strong>rs <strong>to</strong> this technology—<strong>the</strong> Star<br />
League’s Mark XXI Nighthawk power armor—employed such gear <strong>to</strong><br />
extend <strong>the</strong>ir usage.<br />
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