the shape of things to come
the shape of things to come
the shape of things to come
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Introduced: Pre-spacefl ight<br />
The concept <strong>of</strong> <strong>the</strong> extended fuel tank is hardly new, and <strong>the</strong>ir use on<br />
’Mechs dates back <strong>to</strong> <strong>the</strong> days <strong>of</strong> pre-myomer, ICE-driven IndustrialMechs,<br />
when those walking monstrosities chugged away entire liters <strong>of</strong> fossil fuels<br />
every minute. Today’s far more effi cient engines and IndustrialMechs have<br />
made great strides—no pun intended—since those days, but even so, <strong>the</strong><br />
standardized capacities <strong>of</strong> <strong>the</strong> various IndustrialMech engine types have<br />
placed a cap on operational ranges for all non-fusion/non-fi ssion ’Mechs.<br />
Using <strong>the</strong> same basic technology as <strong>the</strong> external hardpoints described<br />
later for aircraft units—but mounted internally <strong>to</strong> protect <strong>the</strong> reserves <strong>of</strong><br />
Tech Base: Inner Sphere and Clan<br />
Unit Restrictions: Only IndustrialMechs may install extended IndustrialMech fuel tanks.<br />
Game Rules: Fuel has no impact in Total Warfare game play. Extended fuel tanks will be covered in Tactical Operations. Filled or partially fi lled fuel<br />
tanks are treated as ammo bins in combat, and will explode for 20 points if <strong>the</strong>y suff er a critical hit (regardless <strong>of</strong> whe<strong>the</strong>r or not <strong>the</strong> ‘Mech is shut<br />
down or <strong>the</strong> pilot is conscious).<br />
Construction Rules: Only IndustrialMechs with ICEs or Fuel Cell engines may use extended fuel tanks. The weight <strong>of</strong> extended fuel tanks<br />
depends on <strong>the</strong> desired range (in kilometers) <strong>the</strong> designers wishes <strong>to</strong> add over <strong>the</strong> IndustrialMech’s default fuel capacity (as described under <strong>the</strong><br />
Install Engine rules for IndustrialMechs, p. 167). For each additional 600 kilometers <strong>of</strong> operating range for ICEs, or each 450 kilometers <strong>of</strong> range<br />
for Fuel Cell engines (or fractions <strong>the</strong>re<strong>of</strong>), additional fuel tanks weigh 10 percent <strong>of</strong> <strong>the</strong> IndustrialMech’s engine weight. This <strong>to</strong>nnage is rounded<br />
up <strong>to</strong> <strong>the</strong> nearest half <strong>to</strong>n.<br />
The amount <strong>of</strong> critical space occupied by additional IndustrialMech fuel tanks is equal <strong>to</strong> <strong>the</strong> <strong>to</strong>nnage <strong>of</strong> additional fuel tanks (rounded up). These<br />
critical spaces must be located in <strong>the</strong> IndustrialMech’s Torso locations.<br />
Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />
Introduced: Pre-spacefl ight<br />
Common on construction vehicles, dense urban ConstructionMechs<br />
and mining machinery, <strong>the</strong> heavy-duty pile driver is essentially a long,<br />
heavy impact ramrod. In construction applications, this equipment is<br />
designed <strong>to</strong> pound piles in<strong>to</strong> <strong>the</strong> earth and prepare it for <strong>the</strong> foundation<br />
EXTENDED INDUSTRIALMECH FUEL TANKS<br />
EXTENDED INDUSTRIALMECH FUEL TANKS<br />
HEAVY-DUTY PILE DRIVER<br />
volatile chemicals or fuels—extended fuel tanks (available for ICEs and<br />
fuel cell engines) vastly improve <strong>the</strong> basic operating range <strong>of</strong> a typical<br />
IndustrialMech, depending on how much space and mass is devoted <strong>to</strong><br />
<strong>the</strong>m. In <strong>the</strong> case <strong>of</strong> most internal combustion engines, a single tank weighing<br />
one tenth as much as <strong>the</strong> engine itself can add about 600 kilometers’<br />
worth <strong>of</strong> mobility <strong>to</strong> <strong>the</strong> beast, doubling its eff ective range. Matching such<br />
capabilities point by point, fuel cell-powered IndustrialMechs gain about<br />
450 extra kilometers for <strong>the</strong> equivalent ratio <strong>of</strong> added tanks, which also<br />
eff ectively doubles <strong>the</strong>ir stamina in <strong>the</strong> fi eld.<br />
HEAVY-DUTY PILE DRIVER<br />
<strong>of</strong> skyscrapers and o<strong>the</strong>r particularly tall structures. In mining applications,<br />
it is used <strong>to</strong> break up particularly obstinate rock. The pile driver<br />
packs suffi cient force <strong>to</strong> damage BattleMech armor in a pinch, but as a<br />
combat weapon it is wholly ineffi cient and quite rare, even for <strong>the</strong> arenas<br />
<strong>of</strong> Solaris VII.<br />
Tech Base: Inner Sphere and Clan<br />
Prohibited Units: Only BattleMechs, IndustrialMechs and Combat and Support Vehicles with a Wheeled, Tracked, or Naval motive system may<br />
install pile drivers.<br />
Game Rules: Naval units equipped with pile drivers may only use <strong>the</strong>m while stationary (spending 0 MP in that turn) and directly adjacent<br />
<strong>to</strong> a target.<br />
Construction Rules: Combat and Support Vehicles may mount only one heavy-duty pile driver each in <strong>the</strong> Front or Back locations, but only if <strong>the</strong><br />
location(s) selected does not also include a backhoe, bulldozer, chainsaw, combine, dual saw, mining drill, rock cutter or wrecking ball.<br />
Humanoid BattleMechs and IndustrialMechs may mount heavy-duty pile drivers in <strong>the</strong> arms only, but are limited <strong>to</strong> one pile driver per arm and<br />
must remove <strong>the</strong> lower arm and hand actua<strong>to</strong>rs on <strong>the</strong> chosen arm <strong>to</strong> do so. Quad BattleMechs and IndustrialMechs may only mount pile drivers<br />
in <strong>the</strong>ir Side Torso locations, with a maximum <strong>of</strong> one pile driver per location. As with vehicles, ‘Mechs <strong>of</strong> any type may not place a pile driver in any<br />
location that also includes a backhoe, bulldozer, chainsaw, combine, dual saw, mining drill, rock cutter or wrecking ball.<br />
Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 136<br />
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