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the shape of things to come

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The one exception is <strong>the</strong> Equipment section, which includes<br />

sourcebook fi ction as well as rules. In this case, <strong>the</strong> sourcebook<br />

fi ction entries for each piece <strong>of</strong> equipment are set apart in a<br />

distinctive graphic presentation, allowing readers <strong>to</strong> tell at a<br />

glance what is fi ction and what are rules.<br />

FICTION VS. ART<br />

TechManual follows <strong>the</strong> graphic design format established<br />

by Total Warfare, wedding art <strong>to</strong> <strong>the</strong> book’s visual presentation<br />

in order <strong>to</strong> enhance <strong>the</strong> players’ experience. In this case, <strong>the</strong><br />

graphic presentation represents that <strong>of</strong> a computer from<br />

House Kurita’s Luthien Armor Works, one <strong>of</strong> <strong>the</strong> Inner Sphere’s<br />

largest suppliers <strong>of</strong> military hardware (see A Time <strong>of</strong> War, p. 17,<br />

Total Warfare).<br />

As with fi ction, while art plays an important role in bringing<br />

<strong>the</strong> Classic BattleTech universe <strong>to</strong> life, it should never be<br />

construed as rules.<br />

COMPONENTS<br />

Through Total Warfare, a game <strong>of</strong> Classic BattleTech simulates<br />

<strong>the</strong> various combat units most commonly seen in <strong>the</strong> crossfi re<br />

between <strong>the</strong> Great Houses and Clans <strong>of</strong> <strong>the</strong> Inner Sphere.<br />

This volume enables players <strong>to</strong> simulate <strong>the</strong> design process<br />

for those units that can be fi elded in a standard rules Total<br />

Warfare game, including BattleMechs, Combat and Support<br />

vehicles, Pro<strong>to</strong>Mechs, aerospace fi ghters, DropShips and even<br />

infantry (conventional and battle armored).<br />

Though <strong>the</strong> units in Total Warfare are varied, many <strong>of</strong> <strong>the</strong><br />

construction processes behind <strong>the</strong>m function along similar<br />

lines. This chapter serves as a primer for <strong>the</strong> terms and concepts<br />

central <strong>to</strong> building <strong>the</strong>se Classic BattleTech units, defi ning <strong>the</strong><br />

basics <strong>of</strong> each unit type as well as <strong>the</strong> core concepts <strong>of</strong> weight,<br />

space and even <strong>the</strong> principles behind rounding and <strong>the</strong> use <strong>of</strong><br />

Blank Record Sheets.<br />

Players who already own Total Warfare will note a strong<br />

similarity between this section and that book’s Components<br />

section (see p. 21, TW). Just as understanding <strong>the</strong> basics <strong>of</strong> <strong>the</strong><br />

various unit types is important for using <strong>the</strong>m in <strong>the</strong> game,<br />

players should also understand <strong>the</strong> basics <strong>of</strong> each unit before<br />

attempting <strong>to</strong> create unique designs. To make this book as<br />

useful as possible, those basics are included here; subsequent<br />

sections build on that foundation <strong>to</strong> provide a complete<br />

understanding <strong>of</strong> in-universe concepts <strong>of</strong> <strong>the</strong> various unit<br />

types, as well as <strong>the</strong> rules for <strong>the</strong>ir construction.<br />

UNITS<br />

In <strong>the</strong>se rules, <strong>the</strong> term “unit” refers <strong>to</strong> any single element<br />

that can be fielded in a Classic BattleTech game, be it a<br />

BattleMech, IndustrialMech, Pro<strong>to</strong>Mech, Combat Vehicle,<br />

conventional infantry pla<strong>to</strong>on (or battle armor Point or squad),<br />

Small Craft, conventional fi ghter, aerospace fi ghter, DropShip<br />

or any Support Vehicle. In game play, units are <strong>the</strong> smallest<br />

element that moves and acts on its own.<br />

Terminology: Unless specifically stated o<strong>the</strong>rwise, <strong>the</strong><br />

following terminology is used throughout this book:<br />

• The word “’Mech” by itself refers <strong>to</strong> BattleMechs,<br />

OmniMechs, and IndustrialMechs.<br />

• The word “fi ghter” by itself refers <strong>to</strong> conventional and<br />

aerospace fi ghters.<br />

• The word “vehicle” by itself refers <strong>to</strong> all Combat and<br />

Support vehicles.<br />

• The word “infantry” by itself refers <strong>to</strong> conventional (nonbattle<br />

