the shape of things to come
the shape of things to come
the shape of things to come
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The combined structural and<br />
weapons costs for Andrew’s MON-66<br />
Mongoose <strong>come</strong> <strong>to</strong> 1,783,583.333 Cbills.<br />
As it is not an Omni, it does not<br />
apply an Omni Conversion cost, and<br />
applies <strong>the</strong> BattleMech Final Cost<br />
Formula as follows:<br />
(1,783,583.333 [Structure + Weapons/Equipment])<br />
x 1 (Non-Omni) x (1<br />
+ [25 <strong>to</strong>ns ÷ 100]) = 2,229,479.166, rounded down <strong>to</strong><br />
2,229,479 C-bills.<br />
The combined structural and weapons<br />
costs for Ge<strong>of</strong>frey’s Uni <strong>come</strong> <strong>to</strong><br />
2,377,750 C-bills. Ge<strong>of</strong>f applies <strong>the</strong> IndustrialMech<br />
Final Cost Formula as follows:<br />
(2,377,750 [Structure + Weapons/<br />
Equipment]) x (1 + [70 <strong>to</strong>ns ÷ 400]) = 2,793,856.25 Cbills,<br />
rounded down <strong>to</strong> 2,793,856 C-bills.<br />
FINAL UNIT COST FORMULAS TABLE<br />
BattleMechs: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 100])<br />
IndustrialMechs: (Structural Cost + Weapon/Equipment Costs) x (1 + [Total Tonnage ÷ 400])<br />
Pro<strong>to</strong>Mechs:<br />
Combat Vehicles<br />
(Structural Cost + Weapon/Equipment Costs) x (1 + [Total Tonnage ÷ 100])<br />
Tracked: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 100])<br />
Wheeled: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 200])<br />
Hover: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 50])<br />
VTOL: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 30])<br />
Surf. Naval: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 200])<br />
Hydr<strong>of</strong>oil: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 75])<br />
Submarine: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 50])<br />
WiGE:<br />
Support Vehicles<br />
(Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 25])<br />
Tracked: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 100])<br />
Wheeled: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 200])<br />
Hover: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 50])<br />
VTOL: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 30])<br />
Airship: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 10,000])<br />
Fixed-Wing: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 50])<br />
Naval (All): (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 100,000])<br />
Battle Armor: (Structural Cost + Weapon/Equipment Costs + Training Cost**) x (Number <strong>of</strong> Troopers per Squad/Point)<br />
Conv. Fighters: (Structural Cost + Weapon/Equipment Costs) x (1 + [Total Tonnage ÷ 200])<br />
Aerospace Fighters: (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 + [Total Tonnage ÷ 200])<br />
Small Craft: (Structural Cost + Weapon/Equipment Costs) x (1 + [Total Tonnage ÷ 50])<br />
Spheroid DropShips: (Structural Cost + Weapon/Equipment Costs) x 28<br />
Aerodyne DropShips: (Structural Cost + Weapon/Equipment Costs) x 36<br />
*Omni Conversion Cost (BattleMechs, Combat Vehicles, Support Vehicles and Aerospace Fighters only) = 1.25; If <strong>the</strong> unit is not built as an Omni, this value is 1.<br />
**Battle Armor Training Cost = 150,000 for Inner Sphere troopers; 200,000 for Clan troopers<br />
The combined structural and weapons<br />
costs for Lara’s Delphyne-2 came<br />
<strong>to</strong> 821,700 C-bills. She applies <strong>the</strong> Pro<strong>to</strong>-<br />
Mech Final Cost Formula as follows:<br />
(821,700 [Structure + Weapons/Equipment])<br />
x (1 + [9 <strong>to</strong>ns ÷ 100]) = 895,653 C-bills.<br />
The base cost for Michael’s<br />
Hephaestus OmniVehicle is a combined<br />
structural and equipment<br />
cost <strong>of</strong> 627,500, which works this<br />
way (using <strong>the</strong> Final Cost Formula<br />
for a Hover Combat Vehicle):<br />
(627,500 [Structure + Weapons/Equipment]) x 1.25<br />
(Omni) x (1 + [30 <strong>to</strong>ns ÷ 50]) = 1,255,000 C-bills.<br />
The Primary configuration, which boasts more firepower,<br />
uses <strong>the</strong> same method <strong>to</strong> determine its fi nal cost:<br />
(997,500 [Structure + Weapons/Equipment]) x 1.25<br />
(Omni) x (1 + [30 <strong>to</strong>ns ÷ 50]) = 1,995,000 C-bills.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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