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the shape of things to come

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Base Engine Rating and Movement Formulae:<br />

Robert decides <strong>to</strong> give his ’Mechbuster<br />

decent mobility in <strong>the</strong> air, with a<br />

Safe Thrust <strong>of</strong> 5. This gives <strong>the</strong> conventional<br />

fi ghter a Max Thrust <strong>of</strong> 8 (5 Safe<br />

Thrust x 1.5 = 7.5, rounded up <strong>to</strong> 8 Max<br />

Thrust), with an Engine Rating <strong>of</strong> 250<br />

(50 <strong>to</strong>ns x (5 Safe Thrust Points) = 250<br />

Conventional Fighter Engine Rating).<br />

As a conventional fi ghter, Robert’s ’Mechbuster may<br />

use a standard fusion engine or an ICE (turbine). Robert<br />

chooses <strong>the</strong> turbine, and consults <strong>the</strong> Master Engine<br />

Table <strong>to</strong> fi nd that <strong>the</strong> weight <strong>of</strong> <strong>the</strong> ICE <strong>come</strong>s <strong>to</strong> 25 <strong>to</strong>ns.<br />

The Buster now has 25 unspent <strong>to</strong>ns remaining (50 <strong>to</strong>ns –<br />

25 <strong>to</strong>ns = 25 <strong>to</strong>ns).<br />

As his Sabutai is an aerospace Omni-<br />

Fighter, Scott must choose a fusion<br />

engine for <strong>the</strong> craft. He decides on a<br />

solid 6 Safe Thrust Points (for a Max<br />

Thrust <strong>of</strong> 9; 6 Safe Thrust x 1.5 = 9 Max<br />

Thrust), and uses <strong>the</strong> Aerospace Fighter<br />

Formula <strong>to</strong> fi nd its Engine Rating.<br />

AEROSPACE UNIT ENGINE TABLE<br />

Fighters<br />

(Aerospace Fighter) Base Engine Rating = Fighter Tonnage x (Desired Safe Thrust Points – 2)<br />

(Conventional Fighter) Base Engine Rating = Fighter Tonnage x (Desired Safe Thrust Points)<br />

Small Craft and DropShips<br />

Base Movement Fac<strong>to</strong>r = Unit Tonnage x Desired Safe Thrust<br />

All Aerospace Units<br />

Max Thrust = Desired Safe Thrust x 1.5 (round up)<br />

Aerospace Unit Engine Weights:<br />

Aerospace Unit Type Engine Weight Engine Types Permitted<br />

Conventional Fighter (Clan or I.S.) Consult Master Engine Table (p. 49)* ICE, Fusion (Std) only<br />

Aerospace Fighter (Clan) Consult Master Engine Table (p. 49)* Fusion (Std, XL) only<br />

Aerospace Fighter (Inner Sphere) Consult Master Engine Table (p. 49)* Fusion (Std, Light, XL, Compact) only<br />

Small Craft or DropShip (Clan) Base Movement Fac<strong>to</strong>r x 0.061** Fusion only<br />

Small Craft or DropShip (Inner Sphere) Base Movement Fac<strong>to</strong>r x 0.065** Fusion only<br />

*Find <strong>to</strong>nnage for <strong>the</strong>se engines by cross-referencing <strong>the</strong> unit’s Base Engine Rating with <strong>the</strong> desired engine type (note engine types permitted); Conventional fi ghters<br />

multiply fusion engine weights by 1.5 (round up <strong>to</strong> <strong>the</strong> nearest 0.5 <strong>to</strong>n).<br />

**Round all weights up <strong>to</strong> <strong>the</strong> nearest 0.5-<strong>to</strong>n.<br />

Calculating an Engine Rating <strong>of</strong> 300 (75 <strong>to</strong>ns x [6 Safe<br />

Thrust – 2] = 300), he consults <strong>the</strong> Master Engine Table<br />

for his options. With only standard and XL fusion<br />

engines available <strong>to</strong> Clan-made aerospace fighters,<br />

Scott picks an XL engine for his Sabutai, which weighs<br />

9.5 <strong>to</strong>ns. This leaves <strong>the</strong> fi ghter with 65.5 unspent <strong>to</strong>ns<br />

(75 <strong>to</strong>ns – 9.5 <strong>to</strong>ns = 65.5 <strong>to</strong>ns).<br />

Bruce decides that a good “space<br />

cruise” acceleration <strong>of</strong> 5 Safe Thrust<br />

will do for his Astrolux, providing a<br />

Max Thrust <strong>of</strong> 8 (5 Safe Thrust x 1.5 =<br />

7.5, rounded up <strong>to</strong> 8 Max Thrust). However, as his unit is<br />

a Small Craft, it may not use <strong>the</strong> fi ghter Engine Rating<br />

formulas, but instead must compute its engine weight<br />

directly, like a DropShip. To do this, Bruce must first<br />

compute his Astrolux’s Base Movement Fac<strong>to</strong>r, which<br />

<strong>come</strong>s <strong>to</strong> 1,000 for its size and desired acceleration (200<br />

<strong>to</strong>ns x 5 Safe Thrust = 1,000).<br />

Because <strong>the</strong> Astrolux is an Inner Sphere design, its<br />

engine weight <strong>come</strong>s <strong>to</strong> 65 <strong>to</strong>ns (1,000 Base Movement<br />

Fac<strong>to</strong>r x 0.065 for Inner Sphere DropShips and Small<br />

Craft = 65 <strong>to</strong>ns). The Astrolux has 135 <strong>to</strong>ns left over (200<br />

<strong>to</strong>ns – 65 <strong>to</strong>ns = 135 <strong>to</strong>ns).<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

185

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