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the shape of things to come

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FL<br />

Part <strong>of</strong> <strong>the</strong> deception engineered by <strong>the</strong> DMI <strong>to</strong> hide Corean’s activities, logging never s<strong>to</strong>pped in Acheron Forest in <strong>the</strong> fi rst years <strong>of</strong> <strong>the</strong> Jihad.<br />

IndustrialMechs (also known as UtilityMechs or WorkMechs)<br />

are similar in many ways <strong>to</strong> <strong>the</strong> BattleMechs in Classic BattleTech,<br />

but are removed from <strong>the</strong>ir battlefi eld cousins by <strong>the</strong>ir very nature.<br />

Representing a versatile—yet <strong>of</strong>ten overlooked—part <strong>of</strong> thirtyfi<br />

rst century productivity, IndustrialMechs vary so wildly that <strong>the</strong>y<br />

employ a range <strong>of</strong> generic names based on <strong>the</strong>ir functions (such<br />

as CargoMechs, ConstructionMechs, ForestryMechs, MiningMechs,<br />

and so forth). Even though <strong>the</strong>y remain decidedly inferior <strong>to</strong> BattleMechs,<br />

every now and <strong>the</strong>n <strong>the</strong>se civilian-oriented ’Mechs fi nd<br />

<strong>the</strong>ir way in<strong>to</strong> <strong>the</strong> crossfi re, and a few armed variations have even<br />

operated as light security for corporate forces and police agencies<br />

across <strong>the</strong> Inner Sphere.<br />

The following system enables players <strong>to</strong> construct Unique<br />

IndustrialMechs for Classic BattleTech games that conform <strong>to</strong> <strong>the</strong><br />

standard rules presented in Total Warfare. As <strong>the</strong>se rules can be<br />

fairly math-intensive, IndustrialMech designers are encouraged<br />

<strong>to</strong> do all work on scratch paper before committing <strong>the</strong> resulting<br />

design’s fi nal specifi cations <strong>to</strong> an appropriate blank record sheet.<br />

INDUSTRIALMECH BASICS<br />

As with BattleMechs, IndustrialMech construction relies on<br />

three primary fac<strong>to</strong>rs: technology base, weight and space. These<br />

fac<strong>to</strong>rs were broadly overviewed in <strong>the</strong> Construction Basics section<br />

(see p. 18). The notes below expand on <strong>the</strong>se fac<strong>to</strong>rs.<br />

TECHNOLOGY BASE<br />

In Total Warfare standard play, IndustrialMechs fall in<strong>to</strong> one<br />

<strong>of</strong> two available technology bases: Inner Sphere or Clan. Inner<br />

Sphere IndustrialMechs may only use Inner Sphere equipment,<br />

while Clan IndustrialMechs (which are extremely rare) may only<br />

use Clan equipment. The standard forms <strong>of</strong> internal structure,<br />

armor, cockpits, engines, gyros, heat sinks and jump jets are considered<br />

Universal, and so are available <strong>to</strong> Clan and Inner Sphere<br />

technology bases.<br />

Technology Rating<br />

In <strong>the</strong> Weapons and Equipment Tables used for creating<br />

IndustrialMechs (and o<strong>the</strong>r units in this book), all items receive<br />

a Technology Rating in addition <strong>to</strong> a technology base. This rating,<br />

expressed as a series <strong>of</strong> letter grades that defi ne <strong>the</strong> level <strong>of</strong><br />

technology and its availability through <strong>the</strong> major eras <strong>of</strong> Classic<br />

BattleTech his<strong>to</strong>ry, helps <strong>to</strong> defi ne <strong>the</strong> item’s level <strong>of</strong> sophistication<br />

and may be used <strong>to</strong> help standardize <strong>the</strong> unit’s level <strong>of</strong> advancement<br />

for era-based campaigning. Beyond this, however, an item’s<br />

Technology Rating has no direct bearing on IndustrialMech design.<br />

See Costs and Availability (p. 274) for more on Tech Rating.<br />

OmniMechs<br />

Regardless <strong>of</strong> <strong>the</strong> technology base chosen, IndustrialMechs<br />

may not be constructed as OmniMechs.<br />

WEIGHT<br />

IndustrialMechs use <strong>the</strong> <strong>to</strong>nnage standard, with all units legal<br />

for Total Warfare standard play weighing 10 <strong>to</strong> 100 <strong>to</strong>ns (increasing<br />

in increments <strong>of</strong> 5 <strong>to</strong>ns).<br />

Weight Classes<br />

IndustrialMechs fall in<strong>to</strong> four main weight classes, determined<br />

by <strong>the</strong>ir <strong>to</strong>nnage. Most designs in <strong>the</strong>se classes share similar features,<br />

though a IndustrialMech’s intended role can lead <strong>to</strong> more<br />

specialized or unusual capabilities for its class.

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