03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

PROTOMECH STRUCTURE<br />

Introduced: 3060 (Clan Smoke Jaguar)<br />

When it <strong>come</strong>s <strong>to</strong> internal structure design, Pro<strong>to</strong>Mech technology,<br />

while quite compact in most aspects, differs very little from<br />

that <strong>of</strong> standard BattleMechs. Proportionately identical <strong>to</strong> standard<br />

BattleMech internal structure, only <strong>the</strong> small size <strong>of</strong> <strong>the</strong>se units prevents<br />

<strong>the</strong>ir use <strong>of</strong> bulkier endo-steel technology.<br />

STANDARD STRUCTURE<br />

Introduced: 2439 (Terran Hegemony)<br />

The fi rst true BattleMech chassis was, <strong>of</strong> course, that used on <strong>the</strong><br />

Terran Hegemony’s pre-Star League Mackie design. Though <strong>the</strong><br />

Mackie’s structure was heavier than modern designs—more in line<br />

with industrial structure, in fact—<strong>the</strong> techniques that went in<strong>to</strong> its<br />

development would lead standard BattleMech internal structure <strong>to</strong> its<br />

apex <strong>of</strong> weight effi ciency in less than forty years’ time. Indeed, <strong>to</strong>day’s<br />

standard internal structures—though <strong>the</strong>y may look diff erent from<br />

’Mech <strong>to</strong> ’Mech—are built <strong>to</strong> those same refi ned specifi cations that<br />

keep <strong>the</strong>m functional, durable and relatively compact.<br />

COMBAT VEHICLE STRUCTURE<br />

Introduced: Pre-spacefl ight<br />

Combat Vehicle chassis (which cover most conventional fi ghting<br />

vehicles from wheeled, tracked and hover tanks <strong>to</strong> VTOLs, combat<br />

Introduced: 2471 (Terran Hegemony)<br />

Found occasionally on BattleMechs, some Pro<strong>to</strong>Mechs and a few<br />

rare fusion-/fi ssion-powered IndustrialMechs, jump jets are an emergency<br />

short-range motive system that allow such units <strong>to</strong> quickly<br />

over<strong>come</strong> restrictive terrain such as built-up areas, thick woodlands<br />

or even radical elevation shifts. Structurally placed deep within <strong>the</strong><br />

framework <strong>of</strong> a given ’Mech, only <strong>the</strong> exhaust ports <strong>of</strong> <strong>the</strong>se powerful<br />

thrusters are exposed through apertures in <strong>the</strong> rear <strong>to</strong>rsos and legs,<br />

which makes <strong>the</strong>m diffi cult <strong>to</strong> damage in combat. This “deep installation”<br />

prevents most jump-capable units from losing <strong>the</strong>ir enhanced<br />

maneuverability al<strong>to</strong>ge<strong>the</strong>r in battle.<br />

While functionally similar <strong>to</strong> <strong>the</strong> fusion-powered thrusters <strong>of</strong> aerospace<br />

fi ghters, jump jets lack <strong>the</strong> added boost provided by aerospace<br />

reaction mass that would o<strong>the</strong>rwise allow for sustained thrust, and<br />

also cannot maintain <strong>the</strong> high levels <strong>of</strong> heat a constant burn would<br />

generate. Thus, <strong>the</strong>se jets can only be engaged for a few seconds at<br />

a time—long enough <strong>to</strong> make a short leap, but not enough for true<br />

fl ight. Regardless, ever since <strong>the</strong>ir fi rst appearance on <strong>the</strong> venerable<br />

Wasp design, jump jets have be<strong>come</strong> a common sight on BattleMechs,<br />

JUMP JETS<br />

watercraft and even <strong>the</strong> rare battlefi eld wing-in-ground-eff ect units)<br />

provide a framework reinforced for combat, yet open for ease <strong>of</strong> engineering.<br />

Able <strong>to</strong> be built around its component weapons and equipment—ra<strong>the</strong>r<br />

than having components forced in<strong>to</strong> <strong>the</strong> specifi c and<br />

stability-challenged three-dimensional parameters <strong>of</strong> a BattleMech<br />

design—Combat Vehicle structure emphasizes fl exibility as well as<br />

strength and simplicity. Modern military practices and production<br />

quality have produced Combat Vehicle chassis that are proportionately<br />

comparable <strong>to</strong> standard BattleMech internal structure when it<br />

<strong>come</strong>s <strong>to</strong> chassis-<strong>to</strong>-overall <strong>to</strong>nnage.<br />

SUPPORT VEHICLE STRUCTURE<br />

Introduced: Pre-spacefl ight<br />

What Support Vehicles lack in military effi ciency <strong>the</strong>y more than<br />

make up for in variety. Support Vehicle chassis designs may include<br />

everything from your personal mo<strong>to</strong>rcycle, car or ultra-light aircraft<br />

