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the shape of things to come

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cancels <strong>the</strong> gyroscopic problems. One design isn’t particularly<br />

better than <strong>the</strong> o<strong>the</strong>r.<br />

Though <strong>the</strong> gyro system can keep a BattleMech upright fairly<br />

well, left <strong>to</strong> itself, it can be fooled fairly easily. A ’Mech is particularly<br />

bad at determining when it should be <strong>of</strong>f -balance, which can<br />

be surprisingly useful in combat. This is where <strong>the</strong> MechWarrior<br />

and his neurohelmet <strong>come</strong> in. In fact, this is <strong>the</strong> primary purpose<br />

<strong>of</strong> <strong>the</strong> neurohelmet: telling a BattleMech when it’s okay <strong>to</strong> be <strong>of</strong>f -<br />

balance and <strong>to</strong> help <strong>the</strong> BattleMech regain its bearings.<br />

Oh, and contrary <strong>to</strong> kids’ books like <strong>the</strong> The Littlest Atlas, a<br />

gyroscope cannot be used <strong>to</strong> help you hover in mid-air over<br />

a pit trap or move you through space. The reaction wheels<br />

can only rotate a ’Mech, <strong>the</strong>y can’t “translate” it—that is, <strong>the</strong>y<br />

can’t move it up, down, sideways, back or forth. To “translate”<br />

an object, you need <strong>to</strong> push on some external object (like a<br />

wheel or foot pushing on <strong>the</strong> ground) or eject something in<br />

<strong>the</strong> o<strong>the</strong>r direction (like a rocket).<br />

ENGINE<br />

Ah, <strong>the</strong> engine. Now this manmade star is one <strong>of</strong> <strong>the</strong> components<br />

that give BattleMechs part <strong>of</strong> <strong>the</strong>ir allure. Well, it did<br />

at least during <strong>the</strong> Succession Wars, when fusion engines<br />

were rare.<br />

Fusion and Fusion Fuels<br />

Fusion reac<strong>to</strong>rs generate <strong>the</strong>ir vast quantities <strong>of</strong> power by,<br />

well, fusing light elements like hydrogen <strong>to</strong>ge<strong>the</strong>r in<strong>to</strong> heavier<br />

elements like helium. Contrast this with nuclear fi ssion, which<br />

splits heavy elements, like uranium, in<strong>to</strong> lighter materials. The<br />

fuel <strong>of</strong> choice for modern fusion engines is normal hydrogen,<br />

<strong>the</strong> protium iso<strong>to</strong>pe if you want <strong>to</strong> be fancy.<br />

In <strong>the</strong> past, o<strong>the</strong>r fuels were used by early fusion reac<strong>to</strong>rs—<br />

from <strong>the</strong> heavier hydrogen iso<strong>to</strong>pes deuterium and tritium, <strong>to</strong><br />

<strong>the</strong> helium-3 iso<strong>to</strong>pe and even lithium. But <strong>the</strong>se types gradually<br />

lost ground <strong>to</strong> protium users. It was almost a century after<br />

<strong>the</strong> Terran—sorry, <strong>the</strong> Western Alliance—harnessed fusion that<br />

a reac<strong>to</strong>r capable <strong>of</strong> burning protium was built. Though o<strong>the</strong>r<br />

fuels would’ve allowed simpler reac<strong>to</strong>rs, and backwater planets<br />

continued <strong>to</strong> use such primitive systems for that reason,<br />

militaries are fascinated with <strong>the</strong> newer reac<strong>to</strong>r technology.<br />

Normal hydrogen is a fairly clean nuclear fuel in terms <strong>of</strong><br />

radioactive waste, at least compared <strong>to</strong> fusion with o<strong>the</strong>r fuels<br />

or fi ssion. In fusion reac<strong>to</strong>rs <strong>to</strong>day, this normal hydrogen<br />

is easily extracted from any number <strong>of</strong> sources, especially<br />

water. This is why most military fusion engines include a<br />

small electrolysis unit <strong>to</strong> extract hydrogen from water. Those<br />

tales you may have heard, <strong>of</strong> MechWarriors “refueling” <strong>the</strong>ir<br />

BattleMechs with urine? They aren’t myths.<br />

Containment and Power Generation<br />

So, you’ve got this super-hot ball <strong>of</strong> hydrogen plasma being<br />

turned in<strong>to</strong> helium. What keeps it from melting <strong>the</strong> engine?<br />

Magnetic fi elds. Plasma is electrically charged, so it can<br />

be pushed around by magnetic fi elds. There are fi elds in <strong>the</strong><br />

plasma itself and fi elds generated outside <strong>the</strong> plasma. The<br />

plasma doesn’t <strong>to</strong>uch <strong>the</strong> wall. In fact, outside <strong>the</strong> plasma, <strong>the</strong><br />

reac<strong>to</strong>r chamber is a vacuum for insulation.<br />

How does <strong>the</strong> power <strong>come</strong> out <strong>of</strong> <strong>the</strong> plasma? Two ways.<br />

The fi rst way is a <strong>to</strong>ngue twister called “magne<strong>to</strong>hydrodynamics,”<br />

MHD for short. The short and semi-correct description<br />

is that <strong>the</strong> plasma is like a dynamo, stirring up electrical currents<br />

in loops <strong>of</strong> conduc<strong>to</strong>rs that wrap around <strong>the</strong> reac<strong>to</strong>r. MHD directly<br />

converts heat from <strong>the</strong> fuel in<strong>to</strong> electricity—unlike, say, a<br />

gas turbine, which burns fuel <strong>to</strong> spin a turbine, and <strong>the</strong> turbine<br />

spins a dynamo. By cutting out <strong>the</strong> middleman and operating<br />

at extreme temperatures, MHD power generation can exceed<br />

90 percent effi ciency in turning heat in<strong>to</strong> electricity.<br />

The second way <strong>of</strong> generating power is only a secondary<br />

system, called regenerative cooling. Regenerative cooling<br />

uses some <strong>of</strong> <strong>the</strong> waste heat it’s handling <strong>to</strong> generate power.<br />

The typical format is a closed-cycle gas turbine or even a<br />

steam turbine. Most BattleMech designers and MechWarriors<br />

view this as part <strong>of</strong> <strong>the</strong> cooling system, even calling it “heat<br />

sinks hidden in <strong>the</strong> engine.” In fact, <strong>the</strong> regenerative cooling<br />

machinery is quite diff erent from real heat sinks, even though<br />

it can benefi t from <strong>the</strong> same advances in materials that make<br />

<strong>the</strong> recovered double strength heat sinks possible. This system<br />

adds negligible volume <strong>to</strong> <strong>the</strong> engine, as it mostly uses<br />

<strong>the</strong> existing plumbing <strong>of</strong> <strong>the</strong> engine’s cooling system, though<br />

weight starts <strong>to</strong> add up on larger engines when designers attempt<br />

<strong>to</strong> scavenge every last scrap <strong>of</strong> waste heat.<br />

Since real heat sinks—especially <strong>the</strong> double strength<br />

“freezers”—take up quite a bit <strong>of</strong> volume, it would be nice<br />

if all waste heat from an engine could be handled by <strong>the</strong>se<br />

so-called “integral heat sinks,” but as a matter <strong>of</strong> practical<br />

engineering you can only extract so much energy from this<br />

lower-quality source. Bigger engines generate more waste<br />

heat and can handle a larger regenerative cooling system, but<br />

most ’Mechs end up with some real heat sinks placed elsewhere<br />

<strong>to</strong> handle <strong>the</strong> excess.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

35

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