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the shape of things to come

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Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: Only humanoid BattleMechs and IndustrialMechs may carry a retractable blade.<br />

Construction Rules: The weight, critical space and base damage for a retractable is based directly on <strong>the</strong> weight <strong>of</strong> <strong>the</strong> BattleMech/<br />

IndustrialMech wielding it. The value for a retractable blade’s weight is equal <strong>to</strong> <strong>the</strong> ‘Mech’s <strong>to</strong>nnage, divided by 20, rounded up <strong>to</strong> <strong>the</strong> nearest<br />

.5, plus an extra 0.5 <strong>to</strong>ns <strong>to</strong> refl ect <strong>the</strong> weight <strong>of</strong> <strong>the</strong> extension/retraction mechanism. The retractable blade also occupies a number <strong>of</strong><br />

critical spaces equal <strong>to</strong> <strong>the</strong> unit’s <strong>to</strong>nnage divided by 20 (rounding up), plus 1 extra slot for <strong>the</strong> extension/retraction mechanism. The blade’s<br />

base damage value is equal <strong>to</strong> <strong>the</strong> ‘Mech’s <strong>to</strong>nnage, divided by 10 (rounded up <strong>to</strong> <strong>the</strong> nearest whole).<br />

Table Reference: Weapons and Equipment (Inner Sphere, pp. 341–342) Game Rules: Total Warfare, p. 139<br />

Introduced: 3055 (Draconis Combine)<br />

The launcher fi res a specialized short-range missile with a canister<br />

warhead fi lled with particle obscurants, chaff , and wideband radio<br />

Introduced: Pre-spacefl ight<br />

The hand-held searchlight is lightweight, inexpensive and typically<br />

pumps out a few hundred watts <strong>of</strong> illumination good <strong>to</strong> about 270 meters.<br />

Introduced: 3058 (Draconis Combine)<br />

Lighter in weight, <strong>the</strong> BattleMech sword lacks <strong>the</strong> force <strong>of</strong> <strong>the</strong> Lyran<br />

hatchet, but curiously enough, its more elegant design allows its<br />

MechWarrior <strong>to</strong> land blows with far more accuracy.<br />

RETRACTABLE BLADE<br />

SWORD<br />

SEARCHLIGHT<br />

The heavier, larger version—<strong>the</strong> mounted searchlight—commonly<br />

has wattage ratings in <strong>the</strong> thousands, and can light up targets as far<br />

away as fi ve kilometers.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: No restrictions<br />

Game Rules: Searchlights have no eff ect in Total Warfare. Their eff ect in game play will be detailed in Tactical Operations.<br />

Construction Rules: All units except for Combat Vehicles and BattleMechs are presumed <strong>to</strong> incorporate at least 3 hand-held searchlights<br />

as part <strong>of</strong> <strong>the</strong>ir design (2 Front and 1 Rear) <strong>to</strong> refl ect running lights, headlamps and taillights—though some vehicles may designate <strong>the</strong>se<br />

as strobes for emergency and police vehicle units or warning beacons. BattleMechs and Combat Vehicles may instead mount one mounted<br />

searchlight at <strong>the</strong> designer’s option, at no cost in weight, slots, or C-bills.<br />

Over and above <strong>the</strong>se “free” lights, additional searchlights may be mounted on all units in accordance with standard core construction rules.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345)<br />

SCREEN LAUNCHER<br />

SEARCHLIGHT<br />

SCREEN LAUNCHERS<br />

noisemakers. When fi red, specialized explosives release <strong>the</strong> cloud <strong>of</strong><br />

obscurants that can play havoc with hostile targeting sensors and<br />

fouls up incoming weapons fi re through this cloud.<br />

Tech Base: Inner Sphere<br />

Unit Restrictions: Only DropShips may mount screen launchers.<br />

Construction Rules: Screen launchers require one gunner per launcher and must spend enough <strong>to</strong>nnage for a minimum <strong>of</strong> 10 shots per<br />

launcher, in accordance with <strong>the</strong> standard DropShip construction rules.<br />

Table Reference: Weapons and Equipment (Inner Sphere, pp. 341–343) Game Rules: Total Warfare, p. 251<br />

SWORD<br />

Tech Base: Inner Sphere only<br />

Unit Restrictions: Only Humanoid BattleMechs and IndustrialMechs may carry a sword.<br />

Construction Rules: ‘Mechs may mount swords in <strong>the</strong> Arm locations only. Each arm may install a maximum <strong>of</strong> 1 sword, and <strong>the</strong>n only if<br />

<strong>the</strong> selected arm also possess a full set <strong>of</strong> arm and hand actua<strong>to</strong>rs.<br />

The weight, critical space and base damage for a sword is based directly on <strong>the</strong> weight <strong>of</strong> <strong>the</strong> BattleMech/IndustrialMech wielding it. A<br />

sword’s weight (in <strong>to</strong>ns) is equal <strong>to</strong> <strong>the</strong> ‘Mech’s <strong>to</strong>nnage, divided by 20 (rounded up <strong>to</strong> <strong>the</strong> nearest whole number). The number <strong>of</strong> critical<br />

slots a sword requires is equal <strong>to</strong> <strong>the</strong> ‘Mech’s <strong>to</strong>nnage, divided by 15 (rounded up <strong>to</strong> <strong>the</strong> nearest whole number). The sword’s base damage<br />

value is equal <strong>to</strong> <strong>the</strong> ‘Mech’s <strong>to</strong>nnage, divided by 10 (rounded up <strong>to</strong> <strong>the</strong> nearest whole), plus 1 additional point.<br />

Table Reference: Weapons and Equipment (Inner Sphere, pp. 341–342) Game Rules: Total Warfare, p. 144<br />

i<br />

i<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

237

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