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the shape of things to come

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STEP 5: ADD WEAPONS,<br />

AMMUNITION AND OTHER<br />

EQUIPMENT<br />

The weapons, ammunition, and equipment that may be<br />

mounted on an IndustrialMech are listed in <strong>the</strong> Weapons and<br />

Equipment Tables shown on p. 341. In addition <strong>to</strong> any heat, damage<br />

and range statistics, <strong>the</strong>se tables provide <strong>the</strong> <strong>to</strong>nnage and<br />

critical space such items may occupy on an IndustrialMech (<strong>the</strong><br />

same values as for BattleMechs), as well as what technology base<br />

(Clan or Inner Sphere) is required <strong>to</strong> use <strong>the</strong>m, and any special<br />

construction rules that might apply <strong>to</strong> installing <strong>the</strong> equipment.<br />

The Ammo column notes how many shots a given weapon or<br />

item carries per <strong>to</strong>n (only machine guns—including <strong>the</strong> Light and<br />

Heavy models—and nail or rivet guns may carry ammunition in<br />

half-<strong>to</strong>n lots). Remember that <strong>the</strong> <strong>to</strong>tal weight <strong>of</strong> a given IndustrialMech<br />

design’s structure, engine, cockpit, armor, weapons and<br />

o<strong>the</strong>r components may never exceed <strong>the</strong> <strong>to</strong>nnage established for<br />

<strong>the</strong> IndustrialMech in Step 1. Any lef<strong>to</strong>ver weight that cannot be<br />

allocated <strong>to</strong> cargo space (see Cargo Bays, p. 239) or o<strong>the</strong>r equipment<br />

(due <strong>to</strong> critical space constraints or o<strong>the</strong>r fac<strong>to</strong>rs) will be<br />

considered “wasted” <strong>to</strong>nnage.<br />

Weapons placed in any <strong>to</strong>rso, leg or head location may have<br />

a forward or rearward fi ring arc. Rear-fi ring weapons must be so<br />

noted when installed on <strong>the</strong> design.<br />

For special rules on any item, consult its entry under Weapons<br />

and Heavy Equipment (pp. 200–273).<br />

Small Items: Several items that may be installed on IndustrialMechs<br />

have a weight presented in kilograms, not <strong>to</strong>ns. When<br />

mounting such items, <strong>the</strong> designer must keep a running <strong>to</strong>tal<br />

<strong>of</strong> <strong>the</strong> number <strong>of</strong> kilograms used. At <strong>the</strong> end <strong>of</strong> this step in <strong>the</strong><br />

IndustrialMech design process, divide this quantity <strong>of</strong> kilograms<br />

by 1,000 <strong>to</strong> fi nd <strong>the</strong>ir <strong>to</strong>tal weight in <strong>to</strong>ns. When fi nalizing <strong>the</strong><br />

IndustrialMech design, this result must be rounded up <strong>to</strong> <strong>the</strong><br />

nearest half-<strong>to</strong>n.<br />

Power Amplifi ers: IndustrialMechs powered by ICE or Fuel Cell<br />

engines may carry heavy energy weapons such as lasers and PPCs,<br />

but <strong>to</strong> do so, <strong>the</strong>y must also mount power amplifi ers in <strong>the</strong> same<br />

manner as ICE-powered vehicles do (see p. 107). Power amplifi ers<br />

weigh 10 percent <strong>of</strong> <strong>the</strong> weight <strong>of</strong> <strong>the</strong> energy weapons carried<br />

(rounded up <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n), but take up no critical space<br />

on <strong>the</strong> IndustrialMech’s Record Sheet.<br />

Only ICE- and Fuel Cell-powered IndustrialMechs require power<br />

amplifi ers. Fission- and fusion-powered IndustrialMechs do not<br />

require this equipment for energy weapons.<br />

Tech Base: The Heavy Weapons and Equipment Tables note<br />

which items are available <strong>to</strong> which technology base. Clan-made<br />

IndustrialMechs may use only items available <strong>to</strong> <strong>the</strong> Clans, while<br />

