the shape of things to come
the shape of things to come
the shape of things to come
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FL<br />
Part <strong>of</strong> <strong>the</strong> deception engineered by <strong>the</strong> DMI <strong>to</strong> hide Corean’s activities, logging never s<strong>to</strong>pped in Acheron Forest in <strong>the</strong> fi rst years <strong>of</strong> <strong>the</strong> Jihad.<br />
IndustrialMechs (also known as UtilityMechs or WorkMechs)<br />
are similar in many ways <strong>to</strong> <strong>the</strong> BattleMechs in Classic BattleTech,<br />
but are removed from <strong>the</strong>ir battlefi eld cousins by <strong>the</strong>ir very nature.<br />
Representing a versatile—yet <strong>of</strong>ten overlooked—part <strong>of</strong> thirtyfi<br />
rst century productivity, IndustrialMechs vary so wildly that <strong>the</strong>y<br />
employ a range <strong>of</strong> generic names based on <strong>the</strong>ir functions (such<br />
as CargoMechs, ConstructionMechs, ForestryMechs, MiningMechs,<br />
and so forth). Even though <strong>the</strong>y remain decidedly inferior <strong>to</strong> BattleMechs,<br />
every now and <strong>the</strong>n <strong>the</strong>se civilian-oriented ’Mechs fi nd<br />
<strong>the</strong>ir way in<strong>to</strong> <strong>the</strong> crossfi re, and a few armed variations have even<br />
operated as light security for corporate forces and police agencies<br />
across <strong>the</strong> Inner Sphere.<br />
The following system enables players <strong>to</strong> construct Unique<br />
IndustrialMechs for Classic BattleTech games that conform <strong>to</strong> <strong>the</strong><br />
standard rules presented in Total Warfare. As <strong>the</strong>se rules can be<br />
fairly math-intensive, IndustrialMech designers are encouraged<br />
<strong>to</strong> do all work on scratch paper before committing <strong>the</strong> resulting<br />
design’s fi nal specifi cations <strong>to</strong> an appropriate blank record sheet.<br />
INDUSTRIALMECH BASICS<br />
As with BattleMechs, IndustrialMech construction relies on<br />
three primary fac<strong>to</strong>rs: technology base, weight and space. These<br />
fac<strong>to</strong>rs were broadly overviewed in <strong>the</strong> Construction Basics section<br />
(see p. 18). The notes below expand on <strong>the</strong>se fac<strong>to</strong>rs.<br />
TECHNOLOGY BASE<br />
In Total Warfare standard play, IndustrialMechs fall in<strong>to</strong> one<br />
<strong>of</strong> two available technology bases: Inner Sphere or Clan. Inner<br />
Sphere IndustrialMechs may only use Inner Sphere equipment,<br />
while Clan IndustrialMechs (which are extremely rare) may only<br />
use Clan equipment. The standard forms <strong>of</strong> internal structure,<br />
armor, cockpits, engines, gyros, heat sinks and jump jets are considered<br />
Universal, and so are available <strong>to</strong> Clan and Inner Sphere<br />
technology bases.<br />
Technology Rating<br />
In <strong>the</strong> Weapons and Equipment Tables used for creating<br />
IndustrialMechs (and o<strong>the</strong>r units in this book), all items receive<br />
a Technology Rating in addition <strong>to</strong> a technology base. This rating,<br />
expressed as a series <strong>of</strong> letter grades that defi ne <strong>the</strong> level <strong>of</strong><br />
technology and its availability through <strong>the</strong> major eras <strong>of</strong> Classic<br />
BattleTech his<strong>to</strong>ry, helps <strong>to</strong> defi ne <strong>the</strong> item’s level <strong>of</strong> sophistication<br />
and may be used <strong>to</strong> help standardize <strong>the</strong> unit’s level <strong>of</strong> advancement<br />
for era-based campaigning. Beyond this, however, an item’s<br />
Technology Rating has no direct bearing on IndustrialMech design.<br />
See Costs and Availability (p. 274) for more on Tech Rating.<br />
OmniMechs<br />
Regardless <strong>of</strong> <strong>the</strong> technology base chosen, IndustrialMechs<br />
may not be constructed as OmniMechs.<br />
WEIGHT<br />
IndustrialMechs use <strong>the</strong> <strong>to</strong>nnage standard, with all units legal<br />
for Total Warfare standard play weighing 10 <strong>to</strong> 100 <strong>to</strong>ns (increasing<br />
in increments <strong>of</strong> 5 <strong>to</strong>ns).<br />
Weight Classes<br />
IndustrialMechs fall in<strong>to</strong> four main weight classes, determined<br />
by <strong>the</strong>ir <strong>to</strong>nnage. Most designs in <strong>the</strong>se classes share similar features,<br />
though a IndustrialMech’s intended role can lead <strong>to</strong> more<br />
specialized or unusual capabilities for its class.