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the shape of things to come

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applications than anyplace else) <strong>to</strong> guide <strong>the</strong> craft’s course from take-<strong>of</strong>f<br />

<strong>to</strong> landing. Still, <strong>the</strong> progress <strong>of</strong> weapons technologies, sensor designs and<br />

<strong>the</strong> added functionalities <strong>of</strong> VSTOL designs can allow <strong>to</strong>day’s aerojock <strong>to</strong><br />

do <strong>things</strong> that no prop-driven crop duster ever could.<br />

Today’s aerospace cockpits—even those employed by conventional<br />

aircraft—feature life support systems and a broad suite <strong>of</strong> secondary<br />

moni<strong>to</strong>rs used <strong>to</strong> keep track <strong>of</strong> everything from local wea<strong>the</strong>r systems and<br />

satellite navigation data <strong>to</strong> <strong>the</strong> condition <strong>of</strong> <strong>the</strong> craft itself.<br />

Small Craft, particularly those with long-range capability, even add<br />

features designed for <strong>the</strong> long haul, including management <strong>of</strong> fuel control<br />

systems, deep space navigation and a smart astrogational au<strong>to</strong>-pilot<br />

that uses local stellar data (ra<strong>the</strong>r than surface <strong>to</strong>pography) <strong>to</strong> identify <strong>the</strong><br />

vessel’s position and orientation. Because <strong>the</strong>y are always designed for at<br />

least two pilots, such cockpits tend <strong>to</strong> be more like miniature bridges than<br />

fi ghter cockpits.<br />

VEHICULAR CONTROL SYSTEMS<br />

Introduced: Pre-spacefl ight<br />

A vehicular control system, at its heart, is a driver’s seat and dashboard,<br />

<strong>the</strong> same as one might fi nd in a personal au<strong>to</strong>mobile. While <strong>the</strong><br />

layouts may change, most are so simple that even a teenager with basic<br />

driver’s training can adapt quickly from vehicle <strong>to</strong> vehicle. While <strong>the</strong> core<br />

principles do not change all that much for most vehicles, however, units<br />

designed for three-dimensional movement—such as submarines, airships<br />

and helicopters—are a bit more complex in operation.<br />

In <strong>the</strong> case <strong>of</strong> many larger vehicles—military craft or Support Vehicles<br />

Introduced: Pre-spacefl ight<br />

Though most common <strong>to</strong> rearguard military vehicles acting as battlefi<br />

eld command centers, communications equipment is also seen in <strong>the</strong><br />

police, civil service, commercial and industrial sec<strong>to</strong>rs. Specialized “comm<br />

gear” may be deployed in anything from a state-<strong>of</strong>-<strong>the</strong>-art newsvid van<br />

<strong>to</strong> a rescue vehicle, <strong>to</strong> a traffi c control airship. The uses for such expanded<br />

communications facilities can be almost infi nite, with direct point-<strong>to</strong>-point<br />

operational ranges (without bouncing) averaging 50 kilometers on <strong>the</strong><br />

ground. Most complex systems can tap in<strong>to</strong> satellite uplinks and communicate<br />

with vessels and o<strong>the</strong>r craft in close orbit, and larger units may<br />

even interface with HPG uplinks, <strong>to</strong> enter <strong>the</strong>ir transmissions in<strong>to</strong> <strong>the</strong> local<br />

interstellar communications queue.<br />

massing 15 <strong>to</strong>ns or more—control systems grow increasingly complex,<br />

<strong>of</strong>ten requiring multiple crewmen <strong>to</strong> properly operate <strong>the</strong> vehicle. In most<br />

combat vehicles, this allows for specialized positions, such as gunners,<br />

sensor opera<strong>to</strong>rs, loaders, engineers, naviga<strong>to</strong>rs and co-drivers. Support<br />

Vehicles without combat capability may require naviga<strong>to</strong>rs or radar and<br />

communications opera<strong>to</strong>rs. The range <strong>of</strong> functions depends as much on<br />

<strong>the</strong> vehicle’s size and function as on <strong>the</strong> manufacturer’s design philosophy,<br />

but make no mistake about it: if all you need <strong>to</strong> do is get a vehicle <strong>to</strong> move,<br />

you can usually accomplish that with just one driver or pilot.<br />

COMMAND BRIDGES<br />

Introduced: early spacefl ight (ca. 1960-2000)<br />

In <strong>the</strong> case <strong>of</strong> DropShips and o<strong>the</strong>r large spacecraft, <strong>the</strong> modern bridge<br />

or command deck evolved from <strong>the</strong> earliest days <strong>of</strong> human space exploration.<br />

