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the shape of things to come

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’Mech weighs in at 9.5 <strong>to</strong>ns, leaving 85.5 <strong>to</strong>ns for o<strong>the</strong>r<br />

systems. No slots need be fi lled in on <strong>the</strong> Critical Hits Table<br />

for standard structure, and Brent need only black out a<br />

few circles on <strong>the</strong> Internal Structure Diagram, leaving 30 in<br />

<strong>the</strong> center <strong>to</strong>rso, 20 in each side <strong>to</strong>rso, 20 in each leg and 16<br />

in each arm.<br />

Chas also decides on standard internal<br />

structure for his Barghest, knowing that<br />

<strong>the</strong> big guns he plans <strong>to</strong> install down <strong>the</strong><br />

road will be bulky in <strong>the</strong> extreme. He fi nds<br />

that at 70 <strong>to</strong>ns, <strong>the</strong> Barghest’s internal<br />

structure will weigh 7 <strong>to</strong>ns, and provides<br />

22 points <strong>of</strong> internal structure in <strong>the</strong> center <strong>to</strong>rso, 15 each<br />

in <strong>the</strong> left and right <strong>to</strong>rsos, and 15 in each <strong>of</strong> <strong>the</strong> ’Mech’s<br />

four legs. On <strong>the</strong> record sheet’s Internal Structure Diagram,<br />

Chas blacks out all <strong>the</strong> excess circles in those locations.<br />

STEP 2: INSTALL ENGINES<br />

AND CONTROL SYSTEMS<br />

The second step in BattleMech design is <strong>the</strong> installation <strong>of</strong> <strong>the</strong><br />

’Mech’s engines and control systems. This step establishes <strong>the</strong><br />

key fac<strong>to</strong>rs in <strong>the</strong> BattleMech’s mobility, including <strong>the</strong> size and<br />

performance <strong>of</strong> its engine, <strong>the</strong> mass <strong>of</strong> <strong>the</strong> gyroscopes that keep<br />

it upright, and whe<strong>the</strong>r or not <strong>the</strong> design is capable <strong>of</strong> jumping<br />

movement. Also determined in this step is <strong>the</strong> weight and nature<br />

<strong>of</strong> <strong>the</strong> BattleMech’s cockpit systems, where <strong>the</strong> MechWarrior<br />

resides during battle.<br />

INSTALL ENGINE<br />

Every BattleMech constructed under <strong>the</strong>se rules may carry one<br />

fusion engine <strong>to</strong> power its movement, weapon systems and o<strong>the</strong>r<br />

integral components. The relative output <strong>of</strong> this power plant is<br />

measured by <strong>the</strong> BattleMech’s Engine Rating, which is directly<br />

determined by <strong>the</strong> ’Mech’s <strong>to</strong>tal weight and desired speed.<br />

To compute <strong>the</strong> Engine Rating, <strong>the</strong> designer simply multiplies<br />

<strong>the</strong> BattleMech’s <strong>to</strong>nnage by its desired Walking MP. The ’Mech’s<br />

Running MP is also calculated at this time by multiplying its Walking<br />

MP by 1.5 and rounding up <strong>to</strong> <strong>the</strong> nearest whole number.<br />

Note that under <strong>the</strong>se rules, no BattleMech may be constructed<br />

with an Engine Rating below 10 or above 400.<br />

The Master Engine Table, p. 49, lists <strong>the</strong> <strong>to</strong>nnage taken up by<br />

engines <strong>of</strong> various types and ratings. BattleMechs may only use<br />

fusion engine types from this table (Compact, Standard, Light and<br />

XL engines are available). The non-fusion engines on this table are<br />

ENGINE RATING<br />

AND MOBILITY FORMULAS<br />

Engine Rating = ’Mech Tonnage x Desired Walking MP<br />

Running MP = Desired Walking MP x 1.5 (round up)<br />

provided for <strong>the</strong> benefi t <strong>of</strong> IndustrialMech and Combat Vehicle<br />

construction (which begin on pp. 64 and 94, respectively).<br />

Tech Base: Standard fusion engines are equally available <strong>to</strong> BattleMechs<br />

