the shape of things to come
the shape of things to come
the shape of things to come
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STEP 3:<br />
ADD HEAT SINKS<br />
Because <strong>the</strong>y handle heat diff erently than BattleMechs, only<br />
Combat Vehicles that use energy weapons require <strong>the</strong> installation<br />
<strong>of</strong> heat sinks <strong>to</strong> vent <strong>the</strong> waste heat such weapons generate. If a<br />
Combat Vehicle mounts no energy weapons, it requires no heat<br />
sinks. The number <strong>of</strong> heat sinks required by a vehicle equals <strong>the</strong><br />
<strong>to</strong>tal amount <strong>of</strong> heat generated by fi ring all <strong>of</strong> its energy weapons<br />
simultaneously.<br />
As noted in <strong>the</strong> Combat Vehicle Bonus Heat Sink Table below,<br />
Combat Vehicles that use a fusion engine au<strong>to</strong>matically receive<br />
10 heat sinks at no cost in <strong>to</strong>nnage (as <strong>the</strong>y are considered part <strong>of</strong><br />
<strong>the</strong> engine). ICE-powered vehicles receive no free sinks. Additional<br />
heat sinks may be installed beyond this free amount, at a cost <strong>of</strong><br />
1 <strong>to</strong>n per heat sink.<br />
Combat Vehicles may use only single (standard) heat sinks.<br />
Trac<strong>to</strong>r/Trailers: Trailer units carrying energy weapons must<br />
mount <strong>the</strong>ir own heat sinks like any o<strong>the</strong>r Combat Vehicle type.<br />
Tech Base: The standard heat sinks used in vehicle construction<br />
are equally available <strong>to</strong> vehicles <strong>of</strong> Clan or Inner Sphere<br />
tech bases.<br />
Space: Combat Vehicle heat sinks do not aff ect <strong>the</strong> amount <strong>of</strong><br />
item space available, even if mounted in <strong>the</strong> form <strong>of</strong> OmniVehicle<br />
pods. Heat sinks are considered <strong>to</strong> be located deep within <strong>the</strong><br />
vehicle’s body.<br />
OmniVehicles: OmniVehicles <strong>of</strong> Clan or Inner Sphere design<br />
may add more heat sinks at this stage, or—at <strong>the</strong> designer’s<br />
option—may stick with whatever weight-free sinks <strong>the</strong>y may<br />
receive from <strong>the</strong>ir fusion engines. Additional heat sinks for later<br />
alternate configurations may be mounted in Omni-pods like<br />
o<strong>the</strong>r weapons and equipment (at a cost in weight, but not item<br />
space). Such additional sinks may <strong>the</strong>n be easily determined by<br />
<strong>the</strong> vehicle’s confi guration, based on its chassis and <strong>the</strong> <strong>to</strong>tal heat<br />
<strong>of</strong> all energy weapons on that confi guration.<br />
COMBAT VEHICLE BONUS HEAT SINKS<br />
TABLE<br />
Combat Vehicle Engine Type Weight-Free Heat Sinks<br />
ICE 0<br />
Fusion* 10<br />
* Includes Compact, Standard, Light and XL engine types.<br />
The fusion engine installed on<br />
Michael’s Hephaestus provides 10 heat<br />
sinks without cost. Mike decides that this<br />
is sufficient for his hovertank’s needs,<br />
noting that—as an OmniVehicle—he can always add<br />
more if a later configuration so requires. As heat sinks<br />
occupy no space in a Combat Vehicle design, <strong>the</strong> Hephaestus<br />
loses no item slots for having sinks.<br />
Nathaniel’s Yellow Jacket VTOL uses<br />
an ICE, and so receives no free heat sinks.<br />
Because he does not plan <strong>to</strong> install energy<br />
weapons, he elects not <strong>to</strong> add any.<br />
Patrick’s Zhukov is also being planned<br />
as a ballistic-based Combat Vehicle, and so<br />
he is equally satisfi ed with having no heat<br />
sinks due <strong>to</strong> <strong>the</strong> selection <strong>of</strong> an IC engine.<br />
Rick has decided <strong>to</strong> mount energy<br />
weapons on his Neptune, but because<br />
he has chosen an internal combustion<br />
engine, he has received no free heat sinks<br />
<strong>to</strong> handle any such weapons. With his eye on a standard<br />
large laser, he decides <strong>to</strong> add 8 heat sinks <strong>to</strong> <strong>the</strong> vessel, <strong>to</strong><br />
vent <strong>the</strong> 8 points <strong>of</strong> heat <strong>the</strong> weapon would generate. At<br />
1 <strong>to</strong>n per heat sink, Rick fi nds that he has 38 unspent <strong>to</strong>ns<br />
remaining (46 <strong>to</strong>ns – 8 <strong>to</strong>ns = 38 <strong>to</strong>ns).<br />
Heat sinks take up no item space in Combat Vehicle design,<br />
so Rick moves on <strong>to</strong> <strong>the</strong> next step.<br />
A pair <strong>of</strong> Blood Spirit Shamash vehicles deploys with a Warhammer IIC.<br />
DF