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the shape of things to come

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Introduced: Pre-spacefl ight<br />

Bay doors are a veritable necessity for any Support Vehicle,<br />

DropShip or o<strong>the</strong>r capital spacecraft that intends <strong>to</strong> carry large cargo<br />

items or o<strong>the</strong>r units such as BattleMechs, fi ghters and such within<br />

internal bays. As simple in function and design as personnel doors,<br />

BAY DOOR<br />

<strong>the</strong>se larger versions require little more than an equalizing <strong>of</strong> internal<br />

and external pressures before <strong>the</strong>y can be opened <strong>to</strong> enable <strong>the</strong> transfer<br />

<strong>of</strong> units or cargo. This simplicity allows bay doors <strong>to</strong> be mounted<br />

as part <strong>of</strong> <strong>the</strong> unit’s structure, though doors this large are rarely seen<br />

outside <strong>of</strong> truly large Support Vehicles and DropShips.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: BattleMechs and Pro<strong>to</strong>Mechs may not install bay doors<br />

Game Rules: The launch rate for any transport bays carrying fi ghters, Small Craft, BattleMechs, battle armor or Pro<strong>to</strong>Mechs is equal <strong>to</strong><br />

two such units from <strong>the</strong> bay per functioning bay door (per turn).<br />

Construction Rules: Combat Vehicles, Small and Medium-sized Support Vehicles, IndustrialMechs and fi ghters that carry cargo or infantry<br />

(conventional or battle armored) within internal bays do not require a bay door—though <strong>the</strong>y are assumed <strong>to</strong> have at least one in <strong>the</strong> rear arc.<br />

Small Craft, DropShips and Large Support Vehicles that carry o<strong>the</strong>r units beyond infantry (conventional or battle armored) should have<br />

at least one bay door per transport bay.<br />

The maximum number <strong>of</strong> bay doors per unit is 7, plus 1 for every 50,000 <strong>to</strong>ns <strong>of</strong> unit weight (rounded up) [7 + (Unit Tonnage ÷ 50,000),<br />

rounded up = Max Bay Doors].<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 86<br />

Introduced: 3050 (Draconis Combine)<br />

The Command/Control/Communications (C 3 ) system is easily<br />

among <strong>the</strong> Inner Sphere’s most potent recent inventions. It is also<br />

one <strong>of</strong> <strong>the</strong> most original, considering that it emerged not as <strong>the</strong><br />

result <strong>of</strong> a Star League tech recovery, but as a new application <strong>of</strong><br />

technologies. As much a revolution in battlefi eld technology as one<br />

<strong>of</strong> combat philosophy for its crea<strong>to</strong>rs in <strong>the</strong> Draconis Combine, <strong>the</strong><br />

system is essentially an elaborate tight-beam communications suite,<br />

designed <strong>to</strong> link <strong>the</strong> sensors and targeting systems <strong>of</strong> up <strong>to</strong> a full lance<br />

<strong>of</strong> friendly units in a single, closed network. The C 3 system enables<br />

those within its network <strong>to</strong> draw targeting data from one ano<strong>the</strong>r and<br />

coordinate fi re with amazing ease. As long as eff ective weapon ranges<br />

and lines <strong>of</strong> fi re permit, a member <strong>of</strong> a C 3 network can essentially strike<br />

at a target with <strong>the</strong> same accuracy as <strong>the</strong> nearest friendly network<br />

member. Moreover, units that mount a C 3 master computer—with <strong>the</strong><br />

o<strong>the</strong>r network members using slave nodes—can use <strong>the</strong> computer’s<br />

coordination as an improvised TAG system.<br />

The system, <strong>of</strong> course, has its limits. Only units in <strong>the</strong> same network—generally<br />

a single lance, though creative deployment <strong>of</strong> multiple<br />

master computers per unit may allow for networks as large as a<br />

company—may share targeting data in this fashion. Friendly units with<br />

systems outside <strong>the</strong> network cannot simply “tap in” at will. Fur<strong>the</strong>r, <strong>the</strong><br />

network signals and data streams are susceptible <strong>to</strong> jamming by enemy<br />

ECMs. Worst <strong>of</strong> all, <strong>the</strong> hierarchical nature <strong>of</strong> <strong>the</strong> system means that <strong>the</strong><br />

loss <strong>of</strong> <strong>the</strong> master computer <strong>to</strong> destruction or ECM interference crashes<br />

<strong>the</strong> entire network, leaving its surviving units <strong>to</strong> fend for <strong>the</strong>mselves.<br />

