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the shape of things to come

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OmniVehicles: The type <strong>of</strong> armor, its weight, number (and<br />

allocation) <strong>of</strong> points, and any reduction <strong>of</strong> weapon and equipment<br />

slots required must be established when designing an<br />

OmniVehicle’s base confi guration, and may not be altered in its<br />

completed primary or alternate confi gurations.<br />

Michael’s Hephaestus has 16 <strong>to</strong>ns<br />

remaining. Given its weight, he computes<br />

that <strong>the</strong> maximum armor he can place<br />

on <strong>the</strong> vehicle is 145 points ([3.5 x 30 <strong>to</strong>ns]<br />

+ 40 = 145 points). Mounting that many<br />

points—even using Clan ferro-fi brous armor—would cost<br />

him 8 <strong>to</strong>ns, however (145 points ÷ [16 Base Points per Ton<br />

x 1.2 Clan Ferro-Fibrous Multiplier] = 7.552, rounded up <strong>to</strong><br />

8). Unwilling <strong>to</strong> go quite that far, Mike decides <strong>to</strong> install<br />

only 5 <strong>to</strong>ns <strong>of</strong> Clan ferro-fi brous armor, which gives him 96<br />

armor points <strong>to</strong> allocate instead (5 <strong>to</strong>ns <strong>of</strong> armor x 16 Base<br />

Armor Points per Ton x 1.2 Clan Ferro-Fibrous Multiplier =<br />

96 points).<br />

Michael decides <strong>to</strong> distribute most <strong>of</strong> this armor <strong>to</strong>ward <strong>the</strong><br />

front and sides <strong>of</strong> <strong>the</strong> vehicle, where he feels it is most likely<br />

going <strong>to</strong> be hit, and so he places 20 points <strong>of</strong> armor each in<br />

<strong>the</strong> Front, Left Side and Right Side locations. The remaining 36<br />

points he divides evenly among <strong>the</strong> Rear and Turret locations<br />

at 18 points apiece. Verifying that all points are accounted<br />

for, Mike adds all <strong>the</strong> armor values <strong>to</strong>ge<strong>the</strong>r: 20 [Front] + (20<br />

+ 20 [Left Side, Right Side]) + 18 [Rear] + 18 [Turret] = 96. In <strong>the</strong><br />

appropriate non-shaded locations <strong>of</strong> <strong>the</strong> Hephaestus’ Armor<br />

Diagram, Michael blacks out all extra circles, leaving only <strong>the</strong><br />

assigned amount for each location.<br />

With 5 <strong>to</strong>ns spent on armor now, <strong>the</strong> Hephaestus has only<br />

11 <strong>to</strong>ns remaining for weapons and o<strong>the</strong>r equipment (16 – 5<br />

= 11). Michael also notes he has 1 fewer item slots remaining<br />

in which <strong>to</strong> assign equipment, thanks <strong>to</strong> his use <strong>of</strong> Clan ferr<strong>of</strong>ibrous<br />

armor, meaning that his vehicle can only mount 10<br />

items now (11 slots – 1 item = 10 slots).<br />

Still looking <strong>to</strong> keep costs low and<br />

preserve as much weight for weaponry<br />

as possible, Nathaniel chooses <strong>to</strong> mount<br />

3.5 <strong>to</strong>ns’ worth <strong>of</strong> standard armor on his<br />

Yellow Jacket. Like Michael’s Hephaestus,<br />

<strong>the</strong> 30-<strong>to</strong>n VTOL has a maximum armor potential <strong>of</strong> 145<br />

points ([3.5 x 30 <strong>to</strong>ns] + 40 = 145 points), but using standard<br />

armor would cost more than 9 <strong>to</strong>ns <strong>to</strong> accomplish<br />

(145 points ÷ [16 Base Points per Ton x 1 Standard Armor<br />

Multiplier] = 9.06, rounded up <strong>to</strong> 9.5 <strong>to</strong>ns).<br />

The 3.5 <strong>to</strong>ns Nathaniel chooses provides 56 points <strong>of</strong><br />

armor (3.5 <strong>to</strong>ns x 16 Base Points per Ton x 1.0 Standard<br />

Armor Multiplier = 56 points). He chooses <strong>to</strong> mount <strong>the</strong><br />

majority <strong>of</strong> this armor on <strong>the</strong> Yellow Jacket’s nose, with 20<br />

points <strong>to</strong> that location. As <strong>the</strong> ro<strong>to</strong>r location cannot receive<br />

more than 2 points <strong>of</strong> armor, Nathaniel places <strong>the</strong> maximum<br />

