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the shape of things to come

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DropShips, 175–76<br />

fi ghters, 178–79, 188–90<br />

support vehicles, 131–32<br />

Conventional fi ghters, 13, 180<br />

Conventional infantry, 12–13, 18–19<br />

armament, 272–73<br />

cost calculations, 275, 282<br />

equipment, 272<br />

record sheet, 27<br />

weapons, 21, 328–31<br />

weapons cost, availability, 298–301<br />

weapons BV, 319<br />

Costs, 21, 22<br />

component formulas, 274<br />

rounding, 274<br />

structural, 274–82<br />

weapons, equipment, 282–86<br />

Crew, 103<br />

additional, 131<br />

aerospace needs, 189<br />

combat vehicle, 92<br />

data, 26, 28<br />

fi ghters, 188<br />

infantry weapon, 149, 150, 151<br />

minimum, 131<br />

quarters, 282<br />

quarters, fi ghters, 195<br />

Critical damage, 26, 28<br />

Critical hits, 23, 24, 25<br />

Critical space, 18–19<br />

BattleMech, 45<br />

IndustrialMech, 65<br />

‘Mech engine, 50<br />

Cutting <strong>to</strong>rch, 254<br />

Cyclops, Incorporated, 113<br />

• D •<br />

Damage, 149<br />

Damage values, weaponry, 152–54<br />

Dedicated driver, 92<br />

Defensive battle rating, 302–3<br />

Defensive fac<strong>to</strong>rs, 315<br />

Delphyne-2, 307<br />

Depth tracks, 26<br />

Detachable missile pack modifi cation, 254<br />

Diagnostic interpretation (DI) computer, 42<br />

Direct fi re weapons battle rating, 310<br />

Displacement hull, 94<br />

Displays, cockpit, 40–41<br />

Dive equipment, 102, 131<br />

Double heat sinks, 221<br />

Draconis Combine, 15<br />

Dragoon, 93<br />

DropShip, 13, 175<br />

armor, 191<br />

Battle Value, 313–14<br />

cargo, 177–78<br />

civilian vs. military, 183<br />

control systems, 175–76<br />

engineering, 176<br />

marines, 177<br />

space, 181<br />

structural integrity, 187–88<br />

technology base, 181<br />

transport bays, doors, 196<br />

unit type, <strong>shape</strong>, 181<br />

weapon systems, 176–77<br />

Dual saw, 244<br />

Dumper, 244<br />

• E •<br />

Earthwerks-CC, 114<br />

Earthwerks-FWL, 115<br />

ECM suite, 213, 254<br />

Ejection seat, 41, 213–14<br />

Elevation, 26<br />

Endo-steel, 32, 224<br />

Energy weapon, 148<br />

Engine, 214–15<br />

BattleMechs, 35–37, 48–50<br />

combat vehicles, 91–92, 100–103<br />

fi ghters, 179, 184–88<br />

IndustrialMech, 62, 67–70<br />

master table, 49<br />

‘Mech critical space table, 50<br />

OmniMechs, 48<br />

oversized BattleMechs, 37<br />

Pro<strong>to</strong>Mech, 83–85<br />

rating and mobility formulas, 48<br />

support vehicle, 126–28<br />

Engineering, DropShips, 176<br />

Enhancements, special physical, 52–53<br />

Environmental sealing, 216<br />

Enviro-sealing, 70<br />

Equipment, 201<br />

aerospace BV, 318<br />

Clan, 318, 322<br />

IndustrialMech, 63<br />

Inner Sphere, 317, 320–21<br />

key, 320<br />

Escape pod, 216<br />

Excessive ammunition, 303, 312<br />

Extended IndustrialMech fuel tanks, 245<br />

Extended life support, 254–55<br />

Extended-range (ER)<br />

laser, 226<br />

PPC, 233–34<br />

External s<strong>to</strong>res, 314<br />

blocks, 28<br />

fi ghters, 196<br />

hardpoints, 216–17<br />

Extinction date, 287–88<br />

Extra-light (XL) engines, 36–37, 38, 214<br />

Extralight gyro, 220<br />

• F •<br />

FedCom civil war, 14<br />

Federated-Boeing Interstellar, 111<br />

Federated Suns, 15<br />

Ferro-aluminum armor, 205<br />

Ferro-fi brous armor, 34, 205<br />

Fiction, 8–9<br />

Field kitchen, 217<br />

Fighter, 9, 28, 178<br />

ammunition, 194–98<br />

armor, 190–93<br />

armor weapon space, 192<br />

battle armor formations table, 182<br />

bay, 240<br />

chassis, 182–84<br />

controls, 178–79, 188–90<br />

engines, 179, 184–88<br />

heat sinks, 193–94<br />

record sheet, 198–99<br />

space, 181<br />

structural integrity, 187<br />

technology base, 181<br />

unit type, <strong>shape</strong>, 180<br />

weapons, 179, 194–98<br />