Sad <strong>to</strong> say, <strong>the</strong> biggest obstacle <strong>to</strong> optimum use <strong>of</strong> <strong>the</strong> C 3 system is<br />

a matter <strong>of</strong> ego more than technology. Ironically produced by a realm<br />

with a strong sense <strong>of</strong> personal honor and a warrior’s code, <strong>the</strong> concept<br />

BAY DOOR<br />

C 3 /C 3 I COMPUTER<br />

C 3 COMPUTER<br />

<strong>of</strong> a communal targeting and communications network is <strong>of</strong>ten lost<br />

on <strong>the</strong> warriors <strong>of</strong> <strong>the</strong> DCMS. Indeed, despite eff orts <strong>to</strong> force a more<br />

widespread distribution <strong>of</strong> <strong>the</strong> technology, this mentality has apparently<br />

kept an o<strong>the</strong>rwise powerful system virtually marginalized on <strong>the</strong><br />

battlefi eld, even as o<strong>the</strong>r factions adopt similar systems <strong>of</strong> <strong>the</strong>ir own.<br />

IMPROVED C 3 COMPUTER<br />

Introduced: 3062 (ComStar/Word <strong>of</strong> Blake)<br />

Also referred <strong>to</strong> as <strong>the</strong> C 3 i, <strong>the</strong> improved C 3 computer system is<br />

ComStar’s answer <strong>to</strong> House Kurita’s technology—a “secret” that,<br />

apparently, was lost <strong>to</strong> <strong>the</strong> Word <strong>of</strong> Blake almost instantly upon its<br />

inception. Since <strong>the</strong>n, this technology has spread across at least <strong>the</strong><br />

Free Worlds League, and some data suggests even <strong>the</strong> Capellans may<br />

be employing C 3 i units <strong>of</strong> <strong>the</strong>ir own.<br />

Though similar <strong>to</strong> <strong>the</strong> standard C 3 in many ways, including its basic<br />

features <strong>of</strong> target coordination, <strong>the</strong> C 3 i can link six units <strong>to</strong>ge<strong>the</strong>r, ra<strong>the</strong>r<br />

than four. However, thanks <strong>to</strong> a more distributed system approach,<br />

<strong>the</strong> C 3 i sacrifi ces <strong>the</strong> ability <strong>to</strong> link multiple networks through a master<br />

computer node, and also loses <strong>the</strong> ability <strong>to</strong> mimic <strong>the</strong> TAG system.<br />

The C 3 i is also incompatible with <strong>the</strong> original C 3 system, but because<br />

<strong>of</strong> its more egalitarian nature, its members can function even while<br />

o<strong>the</strong>rs in <strong>the</strong>ir group are blocked or disabled, as no single unit mounts<br />

a command module as such.<br />

While ComStar, <strong>the</strong> Word <strong>of</strong> Blake and <strong>the</strong> Free Worlds League have<br />

benefi ted from this system, along with our Combine “neighbors” and<br />

<strong>the</strong>ir own version, it is worth noting that <strong>the</strong> Clans apparently hold<br />

no interest in C 3 technologies. This disinterest clearly stems from <strong>the</strong>ir<br />

own overdeveloped sense <strong>of</strong> personal honor, which precludes <strong>the</strong><br />

notion <strong>of</strong> sharing a kill by using such technologies.<br />

Tech Base: Inner Sphere<br />

Unit Restrictions: Pro<strong>to</strong>Mechs, fi ghters, Small Craft and DropShips may not install C 3 or C 3 i systems.<br />

Game Rules: A unit’s C 3 or C 3 i systems are considered active in game play as long as <strong>the</strong> systems are not hit in combat, <strong>the</strong> unit’s engine<br />

is not shut down and <strong>the</strong> unit is not destroyed. O<strong>the</strong>rwise, <strong>the</strong>se systems continue <strong>to</strong> function, even if <strong>the</strong> pilot/crew is unable <strong>to</strong> act.<br />

Construction Rules: C 3 systems (including <strong>the</strong> C 3 Master and C 3 Slave) and C 3 i systems may not be combined on a single unit, as <strong>the</strong><br />

two technologies are incompatible. Units with ei<strong>the</strong>r system may mount multiples, if desired, but only one C 3 Slave or C 3 i computer may be<br />

employed at one time in game play. (Multiple C 3 Master computers may be used <strong>to</strong> maintain multiple C 3 networks).<br />

IndustrialMechs and Support Vehicles require Advanced Fire Control Systems in order <strong>to</strong> be able <strong>to</strong> mount a C 3 or C 3 i system <strong>of</strong> any kind.<br />

BattleMechs and Combat Vehicles incorporate such fi re control systems by default, and so may freely mount <strong>the</strong>se systems.<br />

Table Reference: Weapons and Equipment (Inner Sphere, pp. 341–342) Game Rules: Total Warfare, p. 131<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

209

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