the shape of things to come
the shape of things to come
the shape of things to come
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ALLOCATE WEIGHT FOR INTERNAL STRUCTURE<br />
Like BattleMechs and IndustrialMechs, all Pro<strong>to</strong>Mechs have an<br />
internal structure, which represents <strong>the</strong>ir bones and joints. The<br />
weight <strong>of</strong> this structure depends on <strong>the</strong> weight <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech.<br />
A Pro<strong>to</strong>Mech’s structure takes up 10 percent <strong>of</strong> its <strong>to</strong>tal weight<br />
(100 kilograms per 1,000 kilograms). Pro<strong>to</strong>Mechs do not have<br />
access <strong>to</strong> alternate internal structure types, such as endo-steel.<br />
The Pro<strong>to</strong>Mech’s mass also determines <strong>the</strong> number <strong>of</strong> internal<br />
structure points each <strong>of</strong> its location receives. The Pro<strong>to</strong>Mech<br />
Structure and Armor Table below lists <strong>the</strong>se values by location,<br />
with <strong>the</strong> structure points (<strong>the</strong> numbers outside <strong>the</strong> paren<strong>the</strong>ses)<br />
shown, along with <strong>the</strong> maximum potential armor value per location<br />
(<strong>the</strong> numbers in paren<strong>the</strong>ses). Pro<strong>to</strong>Mechs have only fi ve<br />
body locations (Head, Torso, Left Arm, Right Arm and a unifi ed<br />
Legs location), with an optional sixth (Main Gun), versus <strong>the</strong> eight<br />
internal locations found on BattleMechs and IndustrialMechs.<br />
Internal structure points are noted on <strong>the</strong> Pro<strong>to</strong>Mech Record<br />
Sheet by gray-shaded circles. When working with <strong>the</strong> sheet, <strong>the</strong><br />
designer should mark out any excess gray-shaded circles (and<br />
RH ??<br />
only <strong>the</strong> excess gray-shaded circles) <strong>to</strong> indicate how many points<br />
actually make up <strong>the</strong> internal structure in each hit location.<br />
Like those <strong>of</strong> BattleMechs and IndustrialMechs, Pro<strong>to</strong>Mech<br />
internal structure points are fixed <strong>to</strong> <strong>the</strong>ir assigned locations,<br />
based on <strong>the</strong> weight <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech itself. These points may<br />
not be redistributed elsewhere.<br />
Quads: Pro<strong>to</strong>Mechs cannot be constructed as quadrupeds<br />
(quads).<br />
Main Gun: At <strong>the</strong> designer’s option, a Pro<strong>to</strong>Mech may or may<br />
not have a main gun mount. The mount itself costs no additional<br />
weight during construction, but any weapons and armor mounted<br />
on that location would take up weight. If no main gun is mounted<br />
on <strong>the</strong> Pro<strong>to</strong>Mech, all armor and structure points for <strong>the</strong> main gun<br />
should be blacked out on <strong>the</strong> unit’s record sheet.<br />
Space: Pro<strong>to</strong>Mech internal structure does not occupy any<br />
spaces in <strong>the</strong> Pro<strong>to</strong>Mech’s equipment slots. Establishing <strong>the</strong><br />
Pro<strong>to</strong>’s structure <strong>the</strong>refore has no impact on its weapons and<br />
equipment inven<strong>to</strong>ry.<br />
Centaur Pro<strong>to</strong>Mechs from Clan Blood Spirit’s Iota Galaxy lead <strong>the</strong> charge against a Clan Coyote Mad Cat and Rabid Coyote.<br />
PROTOMECH STRUCTURE AND ARMOR TABLE<br />
Total Pro<strong>to</strong>Mech Tonnage Internal Structure Weight Head Torso<br />
Internal Structure Circles (Max. Armor)<br />
Arms<br />
(Left/Right)<br />
Legs<br />
(Both)<br />
Main<br />
Gun*<br />
Maximum<br />
Armor Fac<strong>to</strong>r<br />
(Without/With Main Gun)<br />
2 200 kg 1 (3) 2 (4) 1 (2) 2 (4) 1 (3) 15/18<br />
3 300 kg 1 (3) 3 (6) 1 (4) 2 (4) 1 (3) 17/20<br />
4 400 kg 1 (4) 4 (8) 1 (4) 3 (6) 1 (3) 22/25<br />
5 500 kg 1 (4) 5 (10) 1 (4) 3 (6) 1 (3) 24/27<br />
6 600 kg 2 (5) 6 (12) 2 (4) 4 (8) 1 (3) 33/36<br />
7 700 kg 2 (5) 7 (14) 2 (4) 4 (8) 1 (3) 35/38<br />
8 800 kg 2 (6) 8 (16) 2 (4) 5 (10) 1 (3) 40/43<br />
9 900 kg 2 (6) 9 (18) 2 (4) 5 (10) 1 (3) 42/45<br />
*The main gun is an optional Pro<strong>to</strong>Mech component, which provides no internal structure circles (or armor) when not installed.