the shape of things to come
the shape of things to come
the shape of things to come
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(see p. 192). To determine <strong>the</strong> armor value provided by a given<br />
<strong>to</strong>nnage <strong>of</strong> armor, fi rst fi nd <strong>the</strong> armor’s proper Points per Ton<br />
value by cross-referencing <strong>the</strong> unit type and weight against<br />
<strong>the</strong> armor’s type on <strong>the</strong> Aerospace Armor Points per Ton Table.<br />
The value for a Clan-made unit (if any) appears <strong>to</strong> <strong>the</strong> left <strong>of</strong> <strong>the</strong><br />
slash, while <strong>the</strong> Inner Sphere value (if any) appears <strong>to</strong> <strong>the</strong> right<br />
<strong>of</strong> <strong>the</strong> slash. Any armor type with “NA” listed as its Points per<br />
Ton value is not available for units built using that tech base.<br />
With <strong>the</strong> Points per Ton value determined, finding <strong>the</strong><br />
amount <strong>of</strong> points provided for a given <strong>to</strong>nnage is a matter <strong>of</strong><br />
multiplying that value by <strong>the</strong> desired <strong>to</strong>nnage <strong>of</strong> armor and <strong>the</strong>n<br />
rounding <strong>the</strong> fi nal result down <strong>to</strong> <strong>the</strong> nearest whole number. If<br />
<strong>the</strong> designer wants a specifi c number <strong>of</strong> armor points, he may<br />
simply divide that number <strong>of</strong> points by <strong>the</strong> armor type’s Points<br />
per Ton value and round <strong>the</strong> result up <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n.<br />
For example, if an aerospace unit is <strong>to</strong> mount 5 <strong>to</strong>ns <strong>of</strong> standard<br />
armor, <strong>the</strong> designer can multiply 5 by 16 <strong>to</strong> fi nd <strong>the</strong> result (80<br />
points). If, on <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong> designer wants 170 points <strong>of</strong><br />
standard Inner Sphere ferro-aluminum armor, he should divide<br />
<strong>the</strong> armor value <strong>of</strong> 170 by 17.92 (Points per Ton value for standard<br />
Inner Sphere ferro-aluminum) <strong>to</strong> fi nd <strong>the</strong> <strong>to</strong>nnage needed<br />
(9.5 <strong>to</strong>ns; 170 ÷ 17.92 = 9.487, rounded up <strong>to</strong> 9.5).<br />
Using <strong>the</strong> Armor Diagram on <strong>the</strong> aerospace unit’s appropriate<br />
record sheet, <strong>the</strong> designer may indicate <strong>the</strong> number<br />
<strong>of</strong> armor points protecting each <strong>of</strong> <strong>the</strong> unit’s hit locations by<br />
blacking out any excess boxes beyond those assigned <strong>to</strong> that<br />
location. The armor facings for all aerospace units covered by<br />
<strong>the</strong>se rules are presented on <strong>the</strong> Aerospace Unit Maximum<br />
Armor Levels Table, below.<br />
Aerospace units built under <strong>the</strong>se rules may not combine<br />
multiple armor types on <strong>the</strong> same design.<br />
Small Craft and DropShips: To refl ect <strong>the</strong> added resiliency<br />
<strong>of</strong> <strong>the</strong>ir structural integrity, Small Craft and DropShips receive<br />
a bonus <strong>to</strong> <strong>the</strong>ir armor levels beyond <strong>the</strong> <strong>to</strong>nnage assigned <strong>to</strong><br />
armor. This bonus adds <strong>the</strong> unit’s SI value <strong>to</strong> its armor levels<br />
per facing, so a DropShip with an SI <strong>of</strong> 10 would gain 10 armor<br />
points—beyond <strong>the</strong> amount purchased as armor—for each<br />
facing. This “bonus armor” is considered <strong>the</strong> same type <strong>of</strong><br />
armor as installed on <strong>the</strong> unit, but takes up no armor <strong>to</strong>nnage,<br />
and so does not exceed <strong>the</strong> armor limits given for Small Craft<br />
and DropShip units.<br />
Tech Base: Aerospace units built under an Inner Sphere<br />
Technology Base may only use standard Inner Sphere armor,<br />
as well as Inner Sphere ferro-aluminum, heavy ferro-aluminum<br />
