the shape of things to come
the shape of things to come
the shape of things to come
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Weapon / Item Cost Availability<br />
Introduced<br />
(Affi liation) Extinction<br />
Reintroduced<br />
(Affi liation)<br />
Light Vehicle (per Cubicle) 10,000 (B-B-B) ES / — — / — NA / NA<br />
Heavy Vehicle (per Cubicle) 10,000 (B-B-B) ES / — — / — NA / NA<br />
Super-Heavy Vehicle (per Cubicle)<br />
Non-Heavy Weapons<br />
20,000 (C-C-C) ES / — — / — NA / NA<br />
Light As Weapon As Weapon As Weapon As Weapon As Weapon<br />
Medium As Weapon As Weapon As Weapon As Weapon As Weapon<br />
Wrecking Ball 80,000 (C-C-C) PS / — — / — NA / NA<br />
*Based on Equipment Weight (not capacity), rounded up <strong>to</strong> <strong>the</strong> nearest whole <strong>to</strong>n.<br />
**Applied only if <strong>the</strong> unit is not an aerospace or conventional fi ghter.<br />
INDUSTRIAL EQUIPMENT (CONT)<br />
HEAVY WEAPON AMMUNITION<br />
Weapon / Item Cost Availability<br />
Introduced<br />
(Affi liation) Extinction<br />
Reintroduced<br />
(Affi liation)<br />
Au<strong>to</strong>cannons<br />
Au<strong>to</strong>cannon/2 1,000 / 25 (C-D-D) 2300 (TH) / — — / 2850 NA / NA<br />
Au<strong>to</strong>cannon/5 4,500 / 225 (C-C-D) 2250 (TH) / — — / 2850 NA / NA<br />
Au<strong>to</strong>cannon/10 6,000 / 600 (C-D-D) 2460 (TH) / — — / 2850 NA / NA<br />
Au<strong>to</strong>cannon/20 10,000 / 2,000 (D-E-D) 2500 (LC) / — — / 2850 NA / NA<br />
LB 2-X AC (Standard) 2,000 / 45 (X-X-E) 3058 (FS) / 2826 (CGS) — / — NA / NA<br />
(Cluster) 3,300 / 75 (X-X-E) 3058 (FS) / 2826 (CGS) — / — NA / NA<br />
LB 5-X AC (Standard) 9,000 / 450 (C-D-D) 3058 (FS) / 2825 (CCY) — / — NA / NA<br />
(Cluster) 15,000 / 750 (C-D-D) 3058 (FS) / 2825 (CCY) — / — NA / NA<br />
LB 10-X AC (Standard) 12,000 / 1,200 (E-F-D) 2595 (TH) / — 2840 / — 3035 (FC) / NA<br />
(Cluster) 20,000 / 2,000 (C-D-D) 2595 (TH) / — 2840 / — 3035 (FC) / NA<br />
LB 20-X AC (Standard) 20,000 / 4,000 (X-X-E) 3058 (FS) / 2826 (CHH) — / — NA / NA<br />
(Cluster) 34,000 / 6,800 (X-X-E) 3058 (TH) / 2826 (CHH) — / — NA / NA<br />
Light AC/2 1,000 / 25 (X-X-F) 3068 (FS) / NA — / NA NA / NA<br />
Light AC/5 4,500 / 225 (X-X-F) 3068 (FS) / NA — / NA NA / NA<br />
Rotary AC/2 3,000 / 70 (X-X-E) 3062 (FS) / NA — / NA NA / NA<br />
Rotary AC/5 12,000 / 600 (X-X-E) 3062 (FS) / NA — / NA NA / NA<br />
Ultra AC/2 1,000 / 25 (X-X-E) 3057 (FW) / 2827 (CGS) — / — NA / NA<br />
Ultra AC/5 9,000 / 450 (D-F-D) 2640 (TH) / — 2915 / — 3035 (FC) / NA<br />
Ultra AC/10 12,000 / 1,200 (X-X-E) 3057 (FW) / 2825 (CDS) — / — NA / NA<br />
Ultra AC/20 20,000 / 4,000 (X-X-E) 3060 (LA) / 2825 (CSV) — / — NA / NA<br />
Armor-Piercing (Standard/Light AC) x 4 / x 4 (X-X-E) 3059 (FS) / NA — / NA NA / NA<br />
Flechette (Standard/Light AC) x 1.5 / x 1.5 (X-X-E) 3055 (FS) / NA — / NA NA / NA<br />
Precision (Standard/Light AC)<br />
Gauss Rifl es<br />
x 6 / x 6 (X-X-E) 3062 (FS) / NA — / NA NA / NA<br />
Anti-Personnel Gauss 3,000 / 75 (X-X-E) NA / 3069 (CJF) NA / — NA / NA<br />
Light Gauss Rifl e 20,000 / 1,250 (X-X-E) 3056 (FW) / NA — / NA NA / NA<br />
Gauss Rifl e 20,000 / 2,500 (D-F-D) 2590 (TH) / — 2865 / — 3040 (FW) / NA<br />
Heavy Gauss Rifl e 20,000 / 5,000 (X-X-E) 3061 (LA) / NA — / NA NA / NA<br />
Hyper Assault Gauss 20 30,000 / 5,000 (X-X-E) NA / 3068 (CHH) NA / — NA / NA<br />
Hyper Assault Gauss 30 30,000 / 7,500 (X-X-E) NA / 3068 (CHH) NA / — NA / NA<br />
Hyper Assault Gauss 40<br />
Machine Guns<br />
30,000 / 10,000 (X-X-E) NA / 3069 (CHH) NA / — NA / NA<br />
Light Machine Gun 500 / 2.5 (X-X-C) 3068 (CC) / 3060 (CSJ) — / — NA / NA<br />
Machine Gun 1,000 / 5 (A-A-B) PS / — — / — NA / NA<br />
Heavy Machine Gun<br />
Flamer<br />
1,000 / 10 (X-X-C) 3068 (TC) / 3059 (CSJ) — / — NA / NA<br />
Flamer (Vehicle)<br />
Plasma Weapons<br />
1,000 / 50 (A-A-B) PS / — — / — NA / NA<br />
Plasma Cannon 12,000 / 1,200 (X-X-E) NA / 3069 (CDS) NA / — NA / NA