• A • Active probe, 204, 252 Actua<strong>to</strong>rs, 32 Advanced fi re control, 217–18 Advanced short range missile launcher, 261 Advanced tactical missile (ATM) system, 229 Aerospace armor points per <strong>to</strong>n, 192 armor weapon space, 192 Battle Value, 312–14 cockpit, 211–12 engines, fusion/turbine, 215 fi ghters, 13, 180. See also Fighters structure, 224 weapon classes, 331 weapons, equipment BV, 318 Aerospace unit, 9, 19 armor table, 191 heat sinks table, 193 record sheet, 28–29, 182 structural costs, availability, 283, 285 AeroTech 2, 8 Aerotechnology, 174–75 Affi liation, 145, 146 Affi liation key, 290 Airships, 111, 116, 129 fi xed-wing, 112 structural integrity, 130–31 support vehicles, 11 support vehicles fuel table, 126 Amaris, Stefan, 14 Ammunition, 21, 57 au<strong>to</strong>cannon, 208 battle armor, 170–72 combat vehicles, 107 heavy weapon, 294–96, 324–25 IndustrialMech, 74–75 missile, 171, 230–31, 261–62 NARC, 232–33 non-missile, 170–71 Pro<strong>to</strong>Mech, 88–89 support vehicles, 136–37 weight <strong>of</strong>, 149 Anti-aircraft weapon, 148 Anti-BattleMech attacks, 310 Anti-‘Mech battle armor, 167 Anti-missile system, 204 Anti-personnel gauss rifl e, 218, 255 pods (A-pods), 204–5 weapon, 271, 310 Archaic weapons, 272–73 Armament, conventional infantry, 272–73 Armor, 205–6 battle. See Battle armor BattleMechs, 33–34, 56 combat vehicles, 105–6 diagram, 23–26, 28, 54–55, 252–53 fi ghters, 190–93 IndustrialMech, 61–62, 72–73 Internal structure, rounding and, 22 Pro<strong>to</strong>Mech, 82, 86–87 space, 55 support vehicle, 134–36 technology base, 55 Armored gloves, 259 Armor-piercing ammunition, 208 Arresting hoists, 245–46 Art, 9 Artemis IV fi re-control system, 206–7 Au<strong>to</strong>cannon, 207–8 Au<strong>to</strong>cannon munitions, 208 Availability codes table, 287 determining fi nal, 288–89 introduction, extinction dates, 287–88 ratings, 286–87 • B • Backhoe, 242 Balance sensors, 34 Ballistic weapon, 148 Barghest, 305 Base range, 149 Basic fi re control, 217 Battery packs, 42 Battle armor, 9, 13, 19–20, 157–59 adding, 168–70 Battle Value, 310–11 chassis, 162–63 designing, 161 equipment, 250 equipment, Clan, 326–27 equipment, Inner Sphere, 325–26 fi ghters, 182 manipula<strong>to</strong>rs, 166–68 modular technology, 160 motive systems, 164–66 physical enhancements, 165–66 protection table, 169 record sheet, 27, 172–73 structural costs, availability, 281 structure weights table, 163 technology base, 160 unit size modifi er, 316 weapon, 20–21 weapon, ammunition, 170–72 weapon/equipment cost, availability, 296–98 weapon limits table, 170 weapon space, 161 weight, 161 Battle claw, 259 Battle force, 314 BattleMech, 9, 18 actua<strong>to</strong>rs, 32 armor, 33–34, 54–55, 56–57 chassis design, 46–48 cockpit, 39–42 52 critical space table, 45 design process, 45–46 diagnostic interpretation (DI) computer, 42 emergence <strong>of</strong>, 14 endoskele<strong>to</strong>n <strong>of</strong>, 31–32 endo-steel, 32 engine, 35–37 engine installation, 48–50 ferro-fi brous armor, 34 frame, 31–32 gyroscope, 34–35, 50–51 heat sinks, 37–38, 53–54 intelligence <strong>of</strong>, 42–43 internal structure, 31–33, 46–48 jump capability, 51 jump jets, 38–39 myomers, 32–33 record sheet, 59 sensors, targeting systems, 39 space, 45 special physical enhancements, 52–53 stealth armor, 34 structural costs, availability, 277–78 technology base, 44, 47 technology rating, 44 weapons, ammunition, 57–59 weight, 45 Battle tanks, 92–93 Battle Value (BV), 21–22 aerospace weapons, 312–14, 318 battle armor, 310–11 battle armor unit size modifi er, 316 BGS-1T Barghest, 305 Clan weapons, equipment, 318 conventional infantry weapons, 319 Delphyne-2, 307 DropShip, 313 Hephaestus OmniVehicle, 309 hover mechanized infantry pla<strong>to</strong>on, 310 infantry, 309–10 Inner Sphere weapons, equipment, 317 ‘Mech, 302–4 ‘Mech modifi ers, 315 MechBuster, 313 Mon-66 Mongoose calculation, 304 <strong>of</strong>f ensive adjustment, 316 Pro<strong>to</strong>Mech, 306–7 Purifi er, 311 Simca ambulance, 308 skill multiplier table, 314 Uni CargoMech, 305–6 unit type modifi er, 316 vehicle, 307–9 BattleSpace, 8 Battlesuit, 9 Battlesuit armor types, 169 Bay door, 209 Blacks<strong>to</strong>ne BattleMechs, 114 Blueprints, IndustrialMech, 61 Blue-water combat vehicles, 93 Body type, 162 Bomb rack, 253 Boot camp, diary, 141–43 Bridgelayer, 242 Brute force, 34–35 Bulldozer, 243 BV. See Battle value • C • C 3 computers, 209 Cal-Boeing, 114 Camo system, 253 