<strong>of</strong> Clan or Inner Sphere tech bases. Compact, Light and<br />

Inner Sphere XL fusion engines are available only <strong>to</strong> BattleMechs<br />

with an Inner Sphere Tech Base. Clan XL engines are available only<br />

<strong>to</strong> BattleMechs with a Clan Tech Base.<br />

Space: In addition <strong>to</strong> varying in weight based on <strong>the</strong>ir rating,<br />

fusion engines can also vary in size based on <strong>the</strong>ir engine type.<br />

A 220-rated Compact Fusion engine, for example, weighs 50<br />

percent more than a Standard Fusion plant <strong>of</strong> <strong>the</strong> same rating,<br />

but occupies only 3 slots in <strong>the</strong> ’Mech’s center <strong>to</strong>rso, ra<strong>the</strong>r than<br />

<strong>the</strong> traditional 6. The blank ’Mech Record Sheet presumes that a<br />

design is using a Standard Fusion engine type. To determine <strong>the</strong><br />

placement (or removal) <strong>of</strong> critical slots for non-standard fusion<br />

engines, consult <strong>the</strong> ’Mech Engine Critical Space Table below.<br />

Any additional engine critical slots (beyond those in <strong>the</strong> ’Mech’s<br />

center <strong>to</strong>rso) should be placed contiguously in <strong>the</strong>ir locations, <strong>to</strong><br />

minimize confusion on <strong>the</strong> Critical Hit Table.<br />

The placement <strong>of</strong> engine critical spaces must also be determined<br />

at this time.<br />

OmniMechs: The engine type, rating and placement <strong>of</strong> its critical<br />

slots must be established when designing an OmniMech’s<br />

base confi guration, and may not be altered in that OmniMech’s<br />

completed primary or alternate confi gurations.<br />

Because his Mongoose is intended<br />

primarily as a scout, high speed is<br />

Andrew’s goal here. He decides <strong>to</strong> give<br />

<strong>the</strong> ’Mech a Walking MP <strong>of</strong> 8 (thus attaining<br />

a Running MP <strong>of</strong> 12; 8 MP x 1.5 = 12<br />

MP). This means that <strong>the</strong> Mongoose’s<br />

Engine Rating will be 200 (25 <strong>to</strong>ns x 8 MP<br />

= 200). Looking at <strong>the</strong> Master Engine<br />

Table, a standard 200-rated engine<br />

weighs 8.5 <strong>to</strong>ns. Though an XL engine is tempting, Andrew<br />

goes with <strong>the</strong> standard engine mass and subtracts 8.5 <strong>to</strong>ns<br />

from his 23.5 <strong>to</strong>ns <strong>of</strong> unspent weight (for a remainder <strong>of</strong> 15<br />

<strong>to</strong>ns). Because it carries a standard engine, <strong>the</strong> Mongoose<br />

uses <strong>the</strong> standard engine slots on <strong>the</strong> Critical Hits Table,<br />

nei<strong>the</strong>r adding more nor reducing <strong>the</strong> number shown.<br />

Brent wants his Gladia<strong>to</strong>r <strong>to</strong> have<br />

decent mobility for its size, and so chooses<br />

a Walking MP <strong>of</strong> 4, yielding an Engine<br />

Rating <strong>of</strong> 380 (95 <strong>to</strong>ns x 4 MP = 380). To<br />

save <strong>to</strong>nnage for weapons, he opts for an<br />

XL engine <strong>to</strong> lighten <strong>the</strong> load. The Master<br />

Engine Table shows that a 380-rated<br />

XL engine weighs 20.5 <strong>to</strong>ns, leaving <strong>the</strong><br />

Gladia<strong>to</strong>r with 65 <strong>to</strong>ns remaining (85.5<br />

<strong>to</strong>ns – 20.5 <strong>to</strong>ns = 65 <strong>to</strong>ns). The Running MP for <strong>the</strong> Gladia<strong>to</strong>r<br />

is 6 (4 Walking MP x 1.5 = 6 MP). The Gladia<strong>to</strong>r must<br />

also assign two engine critical slots <strong>to</strong> each side <strong>to</strong>rso location<br />

on <strong>the</strong> ’Mech’s Critical Hits Table, <strong>to</strong> refl ect <strong>the</strong> larger<br />

physical size <strong>of</strong> <strong>the</strong> Clan XL engine.

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