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the shape of things to come

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<strong>the</strong> standard modular weapon mount, <strong>the</strong> turret weapon mount, <strong>the</strong><br />

anti-personnel weapon mount, <strong>the</strong> squad support weapon and <strong>the</strong><br />

modular equipment adap<strong>to</strong>r.<br />

In essence, <strong>the</strong> principle behind all <strong>of</strong> <strong>the</strong>se modular mounts<br />

involves “under-loading” <strong>the</strong> suit design <strong>to</strong> leave room for <strong>the</strong> installation<br />

<strong>of</strong> o<strong>the</strong>r weapons and equipment in <strong>the</strong> fi eld. Some <strong>of</strong> <strong>the</strong>se<br />

mounts—such as <strong>the</strong> modular equipment adap<strong>to</strong>r—are fi xed <strong>to</strong> a<br />

distinct function, mass and space capacity (see Manipula<strong>to</strong>rs above<br />

for more on this modular mount). O<strong>the</strong>rs—like <strong>the</strong> squad support<br />

weapon, discussed at length later—are more <strong>of</strong> a simple holster for<br />

temporary s<strong>to</strong>rage. The remaining three—anti-personnel, standard<br />

MWM and turret mount—are modular mounts tied directly in<strong>to</strong> <strong>the</strong><br />

battlesuit’s sensors and targeting system, intended for immediate use<br />

at <strong>the</strong> trooper’s command.<br />

The largest and typically most flexible <strong>of</strong> <strong>the</strong>se is <strong>the</strong> standard<br />

MWM, designed for use on humanoid chassis. Each consists <strong>of</strong> 10<br />

Introduced: Pre-spacefl ight<br />

A common infantry support weapon since as far back as <strong>the</strong> nineteenth<br />

century, mortars are designed <strong>to</strong> lob explosive ordnance high<br />

and far—kind <strong>of</strong> like a miniaturized, anti-personnel variation on an<br />

artillery piece. While quite eff ective against unarmored personnel,<br />

Introduced: 3061 (Word <strong>of</strong> Blake)<br />

The battle armor-mounted Narc launcher is functionally identical<br />

<strong>to</strong> that deployed on vehicular-scale units. Though <strong>the</strong> Clans reportedly<br />

have this weapon system as well, <strong>the</strong> Inner Sphere fi rst deployed<br />

battle armor Narc launchers with <strong>the</strong> Word <strong>of</strong> Blake’s 3061 introduction<br />

<strong>of</strong> <strong>the</strong> Purifi er adaptive battle armor. Indeed, <strong>the</strong> Clans appear <strong>to</strong><br />

MORTAR<br />

NARC<br />

kilograms’ worth <strong>of</strong> mounting equipment and targeting interfaces<br />

suitable <strong>to</strong> a single primary battlesuit weapon system <strong>of</strong> any given<br />

size desired.<br />

The turret mount, developed for quadruped chassis, allows for<br />

<strong>the</strong> mounting <strong>of</strong> multiple weapons at once, in a 360-degree swivel<br />

assembly. Turret mounts <strong>come</strong> in a standard hard-mount style and a<br />

confi gurable style. The closest equivalent <strong>to</strong> <strong>the</strong> MWM is <strong>the</strong> confi gurable<br />

turret mount, but <strong>the</strong> hard-mounted standard turret is slightly<br />

lighter and more compact.<br />

The anti-personnel (AP) weapon mount is <strong>the</strong> last <strong>of</strong> <strong>the</strong> major<br />

MWMs, and is designed for infantry-scale weapons such as small arms<br />

and non-battlesuit support weapon types that lack <strong>the</strong> punch and refi<br />

nements <strong>of</strong> <strong>the</strong>ir larger cousins. Like <strong>the</strong> standard MWM, AP weapon<br />

mounts are limited only by <strong>the</strong> maximum weight <strong>of</strong> <strong>the</strong> suit and <strong>the</strong><br />

mass and bulk <strong>of</strong> <strong>the</strong> weapons and ammo <strong>to</strong> be carried.<br />

MORTAR<br />

mortars are less common with battle armor than with conventional<br />

infantry because <strong>the</strong>y are relatively unreliable compared <strong>to</strong> missiles<br />

and have fairly poor anti-’Mech potential. The Clans show no interest<br />

in <strong>the</strong>se weapons.<br />

Tech Base: Inner Sphere only<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s mortar weapons remain operational as long as <strong>the</strong> suit is not destroyed and<br />

its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: Mortars <strong>come</strong> in heavy and light sizes. A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may<br />

mount multiple mortar weapons <strong>of</strong> varying types, if desired.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere, pp. 346–348) Game Rules: Total Warfare, p. 214, 217<br />

NARC<br />

consider <strong>the</strong> weight and bulk <strong>of</strong> compact Narc launchers wasteful for<br />

battlesuit use, as <strong>the</strong>y eff ectively prevent o<strong>the</strong>rwise unhindered suits<br />

from executing anti-’Mech attacks until <strong>the</strong> launcher is jettisoned. The<br />

Clan system—seen quite rarely on apparent one-<strong>of</strong>f refi ts—appears<br />

no more refi ned than <strong>the</strong> Spheroid version.<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s Narc launcher remains operational as long as it is not jettisoned (if mounted<br />

as a detachable missile), and is not out <strong>of</strong> ammunition. O<strong>the</strong>rwise, a suit’s launcher will remain operational as long as <strong>the</strong> suit itself is not<br />

destroyed and its trooper is capable <strong>of</strong> acting. Narc pods fi red by a battlesuit remain active even if <strong>the</strong> launching suit is destroyed later.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple Narc launchers if desired.<br />

Narc ammo is treated as missile ammo under Step 5 <strong>of</strong> <strong>the</strong> Battle Armor core construction rules (starting on p. 170).<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 229<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

263

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