Capellan Confederation, 15 Capital missile launchers, 210 Capital weapons, 194 Cargo bay, 239 DropShips, 177–78 lifter, 259 transportation, 154–55 CASE. See Cellular ammunition s<strong>to</strong>rage equipment Cavalry, 93 CellCo Ranger UPU 3000, 114 Cellular ammunition s<strong>to</strong>rage equipment (CASE), 210 Chainsaw, 243 Chassis battle armor, 162–63 combat vehicles, 96–99 fi ghters, 182–84 IndustrialMech, 66–67 Pro<strong>to</strong>Mech, 81–83 support vehicle, 118–25 Chassis design internal structure <strong>to</strong>nnage, 46–48 technology base, 46 weight (<strong>to</strong>nnage), 46 Chassis modifi cation, support vehicles, 117, 122–23 Clan, 9, 10, 14 battle armor equipment, 326–27 BattleMechs, 44 heavy weapons, equipment, 322 ratings, 286–87 tech base, 19 weapons, equipment BV, 318 Clan Diamond Shark, 16 Clan Jade Falcon, 15 Clan Nova Cat, 17 Clan Snow Raven, 17 Clan Wolf, 15, 16 Classic BattleTech Companion, 8 Climate control, 41 Close range combat, 93 Coanda PSC, 115 Cockpit, 39–40 BattleMechs, 39–42 controls, 40, 210–12 displays, 40–41 ejection seats, 41 IndustrialMech, 63, 69–70 life support, 41–42 Pro<strong>to</strong>Mech, 85 space, 52 s<strong>to</strong>rage, passengers, 41 technology base, 52 waste systems, 41 Combat Equipment, 8 Combat Operations, 8 Combat suits, 41–42 Combat targeting computer, 303, 312 Combat vehicle, 10–11, 19 armor, 90–91, 105–6 battlefi eld roles <strong>of</strong>, 92–93 chassis, 96–99 control systems, 100–103 costs, availability, 279 crews, 92 designing, 96 engines, 91–92, 100–103 equipment, 91 heat sinks, 104, 107 jump jets, 103 lift/dive equipment, 102 maneuverability, 91 movement (motive) type, 94–95, 96 record sheet, 96, 109 structure, 225 technology base, 95, 97 weapons, ammunition, 107–9 weight (<strong>to</strong>nnage), 95, 97–99 Combine, 243 Combustion engines, 214 Command bridges, 212 Command, control and communications (C 3 ), 314 Commercial armor, 205 Communications equipment, 212 Compact engines, 214 Compact gyro, 219 Components, 9–13 ComStar, 14, 16 Concealed weapon (modifi cation), 213 Construction, 200 Control systems, 210–12 cockpit, 40 combat vehicles, 103
DropShips, 175–76 fi ghters, 178–79, 188–90 support vehicles, 131–32 Conventional fi ghters, 13, 180 Conventional infantry, 12–13, 18–19 armament, 272–73 cost calculations, 275, 282 equipment, 272 record sheet, 27 weapons, 21, 328–31 weapons cost, availability, 298–301 weapons BV, 319 Costs, 21, 22 component formulas, 274 rounding, 274 structural, 274–82 weapons, equipment, 282–86 Crew, 103 additional, 131 aerospace needs, 189 combat vehicle, 92 data, 26, 28 fi ghters, 188 infantry weapon, 149, 150, 151 minimum, 131 quarters, 282 quarters, fi ghters, 195 Critical damage, 26, 28 Critical hits, 23, 24, 25 Critical space, 18–19 BattleMech, 45 IndustrialMech, 65 ‘Mech engine, 50 Cutting <strong>to</strong>rch, 254 Cyclops, Incorporated, 113 • D • Damage, 149 Damage values, weaponry, 152–54 Dedicated driver, 92 Defensive battle rating, 302–3 Defensive fac<strong>to</strong>rs, 315 Delphyne-2, 307 Depth tracks, 26 Detachable missile pack modifi cation, 254 Diagnostic interpretation (DI) computer, 42 Direct fi re weapons battle rating, 310 Displacement hull, 94 Displays, cockpit, 40–41 Dive equipment, 102, 131 Double heat sinks, 221 Draconis Combine, 15 Dragoon, 93 DropShip, 13, 175 armor, 191 Battle Value, 313–14 cargo, 177–78 civilian vs. military, 183 control systems, 175–76 engineering, 176 marines, 177 space, 181 structural integrity, 187–88 technology base, 181 transport bays, doors, 196 unit type, <strong>shape</strong>, 181 weapon systems, 176–77 Dual saw, 244 Dumper, 244 • E • Earthwerks-CC, 114 Earthwerks-FWL, 115 ECM suite, 213, 254 Ejection seat, 41, 213–14 Elevation, 26 Endo-steel, 32, 224 Energy weapon, 148 Engine, 214–15 BattleMechs, 35–37, 48–50 combat vehicles, 91–92, 100–103 fi ghters, 179, 184–88 IndustrialMech, 62, 67–70 master table, 49 ‘Mech critical space table, 50 OmniMechs, 48 oversized BattleMechs, 37 Pro<strong>to</strong>Mech, 83–85 rating and mobility formulas, 48 support vehicle, 126–28 Engineering, DropShips, 176 Enhancements, special physical, 52–53 Environmental sealing, 216 Enviro-sealing, 70 Equipment, 201 aerospace BV, 318 Clan, 318, 322 IndustrialMech, 63 Inner Sphere, 317, 320–21 key, 320 Escape pod, 216 Excessive ammunition, 303, 312 Extended IndustrialMech fuel tanks, 245 Extended life support, 254–55 Extended-range (ER) laser, 226 PPC, 233–34 External s<strong>to</strong>res, 314 blocks, 28 fi ghters, 