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the shape of things to come

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Introduced: Pre-spacefl ight<br />

The squad support weapon (SSW) concept is not so much a piece <strong>of</strong><br />

technology as a general allowance for communal space and carrying capacities<br />

among <strong>the</strong> members <strong>of</strong> a given battle armor squad (or Clan Point).<br />

A common practice in conventional infantry pla<strong>to</strong>ons, <strong>the</strong> application in<br />

battlesuit operations allows designers <strong>to</strong> “under-load” all like-model suits<br />

in <strong>the</strong> squad with <strong>the</strong> intention <strong>to</strong> carry a larger support weapon than<br />

any one <strong>of</strong> <strong>the</strong> same suits o<strong>the</strong>rwise could. In this eff ort <strong>to</strong> circumvent<br />

<strong>the</strong> design ceiling <strong>of</strong> a given suit’s weight and bulk capacities (squad support<br />

weapons tend <strong>to</strong> appear among lighter-model suits), one trooper in<br />

SQUAD SUPPORT WEAPON<br />

SQUAD SUPPORT WEAPON<br />

a given squad is selected <strong>to</strong> operate <strong>the</strong> squad’s support weapon and is<br />

entrusted with <strong>the</strong> core components <strong>of</strong> <strong>the</strong> weapon itself. Meanwhile, <strong>the</strong><br />

rest <strong>of</strong> <strong>the</strong> squad carries all <strong>the</strong> removable parts, such as <strong>the</strong> magazine or<br />

power pack, targeting scopes or even <strong>the</strong> fi ring muzzles. Once in position,<br />

<strong>the</strong> squad reassembles <strong>the</strong> weapon quickly and can move for short<br />

distances while using <strong>the</strong> weapon. A typical example <strong>of</strong> an SSW in action is<br />

<strong>the</strong> use <strong>of</strong> light TAG by a Kage squad, or <strong>the</strong> small pulse laser that—according<br />

<strong>to</strong> <strong>the</strong> latest fi eld trials on Orestes, anyway—may be<strong>come</strong> standard<br />

SSW gear for <strong>the</strong> Rasalhagians’ upcoming Kobold battle armor.<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: Quadruped (Quad) suits may not mount a squad support weapon.<br />

Game Rules: In combat, only one trooper in <strong>the</strong> squad may be designated as <strong>the</strong> support weapon unit. Under Total Warfare game play, <strong>the</strong> squad<br />

support weapon remains operational as long as <strong>the</strong> designated support weapon suit is not destroyed and its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: To mount a squad support weapon, each battle armor suit (including exoskele<strong>to</strong>n and power armor designs) in a given squad<br />

must allocate a certain percentage <strong>of</strong> <strong>the</strong> largest desired weapon’s weight (including <strong>the</strong> weight <strong>of</strong> its ammo) <strong>to</strong> <strong>the</strong> squad support mount. This percentage<br />

is 50 for Inner Sphere squads, 40 for Clan Points. The fi nal weight allocated <strong>to</strong> <strong>the</strong> squad support weapon mount must be rounded up <strong>to</strong> <strong>the</strong> nearest<br />

kilogram. Also, each suit in <strong>the</strong> squad must have enough equipment slots in a single location <strong>to</strong> mount <strong>the</strong> entire weapon and its ammunition.<br />

A battle armor suit may install only one squad support weapon mount.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 229<br />

Introduced: 3054 (Clan Wolf), 3053 (Draconis Combine)<br />

An even fur<strong>the</strong>r scaled-down version <strong>of</strong> <strong>the</strong> larger battlefi eld systems,<br />

<strong>the</strong> Light TAG used by battle armor (battlesuit TAG) operates in <strong>the</strong> same<br />

way as <strong>the</strong> vehicular version <strong>of</strong> <strong>the</strong> light TAG system, and may be used <strong>to</strong><br />

designate targets for Arrow IV homing missiles or semi-guided LRMs. At<br />

<strong>the</strong> battle armor scale, this system is perhaps one <strong>of</strong> <strong>the</strong> best candidates<br />

Introduced: 3059 (Clan Goliath Scorpion)<br />

First seen on Clan Goliath Scorpion’s sub-aquatic Undine battle armor design,<br />

underwater maneuvering units (UMUs for short) have not yet appeared<br />

in <strong>the</strong> Inner Sphere for battle armor. Though this may seem incongruous—at<br />

<strong>the</strong>ir core, UMUs simply replace <strong>the</strong> jet units <strong>of</strong> standard jump jets with propellers—this<br />

technology has yet <strong>to</strong> be duplicated in <strong>the</strong> Inner Sphere. Part<br />

<strong>of</strong> <strong>the</strong> reason, <strong>of</strong> course, is that it really is not so simple as slapping props on<br />

a battlesuit. It also involves adjusting <strong>the</strong> musculature and pressurization<br />

TAG (LIGHT)<br />

UNDERWATER MANEUVERING UNITS (UMU)<br />

UNDERWATER MANEUVERING UNITS (UMU)<br />

TAG (LIGHT)<br />

for <strong>the</strong> squad support weapon treatment, because while each member <strong>of</strong><br />

a given squad may be equipped with this item, <strong>the</strong> squad cannot designate<br />

multiple targets at once without confusing <strong>the</strong> incoming friendly fi re.<br />

Strangely enough, <strong>the</strong> Kurita Kage suit fi rst deployed with a TAG system<br />

in just such a capacity in 3053—a year before Clan Wolf debuted its own<br />

light TAG system.<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s TAG remains operational as long as <strong>the</strong> suit is not destroyed and its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple TAGs if desired, but only 1 (per<br />

squad) may be used in combat.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 229<br />

systems <strong>of</strong> Inner Sphere suits <strong>to</strong> deal with <strong>the</strong> increased rigors <strong>of</strong> submerged<br />

combat, while simultaneously miniaturizing aquatic propulsion systems <strong>to</strong> a<br />

point where <strong>the</strong>y are both eff ective and combat viable. It would, after all, prove<br />

pointless <strong>to</strong> send battle armored troops underwater who could not move as<br />

freely as <strong>the</strong>ir Clan counterparts due <strong>to</strong> a bulky prop system and an inability <strong>to</strong><br />

adjust <strong>to</strong> shifting depths. In this, <strong>the</strong> Goliath Scorpions held a distinct advantage<br />

in <strong>the</strong>ir UMU design; <strong>the</strong> technologies <strong>the</strong>y needed merely descended<br />

from those <strong>the</strong>y pioneered back before <strong>the</strong> dawn <strong>of</strong> <strong>the</strong> Elemental.<br />

Tech Base: Clan only<br />

Battle Armor Unit Restrictions: Exoskele<strong>to</strong>ns using UMUs may not be constructed with an Inner Sphere chassis type. Quadruped (quad) battlesuits<br />

may not install UMUs.<br />

Construction Rules: The rules for installing UMUs on battlesuits may be found under Determine Non-Ground Movement in Step 2 <strong>of</strong> <strong>the</strong> Battle<br />

Armor core construction rules (starting on p. 164). UMU MP may not be combined with any o<strong>the</strong>r non-Ground MP types.<br />

Table Reference: Battle Armor Non-Ground Motive Systems, p. 165 Game Rules: Total Warfare, p. 56<br />

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