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the shape of things to come

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The IndustrialMech ejection seat is more complex and bulky, adding<br />

weight and requiring extensive modifi cation <strong>to</strong> <strong>the</strong> typical IndustrialMech<br />

cockpit—including <strong>the</strong> addition <strong>of</strong> canopy blasting bolts and <strong>the</strong> rearrangement<br />

<strong>of</strong> <strong>the</strong> cockpit’s safety cage. Because such units aren’t sup-<br />

posed <strong>to</strong> be in a position <strong>to</strong> ever require such a speedy bail-out system<br />

(and perhaps because manufacturers fear lawsuits from ejection system<br />

misuse), this equipment is fairly uncommon in IndustrialMechs.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: Only IndustrialMechs, Small Support Vehicles and Medium/Large Support Vehicles with a Airship, Fixed-Wing or VTOL motive<br />

system may install ejection seats.<br />

Game Rules: Ejection seats have no impact in Total Warfare. Rules for ejection will appear in Tactical Operations.<br />

Construction Rules: BattleMechs, fi ghters and Small Craft incorporate ejection systems in<strong>to</strong> <strong>the</strong>ir cockpit designs au<strong>to</strong>matically, while DropShips<br />

must use escape pods and lifeboats.<br />

Units mounting ejection seats must mount <strong>the</strong> type intended for <strong>the</strong>ir design (Support Vehicle for Support Vehicles; IndustrialMech for<br />

IndustrialMechs). The IndustrialMech ejection seat critical slot must be assigned <strong>to</strong> <strong>the</strong> unit’s head. Support Vehicle ejection seats take up no equipment<br />

slots but must be noted on <strong>the</strong> unit’s record sheet.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />

If <strong>the</strong> cockpit is <strong>the</strong> brain <strong>of</strong> <strong>the</strong> modern vehicle, <strong>the</strong> engine is surely its<br />

heart. With so many diff erent vehicles, ’Mech types and aerospace engines<br />

out <strong>the</strong>re <strong>to</strong>day, it would take an entire volume <strong>to</strong> get in<strong>to</strong> <strong>the</strong> fi ner details<br />

about how <strong>the</strong> various engines work and what <strong>the</strong>ir nuances are. As that<br />

is beyond <strong>the</strong> scope <strong>of</strong> this document, engineering students are directed<br />

<strong>to</strong> <strong>the</strong>ir relevant coursework and <strong>the</strong> primer in <strong>the</strong> latest edition <strong>of</strong> Rayne’s<br />

Power Sources. For <strong>the</strong> purposes <strong>of</strong> this briefing, engines are broadly<br />

described as follows: military-standard fusion engines (including those<br />

used in BattleMechs, Combat Vehicles and Pro<strong>to</strong>Mechs), military-standard<br />

combustion engines, aerospace engines, industrial fi ssion/fusion engines,<br />

industrial internal combustion engines and Support Vehicle engines.<br />

MILITARY-STANDARD FUSION ENGINES<br />

Introduced: Circa 2021 (Western Alliance, Terra)<br />

Massive technological advances (for <strong>the</strong> era) made it possible <strong>to</strong> deploy<br />

relatively inexpensive fusion-based power supply systems small enough<br />

for vehicular use in <strong>the</strong> early twenty-fi rst century. Naturally, one <strong>of</strong> <strong>the</strong> fi rst<br />

applications <strong>of</strong> this technology appeared in military vehicles and aircraft.<br />

In <strong>the</strong> millennium since that time, combat fusion engines have only grown<br />

smaller, more effi cient, cleaner and more powerful—enabling <strong>the</strong> practical<br />

development <strong>of</strong> <strong>the</strong> BattleMech as <strong>the</strong> titan <strong>of</strong> war it has be<strong>come</strong>.<br />

Still by no means cheap <strong>to</strong> <strong>the</strong> average consumer, battlefi eld-rated fusion<br />

engines are manufactured across <strong>the</strong> Inner Sphere <strong>to</strong>day by a relatively<br />

small number <strong>of</strong> producers. They range in mass from <strong>the</strong> half-<strong>to</strong>n (and<br />

incredibly rare) Omni-10 power plant <strong>to</strong> <strong>the</strong> truly massive (and rarely used)<br />

LTV-400, which tips <strong>the</strong> scales at 52.5 <strong>to</strong>ns.<br />

In practical application, <strong>the</strong>se engines have evolved as technologies<br />

expanded, but <strong>the</strong>y have proven most efficient when used <strong>to</strong> power<br />

BattleMechs (or IndustrialMechs). Combat Vehicles, by comparison, have<br />

<strong>to</strong> mount additional shielding and power conduits <strong>to</strong> handle and harness<br />

a fusion power source, which tends <strong>to</strong> add signifi cant weight over and<br />

above <strong>the</strong> traditional ’Mech versions.<br />

With centuries <strong>of</strong> warfare, <strong>of</strong> course, <strong>the</strong> best technological enhancements<br />

focused on <strong>the</strong>se units, yielding <strong>to</strong> date three major improvements<br />

<strong>to</strong> battlefi eld fusion: <strong>the</strong> extralight (XL) engine, <strong>the</strong> light fusion engine and<br />

<strong>the</strong> Pro<strong>to</strong>Mech engine.<br />

Extralight (XL) engines were fi rst fi elded by <strong>the</strong> Terran Hegemony’s<br />

armed forces in 2579, and achieved widespread use by <strong>the</strong> time <strong>of</strong><br />

Kerensky’s departure in 2784. The Succession Wars destroyed <strong>the</strong> last <strong>of</strong><br />

<strong>the</strong> XL engine plants by 2865, but <strong>the</strong> technology was recovered by <strong>the</strong><br />