196 hardpoints, 216–17 Extinction date, 287–88 Extra-light (XL) engines, 36–37, 38, 214 Extralight gyro, 220 • F • FedCom civil war, 14 Federated-Boeing Interstellar, 111 Federated Suns, 15 Ferro-aluminum armor, 205 Ferro-fi brous armor, 34, 205 Fiction, 8–9 Field kitchen, 217 Fighter, 9, 28, 178 ammunition, 194–98 armor, 190–93 armor weapon space, 192 battle armor formations table, 182 bay, 240 chassis, 182–84 controls, 178–79, 188–90 engines, 179, 184–88 heat sinks, 193–94 record sheet, 198–99 space, 181 structural integrity, 187 technology base, 181 unit type, <strong>shape</strong>, 180 weapons, 179, 194–98 Filtration systems, 41 Fire control systems, 132, 206–7, 217–18 advanced, 69 Firedrake, 266 Fire resistant armor, 253 Fire support, combat vehicles, 93 Firing arcs, 194 Fixed wing, 116, 128–29 aircraft, 112 structural integrity, 130–31 support vehicle fuel table, 126 support vehicles, 12, 28 Flame-based weapon, 148 Flamer, 218, 255 Flare LRM, 230 Flechette ammunition, 208 Fluid suction system, 245 Foot infantry, 12, 144 Foot motive, 272 Force size, 314 Formation, battle armor, 173 Fragmentation missile, 230 Free Rasalhague Republic, 17 Free Worlds League, 14 Fuel, 68 capacity, aerospace fi ghters, 186–87 support vehicle, 127, 128–30 tank, 255 tank, extended IndustrialMech, 245 Functionality, 111 Fusion engine, 214 explosions, 36–37 Fusion, 35 Fusion fuels, 35 • G • Game rules, 200 Gauss rifl e, 218–19, 255 Ghost Bear Dominion, 15 Grenade launcher, 256 Ground movement, 164 Gunners, 92 Gyroscope, 34–35, 219–20 BattleMechs space, 50 BattleMechs technology base, 50 IndustrialMech, 63 master table, 50 • H • Harjel, 256 Harpoon SRM, 230 Hatchet, 220 Heat collection, 38 data, 23–24 dumping, 38 pumps, 38 scale, 25, 28 sensor, 256 sources, 38 Heat sinks, 35, 37–38, 220–21 BattleMechs, 37–38 capacity, 303, 312 combat vehicles, 104, 107 fi ghters, 193–94, 195 IndustrialMech, 71 Pro<strong>to</strong>Mech, 86 space, 53 support vehicles, 133 technology base, 53 Heavy-burst weapon, 148 Heavy-duty pile driver, 244 Heavy equipment, 201 Heavy ferro-fi brous armor, 205–6 Heavy gauss rifl e, 218 Heavy gyro, 219–20 Heavy laser, 226 Heavy machine gun, 228 Heavy PPC, 234 Heavy weapon, 20 ammunition, 294–96, 324–25 Clan, 322 equipment, 290–92 Inner Sphere, 320–21 key, 320 Hephaestus OmniVehicle, 309 Hit locations, 25 House Cameron, 14 House Davion, 15 House Kurita, 9, 15 House Liao, 15 House Marik, 14 House Steiner, 15 Hovercraft, 10, 91, 101, 113, 116 -based infantry, 145 mechanized infantry pla<strong>to</strong>on, 310 movement, 94 support vehicles, 11 Humanoid, 162 Hydr<strong>of</strong>oil, 94 Hyper-assault gauss, 219 • I • Ibex RV, 115 Improved C3 computer, 209 Improved jump jets, 225–26 Improved sensors, 257 iNARC, 232–33 ECM pods, 232 explosive pods, 232 haywire pods, 232–33 homing pods, 232 nemesis pods, 233 Incendiary LRM, 230 Industrial armor, 205 Industrial combustion engines, 215 Industrial drill, 259–60 Industrial equipment, 292–94, 323–24 Industrial fi ssion/fusion engines, 215 IndustrialMech, 9–10, 18 ammunition, 74–75 armor, 72–73 chassis, 66–67 cockpit, sensor systems, 63, 69–70 designing, 65 engines, propulsion, 62, 67–70 gyroscope, 63, 69 heat sinks, 71 jump jets, 62. 69 market, 60–61 myomers, 62–63 record sheet, 75 space, 65, 67 structural core, 61–62, 66–67 structural costs, availability, 277–78 structure, 224 targeting systems, 303 technology base, 64, 66 <strong>to</strong>ols, equipment, 63 weapons, 63, 74–75 weight, 64–65. 66 Industrial TSM, 240 Infantry, 9 Battle Value, 309–10 bays/compartments, 240. 282 deployment, 146 designing, 145 INTRODUCTION CONSTRUCTION BASICS BATTLEMECH CONSTRUCTION INDUSTRIALMECH CONSTRUCTION PROTOMECH CONSTRUCTION COMBAT VEHICLE CONSTRUCTION SUPPORT VEHICLE CONSTRUCTION CONV. INFANTRY CONSTRUCTION BATTLE ARMOR CONSTRUCTION AEROSPACE UNIT CONSTRUCTION WEAPONS AND HEAVY EQUIPMENT INFANTRY WEAPONS AND EQUIPMENT COSTS AND AVAILABILITY BATTLE VALUE INDEX RECORD SHEETS 321
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35103
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CLASSIC BATTLETECH BATTLETECHTM TEC
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Choose Technology Base 46 Choose We
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Nail/Rivet Gun 246 Refueling Drogue
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To David Stansel-Garner for being t
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The one exception is the Equipment
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Vertical Takeoff and Landing (VTOL)
