the shape of things to come
the shape of things to come
the shape of things to come
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Edward sees no great need <strong>to</strong><br />
spend lavishly on <strong>the</strong> Buster’s<br />
armor. He thus chooses <strong>to</strong> invest<br />
only 2 <strong>to</strong>ns in<strong>to</strong> such protection,<br />
but decides <strong>to</strong> maximize <strong>the</strong><br />
number <strong>of</strong> potential armor points<br />
by employing Commercial grade<br />
armor. This decision will allow him<br />
<strong>to</strong> spare 22 <strong>to</strong>ns (24 <strong>to</strong>ns – 2 <strong>to</strong>ns = 22 <strong>to</strong>ns) for o<strong>the</strong>r<br />
equipment, even though <strong>the</strong> Buster will be susceptible<br />
<strong>to</strong> penetrating critical hits by anything more powerful<br />
than a medium laser.<br />
The 2 <strong>to</strong>ns <strong>of</strong> Commercial armor provide <strong>the</strong> Buster<br />
with 48 points <strong>of</strong> protection (2 <strong>to</strong>ns x [16 Base Points per<br />
Ton x 1.5 Commercial Armor Multiplier] = 48 points). In<br />
distributing this armor, Ed assigns 5 points <strong>to</strong> <strong>the</strong><br />
head, 5 <strong>to</strong> each leg, 5 <strong>to</strong> each arm and 5 <strong>to</strong> <strong>the</strong> front<br />
facings <strong>of</strong> all three <strong>to</strong>rso locations. He also assigns 4<br />
points <strong>to</strong> <strong>the</strong> rear center <strong>to</strong>rso and 2 points each <strong>to</strong> <strong>the</strong><br />
left and right side <strong>to</strong>rsos. Verifying that all points are<br />
accounted for, Ed adds all <strong>the</strong> armor values <strong>to</strong>ge<strong>the</strong>r:<br />
5 [Head] + (5 + 4 [Center Torso, Front + Rear]) + (5 + 2<br />
[Left Torso, Front + Rear]) + (5 + 2 [Right Torso, Front +<br />
Rear]) + (5 + 5 [Legs, Left + Right]) + (5 + 5 [Arms, Left +<br />
Right]) = 48. In <strong>the</strong> appropriate locations <strong>of</strong> <strong>the</strong> Armor<br />
Diagram for his Buster’s Record Sheet, he blacks out all<br />
extra armor circles, leaving only <strong>the</strong> assigned amount<br />
for each location.<br />
Because <strong>the</strong> Buster is using Commercial armor, Ed<br />
notes on <strong>the</strong> Armor Diagram that his IndustrialMech<br />
has a BAR <strong>of</strong> 5, which indicates that even if it carries<br />
more than enough armor points in a given location,<br />
any hit that infl icts 6 points <strong>of</strong> damage or more at a<br />
time may cause a critical hit.<br />
FL ??<br />
Far more generous <strong>to</strong> his<br />
design than Edward, Ge<strong>of</strong>f<br />
decides that he will devote a<br />
much greater quantity <strong>of</strong> armor<br />
<strong>to</strong> his Uni, though he <strong>to</strong>o favors<br />
Commercial armor, as <strong>the</strong> Cargo-<br />
Mech is not expected <strong>to</strong> appear<br />
on a live battlefi eld. With 32 <strong>to</strong>ns left <strong>to</strong> spend, Ge<strong>of</strong>f<br />
devotes 9 <strong>to</strong>ns <strong>to</strong> Commercial armor, leaving 23 <strong>to</strong>ns<br />
(32 – 9 = 23) <strong>to</strong> o<strong>the</strong>r equipment.<br />
At 9 <strong>to</strong>ns <strong>of</strong> Commercial-grade armor, <strong>the</strong> Uni<br />
receives 216 points <strong>of</strong> protection (9 <strong>to</strong>ns x [16 Base<br />
Points per Ton x 1.5 Commercial Armor Multiplier] =<br />
216 points)—which is near <strong>the</strong> listed maximum <strong>of</strong> 233<br />
points for a 70-<strong>to</strong>n quad (according <strong>to</strong> <strong>the</strong> BattleMech<br />
Internal Structure Table on p. 47). Ge<strong>of</strong>f distributes <strong>the</strong>se<br />
armor points by placing 9 on <strong>the</strong> head, 31 on <strong>the</strong> front<br />
center <strong>to</strong>rso, 20 each on <strong>the</strong> front left and front right<br />
<strong>to</strong>rsos, and 27 each on all four legs. On <strong>the</strong> rear center<br />
<strong>to</strong>rso, Ge<strong>of</strong>f rey places 10 points <strong>of</strong> armor, with <strong>the</strong> rear<br />
side <strong>to</strong>rsos receiving 9 apiece. Double-checking, he<br />
adds all <strong>the</strong> armor values <strong>to</strong>ge<strong>the</strong>r: 9 [Head] + (31 + 10<br />
[Center Torso, Front + Rear]) + (20 + 9 [Left Torso, Front<br />
+ Rear]) + (20 + 9 [Right Torso, Front + Rear]) + (27 + 27<br />
+ 27 + 27 [Legs, Front Left + Front Right + Rear Left +<br />
Rear Right]) = 216. In <strong>the</strong> appropriate locations <strong>of</strong> <strong>the</strong><br />
Armor Diagram for his Uni’s Record Sheet, Ge<strong>of</strong>f blacks<br />
out all extra circles, leaving only <strong>the</strong> assigned amount<br />
for each location.<br />
Because <strong>the</strong> Uni is using Commercial armor, Ge<strong>of</strong>f<br />
notes on <strong>the</strong> Armor Diagram that <strong>the</strong> IndustrialMech<br />
has a BAR <strong>of</strong> 5, which indicates that even if it carries<br />
more than enough armor points in a given location,<br />
any hit that infl icts 6 points <strong>of</strong> damage or more at a<br />
time may cause a critical hit.<br />
A Mobile Field Base does hasty repairs on a brand new Legionnaire in Acheron Forest after its fi rst encounter with <strong>the</strong> Blakists.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
73