Lyran Commonwealth in 3035 as one <strong>of</strong> many lost treasures <strong>of</strong> <strong>the</strong> fallen<br />

Star League. These engines reduce <strong>the</strong>ir overall mass by roughly half, in<br />

exchange for far greater bulk, thus allowing a given unit <strong>to</strong> carry additional<br />

weapons, armor and o<strong>the</strong>r equipment. The Clans’ refi ned version matches<br />

<strong>the</strong>se weight savings, but at a signifi cant reduction in bulk that enhances<br />

<strong>the</strong> engine’s overall survivability in combat.<br />

EJECTION SEAT<br />

ENGINES<br />

Light engines were originally <strong>the</strong> brainchild <strong>of</strong> <strong>the</strong> Wolf’s Dragoons<br />

mercenary command, as an eff ort <strong>to</strong> mimic <strong>the</strong> compact but lighter-weight<br />

Clan XL. This engine, which balances <strong>the</strong> XL’s bulk and weight savings, tends<br />

<strong>to</strong> weigh 25 percent less than an identically-rated military-standard fusion<br />

engine, for <strong>the</strong> same volume as a comparable Clan-made reac<strong>to</strong>r. Spies<br />

from <strong>the</strong> Lyran Alliance reportedly s<strong>to</strong>le this technology in <strong>the</strong> early 3060s,<br />

and—despite <strong>the</strong> threat <strong>of</strong> <strong>the</strong> Dragoons’ ire—<strong>the</strong> armies loyal <strong>to</strong> <strong>the</strong>n-<br />

Archon Ka<strong>the</strong>rine Steiner-Davion began <strong>to</strong> fi eld light engines in 3062.<br />

[Compact engines emerged in 3068, a year after this document was<br />

compiled. Once again developed by Lyran engineers, this engine type was<br />

apparently an alternative approach <strong>to</strong> <strong>the</strong> “smaller, harder-<strong>to</strong>-kill engine”<br />

problem initially authorized by General Nondi Steiner during <strong>the</strong> FedCom<br />

Civil War. The compact engine has half <strong>the</strong> physical size <strong>of</strong> <strong>the</strong> standard<br />

fusion plant, but weighs fi fty percent more through <strong>the</strong> use <strong>of</strong> denser<br />

shielding and a smaller, high-density fusion bottle. In <strong>the</strong> face <strong>of</strong> <strong>the</strong><br />

Blakist Jihad, General <strong>of</strong> <strong>the</strong> Armies Adam Steiner shared this technology<br />

with ComStar and—through <strong>the</strong>m—o<strong>the</strong>r nominal Lyran allies, including<br />

<strong>the</strong> FedSuns and <strong>the</strong> Combine. Since <strong>the</strong>n, sadly, Word <strong>of</strong> Blake Robes have<br />

managed <strong>to</strong> capture and reverse-engineer <strong>the</strong> technology as well. –EB]<br />

Pro<strong>to</strong>Mech engines, <strong>the</strong> last <strong>of</strong> <strong>the</strong> major combat-rated fusion plants,<br />

are new not so much because <strong>the</strong>y are particularly innovative, but because<br />

<strong>the</strong>y were devised <strong>to</strong> maximize <strong>the</strong>ir power-<strong>to</strong>-weight ratios in <strong>the</strong> interests<br />

<strong>of</strong> improving Pro<strong>to</strong>Mech viability when <strong>the</strong>y debuted in 3060. Where<br />

standard combat-rated fusion engines are available only in power rating<br />

increments <strong>of</strong> fi ve, Pro<strong>to</strong>Mechs, with <strong>the</strong>ir smaller design mass increments,<br />

can benefit better from engines cus<strong>to</strong>m-built <strong>to</strong> <strong>the</strong>ir unique needs.<br />

Observers had identifi ed Pro<strong>to</strong>Mech engines as light as 250 kilograms in<br />

<strong>the</strong> fi eld, though <strong>the</strong> <strong>the</strong>oretically smallest possible chassis could have an<br />

engine with a power rating <strong>of</strong> 4, weighing as little as 100 kilograms.<br />

MILITARY-STANDARD COMBUSTION ENGINES<br />

Introduced: Pre-spacefl ight<br />

One <strong>of</strong> <strong>the</strong> most popular, inexpensive, tried-and-true <strong>of</strong> all engine technologies<br />

has been <strong>the</strong> internal combustion engine (ICE for short). It <strong>the</strong>refore<br />

<strong>come</strong>s as no surprise that while <strong>the</strong>se power plants are impractical for<br />

BattleMech use thanks <strong>to</strong> <strong>the</strong>ir greater size, <strong>the</strong>y have none<strong>the</strong>less made<br />

<strong>the</strong>ir presence known in <strong>the</strong> wider fi eld <strong>of</strong> combat vehicles, including<br />

tanks, VTOLs and even conventional fi ghters. While <strong>to</strong>n-for-<strong>to</strong>n only half<br />

as effi cient as a competing fusion engine, and reliant on a constant supply<br />

<strong>of</strong> chemical fuels for long-term operation, modern combat ICEs—or<br />

at least <strong>the</strong> parts <strong>to</strong> maintain <strong>the</strong>m, which technically diff er little from<br />

those <strong>of</strong> civilian manufacture—can be found on virtually every inhabited<br />

world in <strong>the</strong> Inner Sphere. Advances in technology have not permitted <strong>the</strong><br />

development <strong>of</strong> extralight or light ICEs, but <strong>the</strong>ir ability <strong>to</strong> operate without<br />

heat spikes and still use heavy energy weapons—after <strong>the</strong> proper installation<br />

<strong>of</strong> power amplifi ers, <strong>of</strong> course—has made <strong>the</strong>m a perfect match for<br />

conventional combat vehicles.<br />

i

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