and light ferro-aluminum armors. Aerospace units built<br />
with a Clan Tech Base may only use Clan standard armor and<br />
Clan ferro-aluminum armor.<br />
Space: Carrying ferro-aluminum armor in any form aff ects<br />
<strong>the</strong> allotment <strong>of</strong> weapon slots on conventional and aerospace<br />
fi ghter units. The amount <strong>of</strong> slots taken by a given armor type<br />
(and <strong>the</strong> locations aff ected) are shown under <strong>the</strong> Slots column<br />
(appropriate <strong>to</strong> <strong>the</strong> unit’s Tech Base) in <strong>the</strong> Aerospace Armor<br />
Weapon Space Table (Fighters Only) (see p. 192). An entry <strong>of</strong><br />
“NA” indicates that units using that technology base may not<br />
install <strong>the</strong> listed armor type.<br />
OmniFighters: The type, weight, number and allocation <strong>of</strong><br />
armor points, as well as any weapon slots required for its use,<br />
must be established when designing an OmniFighter’s base<br />
confi guration. These values may not be altered in <strong>the</strong> fi ghter’s<br />
completed Primary or Alternate confi gurations.<br />
Robert’s ’Mechbuster—as a conventional<br />
fi ghter weighing 50 <strong>to</strong>ns—has a<br />
maximum armor limit <strong>of</strong> 50 points (50<br />
<strong>to</strong>ns x 1 = 50 points). Choosing standard<br />
armor (<strong>to</strong> keep costs low), Rob fi nds that<br />
<strong>the</strong> weight for maximum armor protection<br />
<strong>come</strong>s <strong>to</strong> 3.5 <strong>to</strong>ns (50 points ÷ 16 = 3.125, rounded<br />
up <strong>to</strong> 3.5). Deciding <strong>to</strong> place <strong>the</strong> maximum amount <strong>of</strong><br />
armor on his fi ghter, Rob allocates 18 points <strong>to</strong> <strong>the</strong> nose,<br />
11 points <strong>to</strong> each wing and 10 points <strong>to</strong> <strong>the</strong> aft, for a <strong>to</strong>tal<br />
<strong>of</strong> 50 points allocated (18 + 11 + 11 + 10 = 50). With 3.5<br />
<strong>to</strong>ns invested in its armor, <strong>the</strong> ’Mechbuster now has 14.5<br />
<strong>to</strong>ns remaining (1s.5 = 14.5).<br />
As a 75-<strong>to</strong>n aerospace fi ghter, Scott’s<br />
Sabutai has an upper limit <strong>of</strong> 600 points<br />
<strong>of</strong> armor (75 <strong>to</strong>ns x 8 = 600 points).<br />
Choosing Clan ferro-fi brous armor for<br />
its protection, Scott decides not <strong>to</strong> push<br />
this maximum limit (which he calculates<br />
would take more than 31 <strong>to</strong>ns <strong>to</strong><br />
accomplish; 600 points ÷ 19.2 Points per Ton <strong>of</strong> Clan<br />
ferro-fi brous = 31.25, rounded up <strong>to</strong> 31.5 <strong>to</strong>ns). Instead,<br />
he decides on a nice, round 10 <strong>to</strong>ns <strong>of</strong> armor, which will<br />
provide his Sabutai with 192 armor points (10 armor<br />
<strong>to</strong>ns x 19.2 Points per Ton <strong>of</strong> Clan Ferro-Fibrous Armor<br />
= 192 points).<br />
After allocating <strong>the</strong>se points—62 <strong>to</strong> <strong>the</strong> nose, 45 <strong>to</strong><br />
each wing and 40 points <strong>to</strong> <strong>the</strong> aft—Scott notes that<br />
his fi ghter has 49.5 unspent <strong>to</strong>ns remaining (59.5 <strong>to</strong>ns<br />
– 10 <strong>to</strong>ns = 49.5 <strong>to</strong>ns). Because <strong>of</strong> his selection <strong>of</strong> Clan<br />
ferro-fibrous armor, however, <strong>the</strong> fighter also loses 1<br />
open weapon slot in each wing, reducing its wings <strong>to</strong> a<br />
maximum <strong>of</strong> 4 weapons apiece.<br />
AEROSPACE UNIT MAXIMUM ARMOR LEVELS TABLE<br />
Unit Type Maximum Armor Level Armor Facings<br />
Conventional Fighter (Tonnage x 1) points Nose, Left Wing, Right Wing, Aft<br />
Aerospace Fighter (Tonnage x 8) points Nose, Left Wing, Right Wing, Aft<br />
Small Craft/DropShip (aerodyne) (Structural Integrity x 4.5) <strong>to</strong>ns Nose, Left Wing, Right Wing, Aft<br />
Small Craft/DropShip (spheroid) (Structural Integrity x 3.6) <strong>to</strong>ns Nose, Left Side, Right Side, Aft<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
191