Inner Sphere-made IndustrialMechs must use only those items<br />

available <strong>to</strong> <strong>the</strong> Inner Sphere. Power amplifi ers, a Universal technology,<br />

are equally available <strong>to</strong> IndustrialMechs produced using<br />

Clan or Inner Sphere tech bases.<br />

Space: The mounting <strong>of</strong> any weapons and equipment that<br />

occupy critical slots must be established <strong>to</strong> determine <strong>the</strong> weapons’<br />

firing arcs in game play. Torso- and head-mounted items<br />

receive <strong>the</strong> fi ring arc <strong>of</strong> <strong>the</strong> IndustrialMech’s <strong>to</strong>rso (or <strong>the</strong> rear arc,<br />

if <strong>the</strong> item is mounted for rearward-fi ring). Arm-mounted weapons<br />

receive <strong>the</strong> fi ring arc appropriate <strong>to</strong> that arm. Leg-mounted<br />

weapons receive ei<strong>the</strong>r a forward or rearward-fi ring arc, based on<br />

<strong>the</strong> designer’s choice when installing <strong>the</strong>se items.<br />

Almost all weapons and equipment that may be mounted on<br />

an IndustrialMech must be allocated <strong>to</strong> <strong>the</strong> Critical Hit Table in a<br />

contiguous series in <strong>the</strong> same location. (Any items that do not will<br />

be so noted under <strong>the</strong>ir specifi c rules.) These items may not be<br />

located in a body section that has fewer open critical slots than<br />

<strong>the</strong> equipment requires. Some items, however, may be broken up<br />

among multiple sections (and are noted as such on <strong>the</strong> Weapons<br />

and Equipment Tables).<br />

Weapons that may be mounted in multiple locations—<strong>the</strong><br />

AC/20, Ultra AC/20, LB 20-X AC and <strong>the</strong> heavy Gauss rifl e—must<br />

be placed in adjacent body locations, and au<strong>to</strong>matically receive<br />

<strong>the</strong> most restrictive fi ring arc. For example, if a IndustrialMech carries<br />

an AC/20 split between its left <strong>to</strong>rso and left arm, that weapon<br />

uses <strong>the</strong> <strong>to</strong>rso arc, not <strong>the</strong> arm arc.<br />

Ammunition: All ammunition-dependent weapons except<br />

for machine guns (including <strong>the</strong>ir Light and Heavy versions) and<br />

nail or rivet guns require at least a <strong>to</strong>n <strong>of</strong> ammunition. (Machine<br />

guns, nail guns and rivet guns may carry ammo in half-<strong>to</strong>n lots<br />

instead). Each ammo bin occupies one critical slot per <strong>to</strong>n (round<br />

up), and must be <strong>of</strong> <strong>the</strong> same ammunition type per slot. Because<br />

each slot is considered a separate bin, however, ammunition<br />

need not be contiguous.<br />

With only 4 <strong>to</strong>ns left <strong>to</strong> spare,<br />

David realizes that any weapons he<br />

puts on his “Hunter” CattleMaster<br />

will have <strong>to</strong> be small. Focusing on <strong>the</strong><br />

lightest possible weaponry, he starts<br />

with 3 machine guns at 0.5 <strong>to</strong>ns and 1<br />

critical slot apiece, placing 2 <strong>of</strong> <strong>the</strong>se<br />

in <strong>the</strong> left arm and 1 in <strong>the</strong> right. Deciding a half-<strong>to</strong>n <strong>of</strong><br />

ammunition for all three—a <strong>to</strong>tal <strong>of</strong> 100 shots—will be<br />

suffi cient, he places this half-<strong>to</strong>n ammo bin (and its single<br />

critical slot) in <strong>the</strong> center <strong>to</strong>rso location. Dave <strong>the</strong>n adds<br />

2 small lasers <strong>to</strong> <strong>the</strong> design <strong>to</strong> give his “Hunter” some<br />

ammunition-free backup weaponry, placing both <strong>of</strong> <strong>the</strong>se<br />

0.5-<strong>to</strong>n, 1-critical slot weapons in <strong>the</strong> left arm as well.<br />

Because <strong>the</strong> CattleMaster uses an ICE ra<strong>the</strong>r than a<br />

fission or fusion power source, <strong>the</strong> use <strong>of</strong> <strong>the</strong>se small<br />

lasers requires <strong>the</strong> installation <strong>of</strong> power amplifi ers. David<br />

computes that his IndustrialMech will need 0.5 <strong>to</strong>ns <strong>of</strong><br />

RA RA<br />

Ed-X4 Crosscut LoggerMech, Corean Industries (House Davion)

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