<strong>of</strong> 2 points <strong>the</strong>re, before mounting 13 armor points<br />

on each <strong>of</strong> <strong>the</strong> VTOL’s sides and 8 points on <strong>the</strong> rear. Verify-<br />

ing his numbers, he adds up <strong>the</strong> armor points: 20 [Nose] +<br />

(13 + 13 [Left and Right Sides]) + 8 [Rear] + 2 [Ro<strong>to</strong>r] = 56<br />

points. Nathaniel blocks out all <strong>the</strong> excess armor points in<br />

each location on <strong>the</strong> Yellow Jacket’s Record Sheet.<br />

Because he used standard armor ra<strong>the</strong>r than ferr<strong>of</strong>i<br />

brous, <strong>the</strong> Yellow Jacket sees no loss in item space on its<br />

inven<strong>to</strong>ry. It now has 17 <strong>to</strong>ns <strong>of</strong> unspent weight remaining<br />

(20.5 <strong>to</strong>ns – 3.5 <strong>to</strong>ns = 17 <strong>to</strong>ns).<br />

At 75 <strong>to</strong>ns, Patrick’s Zhukov could<br />

mount as much as 302 points <strong>of</strong> armor<br />

([3.5 x 75 <strong>to</strong>ns] + 40 = 302.5 points, round<br />

down <strong>to</strong> 302), but doing so would cut<br />

deeply in<strong>to</strong> <strong>the</strong> 43.5 <strong>to</strong>ns remaining <strong>to</strong> be spent. Pat thus<br />

decides <strong>to</strong> devote 11 <strong>to</strong>ns <strong>to</strong> armor, and chooses standard<br />

armor <strong>to</strong> keep costs low. At 11 <strong>to</strong>ns, <strong>the</strong> Zhukov will receive<br />

176 armor points (11 armor <strong>to</strong>ns x 16 Base Points per Ton x<br />

1.0 Standard Armor Multiplier = 176 points).<br />

Patrick distributes his armor points with a heavy<br />

emphasis on <strong>the</strong> Front and Turret locations, where he<br />

places 44 points each. On <strong>the</strong> sides, he assigns 32 points<br />

each, before allocating <strong>the</strong> remainder—24 points—<strong>to</strong><br />

<strong>the</strong> rear. Verifying his numbers, he adds up <strong>the</strong> assigned<br />

armor points: 44 [Front] + (32 + 32 [Left and Right Sides]) +<br />

24 [Rear] + 44 [Turret] = 176 points. On his Vehicle Record<br />

Sheet, Pat blacks out all <strong>the</strong> excess points for each <strong>of</strong> <strong>the</strong><br />

Zhukov’s non-shaded armor locations, based on <strong>the</strong>se<br />

fi g u r e s .<br />

With 11 <strong>to</strong>ns spent on armor, <strong>the</strong> Zhukov now has 32.5<br />

unspent <strong>to</strong>ns remaining (43.5 – 11 = 32.5). Because Pat<br />

chose standard armor over ferro-fi brous, <strong>the</strong> vehicle also<br />

retains all 20 <strong>of</strong> its original item slots.<br />

Rick decides that his 100-<strong>to</strong>n Neptune<br />

can aff ord <strong>to</strong> spend 14.5 <strong>to</strong>ns on standard<br />

armor, which will yield a <strong>to</strong>tal <strong>of</strong> 232<br />

points (14.5 armor <strong>to</strong>ns x 16 Base Points<br />

per Ton x 1.0 Standard Armor Multiplier = 232). Just <strong>to</strong><br />

be sure, however, he verifi es that he is not exceeding <strong>the</strong><br />

vehicle’s maximum armor potential, and fi nds that <strong>the</strong><br />

submarine could take on as much as 390 points in all ([3.5<br />

x 100 <strong>to</strong>ns] + 40 = 390 points).<br />

With no turret <strong>to</strong> place armor on, Rick has only 4 facings<br />

among which <strong>to</strong> distribute his 232 armor points. He assigns<br />

78 points <strong>to</strong> <strong>the</strong> front, while <strong>the</strong> sides receive 58 points<br />

each and <strong>the</strong> rear receives 38. Summing up, he verifi es <strong>the</strong><br />

armor is fully assigned: 78 [Front] + (58 + 58 [Left and Right<br />

Sides]) + 38 [Rear] = 232 points. On <strong>the</strong> Neptune’s Record<br />

Sheet, he <strong>the</strong>n blacks out all excess armor circles in each <strong>of</strong><br />

<strong>the</strong> aff ected locations, making sure <strong>to</strong> black out all armor<br />

circles for <strong>the</strong> turret.<br />

Because Rick used standard armor ra<strong>the</strong>r than ferr<strong>of</strong>i<br />

brous, <strong>the</strong> Neptune does not lose any item spaces from its<br />

inven<strong>to</strong>ry. It now has 23.5 <strong>to</strong>ns <strong>of</strong> unspent weight remaining<br />

(38 <strong>to</strong>ns – 14.5 <strong>to</strong>ns = 23.5 <strong>to</strong>ns).

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