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the shape of things to come

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ALLOCATE WEIGHT FOR INTERNAL STRUCTURE<br />

Like BattleMechs and IndustrialMechs, all Pro<strong>to</strong>Mechs have an<br />

internal structure, which represents <strong>the</strong>ir bones and joints. The<br />

weight <strong>of</strong> this structure depends on <strong>the</strong> weight <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech.<br />

A Pro<strong>to</strong>Mech’s structure takes up 10 percent <strong>of</strong> its <strong>to</strong>tal weight<br />

(100 kilograms per 1,000 kilograms). Pro<strong>to</strong>Mechs do not have<br />

access <strong>to</strong> alternate internal structure types, such as endo-steel.<br />

The Pro<strong>to</strong>Mech’s mass also determines <strong>the</strong> number <strong>of</strong> internal<br />

structure points each <strong>of</strong> its location receives. The Pro<strong>to</strong>Mech<br />

Structure and Armor Table below lists <strong>the</strong>se values by location,<br />

with <strong>the</strong> structure points (<strong>the</strong> numbers outside <strong>the</strong> paren<strong>the</strong>ses)<br />

shown, along with <strong>the</strong> maximum potential armor value per location<br />

(<strong>the</strong> numbers in paren<strong>the</strong>ses). Pro<strong>to</strong>Mechs have only fi ve<br />

body locations (Head, Torso, Left Arm, Right Arm and a unifi ed<br />

Legs location), with an optional sixth (Main Gun), versus <strong>the</strong> eight<br />

internal locations found on BattleMechs and IndustrialMechs.<br />

Internal structure points are noted on <strong>the</strong> Pro<strong>to</strong>Mech Record<br />

Sheet by gray-shaded circles. When working with <strong>the</strong> sheet, <strong>the</strong><br />

designer should mark out any excess gray-shaded circles (and<br />

RH ??<br />

only <strong>the</strong> excess gray-shaded circles) <strong>to</strong> indicate how many points<br />

actually make up <strong>the</strong> internal structure in each hit location.<br />

Like those <strong>of</strong> BattleMechs and IndustrialMechs, Pro<strong>to</strong>Mech<br />

internal structure points are fixed <strong>to</strong> <strong>the</strong>ir assigned locations,<br />

based on <strong>the</strong> weight <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech itself. These points may<br />

not be redistributed elsewhere.<br />

Quads: Pro<strong>to</strong>Mechs cannot be constructed as quadrupeds<br />

(quads).<br />

Main Gun: At <strong>the</strong> designer’s option, a Pro<strong>to</strong>Mech may or may<br />

not have a main gun mount. The mount itself costs no additional<br />

weight during construction, but any weapons and armor mounted<br />

on that location would take up weight. If no main gun is mounted<br />

on <strong>the</strong> Pro<strong>to</strong>Mech, all armor and structure points for <strong>the</strong> main gun<br />

should be blacked out on <strong>the</strong> unit’s record sheet.<br />

Space: Pro<strong>to</strong>Mech internal structure does not occupy any<br />

spaces in <strong>the</strong> Pro<strong>to</strong>Mech’s equipment slots. Establishing <strong>the</strong><br />

Pro<strong>to</strong>’s structure <strong>the</strong>refore has no impact on its weapons and<br />

equipment inven<strong>to</strong>ry.<br />

Centaur Pro<strong>to</strong>Mechs from Clan Blood Spirit’s Iota Galaxy lead <strong>the</strong> charge against a Clan Coyote Mad Cat and Rabid Coyote.<br />

PROTOMECH STRUCTURE AND ARMOR TABLE<br />

Total Pro<strong>to</strong>Mech Tonnage Internal Structure Weight Head Torso<br />

Internal Structure Circles (Max. Armor)<br />

Arms<br />

(Left/Right)<br />

Legs<br />

(Both)<br />

Main<br />

Gun*<br />

Maximum<br />

Armor Fac<strong>to</strong>r<br />

(Without/With Main Gun)<br />

2 200 kg 1 (3) 2 (4) 1 (2) 2 (4) 1 (3) 15/18<br />

3 300 kg 1 (3) 3 (6) 1 (4) 2 (4) 1 (3) 17/20<br />

4 400 kg 1 (4) 4 (8) 1 (4) 3 (6) 1 (3) 22/25<br />

5 500 kg 1 (4) 5 (10) 1 (4) 3 (6) 1 (3) 24/27<br />

6 600 kg 2 (5) 6 (12) 2 (4) 4 (8) 1 (3) 33/36<br />

7 700 kg 2 (5) 7 (14) 2 (4) 4 (8) 1 (3) 35/38<br />

8 800 kg 2 (6) 8 (16) 2 (4) 5 (10) 1 (3) 40/43<br />

9 900 kg 2 (6) 9 (18) 2 (4) 5 (10) 1 (3) 42/45<br />

*The main gun is an optional Pro<strong>to</strong>Mech component, which provides no internal structure circles (or armor) when not installed.

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