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the shape of things to come

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Introduced: Pre-spacefl ight<br />

Unlike a personnel bay, which is intended <strong>to</strong> haul manpower for short<br />

distances measured in hours, quarters are designed for long-term habitation,<br />

particularly by <strong>the</strong> crew <strong>of</strong> larger spacecraft or truly large and semi<br />

self-suffi cient vehicles, which can fi nd <strong>the</strong>mselves in <strong>the</strong> fi eld for days,<br />

weeks or longer. Roughly analogous <strong>to</strong> hotel accommodations, quarters<br />

<strong>come</strong> in a variety <strong>of</strong> basic styles, from <strong>the</strong> communal bunk bed set-up<br />

for crew quarters and <strong>the</strong> cramped basics <strong>of</strong> passenger steerage <strong>to</strong> more<br />

luxurious and roomy fi rst- and second-class suites.<br />

Introduced: Pre-spacefl ight<br />

Used by military and commercial security concerns, as well as on<br />

explora<strong>to</strong>ry and survey missions, <strong>the</strong> typical remote sensor dispenser<br />

(RSD) is normally found on Support Vehicles operating in defensive<br />

areas or around <strong>the</strong> perimeter <strong>of</strong> a newly established landing/survey<br />

site. Essentially a small cargo bay with a delivery system similar <strong>to</strong> a<br />

miniaturized ‘Mech cocoon launcher, an RSD can carry up <strong>to</strong> thirty stan-<br />

REMOTE SENSOR DISPENSER<br />

dard-size, short-range remote sensors. Typically, <strong>the</strong>se might include<br />

infrared sensors, used <strong>to</strong> warn <strong>of</strong> approaching enemy troops and animals,<br />

electromagnetic sensors <strong>to</strong> spot vehicular activity, or even seismic<br />

sensors capable <strong>of</strong> detecting approaching BattleMechs or measuring<br />

local tec<strong>to</strong>nic activity—all <strong>of</strong> which can be moni<strong>to</strong>red remotely by communications<br />

equipment tuned <strong>to</strong> <strong>the</strong> proper frequencies.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: No restrictions.<br />

Game Rules: The remote sensor dispenser has no impact in Total Warfare; its use will be covered in Tactical Operations.<br />

Construction Rules: RSDs may be mounted in accordance with <strong>the</strong> unit’s applicable rules for installing weapons, ammunition and equipment.<br />

Any unit with cargo space may devote <strong>to</strong>nnage <strong>to</strong> additional remote sensors as “ammo” at a rate <strong>of</strong> 30 sensors per half-<strong>to</strong>n.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />

Introduced: Circa 2420 (Terran Hegemony)<br />

Though <strong>the</strong> hatchet was regarded as a great innovation in 3025, <strong>the</strong><br />

retractable blade—occasionally used by ExplorerMechs and AgroMechs<br />

<strong>to</strong> tame stubborn undergrowth—actually predates <strong>the</strong> BattleMech.<br />

Essentially a shea<strong>the</strong>d blade <strong>of</strong> industrial-grade steel or aluminum alloy<br />

mounted on <strong>the</strong> IndustrialMech’s forearm, <strong>the</strong> retractable blade is eff ec-<br />

REMOTE SENSOR DISPENSER<br />

QUARTERS/SEATING<br />

Seating, included here for completeness, is <strong>the</strong> equivalent <strong>of</strong> crew and<br />

passenger quarters for smaller vehicles that also should not be confused<br />

with <strong>the</strong> communal “bays” mentioned earlier. Unlike bays, seating is<br />

designed for <strong>the</strong> solitary passenger, with a little elbow and leg room, and<br />

maybe even some extras like a power port for rechargeable noteputers<br />

and personal communica<strong>to</strong>rs. Pillion seating, which is less enclosed than<br />

standard seating, is <strong>the</strong> kind <strong>of</strong> accommodation one might see on a hovercycle<br />

or sidecar.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: BattleMechs, IndustrialMechs, Pro<strong>to</strong>Mechs and fi ghters may not install quarters or seating. Combat Vehicles may not<br />

install quarters.<br />

Game Rules: Quarters and seating have no direct impact in Total Warfare; <strong>the</strong>ir use will be covered in future rulebooks.<br />

Construction Rules: ‘Mechs, fi ghters, Pro<strong>to</strong>Mechs and Combat Vehicles are <strong>to</strong>o small <strong>to</strong> install quarters and incorporate <strong>the</strong>ir required minimum<br />

crew seating au<strong>to</strong>matically with <strong>the</strong>ir design (including drivers, gunners and such). Combat Vehicles may add seats <strong>to</strong> accommodate any crew over<br />

and above <strong>the</strong> vehicle’s minimum crew needs (see Step 2 <strong>of</strong> Combat Vehicle core construction, p. 100, for more information on fi nding <strong>the</strong> Combat<br />

Vehicle’s crew needs).<br />

Small Support Vehicles must add seats for all crew and passengers. Medium-sized Support Vehicles may add seats and/or quarters for all passen-<br />

gers and crew over <strong>the</strong> vehicle’s minimum<br />

requirement (see Step 2 <strong>of</strong> Support Vehicle<br />

core construction, p. 126, for more information<br />

on finding <strong>the</strong> Support Vehicle’s<br />

minimum crew needs).<br />

Small Craft and DropShips must provide<br />

quarters for all crew and passengers (except<br />

for transport bay personnel).<br />

The weight, equipment slot space (if<br />

any) and capacity for all quarters and<br />

seating types are shown in <strong>the</strong> Quarters/<br />

Seating Table.<br />

*Round all fractions up<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />

QUARTERS/SEATING<br />

Quarters Type<br />

Weight (per<br />

Quarters/Seat) Equipment Slot Space Capacity<br />

Quarters, Crew 7 <strong>to</strong>ns 1 slot per 20 quarters* 1 person Basic Quarters<br />

Quarters, Steerage 5 <strong>to</strong>ns 1 slot per 50 quarters* 1 person Basic Room<br />

Quarters, 2nd Class 7 <strong>to</strong>ns 1 slot per 20 quarters* 1 person Standard Suite<br />

Quarters, 1st Class 10 <strong>to</strong>ns 1 slot per 5 quarters* 1 person Luxury Suite<br />

Seat, Pillion 25 kg 0 1 person external seat<br />

Seat, Standard 75 kg 0 1 person internal seat<br />

RETRACTABLE BLADE<br />

tive against armored units, but was intended for s<strong>of</strong>ter targets, such as<br />

foliage, loose earth and unarmored fl esh. In combat, a retractable blade<br />

generally dishes out only slightly more damage than a standard punch,<br />

which is what makes <strong>the</strong> dead-weight force <strong>of</strong> <strong>the</strong> hatchet so much<br />

more formidable.<br />

i<br />

i

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