armor) infantry.<br />

• The word “battle armor” or “battlesuit” refers <strong>to</strong> battle<br />

armor and exo-skele<strong>to</strong>ns, military and non-military [also<br />

known as Power Armor (Light) suits, or PA(L)s for short].<br />

• The term “aerospace unit” refers <strong>to</strong> all non-Support<br />

Vehicle aerospace units: conventional fi ghters, aerospace<br />

fi ghters, Small Craft and DropShips.<br />

BattleMechs<br />

BattleMechs—<strong>the</strong> most powerful ground-based war<br />

machines ever built—dominate <strong>the</strong> battlefi elds <strong>of</strong> <strong>the</strong> thirtyfi<br />

rst century. These huge, humanoid vehicles stand eight <strong>to</strong><br />

fourteen meters tall and weigh as much as 100 <strong>to</strong>ns. Generally<br />

faster, more maneuverable, better armored and more heavily<br />

armed than any o<strong>the</strong>r combat unit, <strong>the</strong>se titans are <strong>of</strong>ten<br />

equipped with enough fi repower <strong>to</strong> fl atten everything but<br />

ano<strong>the</strong>r ’Mech.<br />

In <strong>the</strong> armies <strong>of</strong> <strong>the</strong> thirty-fi rst century, two broad classes<br />

<strong>of</strong> BattleMechs exist: <strong>the</strong> basic BattleMechs favored by <strong>the</strong><br />

Inner Sphere, representing variations <strong>of</strong> and improvements<br />

on <strong>the</strong> original ’Mech technology, and <strong>the</strong> modular machines<br />

that gave <strong>the</strong> Clans <strong>the</strong>ir initial edge, known as OmniMechs.<br />

BattleMechs and OmniMechs are classifi ed as light, medium,<br />

heavy or assault, indicating <strong>the</strong>ir relative weight and<br />

determining <strong>the</strong>ir overall capabilities in battle.<br />

BattleMechs also <strong>come</strong> in two primary chassis confi gurations,<br />

with bipedal machines far more common than <strong>the</strong> fourlegged<br />

quads.<br />

IndustrialMechs<br />

IndustrialMechs are rare on <strong>the</strong> battlefi eld, but widely used<br />

across <strong>the</strong> commercial and industrial sec<strong>to</strong>rs <strong>of</strong> <strong>the</strong> Inner<br />

Sphere. Born even before <strong>the</strong> fi rst BattleMechs, by <strong>the</strong> time<br />

<strong>of</strong> <strong>the</strong> Star League era, <strong>the</strong>se myomer-driven ’Mechs played a<br />

role in various aspects <strong>of</strong> life, from farming, construction and<br />

loading DropShip cargo bays <strong>to</strong> police work and so on. After<br />

<strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League, <strong>the</strong>se IndustrialMechs (also known<br />

as UtilityMechs or WorkMechs) fell in<strong>to</strong> disuse, <strong>the</strong>ir parts<br />

<strong>of</strong>ten scavenged <strong>to</strong> repair BattleMechs. As <strong>the</strong> Succession<br />

Wars raged on, <strong>the</strong> technology needed <strong>to</strong> build and repair<br />

’Mechs declined and <strong>the</strong> Successor States concentrated <strong>the</strong>ir<br />

dwindling technological resources on <strong>the</strong> BattleMechs <strong>the</strong>y<br />

needed <strong>to</strong> continue fi ghting.<br />

Though <strong>the</strong> numbers <strong>of</strong> IndustrialMechs dwindled by<br />

<strong>the</strong> early half <strong>of</strong> <strong>the</strong> thirty-first century, <strong>the</strong> technological<br />

renaissance <strong>of</strong> <strong>the</strong> past few decades has fi nally reached beyond<br />

<strong>the</strong> military sec<strong>to</strong>r. These rare machines are making a strong<br />

<strong>come</strong>back, as <strong>the</strong> civilian demand for <strong>the</strong>ir use drives <strong>the</strong><br />

market and companies rush <strong>to</strong> fi ll <strong>the</strong> void. In some rare cases,<br />

poorer worlds have even dragooned <strong>the</strong>se IndustrialMechs<br />

in<strong>to</strong> military service, adding weapons in an eff ort <strong>to</strong> fi eld a<br />

stronger defense force.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

9

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