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the shape of things to come

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(see p. 192). To determine <strong>the</strong> armor value provided by a given<br />

<strong>to</strong>nnage <strong>of</strong> armor, fi rst fi nd <strong>the</strong> armor’s proper Points per Ton<br />

value by cross-referencing <strong>the</strong> unit type and weight against<br />

<strong>the</strong> armor’s type on <strong>the</strong> Aerospace Armor Points per Ton Table.<br />

The value for a Clan-made unit (if any) appears <strong>to</strong> <strong>the</strong> left <strong>of</strong> <strong>the</strong><br />

slash, while <strong>the</strong> Inner Sphere value (if any) appears <strong>to</strong> <strong>the</strong> right<br />

<strong>of</strong> <strong>the</strong> slash. Any armor type with “NA” listed as its Points per<br />

Ton value is not available for units built using that tech base.<br />

With <strong>the</strong> Points per Ton value determined, finding <strong>the</strong><br />

amount <strong>of</strong> points provided for a given <strong>to</strong>nnage is a matter <strong>of</strong><br />

multiplying that value by <strong>the</strong> desired <strong>to</strong>nnage <strong>of</strong> armor and <strong>the</strong>n<br />

rounding <strong>the</strong> fi nal result down <strong>to</strong> <strong>the</strong> nearest whole number. If<br />

<strong>the</strong> designer wants a specifi c number <strong>of</strong> armor points, he may<br />

simply divide that number <strong>of</strong> points by <strong>the</strong> armor type’s Points<br />

per Ton value and round <strong>the</strong> result up <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n.<br />

For example, if an aerospace unit is <strong>to</strong> mount 5 <strong>to</strong>ns <strong>of</strong> standard<br />

armor, <strong>the</strong> designer can multiply 5 by 16 <strong>to</strong> fi nd <strong>the</strong> result (80<br />

points). If, on <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong> designer wants 170 points <strong>of</strong><br />

standard Inner Sphere ferro-aluminum armor, he should divide<br />

<strong>the</strong> armor value <strong>of</strong> 170 by 17.92 (Points per Ton value for standard<br />

Inner Sphere ferro-aluminum) <strong>to</strong> fi nd <strong>the</strong> <strong>to</strong>nnage needed<br />

(9.5 <strong>to</strong>ns; 170 ÷ 17.92 = 9.487, rounded up <strong>to</strong> 9.5).<br />

Using <strong>the</strong> Armor Diagram on <strong>the</strong> aerospace unit’s appropriate<br />

record sheet, <strong>the</strong> designer may indicate <strong>the</strong> number<br />

<strong>of</strong> armor points protecting each <strong>of</strong> <strong>the</strong> unit’s hit locations by<br />

blacking out any excess boxes beyond those assigned <strong>to</strong> that<br />

location. The armor facings for all aerospace units covered by<br />

<strong>the</strong>se rules are presented on <strong>the</strong> Aerospace Unit Maximum<br />

Armor Levels Table, below.<br />

Aerospace units built under <strong>the</strong>se rules may not combine<br />

multiple armor types on <strong>the</strong> same design.<br />

Small Craft and DropShips: To refl ect <strong>the</strong> added resiliency<br />

<strong>of</strong> <strong>the</strong>ir structural integrity, Small Craft and DropShips receive<br />

a bonus <strong>to</strong> <strong>the</strong>ir armor levels beyond <strong>the</strong> <strong>to</strong>nnage assigned <strong>to</strong><br />

armor. This bonus adds <strong>the</strong> unit’s SI value <strong>to</strong> its armor levels<br />

per facing, so a DropShip with an SI <strong>of</strong> 10 would gain 10 armor<br />

points—beyond <strong>the</strong> amount purchased as armor—for each<br />

facing. This “bonus armor” is considered <strong>the</strong> same type <strong>of</strong><br />

armor as installed on <strong>the</strong> unit, but takes up no armor <strong>to</strong>nnage,<br />

and so does not exceed <strong>the</strong> armor limits given for Small Craft<br />

and DropShip units.<br />

Tech Base: Aerospace units built under an Inner Sphere<br />

Technology Base may only use standard Inner Sphere armor,<br />

as well as Inner Sphere ferro-aluminum, heavy ferro-aluminum<br />

and light ferro-aluminum armors. Aerospace units built<br />

with a Clan Tech Base may only use Clan standard armor and<br />

Clan ferro-aluminum armor.<br />

Space: Carrying ferro-aluminum armor in any form aff ects<br />

<strong>the</strong> allotment <strong>of</strong> weapon slots on conventional and aerospace<br />

fi ghter units. The amount <strong>of</strong> slots taken by a given armor type<br />