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Battle Armor Aerospace Fighter Conv
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CLAN JADE FALCON OCCUPATION ZONE EC
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FREE RASALHAGUE REPUBLIC ECONOMY Ca
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BATTLE ARMOR Battle armor (battlesu
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each full four missiles (regardless
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ange brackets, and so instead of li
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on the ’Mech, including the rear
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BATTLE ARMOR RECORD SHEET Each Batt
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AIRSHIP DATA Type: Name: Tonnage: T
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Distinguished members of the media,
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sible. The relatively recent develo
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cancels the gyroscopic problems. On
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vert a standard into an XL—such a
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orbit. But even when working for sh
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neurohelmets typical of the Success
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on blind, crushing feet to create g
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WEIGHT BattleMechs use the tonnage
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Total ’Mech Tonnage BATTLEMECH IN
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Non-Fusion Engines Fusion Engines E
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Andrew has chosen a standard gyro f
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The placement of these critical slo
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the Base Armor Multipliers shown fo
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Chas distributes his armor points a
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ight side torso and the adjacent ce
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In light of these events, this grou
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preliminary phases, we will still n
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Light IndustrialMechs weigh 35 tons
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structure circles in that location,
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ADD GYROSCOPE Like BattleMechs, Ind
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STEP 3: ADD HEAT SINKS Though not a
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Edward sees no great need to spend
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power amplifi ers to supply the nee
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MEETING AGENDA Project Details Proj
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loads. The lower- to medium-size Pr
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Light ProtoMechs weigh 3 tons (3,00
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John’s Siren-4 weighs 3 tons (3,0
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do not record internal space the sa
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At 6 tons (6,000 kilograms), Kevin
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With only 25 kilograms left (275 kg
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derstand the technologies employed
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able, accurate weapon. Given the Ch
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terrain other than heavy woods and
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Michael wants to design a fast and
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Units built as Trailers do not requ
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ing required, or consider the engin
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DETERMINE JUMP CAPABILITY Combat Ve
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STEP 4: ADD ARMOR Armor helps prote
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STEP 5: ADD WEAPONS, AMMUNITION AND
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the 23.5 tons he had after armoring
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PTI’S HOT PRODUCTS: 3067 (SUPPORT
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HOVERCRAFT Units in this category m
