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the shape of things to come

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To David Stansel-Garner for being <strong>the</strong> primary vision behind<br />

<strong>the</strong> new re-branded graphic presentation <strong>of</strong> Classic BattleTech.<br />

To Rob Boyle for constantly putting up with Randall’s endless<br />

demands, while I more or less hid in <strong>the</strong> shadows with<br />

fi ngers crossed.<br />

To all <strong>the</strong> Commandos, for <strong>the</strong>ir ongoing stalwart support!<br />

To Franz Vohwinkel, Klaus Scherwinski and Chris Lewis for all<br />

<strong>the</strong> great Classic BattleTech art over <strong>the</strong> years (and <strong>the</strong> years that<br />

will <strong>come</strong>) and for outdoing <strong>the</strong>mselves this time yet again.<br />

Playtesters/Pro<strong>of</strong>ers/Fact Checkers<br />

There is no overstating <strong>the</strong> invaluable assistance our cadre<br />

<strong>of</strong> playtesters and fact-checkers have made it possible <strong>to</strong> buff<br />

<strong>the</strong> tarnish <strong>of</strong>f this twenty-plus-year-old game <strong>of</strong> ours. Were<br />

it not for <strong>the</strong>se guys’ tireless eff orts <strong>to</strong> fi x <strong>the</strong> broken rules,<br />

dust <strong>of</strong>f <strong>the</strong> ancient <strong>to</strong>mes for obscure component origins<br />

and one-line fac<strong>to</strong>ids—or even argue <strong>the</strong> pros and cons <strong>of</strong><br />

“retcons” versus “two-steps”—we’d never achieve <strong>the</strong> level <strong>of</strong><br />

quality we’ve managed <strong>to</strong> produce in <strong>the</strong>se last few years.<br />

And <strong>to</strong> rise <strong>to</strong> that occasion for TechManual so soon after<br />

Total Warfare, I don’t think we could ask for a better team.<br />

Thanks, <strong>to</strong> you guys!<br />

Joel Agee, Brian “Whytwolf” Alter, Ray Arrastia, Daniel<br />

“Cannonshop” Ball, Ron Barter, Terren “Tel Hazen” Bruce, Phil<br />

DeLuca, Brent Dill, Benjamin Disher, Tami Elder, Dave Fanjoy,<br />

Bruce Ford, John “AngelRipper” Frideres, John Gordon,<br />

Anthony Hardenburgh, Chris Hartford, Jon “Worktroll” Haward,<br />

Glenn Hopkins, John “Bleusman” Hudson, Rod Klatt, Nadine<br />

Klatt, Michael “Konan” Koning, Alan “Brainburner” Kreilick,<br />

Peter LaCasse, Edward “TenakaFurey” Laff erty, Edward Lott,<br />

Eberhard “Rote Baron” von Massenbach, Darrell “FlailingDeath”<br />

Myers, Lou “Nukeloader” Myers, Andrew Norris, Nathaniel<br />

Olsen, Max “Medron Pryde” Prohaska, Jim Rapkins, Kevin<br />

Ro<strong>of</strong>, Björn Schmidt, Chris<strong>to</strong>pher K. Searls, Alyson Sjardijn,<br />

Paul Sjardijn, Joel “Septicemia” Steverson, Rob Strathman,<br />

Dr. Ge<strong>of</strong>f “97jedi” Swift, Roland Thigpen, Todd “BlueWeasel”<br />

Thrash, Andrew Timson, Jason Weiser, Chris Wheeler, Patrick<br />

T. Wynne; Gravedigger Arms Limited: James Humpula, Darlene<br />

Morgan, Aaron “Gravedigger” Pollyea, Jeff Skidmore, Charles<br />

“IronSphinx” Wilson; The Singapore Longshoremen: Jason<br />

Chodara, Leonard Conklin, Dan Eastwood, Tom Evans, Rick<br />

“Rick Steele” Remer, Chris “Chungalo” Smith, Sam “Wasp” Snell,<br />

Jeremy Zuvich; Seacoast BattleTech Society: Debra Atkinson,<br />

David Baughman, James Bernard, Josh Carter, Alex Ellis, Korac<br />

MacArthur, Clay<strong>to</strong>n Poland; Steel City MechWarriors: Rich<br />

Cencarik, Rich Darr, Brian Golightly, Dave Lang, Drew Martin.<br />

…And, <strong>of</strong> course, <strong>to</strong> all <strong>the</strong> players whose on-line questions<br />

and incidental remarks fed (and continue <strong>to</strong> feed) a wealth <strong>of</strong><br />

<strong>the</strong> material that went in<strong>to</strong> this book and o<strong>the</strong>r Classic BattleTech<br />

products, past and future.<br />

Additional Thanks<br />

To <strong>the</strong> BattleTech Community, without whom this book<br />

would be meaningless.<br />

Special Thanks<br />

Echoing Randall, I would also like <strong>to</strong> thank <strong>the</strong> support <strong>of</strong><br />

