the shape of things to come
the shape of things to come
the shape of things to come
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Unit Types<br />
The following unit types—legal for Total Warfare standard<br />
rules play—may be constructed under <strong>the</strong>se rules: conventional<br />
fi ghters, aerospace fi ghters, Small Craft and DropShips.<br />
In addition, Small Craft and DropShips are available in two<br />
distinct <strong>shape</strong>s: aerodyne and spheroid. The choice <strong>of</strong> unit<br />
type and <strong>shape</strong> establishes <strong>the</strong> unit’s weight range, whe<strong>the</strong>r<br />
it may operate in atmosphere only (as opposed <strong>to</strong> in space<br />
and atmosphere), whe<strong>the</strong>r or not it may be constructed as an<br />
Omni, and even sets <strong>the</strong> base limit for any weapons installed<br />
on <strong>the</strong> unit.<br />
The Aerospace Unit Types Table (see p. 182) provides key<br />
data that applies <strong>to</strong> aerospace unit design and game play.<br />
Each <strong>of</strong> <strong>the</strong> unit types covered by <strong>the</strong>se rules is listed in <strong>the</strong><br />
Unit Type column, along with its Weight Range (<strong>the</strong> minimum<br />
<strong>to</strong> maximum weight at which such units may be built) and<br />
any game play restrictions (such as areas in Total Warfare<br />
game play where <strong>the</strong> unit may not operate). The Aerospace<br />
Unit Record Sheet Table, meanwhile, determines which blank<br />
Record Sheet <strong>the</strong> designer must use <strong>to</strong> record <strong>the</strong> construction<br />
<strong>of</strong> a new aerospace unit from a given unit type.<br />
Space<br />
Unlike Combat and Support vehicles, aerospace units<br />
derive <strong>the</strong>ir space limits (weapon slots) from <strong>the</strong>ir unit type<br />
ra<strong>the</strong>r than <strong>the</strong>ir weight. For conventional and aerospace<br />
fi ghters, this limit is set at 5 weapons per arc (Nose, Left Wing,<br />
Right Wing and Aft). Though <strong>the</strong> use <strong>of</strong> certain armor types<br />
may reduce this number, construction can never increase<br />
this quantity.<br />
Small Craft and DropShips—aerodyne and spheroid—have<br />
a base limit <strong>of</strong> 12 weapons per arc (Nose, Left Wing, Right Wing<br />
and Aft for aerodynes; Nose, Fore-Left, Fore-Right, Aft-Left, Aft-<br />
Right and Aft for spheroids). Unlike fi ghters, <strong>the</strong>se units may<br />
expand <strong>the</strong>se limits later on.<br />
Beyond <strong>the</strong>se weapon limits, aerospace units may mount<br />
any number <strong>of</strong> non-weapon items, with some counting only<br />
as weight and some counting as bays. Which items take up<br />
weapon slots and which do not is explained in <strong>the</strong> appropriate<br />
sections.<br />
Robert wants <strong>to</strong> build a conventional<br />
fi ghter for atmospheric dogfi ghting and<br />
close ground support, which he will call<br />
<strong>the</strong> ’Mechbuster.<br />
Scott wants a fighter he can use in<br />
space as well as in atmosphere. He<br />
chooses <strong>to</strong> make an aerospace fi ghter<br />
that he has dubbed <strong>the</strong> Sabutai.<br />
Bruce wants a craft ideal for space<br />
cruising and in-system passenger transport<br />
for <strong>the</strong> wealthy elite and space<br />
<strong>to</strong>urists. He chooses <strong>to</strong> create an aerodyne Small Craft,<br />
and dubs his vessel <strong>the</strong> Astrolux Star Yacht.<br />
Chris is looking <strong>to</strong> create a large<br />
spacecraft for <strong>the</strong> Draconis Combine<br />
that will challenge enemy fi ghters and<br />
DropShips alike. He chooses <strong>to</strong> build a<br />
Spheroid DropShip, and dubs this craft<br />
<strong>the</strong> Nekohono’o.<br />
Dawn plans <strong>to</strong> build a Pro<strong>to</strong>Mech<br />
transport vessel for Clan use, and selects<br />
an aerodyne DropShip for her design,<br />
which she names <strong>the</strong> Arcadia.<br />
CHOOSE TECHNOLOGY BASE<br />
Aerospace units may be constructed using Clan or Inner<br />
Sphere technology bases. Units built with a Clan Tech Base<br />
may use items and components available <strong>to</strong> <strong>the</strong> Clans. Units<br />
made with an Inner Sphere Tech Base may use items and components<br />
available <strong>to</strong> <strong>the</strong> Inner Sphere.<br />
Aerospace fi ghters created using ei<strong>the</strong>r tech base may be built<br />
as OmniFighters. Conventional fi ghters, Small Craft and Drop-<br />
Ships may not be constructed using modular technologies.<br />
Civilian vs. Military<br />
Regardless <strong>of</strong> technology base, DropShips and Small Craft<br />
may also be constructed as ei<strong>the</strong>r civilian or military designs.<br />
Robert sees his ’Mechbuster as <strong>the</strong><br />
standard conventional fi ghter for Inner<br />
Sphere planetary defense forces and<br />
chooses an Inner Sphere Tech Base for<br />
<strong>the</strong> craft. Because <strong>the</strong> Buster is not an<br />
aerospace fi ghter, he cannot construct<br />
it as an OmniFighter.<br />
Scott decides <strong>to</strong> build his Sabutai for <strong>the</strong><br />
Clans and so picks a Clan Technology Base.<br />
He also decides <strong>to</strong> enhance its fl exibility by<br />
creating it as an OmniFighter.<br />
Bruce’s Astrolux is not meant for<br />
combat. He decides his civilian craft is<br />
more appropriate for <strong>the</strong> Inner Sphere<br />
and so chooses an Inner Sphere Tech<br />
Base. Because it is a Small Craft and not an aerospace<br />
fi ghter, Bruce may not make <strong>the</strong> Astrolux an Omni.<br />
Because he already has an Inner<br />
Sphere faction (<strong>the</strong> Draconis Combine) in<br />
mind for his Nekohono’o, Chris decides<br />
on an Inner Sphere Tech Base for his<br />
DropShip. As a combat vessel, it au<strong>to</strong>matically<br />
qualifies for military construction standards,<br />
but as a DropShip, it may not be built as an Omni.<br />
Dawn’s Arcadia Pro<strong>to</strong>Mech transport<br />
will use Clan technology, and is by its<br />
nature a military vessel. As it is not an<br />
aerospace fighter, it may not be constructed<br />
as an Omni.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
183