Filtration systems, 41<br />

Fire control systems, 132, 206–7, 217–18<br />

advanced, 69<br />

Firedrake, 266<br />

Fire resistant armor, 253<br />

Fire support, combat vehicles, 93<br />

Firing arcs, 194<br />

Fixed wing, 116, 128–29<br />

aircraft, 112<br />

structural integrity, 130–31<br />

support vehicle fuel table, 126<br />

support vehicles, 12, 28<br />

Flame-based weapon, 148<br />

Flamer, 218, 255<br />

Flare LRM, 230<br />

Flechette ammunition, 208<br />

Fluid suction system, 245<br />

Foot infantry, 12, 144<br />

Foot motive, 272<br />

Force size, 314<br />

Formation, battle armor, 173<br />

Fragmentation missile, 230<br />

Free Rasalhague Republic, 17<br />

Free Worlds League, 14<br />

Fuel, 68<br />

capacity, aerospace fi ghters, 186–87<br />

support vehicle, 127, 128–30<br />

tank, 255<br />

tank, extended IndustrialMech, 245<br />

Functionality, 111<br />

Fusion engine, 214<br />

explosions, 36–37<br />

Fusion, 35<br />

Fusion fuels, 35<br />

• G •<br />

Game rules, 200<br />

Gauss rifl e, 218–19, 255<br />

Ghost Bear Dominion, 15<br />

Grenade launcher, 256<br />

Ground movement, 164<br />

Gunners, 92<br />

Gyroscope, 34–35, 219–20<br />

BattleMechs space, 50<br />

BattleMechs technology base, 50<br />

IndustrialMech, 63<br />

master table, 50<br />

• H •<br />

Harjel, 256<br />

Harpoon SRM, 230<br />

Hatchet, 220<br />

Heat<br />

collection, 38<br />

data, 23–24<br />

dumping, 38<br />

pumps, 38<br />

scale, 25, 28<br />

sensor, 256<br />

sources, 38<br />

Heat sinks, 35, 37–38, 220–21<br />

BattleMechs, 37–38<br />

capacity, 303, 312<br />

combat vehicles, 104, 107<br />

fi ghters, 193–94, 195<br />

IndustrialMech, 71<br />

Pro<strong>to</strong>Mech, 86<br />

space, 53<br />

support vehicles, 133<br />

technology base, 53<br />

Heavy-burst weapon, 148<br />

Heavy-duty pile driver, 244<br />

Heavy equipment, 201<br />

Heavy ferro-fi brous armor, 205–6<br />

Heavy gauss rifl e, 218<br />

Heavy gyro, 219–20<br />

Heavy laser, 226<br />

Heavy machine gun, 228<br />

Heavy PPC, 234<br />

Heavy weapon, 20<br />

ammunition, 294–96, 324–25<br />

Clan, 322<br />

equipment, 290–92<br />

Inner Sphere, 320–21<br />

key, 320<br />

Hephaestus OmniVehicle, 309<br />

Hit locations, 25<br />

House Cameron, 14<br />

House Davion, 15<br />

House Kurita, 9, 15<br />

House Liao, 15<br />

House Marik, 14<br />

House Steiner, 15<br />

Hovercraft, 10, 91, 101, 113, 116<br />

-based infantry, 145<br />

mechanized infantry pla<strong>to</strong>on, 310<br />

movement, 94<br />

support vehicles, 11<br />

Humanoid, 162<br />

Hydr<strong>of</strong>oil, 94<br />

Hyper-assault gauss, 219<br />

• I •<br />

Ibex RV, 115<br />

Improved C3 computer, 209<br />

Improved jump jets, 225–26<br />

Improved sensors, 257<br />

iNARC, 232–33<br />

ECM pods, 232<br />

explosive pods, 232<br />

haywire pods, 232–33<br />

homing pods, 232<br />

nemesis pods, 233<br />

Incendiary LRM, 230<br />

Industrial armor, 205<br />

Industrial combustion engines, 215<br />

Industrial drill, 259–60<br />

Industrial equipment, 292–94, 323–24<br />

Industrial fi ssion/fusion engines, 215<br />

IndustrialMech, 9–10, 18<br />

ammunition, 74–75<br />

armor, 72–73<br />

chassis, 66–67<br />

cockpit, sensor systems, 63, 69–70<br />

designing, 65<br />

engines, propulsion, 62, 67–70<br />

gyroscope, 63, 69<br />

heat sinks, 71<br />

jump jets, 62. 69<br />

market, 60–61<br />

myomers, 62–63<br />

record sheet, 75<br />

space, 65, 67<br />

structural core, 61–62, 66–67<br />

structural costs, availability, 277–78<br />

structure, 224<br />

targeting systems, 303<br />

technology base, 64, 66<br />

<strong>to</strong>ols, equipment, 63<br />

weapons, 63, 74–75<br />

weight, 64–65. 66<br />

Industrial TSM, 240<br />

Infantry, 9<br />

Battle Value, 309–10<br />

bays/compartments, 240. 282<br />

deployment, 146<br />

designing, 145<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

321

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