Iron Wind Metals, Fighting Pirannha Graphics, and Camo Specs<br />

Online for helping <strong>to</strong> make <strong>the</strong> game <strong>of</strong> Classic BattleTech so<br />

damned beautiful.<br />

Herb’s Thanks and Dedication<br />

If I didn’t start this one by thanking my family, I would surely<br />

be lynched, so I would fi rst like <strong>to</strong> thank my ever-supportive<br />

wife, Beckie Frances Jurek Beas, who has allowed me <strong>to</strong> pursue<br />

this writing career through lean times, three day jobs, long<br />

hours <strong>of</strong> virtual isolation, and an endless series <strong>of</strong> my infamous<br />

“I’ll <strong>come</strong> <strong>to</strong> bed soon” lies. To our “children”—Oscar, Annie,<br />

Merlin, Meggie, (and Blaze, <strong>the</strong> latest “foster child”)—who<br />

kept both myself and Beckie company when work intervened.<br />

To my mo<strong>the</strong>r, who reminds me constantly that I’ve successfully<br />

pursued this childhood dream <strong>of</strong> mine despite <strong>of</strong> a lot <strong>of</strong><br />

scathing criticism from friends and family.<br />

I’d also like <strong>to</strong> thank my friends, particularly <strong>the</strong> gaming<br />

group I ironically sacrifi ced for writing time far more <strong>of</strong>ten<br />

than I care <strong>to</strong> recall—Jamie “Damon” Amirault, Hal Brown, Jeff<br />

“Fletchi” Fletcher, Jay Fletcher, Kevin Dwelley, and <strong>the</strong> rest <strong>of</strong><br />

<strong>the</strong> “Fundamentally Doomed”.<br />

And <strong>of</strong> course, I would also like <strong>to</strong> thank Bryan Nystul, for<br />

bringing me on board with BattleTech back in <strong>the</strong> days <strong>of</strong> FASA;<br />

Randall Bills, for putting me in this position and being a great<br />

men<strong>to</strong>r and virtual boss (“Ok, six weeks <strong>to</strong> write TechManual?<br />

Suuuure!”); Loren Coleman, for giving me <strong>the</strong> “Loyalty Speech”<br />

way before <strong>things</strong> got this far, for being a men<strong>to</strong>r and a royal<br />

PITA in equal measure; Chris Trossen, for vocal support (and<br />

<strong>the</strong> occasional jab in <strong>the</strong> ribs) from FASA, through <strong>the</strong> Fast Forward<br />

days, and in<strong>to</strong> <strong>the</strong> present; and <strong>to</strong> <strong>the</strong> cadre <strong>of</strong> o<strong>the</strong>r “core<br />

writers” I’ve worked with through <strong>the</strong>se past ten years: Warner<br />

Doles, Chris Hartford, Ken’ Horner, Kevin Killiany, Camille Klein,<br />

Nick Marsala, David McCulloch, Steve Mohan, Diane Piron-<br />

Gelman, Ben Rome, Jason Schmetzer, Paul Sjardijn, Øystein<br />

Tvedten, Andreas Zuber.<br />

©2007 WizKids Inc. All Rights Reserved. Classic BattleTech Tech-<br />

Manual, Classic BattleTech, BattleTech, ’Mech, BattleMech, Classic<br />

BattleTech RPG, AeroTech 2, BattleForce 2 and WK Games are registered<br />

trademarks and/or trademarks <strong>of</strong> WizKids, Inc. in <strong>the</strong><br />

United States and/or o<strong>the</strong>r countries. No part <strong>of</strong> this work may<br />

be reproduced, s<strong>to</strong>red in a retrieval system, or transmitted in any<br />

form or by any means, without <strong>the</strong> prior permission in writing <strong>of</strong><br />

<strong>the</strong> Copyright Owner, nor be o<strong>the</strong>rwise circulated in any form<br />

o<strong>the</strong>r than that in which it is published. Printed in Thailand.<br />

Published by FanPro LLC<br />

1608 N. Milwaukee • Suite 1005 • Chicago, IL 60647<br />

FIND US ONLINE:<br />

Precen<strong>to</strong>r_martial@classicbattletech.com<br />

(e-mail address for any Classic BattleTech questions)<br />

http://www.classicbattletech.com<br />

(<strong>of</strong>fi cial Classic BattleTech web pages)<br />

http://www.fanprogames.com<br />

(FanPro web pages)<br />

http://www.wizkidsgames.com/mechwarrior/<br />

(<strong>of</strong>fi cial MechWarrior web pages)<br />

http://www.wizkidsgames.com<br />

(WizKids web pages)<br />

http://www.fanprodirect.com<br />

(online ordering)<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

7

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