the shape of things to come
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the shape of things to come
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CALCULATING THE BV OF: A HOVER<br />
MECHANIZED LRM INFANTRY PLATOON<br />
CALCULATE DEFENSIVE BATTLE RATING<br />
(Number <strong>of</strong> Troopers x 1.5): (20 x 1.5) = 30<br />
The Hover Mechanized Infantry pla<strong>to</strong>on receives a Target Movement<br />
Modifi er <strong>of</strong> +1. That gives it a Defensive Fac<strong>to</strong>r <strong>of</strong> 1.1.<br />
CALCULATE OFFENSIVE BATTLE RATING<br />
Calculate Base Weapon Battle Value<br />
30<br />
x 1.1<br />
Defensive Battle Rating = 33<br />
Individual Weapons<br />
12 Au<strong>to</strong> Rifl es: 12 x 1.28 = 15.36<br />
Support Weapons<br />
8 LRM Launchers: 8 x 1.15 = 9.2<br />
24.56<br />
Calculate Anti-BattleMech Battle Rating<br />
Mechanized Infantry cannot perform Anti-BattleMech attacks: 0<br />
Multiply Adjusted Weapon Battle Rating by Speed Fac<strong>to</strong>r<br />
CALCULATE FINAL BATTLE VALUE<br />
24.56<br />
0<br />
24.56<br />
24.56 x 0.88 = 21.6128<br />
Off ensive Battle Rating = 21.6128<br />
Defensive Battle Rating + Off ensive Battle Rating = Pla<strong>to</strong>on BV<br />
33 + 21.6128 = 54.6128<br />
Hover Mechanized infantry Pla<strong>to</strong>on BV = 55<br />
CALCULATING BATTLE ARMOR BV<br />
The procedure for calculating <strong>the</strong> Battle Value (BV) <strong>of</strong> Battle<br />
Armor very similar <strong>to</strong> that for calculating <strong>the</strong> BV for ’Mechs and<br />
vehicles. The Defensive and Off ensive Battle Ratings <strong>of</strong> <strong>the</strong> Battle<br />
Armor are determined and <strong>the</strong>n combined <strong>to</strong> produce <strong>the</strong> fi nal<br />
BV. In all cases retain fractions until reaching <strong>the</strong> fi nal BV, <strong>the</strong>n<br />
round <strong>to</strong> <strong>the</strong> nearest whole number (.5 rounds up). As you read<br />
each step, refer <strong>to</strong> p. 311 for an example <strong>of</strong> calculating <strong>the</strong> BV for<br />
a Purifi er unit.<br />
STEP 1: CALCULATE DEFENSIVE BATTLE RATING<br />
First, ADD <strong>the</strong> following fi gures:<br />
Total Armor Points x Armor BV (not including <strong>the</strong> 1 point for<br />
<strong>the</strong> warrior) + 1<br />
Fire-resistant armor has a BV <strong>of</strong> 3.5; all o<strong>the</strong>r armor has a BV <strong>of</strong> 2.5.<br />
Add 1 <strong>to</strong> <strong>the</strong> <strong>to</strong>tal if <strong>the</strong> battle armor mounts active probes or ECM.<br />
Next, MULTIPLY <strong>the</strong> current value by <strong>the</strong> battle armor unit’s<br />
Defensive Movement Fac<strong>to</strong>r. A battle armor unit’s Defensive Movement<br />
Fac<strong>to</strong>r is based on its highest potential target movement<br />
modifi er (including bonuses for jump capability and enhanced<br />
movement; for units with stealth systems, also add <strong>the</strong> modifi<br />
er from <strong>the</strong> Stealth Modifi er Table), as shown on <strong>the</strong> Defensive<br />
Movement Fac<strong>to</strong>rs Table and Defensive Fac<strong>to</strong>r Modifi er Table. Do<br />
not add <strong>the</strong> +1 <strong>to</strong>-hit penalty used in attacks against battle armor<br />
units. For units with detachable missile packs, use <strong>the</strong> best modifi<br />
er for movement. The fi nal result is <strong>the</strong> battle armor’s Defensive<br />
Battle Rating.<br />
STEP 2: CALCULATE OFFENSIVE BATTLE RATING<br />
Calculate Base Weapon Battle Rating<br />
First, ADD <strong>the</strong> following:<br />
Direct Fire Weapons Battle Rating: Add <strong>the</strong> BV ratings <strong>of</strong> all<br />
direct-fi re weapons. Direct-fi re weapons are all weapon systems<br />
except SRM launchers, advanced SRM launchers, MRM launchers,<br />
rocket launchers and LRM launchers.<br />
Missile Weapon Battle Rating: Calculate <strong>the</strong> Missile Weapon<br />
Battle Ratting for SRMs, advanced SRMs, MRMs, rocket launchers<br />
and LRMs. Use <strong>the</strong> BV <strong>of</strong> <strong>the</strong> launcher and calculate <strong>the</strong><br />
ammunition BV as a fraction <strong>of</strong> <strong>the</strong> BV for 1,000 kg <strong>of</strong> that type<br />
<strong>of</strong> ammunition; that is, divide <strong>the</strong> kilograms <strong>of</strong> ammo carried by<br />
1,000 and multiply <strong>the</strong> result by <strong>the</strong> BV <strong>of</strong> <strong>the</strong> required ammunition<br />
type. The result is <strong>the</strong> BV for <strong>the</strong> amount <strong>of</strong> ammunition<br />
carried. Keep any fractional results.<br />
Anti-BattleMech Attacks: If <strong>the</strong> unit can perform Swarm<br />
Attacks, add <strong>the</strong> BV <strong>of</strong> all direct-fi re weapons plus <strong>the</strong> BV <strong>of</strong> vibroclaws<br />
and/or claws and magnets that aid Swarm operations.<br />
Anti-Personnel Weapons: Add <strong>the</strong> Weapon Battle Rating <strong>of</strong><br />
anti-personnel weapons from <strong>the</strong> Conventional Infantry Weapons<br />
BV Table on p. 319.