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WHEELED VEHICLE The wheeled support
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VTOL: VTOLs are one of the lightest
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Motive Type design like Simon’s.
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Base Chassis/Engine Values In addit
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Choose Chassis Modifi cations For m
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MD Sheet, Simon blacks out all of t
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SUPPORT VEHICLE ENGINE TABLE SUPPOR
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half-ton (32 tons [engine weight] x
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Christine’s Dixon is a 300-ton Ai
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total crew/passenger seat weight to
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chassis modifi cation, which enable
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tion is devoted to one or more of t
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Because these minimum crew needs ar
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13 August 3068 This is my diary. I
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the forming clouds. The recruits on
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Hovercraft-based mechanized infantr
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CONVENTIONAL INFANTRY FORMATIONS (B
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energy, “M” for Missile and “
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Secondary Weapon Limits The use of
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Oversized Platoons Even though over
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Motive Type CONVENTIONAL INFANTRY W
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ZM: Good morning, campers! They cal
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Weapons break down into your usual
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WEIGHT Battle armor, power armor an
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BATTLE ARMOR STRUCTURE WEIGHTS TABL
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BATTLE ARMOR NON-GROUND MOTIVE SYST
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must adhere to their basic rules wh
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Keith decides to provide his Tunnel
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The weight for these extra magazine
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MODULAR TECHNOLOGY When completing
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a squad of meat bags in the back, a
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laser-guided targeting system. All
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secondary control stick instead. On
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TECHNOLOGY BASE In Total Warfare st
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Unit Types The following unit types
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Base Engine Rating and Movement For
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True to Clan style, Scott sees his
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ays, ’Mech bays and so forth—ne
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(see p. 192). To determine the armo
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DropShip and not a fi ghter, it los
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combat. Unlike fi ghters, however,
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As neither quarters nor cargo bays
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fi ghter, aerodyne Small Craft, sph
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WEAPONS AND EQUIPMENT The modern ba
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• SMALL PULSE LASER • [PAGE 226
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Clan Wolf-in-Exile finally succeede
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Interestingly enough, the Clan vers
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Introduced: Pre-spacefl ight Bay do
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’MECH COCKPIT Introduced: circa 2
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Introduced: Pre-spacefl ight While
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AEROSPACE ENGINES (FUSION/TURBINE)