<strong>to</strong> commercial trucks, trac<strong>to</strong>rs and cargo jets. All <strong>the</strong>se vary greatly in<br />

terms <strong>of</strong> internal structure or airframe design. Fac<strong>to</strong>rs such as <strong>the</strong> vehicle’s<br />

function, its design modifi cations and <strong>the</strong> level <strong>of</strong> <strong>the</strong> producing<br />

facility’s modernization can all aff ect how much <strong>of</strong> <strong>the</strong> overall weight<br />

and chassis design goes in<strong>to</strong> <strong>the</strong> internal structure alone. Indeed, at<br />

last count, <strong>the</strong>re were an estimated minimum <strong>of</strong> 120 diff erent (and<br />

broadly distinct) chassis design standards alone for wheeled vehicles<br />

massing 100 <strong>to</strong>ns and under.<br />

JUMP JETS<br />

deployed for every reason from a reconnaissance aid <strong>to</strong> an emergency<br />

booster for more mobility-handicapped units.<br />

PROTOMECH JUMP JETS<br />

Introduced: 3060 (Clan Smoke Jaguar)<br />

Because so much <strong>of</strong> jump jet effectiveness hinges on <strong>the</strong> size<br />

and mass ratios between <strong>the</strong> thrusters and <strong>the</strong> ’Mechs <strong>the</strong>y lift, <strong>the</strong><br />

Clan version <strong>of</strong> standard BattleMech jump jets does not signifi cantly<br />

diff er from those <strong>of</strong> Spheroid brands like Chil<strong>to</strong>n, Luxor Load Lifter<br />

and Rawlings. With <strong>the</strong> advent <strong>of</strong> much lighter and more compact<br />

Pro<strong>to</strong>Mech designs, however, a new breed <strong>of</strong> jump jets was born<br />

<strong>to</strong> address <strong>the</strong> unique features <strong>of</strong> Pro<strong>to</strong> construction. These smaller<br />

Pro<strong>to</strong>Mech jump jets are far more akin <strong>to</strong> <strong>the</strong> jump packs used by<br />

battle armor than <strong>the</strong>y are <strong>to</strong> ’Mech-scale jets.<br />

IMPROVED JUMP JETS<br />

[Introduced: 3069 (Clan Wolf and Clan Wolf [in-Exile])<br />

Habeas’ minimalist analysis here hardly addresses <strong>the</strong> fact that jump<br />

jet design and technology has varied little despite almost six centuries<br />

Tech Base: Inner Sphere (Standard and Improved) and Clan (Standard, Improved and Pro<strong>to</strong>Mech)<br />

Unit Restrictions: Standard and Improved jump jets are limited <strong>to</strong> BattleMechs. IndustrialMechs powered by Fission or Fusion engine<br />

types may only use Standard jump jets. Pro<strong>to</strong>Mechs may only use Pro<strong>to</strong>Mech jump jets. All o<strong>the</strong>r units may not install jump jets.<br />

Construction Rules: BattleMechs and IndustrialMechs powered by Fission or Fusion engines may only install jump jets in <strong>the</strong> Leg and<br />

Torso locations; Pro<strong>to</strong>Mechs that install Pro<strong>to</strong>Mech jump jets need not state <strong>the</strong>ir locations. The chart below indicates <strong>the</strong> availability <strong>of</strong> <strong>the</strong><br />

featured jump jet types <strong>to</strong> particular unit types, as well as <strong>the</strong>ir construction rules page references. Jump jets <strong>of</strong> diff erent types may not be<br />

combined on a single unit.<br />

Pro<strong>to</strong>Mechs, IndustrialMechs and BattleMechs using<br />

Standard jump jets may not install more jump jets than<br />

Engine Type Unit Availability Construction Rules Reference<br />

<strong>the</strong>y have Walking MP, and BattleMechs using Improved Standard Jump Jets BM, IM p. 51 (BM), 69 (IM)<br />

jump jets may not install more Improved jump jets than Improved Jump Jets BM p. 51<br />

<strong>the</strong>y have Running MP. The critical slots for jump jets on<br />

‘Mechs may not be broken up, but each jet may be placed<br />

Pro<strong>to</strong>Mech Jump Jets PM p. 84<br />

in a separate location, as desired (so long as <strong>the</strong> location is<br />

a leg or <strong>to</strong>rso section).<br />

Key: BM=BattleMechs, IM=IndustrialMechs, PM = Pro<strong>to</strong>Mechs<br />

Table Reference: See Chart Game Rules: Total Warfare, p. 53<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

225

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!