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the shape of things to come

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STEP 3:<br />

ADD HEAT SINKS<br />

Because <strong>the</strong>y handle heat diff erently than BattleMechs, only<br />

Combat Vehicles that use energy weapons require <strong>the</strong> installation<br />

<strong>of</strong> heat sinks <strong>to</strong> vent <strong>the</strong> waste heat such weapons generate. If a<br />

Combat Vehicle mounts no energy weapons, it requires no heat<br />

sinks. The number <strong>of</strong> heat sinks required by a vehicle equals <strong>the</strong><br />

<strong>to</strong>tal amount <strong>of</strong> heat generated by fi ring all <strong>of</strong> its energy weapons<br />

simultaneously.<br />

As noted in <strong>the</strong> Combat Vehicle Bonus Heat Sink Table below,<br />

Combat Vehicles that use a fusion engine au<strong>to</strong>matically receive<br />

10 heat sinks at no cost in <strong>to</strong>nnage (as <strong>the</strong>y are considered part <strong>of</strong><br />

<strong>the</strong> engine). ICE-powered vehicles receive no free sinks. Additional<br />

heat sinks may be installed beyond this free amount, at a cost <strong>of</strong><br />

1 <strong>to</strong>n per heat sink.<br />

Combat Vehicles may use only single (standard) heat sinks.<br />

Trac<strong>to</strong>r/Trailers: Trailer units carrying energy weapons must<br />

mount <strong>the</strong>ir own heat sinks like any o<strong>the</strong>r Combat Vehicle type.<br />

Tech Base: The standard heat sinks used in vehicle construction<br />

are equally available <strong>to</strong> vehicles <strong>of</strong> Clan or Inner Sphere<br />

tech bases.<br />

Space: Combat Vehicle heat sinks do not aff ect <strong>the</strong> amount <strong>of</strong><br />

item space available, even if mounted in <strong>the</strong> form <strong>of</strong> OmniVehicle<br />

pods. Heat sinks are considered <strong>to</strong> be located deep within <strong>the</strong><br />

vehicle’s body.<br />

OmniVehicles: OmniVehicles <strong>of</strong> Clan or Inner Sphere design<br />

may add more heat sinks at this stage, or—at <strong>the</strong> designer’s<br />

option—may stick with whatever weight-free sinks <strong>the</strong>y may<br />

receive from <strong>the</strong>ir fusion engines. Additional heat sinks for later<br />

alternate configurations may be mounted in Omni-pods like<br />

o<strong>the</strong>r weapons and equipment (at a cost in weight, but not item<br />

space). Such additional sinks may <strong>the</strong>n be easily determined by<br />

<strong>the</strong> vehicle’s confi guration, based on its chassis and <strong>the</strong> <strong>to</strong>tal heat<br />

<strong>of</strong> all energy weapons on that confi guration.<br />

COMBAT VEHICLE BONUS HEAT SINKS<br />

TABLE<br />

Combat Vehicle Engine Type Weight-Free Heat Sinks<br />

ICE 0<br />

Fusion* 10<br />

* Includes Compact, Standard, Light and XL engine types.<br />

The fusion engine installed on<br />

Michael’s Hephaestus provides 10 heat<br />

sinks without cost. Mike decides that this<br />

is sufficient for his hovertank’s needs,<br />

noting that—as an OmniVehicle—he can always add<br />

more if a later configuration so requires. As heat sinks<br />

occupy no space in a Combat Vehicle design, <strong>the</strong> Hephaestus<br />

loses no item slots for having sinks.<br />

Nathaniel’s Yellow Jacket VTOL uses<br />

an ICE, and so receives no free heat sinks.<br />

Because he does not plan <strong>to</strong> install energy<br />

weapons, he elects not <strong>to</strong> add any.<br />

Patrick’s Zhukov is also being planned<br />

as a ballistic-based Combat Vehicle, and so<br />

he is equally satisfi ed with having no heat<br />

sinks due <strong>to</strong> <strong>the</strong> selection <strong>of</strong> an IC engine.<br />

Rick has decided <strong>to</strong> mount energy<br />

weapons on his Neptune, but because<br />

he has chosen an internal combustion<br />

engine, he has received no free heat sinks<br />

<strong>to</strong> handle any such weapons. With his eye on a standard<br />

large laser, he decides <strong>to</strong> add 8 heat sinks <strong>to</strong> <strong>the</strong> vessel, <strong>to</strong><br />

vent <strong>the</strong> 8 points <strong>of</strong> heat <strong>the</strong> weapon would generate. At<br />

1 <strong>to</strong>n per heat sink, Rick fi nds that he has 38 unspent <strong>to</strong>ns<br />

remaining (46 <strong>to</strong>ns – 8 <strong>to</strong>ns = 38 <strong>to</strong>ns).<br />

Heat sinks take up no item space in Combat Vehicle design,<br />

so Rick moves on <strong>to</strong> <strong>the</strong> next step.<br />

A pair <strong>of</strong> Blood Spirit Shamash vehicles deploys with a Warhammer IIC.<br />

DF

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