Essentially little more than a concentrated and upgraded version<br />

<strong>of</strong> any large vehicle’s crew cabin, <strong>the</strong> command bridge <strong>of</strong> a spacecraft is<br />

usually a small chamber fi lled with screens and stations, with a captain’s<br />

chair conveniently placed ei<strong>the</strong>r in <strong>the</strong> center or aft <strong>to</strong> take in all action at<br />

a glance. Thanks <strong>to</strong> au<strong>to</strong>mation, computer controls and <strong>the</strong> hard work <strong>of</strong><br />

able bodies throughout <strong>the</strong> vessel, most operations from <strong>the</strong> bridge are<br />

accomplished simply by pushing but<strong>to</strong>ns, sending directions <strong>to</strong> <strong>the</strong> ship<br />

via an internal communications and control network not unlike <strong>the</strong> nervous<br />

system <strong>of</strong> <strong>the</strong> human body. These features allow a vessel commander<br />

<strong>to</strong> focus more on <strong>the</strong> act <strong>of</strong> commanding than <strong>of</strong> actually performing <strong>the</strong><br />

various tasks involved in getting thousands <strong>of</strong> <strong>to</strong>ns <strong>of</strong> DropShip <strong>to</strong> move<br />

and—if necessary—<strong>to</strong> fi ght.<br />

COMMUNICATIONS EQUIPMENT<br />

The basic suite <strong>of</strong> this type <strong>of</strong> communications gear is intrinsic <strong>to</strong> <strong>the</strong><br />

normal systems found in military units like BattleMechs, aerospace fi ghters<br />

and Combat Vehicles. Some <strong>of</strong> <strong>the</strong> most popular <strong>of</strong> <strong>the</strong>se include our<br />

own home-grown Achernar Electronics comm systems, or <strong>the</strong> Neil and<br />

O/P series seen across <strong>the</strong> Inner Sphere.<br />

These systems have <strong>the</strong>ir limits, and not all civilian and industrial vehicles<br />

carry even this much gear. Combat and Support Vehicles that devote<br />

<strong>to</strong>nnage <strong>to</strong> <strong>the</strong>se systems, however, can vastly improve <strong>the</strong>ir tactical command<br />

<strong>of</strong> a situation, ei<strong>the</strong>r by moni<strong>to</strong>ring remote sensors or by aiding fi eld<br />

commanders in coordinating battlefi eld maneuvers.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: Pro<strong>to</strong>Mechs may not mount communications equipment.<br />

Game Rules: Communications equipment has no impact in Total Warfare; its use will be expanded upon in Tactical Operations. A unit’s communications<br />

equipment is considered active in game play as long as <strong>the</strong> system is not hit in combat, <strong>the</strong> unit’s sensors and cockpit are undamaged,<br />

<strong>the</strong> engine is not shut down and <strong>the</strong> unit is not destroyed. O<strong>the</strong>rwise, <strong>the</strong>se systems continue <strong>to</strong> function even if <strong>the</strong> pilot/crew is unable <strong>to</strong> act.<br />

Construction Rules: BattleMechs, Combat Vehicles and fi ghters <strong>of</strong> all kinds au<strong>to</strong>matically possess a basic amount <strong>of</strong> communications equipment<br />

(equivalent <strong>to</strong> 1 <strong>to</strong>n) as part <strong>of</strong> <strong>the</strong>ir cockpit and control systems. Small Craft and DropShips incorporate additional communications gear as well<br />

(equivalent <strong>to</strong> 3 <strong>to</strong>ns <strong>of</strong> such equipment) as part <strong>of</strong> <strong>the</strong>ir cockpit and control systems. IndustrialMechs and Support Vehicles do not carry communications<br />

equipment more sophisticated than a radio unless <strong>the</strong>y invest <strong>to</strong>nnage in such gear.<br />

For all units, communications equipment must be installed in full-<strong>to</strong>n lots (<strong>to</strong> a maximum <strong>of</strong> 15 <strong>to</strong>ns per unit). For BattleMechs and IndustrialMechs,<br />

communications equipment requires 1 critical slot per <strong>to</strong>n and must be allocated <strong>to</strong> <strong>the</strong> Critical Hits Table in a contiguous series within <strong>the</strong> same body<br />

section (equipment placed in multiple Body locations is considered <strong>to</strong> be separate communications units), and may be operated by 1 crewman.<br />

Combat and Support Vehicles need <strong>to</strong> allocate only 1 equipment slot <strong>to</strong> <strong>the</strong> entire suite, regardless <strong>of</strong> its <strong>to</strong>nnage. Aerospace units may treat communications<br />

equipment like cargo, allocating <strong>the</strong>m <strong>to</strong> <strong>the</strong> Body/Fuselage location without occupying weapon slots. For <strong>the</strong>se units, all additional<br />

communications equipment adds 1 crewman <strong>to</strong> <strong>the</strong> unit’s minimum crew needs for every <strong>to</strong>n <strong>of</strong> communications gear.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345<br />

COMMUNICATIONS EQUIPMENT<br />

i

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