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Introduced: Pre-spacefl ight Seen a
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HYPER-ASSAULT GAUSS RIFLE [Introduc
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DOUBLE HEAT SINKS Introduced: 2567
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• AUTOCANNON • [PAGE 208] • U
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PROTOMECH STRUCTURE Introduced: 306
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STANDARD LASERS Introduced: circa 2
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Today’s vehicular-scale missile l
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Inferno SRMs: An enhancement of an
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and communications. This impairs th
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Capellan engineers soon realized, h
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Tech Base: Inner Sphere and Clan Un
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Introduced: Pre-spacefl ight Even b
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during the mid-3040s. Even thicker
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Introduced: Pre-spacefl ight Combin
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Introduced: Pre-spacefl ight Extend
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Introduced: Pre-spacefl ight Mid-ai
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Tech Base: Inner Sphere and Clan Un
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• MICRO GRENADE LAUNCHER • [PAG
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FIRE RESISTANT Introduced: 3058 (Cl
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Tech Base: Inner Sphere and Clan Ba
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Introduced: Circa 2890 (Clans), 305
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Introduced: 3062 (Capellan Confeder
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The “big gun” of most battle ar
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the standard modular weapon mount,
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• SINGLE-SHOT SRM LAUNCHER • [P
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Introduced: 2436 (Draconis Combine)
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- Page 273 and 274: Introduced: 3060 (Clan Cloud Cobra)
- Page 275 and 276: hunters, or as a desperate “backu
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- Page 279 and 280: Robert wants to fi nd the costs for
- Page 281 and 282: PROTOMECH STRUCTURAL COSTS AND AVAI
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- Page 285 and 286: AEROSPACE UNIT STRUCTURAL COSTS AND
- Page 287 and 288: The combined structural and weapons
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- Page 291 and 292: Michael determines that his Hephaes
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- Page 295 and 296: Weapon / Item Cost Availability IND
- Page 297 and 298: Weapon / Item Cost Availability HEA
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- Page 301 and 302: Weapon / Item Cost CONVENTIONAL INF
- Page 303 and 304: Weapon / Item Cost CONVENTIONAL INF
- Page 305 and 306: 15 points per critical space of exp
- Page 307 and 308: CALCULATING THE BV OF: A TOYAMA TYM
- Page 309 and 310: Add 1 to the result if the ProtoMec
- Page 311 and 312: CALCULATING THE BV OF: A HEPHAESTUS
- Page 313 and 314: Squad Support Weapon: The BV of a S
- Page 315 and 316: CALCULATING THE BV OF: A MECHBUSTER
- Page 317 and 318: DEFENSIVE FACTORS TABLE Target Modi
- Page 319 and 320: WEAPONS AND EQUIPMENT BATTLE VALUE
- Page 321: Weapon BV Archaic Weapons* Bow (Com
- Page 325 and 326: Quarters, 236 • R • Range base,
- Page 327 and 328: CLASSiC FOUR-LEGGED ’MECH RECORD
- Page 329 and 330: CLASSiC VEHICLE DATA Type: Movement
- Page 331 and 332: CLASSiC VEHICLE DATA Type: Movement
- Page 333 and 334: LARGE GROUND SUPPORT VEHICLE RECORD
- Page 335 and 336: CLASSiC CONVENTIONAL INFANTRY: PLAT
- Page 337 and 338: CLASSiC FIGHTER DATA Type: Cost: NO
- Page 339 and 340: CLASSiC CRAFT DATA Type: Thrust: Sa
- Page 341 and 342: CLASSiC DROPSHIP DATA Type: NOTES A
- Page 343 and 344: Space Column Unit Type M BattleMech
- Page 345 and 346: clan HEaVY WEaPOnS anD EQUIPMEnT Ta
- Page 347 and 348: INDUSTRIAL EQUIPMENT TABLE (CONT) H
- Page 349 and 350: Weapon / Item Damage Range Min/sht/
- Page 351 and 352: CONVENTIONAL INFANTRY WEAPONS Weapo
- Page 353 and 354: CONVENTIONAL INFANTRY WEAPONS (CONT