(and <strong>the</strong> locations aff ected) are shown under <strong>the</strong> Slots column<br />

(appropriate <strong>to</strong> <strong>the</strong> unit’s Tech Base) in <strong>the</strong> Aerospace Armor<br />

Weapon Space Table (Fighters Only) (see p. 192). An entry <strong>of</strong><br />

“NA” indicates that units using that technology base may not<br />

install <strong>the</strong> listed armor type.<br />

OmniFighters: The type, weight, number and allocation <strong>of</strong><br />

armor points, as well as any weapon slots required for its use,<br />

must be established when designing an OmniFighter’s base<br />

confi guration. These values may not be altered in <strong>the</strong> fi ghter’s<br />

completed Primary or Alternate confi gurations.<br />

Robert’s ’Mechbuster—as a conventional<br />

fi ghter weighing 50 <strong>to</strong>ns—has a<br />

maximum armor limit <strong>of</strong> 50 points (50<br />

<strong>to</strong>ns x 1 = 50 points). Choosing standard<br />

armor (<strong>to</strong> keep costs low), Rob fi nds that<br />

<strong>the</strong> weight for maximum armor protection<br />

<strong>come</strong>s <strong>to</strong> 3.5 <strong>to</strong>ns (50 points ÷ 16 = 3.125, rounded<br />

up <strong>to</strong> 3.5). Deciding <strong>to</strong> place <strong>the</strong> maximum amount <strong>of</strong><br />

armor on his fi ghter, Rob allocates 18 points <strong>to</strong> <strong>the</strong> nose,<br />

11 points <strong>to</strong> each wing and 10 points <strong>to</strong> <strong>the</strong> aft, for a <strong>to</strong>tal<br />

<strong>of</strong> 50 points allocated (18 + 11 + 11 + 10 = 50). With 3.5<br />

<strong>to</strong>ns invested in its armor, <strong>the</strong> ’Mechbuster now has 14.5<br />

<strong>to</strong>ns remaining (1s.5 = 14.5).<br />

As a 75-<strong>to</strong>n aerospace fi ghter, Scott’s<br />

Sabutai has an upper limit <strong>of</strong> 600 points<br />

<strong>of</strong> armor (75 <strong>to</strong>ns x 8 = 600 points).<br />

Choosing Clan ferro-fi brous armor for<br />

its protection, Scott decides not <strong>to</strong> push<br />

this maximum limit (which he calculates<br />

would take more than 31 <strong>to</strong>ns <strong>to</strong><br />

accomplish; 600 points ÷ 19.2 Points per Ton <strong>of</strong> Clan<br />

ferro-fi brous = 31.25, rounded up <strong>to</strong> 31.5 <strong>to</strong>ns). Instead,<br />

he decides on a nice, round 10 <strong>to</strong>ns <strong>of</strong> armor, which will<br />

provide his Sabutai with 192 armor points (10 armor<br />

<strong>to</strong>ns x 19.2 Points per Ton <strong>of</strong> Clan Ferro-Fibrous Armor<br />

= 192 points).<br />

After allocating <strong>the</strong>se points—62 <strong>to</strong> <strong>the</strong> nose, 45 <strong>to</strong><br />

each wing and 40 points <strong>to</strong> <strong>the</strong> aft—Scott notes that<br />

his fi ghter has 49.5 unspent <strong>to</strong>ns remaining (59.5 <strong>to</strong>ns<br />

– 10 <strong>to</strong>ns = 49.5 <strong>to</strong>ns). Because <strong>of</strong> his selection <strong>of</strong> Clan<br />

ferro-fibrous armor, however, <strong>the</strong> fighter also loses 1<br />

open weapon slot in each wing, reducing its wings <strong>to</strong> a<br />

maximum <strong>of</strong> 4 weapons apiece.<br />

AEROSPACE UNIT MAXIMUM ARMOR LEVELS TABLE<br />

Unit Type Maximum Armor Level Armor Facings<br />

Conventional Fighter (Tonnage x 1) points Nose, Left Wing, Right Wing, Aft<br />

Aerospace Fighter (Tonnage x 8) points Nose, Left Wing, Right Wing, Aft<br />

Small Craft/DropShip (aerodyne) (Structural Integrity x 4.5) <strong>to</strong>ns Nose, Left Wing, Right Wing, Aft<br />

Small Craft/DropShip (spheroid) (Structural Integrity x 3.6) <strong>to</strong>ns Nose, Left Side, Right Side, Aft<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

191

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